using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Raindrop; public class MainEntryPoint : MonoBehaviour { //public GameObject CanvasManagerObject; //public CanvasManager CanvasManagerRef; //this static-new is like a globally accessible instance without a singleton! :) public RaindropInstance MainRaindropInstance; //this one manages the viewmodels and the stacking of UI modals. //public MonoViewModel RaindropVM; public string app_data_Path { get; private set; } private void Awake() { MainRaindropInstance = RaindropInstance.GlobalInstance; } }