using System.Collections; using System.Collections.Generic; using Plugins.CommonDependencies; using Raindrop; using UnityEngine; //saves the current simhandle that the origin is at. public class Origin_SimHandle : MonoBehaviour { public ulong simHandle => instance.Client.Network.CurrentSim.Handle; private RaindropInstance instance => RaindropInstance.GlobalInstance; public ulong GetSimHandle() { return simHandle; } void Update() { } }