#!/bin/bash set -e source ./emulator-monitoring.sh # The emulator console port. EMULATOR_CONSOLE_PORT=5554 # The ADB port used to connect to ADB. ADB_PORT=5555 # Start ADB server by listening on all interfaces. echo "Starting the ADB server ..." adb -a -P 5037 server nodaemon & # Detect ip and forward ADB ports from the container's network # interface to localhost. LOCAL_IP=$(ip addr list eth0 | grep "inet " | cut -d' ' -f6 | cut -d/ -f1) socat tcp-listen:"$EMULATOR_CONSOLE_PORT",bind="$LOCAL_IP",fork tcp:127.0.0.1:"$EMULATOR_CONSOLE_PORT" & socat tcp-listen:"$ADB_PORT",bind="$LOCAL_IP",fork tcp:127.0.0.1:"$ADB_PORT" & export USER=root # Creating the Android Virtual Emulator. echo "Creating the Android Virtual Emulator ..." echo "Using package '$PACKAGE_PATH', ABI '$ABI' and device '$DEVICE_ID' for creating the emulator" echo no | avdmanager create avd \ --force \ --name android \ --abi "$ABI" \ --package "$PACKAGE_PATH" \ --device "$DEVICE_ID" # If GPU acceleration is enabled, we create a virtual framebuffer # to be used by the emulator when running with GPU acceleration. # We also set the GPU mode to `host` to force the emulator to use # GPU acceleration. if [ "$GPU_ACCELERATED" == "true" ]; then export DISPLAY=":0.0" export GPU_MODE="host" Xvfb "$DISPLAY" -screen 0 1920x1080x16 -nolisten tcp & else export GPU_MODE="swiftshader_indirect" fi # Asynchronously write updates on the standard output # about the state of the boot sequence. wait_for_boot & # Start the emulator with no audio, no GUI, and no snapshots. echo "Starting the emulator ..." emulator \ -avd android \ -gpu "$GPU_MODE" \ -no-boot-anim \ -no-window \ -no-snapshot || update_state "ANDROID_STOPPED"