using System.Collections; using System.Collections.Generic; using UnityEngine; using Lean; using Raindrop; using OpenMetaverse; using Raindrop.Netcom; using Lean.Gui; using Plugins.CommonDependencies; using Vector2 = UnityEngine.Vector2; //update the backend on user's (u,d,l,r) public class UpdateMovementBackend : MonoBehaviour { private RaindropInstance instance { get { return RaindropInstance.GlobalInstance; } } private RaindropNetcom netcom { get { return instance.Netcom; } } private GridClient client { get { return instance.Client; } } bool Active => instance.Client.Network.Connected; // Use this to update the up, down, left, right movements. public void OnWASDSet( bool up, bool down, bool left, bool right) { instance.Movement.SetWasdInput(up,down,left,right); } }