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26 lines
560 B
C#
26 lines
560 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpriteSizeManager : MonoBehaviour
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{
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public SpriteRenderer s;
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private float targetHeight = 0.5f;
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// Start is called before the first frame update
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void Start()
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{
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s = this.GetComponent<SpriteRenderer>();
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}
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// Update is called once per frame
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void Update()
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{
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var bounds = s.sprite.bounds;
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var factor = targetHeight / bounds.size.y;
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transform.localScale = new Vector3(factor, factor, factor);
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}
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}
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