Files
OpenClaw-bot-review/lib/pixel-office/sprites/spriteCache.ts
T
xmanrui eebe431560 feat: implement Pixel Office Phase 2 - layout editor, persistence, sound, sub-agent visualization
- Add layout editor with floor/wall paint, erase, furniture place/move/rotate/delete tools
- Add editor state management (undo/redo, selection, drag, ghost preview)
- Add EditorToolbar and EditActionBar UI components
- Add layout persistence API (GET/POST to ~/.openclaw/pixel-office/layout.json)
- Add notification sound system (Web Audio API ascending chime on agent completion)
- Add sub-agent visualization via session JSONL parsing
- Fix agent activity API to read from agents.list config and correct session paths
- Add agent name labels above character sprites in canvas renderer
- Add i18n translations for editor features (zh/en)
2026-02-25 01:39:44 +08:00

73 lines
2.0 KiB
TypeScript

import type { SpriteData } from '../types'
const zoomCaches = new Map<number, WeakMap<SpriteData, HTMLCanvasElement>>()
const outlineCache = new WeakMap<SpriteData, SpriteData>()
/** Generate a 1px white outline SpriteData (2px larger in each dimension) */
export function getOutlineSprite(sprite: SpriteData): SpriteData {
const cached = outlineCache.get(sprite)
if (cached) return cached
const rows = sprite.length
const cols = sprite[0].length
const outline: string[][] = []
for (let r = 0; r < rows + 2; r++) {
outline.push(new Array<string>(cols + 2).fill(''))
}
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
if (sprite[r][c] === '') continue
const er = r + 1
const ec = c + 1
if (outline[er - 1][ec] === '') outline[er - 1][ec] = '#FFFFFF'
if (outline[er + 1][ec] === '') outline[er + 1][ec] = '#FFFFFF'
if (outline[er][ec - 1] === '') outline[er][ec - 1] = '#FFFFFF'
if (outline[er][ec + 1] === '') outline[er][ec + 1] = '#FFFFFF'
}
}
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
if (sprite[r][c] !== '') {
outline[r + 1][c + 1] = ''
}
}
}
outlineCache.set(sprite, outline)
return outline
}
export function getCachedSprite(sprite: SpriteData, zoom: number): HTMLCanvasElement {
let cache = zoomCaches.get(zoom)
if (!cache) {
cache = new WeakMap()
zoomCaches.set(zoom, cache)
}
const cached = cache.get(sprite)
if (cached) return cached
const rows = sprite.length
const cols = sprite[0].length
const canvas = document.createElement('canvas')
canvas.width = cols * zoom
canvas.height = rows * zoom
const ctx = canvas.getContext('2d')!
ctx.imageSmoothingEnabled = false
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
const color = sprite[r][c]
if (color === '') continue
ctx.fillStyle = color
ctx.fillRect(c * zoom, r * zoom, zoom, zoom)
}
}
cache.set(sprite, canvas)
return canvas
}