Files
RaindropViewer/Assets/Raindrop/Map/SpriteSizeManager.cs
T
2022-03-28 21:29:45 +08:00

23 lines
604 B
C#

using UnityEngine;
// to make the sprites in map scene scale to same "absolute size", regardless of zoom level
public class SpriteSizeManager : MonoBehaviour
{
public SpriteRenderer sprite;
public float targetHeight = 0.5f;
// Start is called before the first frame update
void Start()
{
sprite = this.GetComponent<SpriteRenderer>();
}
// Update is called once per frame
void Update()
{
var bounds = sprite.sprite.bounds;
var factor = targetHeight / bounds.size.y;
transform.localScale = new Vector3(factor, factor, factor);
}
}