using System.IO; using UnityEngine; namespace Raindrop.Tests { public class Helper { //easily write to a file //filePath = fully-specified file path public static void WriteToFile(byte[] outbytes, string filePath) { //create parent subfolders var parentDir = Path.GetDirectoryName(filePath); System.IO.Directory.CreateDirectory(parentDir); //write file System.IO.File.WriteAllBytes(filePath, outbytes); Debug.Log($"write: {filePath} "); } } }