// using System.Collections; // using System.Collections.Generic; // using OpenMetaverse; // using Raindrop; // using Raindrop.ServiceLocator; // using UnityEngine; // // //this one have bug : update does not run when disabled. // the original intent of this script, was to toggle visibliilty/interactivity of the object it is attached to, based on the connectivity state of the backend // public class toggleInteractivityBasedOnConnectionStatus : MonoBehaviour // { // private RaindropInstance _instance; // // // Start is called before the first frame update // void Start() // { // notConnected(); // // _instance = RaindropInstance.GlobalInstance; // } // // // // Update is called once per frame // void Update() // { // if (_instance.Client.Network.Connected == false) // { // notConnected(); // } // else // { // yesConnected(); // } // } // // // private void notConnected() // { // this.gameObject.SetActive(false); // } // private void yesConnected() // { // this.gameObject.SetActive(true); // // } // }