refactor: remove bootstrapper from headless scene

because RD bootstrapper was refactored into a scriptableobject that boots before any scene.
This commit is contained in:
alexiscatnip
2022-08-06 02:43:06 +08:00
committed by alexiscatnip
parent 6200fd0160
commit 2dc51e1b6f
2 changed files with 0 additions and 19 deletions
-13
View File
@@ -132,7 +132,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 184716088}
- component: {fileID: 184716087}
m_Layer: 0
m_Name: Bootstrapper
m_TagString: Untagged
@@ -140,18 +139,6 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &184716087
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 184716086}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fa61eabca29ec274e822d94f50702a99, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!4 &184716088
Transform:
m_ObjectHideFlags: 0
@@ -21,12 +21,6 @@ namespace Raindrop.Tests.RaindropIntegrationTests.Helpers
yield return null;
}
var bootstrap = GameObject.Find("Bootstrapper");
Assert.True(bootstrap, "bootstrapper object not found");
var raindropBootstrapper =
bootstrap.GetComponent<RaindropBootstrapper>();
Assert.True(raindropBootstrapper);
var instance = RaindropInstance.GlobalInstance;
Assert.True(instance != null);
}