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49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
//using Raindrop;
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//using System;
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//using System.Collections;
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//using System.Collections.Generic;
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//using UnityEngine;
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//using UnityEngine.UI;
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//public class ChatButtonPresenter : MonoBehaviour
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//{
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// public string nameOfChat;
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// public IMTextManager manager; //it makes sense for a chat tab to hold the chat manager instance.
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// public ChatPresenter chatPane; //it also makes sense that the chat tab holds the right side panel.. i think
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// public bool isSelected;
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// // Start is called before the first frame update
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// void Start()
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// {
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// nameOfChat = "???";
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// this.gameObject.GetComponent<Button>().onClick.AddListener(() => buttonCallBack(this.gameObject));
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// }
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// private void buttonCallBack(GameObject gameObject)
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// {
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// if (isSelected)
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// {
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// chatPane.Set
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// }
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// else
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// {
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// }
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// manager.show();
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// }
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// public void subscribe(IMTextManager manager)
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// {
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// this.manager = manager;
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// }
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// private void OnDestroy()
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// {
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// }
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//}
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