diff --git a/Assets/Raindrop/Camera/CameraIdentifier.cs b/Assets/Raindrop/Camera/CameraIdentifier.cs index f6b8760..c306236 100644 --- a/Assets/Raindrop/Camera/CameraIdentifier.cs +++ b/Assets/Raindrop/Camera/CameraIdentifier.cs @@ -1,16 +1,15 @@ -using Raindrop; -using System.Collections; -using System.Collections.Generic; using UnityEngine; -public class CameraIdentifier : MonoBehaviour +namespace Raindrop.Camera { - public CameraType type; - - - public enum CameraType + public class CameraIdentifier : MonoBehaviour { - Main, - Minimap + public CameraType type; + + public enum CameraType + { + Main, + Minimap + } } } diff --git a/Assets/Raindrop/Camera/CamerasManager.cs b/Assets/Raindrop/Camera/CamerasManager.cs index 128dd86..20e03dd 100644 --- a/Assets/Raindrop/Camera/CamerasManager.cs +++ b/Assets/Raindrop/Camera/CamerasManager.cs @@ -1,95 +1,96 @@ using System; -using System.Collections; using System.Collections.Generic; -using JetBrains.Annotations; using OpenMetaverse; using UnityEngine; -public class CamerasManager : MonoBehaviour +namespace Raindrop.Camera { - #region Monobehavior Singleton stuff - - private static CamerasManager _instance; - - public static CamerasManager Instance + public class CamerasManager : MonoBehaviour { - get + #region Monobehavior Singleton + + private static CamerasManager _instance; + + public static CamerasManager Instance { - if (_instance == null) + get { - Debug.LogError("you forget to attach the singleton CamerasManager script."); + if (_instance == null) + { + Debug.LogError("you forget to attach the singleton CamerasManager script."); + } + + return _instance; + } + } + + void Awake() + { + _instance = this; + DontDestroyOnLoad(this.gameObject); + } + + #endregion + + private Dictionary cameras = + new Dictionary(); + public CameraIdentifier.CameraType currentCam; + //private CameraIdentifier.CameraType CurrentCamType; + public bool Ready { get; set; } = false; + + private void Start() + { + //get all cameras. + foreach(Transform child in transform) + { + RegisterCamera(child.gameObject); } - return _instance; - } - } - - void Awake() - { - _instance = this; - DontDestroyOnLoad(this.gameObject); - } - - #endregion + //get ready for work. + Ready = true; - private Dictionary cameras = - new Dictionary(); - public CameraIdentifier.CameraType currentCam; - //private CameraIdentifier.CameraType CurrentCamType; - public bool Ready { get; set; } = false; - - private void Start() - { - //get all cameras. - foreach(Transform child in transform) - { - RegisterCamera(child.gameObject); + ActivateCamera(currentCam); } - //get ready for work. - Ready = true; - - ActivateCamera(currentCam); - } - - private void DeactivateAllCameras() - { - foreach(var cam in cameras) + private void DeactivateAllCameras() { - cam.Value.enabled = false; + foreach(var cam in cameras) + { + cam.Value.enabled = false; + } } - } - private void RegisterCamera(GameObject Camera) - { - Camera cam = Camera.GetComponent(); - var type = Camera.GetComponent(); - if (cam && type) + private void RegisterCamera(GameObject Camera) { - cameras.Add(type.type, cam); + UnityEngine.Camera cam = Camera.GetComponent(); + var type = Camera.GetComponent(); + if (cam && type) + { + cameras.Add(type.type, cam); + } } - } - public void ActivateCamera(CameraIdentifier.CameraType type) - { - if (!Ready) - return; + public void ActivateCamera(CameraIdentifier.CameraType type) + { + if (!Ready) + return; - try - { - currentCam = type; - DeactivateAllCameras(); - cameras[currentCam].enabled = true; - return; - } - catch (Exception e) - { - OpenMetaverse.Logger.Log("camera not available: " + type.ToString() - , Helpers.LogLevel.Error); + try + { + currentCam = type; + DeactivateAllCameras(); + cameras[currentCam].enabled = true; + return; + } + catch (Exception e) + { + OpenMetaverse.Logger.Log("camera not available: " + type.ToString() + , Helpers.LogLevel.Error); + return; + } + return; } - return; } - } diff --git a/Assets/Raindrop/Camera/RaindropCinemachineAssignLookAtAvatar.cs b/Assets/Raindrop/Camera/RaindropCinemachineAssignLookAtAvatar.cs index 211aa41..faf5783 100644 --- a/Assets/Raindrop/Camera/RaindropCinemachineAssignLookAtAvatar.cs +++ b/Assets/Raindrop/Camera/RaindropCinemachineAssignLookAtAvatar.cs @@ -1,39 +1,38 @@ -using Raindrop; -using Raindrop.Presenters; -using System; -using System.Collections; -using System.Collections.Generic; using Plugins.CommonDependencies; +using Raindrop.Presenters; using UnityEngine; //assign the target for the cinemachine freelook camera to look at. -public class RaindropCinemachineAssignLookAtAvatar : MonoBehaviour +namespace Raindrop.Camera { - private RaindropInstance instance { get { return ServiceLocator.Instance.Get(); } } - //private RaindropNetcom netcom { get { return instance.Netcom; } } - bool Active => instance.Client.Network.Connected; + public class RaindropCinemachineAssignLookAtAvatar : MonoBehaviour + { + private RaindropInstance instance { get { return ServiceLocator.Instance.Get(); } } + //private RaindropNetcom netcom { get { return instance.Netcom; } } + bool Active => instance.Client.Network.Connected; - public AgentPresenter agents; - public Cinemachine.CinemachineFreeLook cinemachine; - private void Update() - { - TrySetTarget(); - } - public void TrySetTarget() - { - if (Active) + public AgentPresenter agents; + public Cinemachine.CinemachineFreeLook cinemachine; + private void Update() { - if (agents.agentReference != null) //todo: ok we should do a event driven way instead + TrySetTarget(); + } + public void TrySetTarget() + { + if (Active) { - SetCinemachineTarget(agents.agentReference); + if (agents.agentReference != null) //todo: ok we should do a event driven way instead + { + SetCinemachineTarget(agents.agentReference); + } } + } - } - - private void SetCinemachineTarget(GameObject agentReference) - { - cinemachine.LookAt = agentReference.transform; - cinemachine.Follow = agentReference.transform; + private void SetCinemachineTarget(GameObject agentReference) + { + cinemachine.LookAt = agentReference.transform; + cinemachine.Follow = agentReference.transform; + } } }