using System; using OpenMetaverse; using UnityEngine; namespace Raindrop.UI.views { public class ImageDisplayController { private RaindropInstance instance; private GridClient client => instance.Client; private UUID imageID; byte[] j2kdata; Texture2D image; bool allowSave = false; public event EventHandler ImageUpdated; public bool AllowUpdateImage = false; public ImageDisplayController(ImageDisplayView view) { view.InitializeView(); } } public class ImageUpdatedEventArgs : EventArgs { public UUID NewImageID; public ImageUpdatedEventArgs(UUID imageID) { NewImageID = imageID; } } }