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refactor: "temporary" fix for MapScenePresenter has many NRE issues during run the CI
This commit is contained in:
committed by
alexiscatnip
parent
d1f96ed3b8
commit
a1ae85d21e
@@ -81,6 +81,10 @@ namespace Raindrop.UI.map.Map_SceneHierachy
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RegisterClientEvents();
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}
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public void OnApplicationQuit()
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{
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UnregisterClientEvents(Client);
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}
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void RegisterClientEvents()
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@@ -147,8 +151,15 @@ namespace Raindrop.UI.map.Map_SceneHierachy
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if (e is null)
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{
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Debug.LogWarning("e is null");
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return;
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}
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MapSceneData.regions[e.Region.RegionHandle] = e.Region;
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if (MapSceneData.regions is null)
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{
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Debug.LogWarning("MapSceneData.regions is null");
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return;
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}
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// this is causing some NRE
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// MapSceneData.regions[e.Region.RegionHandle] = e.Region;
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if (e.Region.Access != SimAccess.NonExistent
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&& e.Region.MapImageID != UUID.Zero
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&& !tileRequests.Contains(e.Region.RegionHandle)
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@@ -192,6 +203,10 @@ namespace Raindrop.UI.map.Map_SceneHierachy
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return;
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}
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// case: app is already closed.
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if (!UnityMainThreadDispatcher.Exists())
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return;
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UnityMainThreadDispatcher.Instance().Enqueue(
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() =>
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{
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