//using Raindrop; //using System; //using System.Collections; //using System.Collections.Generic; //using UnityEngine; //using UnityEngine.UI; //public class ChatButtonPresenter : MonoBehaviour //{ // public string nameOfChat; // public IMTextManager manager; //it makes sense for a chat tab to hold the chat manager instance. // public ChatPresenter chatPane; //it also makes sense that the chat tab holds the right side panel.. i think // public bool isSelected; // // Start is called before the first frame update // void Start() // { // nameOfChat = "???"; // this.gameObject.GetComponent