Files
RaindropViewer/Assets/Raindrop/UI/testing/TestTextureFetcher.cs
T

47 lines
1.2 KiB
C#

using OpenMetaverse;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using UniRx;
using UnityEngine;
using Raindrop.Map;
using Raindrop.Map.Model;
namespace Raindrop
{
// contains a function and mapfetcher for fetching and decoding the map tile. does not show the image.
class TestTextureFetcher : MonoBehaviour
{
[SerializeField]
public MapService MapService; //fetching logic + pooling data here
private void Awake()
{
MainThreadDispatcher.Initialize();
MapService = new MapService();
}
public void testfetch()
{
//IAsyncResult result = request.BeginGetResponse(Finish, request);
//ServicePointManager.ServerCertificateValidationCallback =
// (sender, certificate, chain, sslPolicyErrors) => true;
var handle = Utils.UIntsToLong(256 * 1000, 256 * 1000);
throw new NotImplementedException("we recently refactored the mapservice interface.");
// MapService.GetRegionTileExternal(handle, 1);
Debug.Log("end of initial fetch call.");
}
}
}