using TARGET = UnityEngine.Transform; namespace Lean.Transition.Method { /// This component allows you to transition the Transform's localPosition.z value. [UnityEngine.HelpURL(LeanTransition.HelpUrlPrefix + "LeanTransformLocalPosition_z")] [UnityEngine.AddComponentMenu(LeanTransition.MethodsMenuPrefix + "Transform/Transform.localPosition.z" + LeanTransition.MethodsMenuSuffix + "(LeanTransformLocalPosition_z)")] public class LeanTransformLocalPosition_z : LeanMethodWithStateAndTarget { public override System.Type GetTargetType() { return typeof(TARGET); } public override void Register() { PreviousState = Register(GetAliasedTarget(Data.Target), Data.Value, Data.Duration, Data.Ease); } public static LeanState Register(TARGET target, float value, float duration, LeanEase ease = LeanEase.Smooth) { var state = LeanTransition.SpawnWithTarget(State.Pool, target); state.Value = value; state.Ease = ease; return LeanTransition.Register(state, duration); } [System.Serializable] public class State : LeanStateWithTarget { [UnityEngine.Tooltip("The localPosition value will transition to this.")] [UnityEngine.Serialization.FormerlySerializedAs("Position")]public float Value; [UnityEngine.Tooltip("This allows you to control how the transition will look.")] public LeanEase Ease = LeanEase.Smooth; [System.NonSerialized] private float oldValue; public override int CanFill { get { return Target != null && Target.localPosition.z != Value ? 1 : 0; } } public override void FillWithTarget() { Value = Target.localPosition.z; } public override void BeginWithTarget() { oldValue = Target.localPosition.z; } public override void UpdateWithTarget(float progress) { var vector = Target.localPosition; vector.z = UnityEngine.Mathf.LerpUnclamped(oldValue, Value, Smooth(Ease, progress)); Target.localPosition = vector; } public static System.Collections.Generic.Stack Pool = new System.Collections.Generic.Stack(); public override void Despawn() { Pool.Push(this); } } public State Data; } } namespace Lean.Transition { public static partial class LeanExtensions { public static TARGET localPositionTransition_z(this TARGET target, float value, float duration, LeanEase ease = LeanEase.Smooth) { Method.LeanTransformLocalPosition_z.Register(target, value, duration, ease); return target; } } }