using System; using UnityEngine; using Raindrop; using OpenMetaverse; namespace Raindrop.Presenters { //an instance of a map 'look at' ; the focal point of camera. public class MapMover : MonoBehaviour { //grid coordinates * 256 [SerializeField] public uint lookAt_x = 1000 * 256; [SerializeField] public uint lookAt_y = 1000 * 256; ////get the grid location that we are looking at. //public OpenMetaverse.Vector2 GetLookAt() //{ // return new OpenMetaverse.Vector2(lookAt_x,lookAt_y); //} public ulong GetLookAt() { return Utils.UIntsToLong(lookAt_x, lookAt_y); } } }