using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Raindrop.UI.Notification { //in-game notifications //such as. // 1. unread IM // 2. object returns // 3. friend request // 4. etc. class Notification { public Notification() { } //raise the notification. public static void DisplayNotification(string msg, ChatBufferTextStyle statusDarkBlue) { Debug.Log(msg); } } }