Files
RaindropViewer/Assets/SpriteSizeManager.cs
T
2022-02-14 00:30:30 +08:00

26 lines
574 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpriteSizeManager : MonoBehaviour
{
public SpriteRenderer sprite;
public float targetHeight = 0.5f;
// Start is called before the first frame update
void Start()
{
sprite = this.GetComponent<SpriteRenderer>();
}
// Update is called once per frame
void Update()
{
var bounds = sprite.sprite.bounds;
var factor = targetHeight / bounds.size.y;
transform.localScale = new Vector3(factor, factor, factor);
}
}