using System.Collections; using System.Collections.Generic; using UniRx; using UnityEngine; using UnityEngine.UI; public class toggleUI : MonoBehaviour { private bool state; [SerializeField] private Button button; [SerializeField] public GameObject UI; private void Awake() { } public void toggle() { if (UI.activeInHierarchy) { UI.SetActive(false); } else { UI.SetActive(true); } } }