Commit Graph
14 Commits
Author SHA1 Message Date
oxoxDevandGitHub c28d9dac0b fix(app): guard CEF IPC fallback sync throw via safeInvoke wrapper (Sentry TAURI-REACT-7 + 6) (#2619) 2026-05-25 09:15:16 -07:00
oxoxDevandGitHub b1bbc53fce feat: tighten runtime policy + transport guards (#2331) 2026-05-21 23:39:05 +05:30
Yuvraj Singh SisodiyaandGitHub e9205225b8 feat(app): desktop companion UI — Tauri bridge, overlay, settings (#1909) (#2246) 2026-05-19 16:49:57 -07:00
Steven EnamakelandGitHub 476d7e3992 i18n: full UI coverage across 10 languages (#1986) 2026-05-17 14:19:59 -07:00
d6ace5a5bb feat(boot): cloud-mode picker auth + reload-resilient core mode (#1357)
Co-authored-by: Steven Enamakel <31011319+senamakel@users.noreply.github.com>
2026-05-08 19:00:17 -07:00
5082f3e741 feat(overlay): activate main window on orb click (#605) (#611)
* feat(tauri): add activate_main_window command for overlay (#605)

Exposes the existing show_main_window helper as a Tauri command so the
overlay webview can bring the main window to front. The command is
whitelisted in allow-core-process.toml so the overlay window capability
can invoke it.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat(overlay): activate main window on orb click (#605)

The overlay orb had no click behavior. Now clicking it in idle mode
invokes activate_main_window, bringing the main app window to the front
(mirrors the tray icon flow).

Since the overlay is an NSPanel NonactivatingPanel on macOS, React's
synthesized onClick does not fire. Instead we record the press position
on mousedown and emulate click on mouseup when the pointer stayed within
a 4px slop. Dragging is deferred to mousemove past the slop so startDragging
doesn't swallow the mouseup event.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(window): propagate show_main_window errors instead of swallowing them (#605)

`show_main_window` silently logged failures and returned `()`, so the
`activate_main_window` Tauri command could report success on a no-op. Thread
`Result<(), String>` through so JS `invoke().catch()` sees real failures, and
preserve the previous log-on-error behavior at the tray/Reopen call sites
where no caller consumes the result.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(overlay): stabilize orb click vs drag vs double-click (#605)

Two follow-ups to the deferred-drag pattern:

1. Drop stale pressRef when the primary button is no longer held during
   mousemove. Window-drag / focus changes can steal the mouseup, leaving
   the ref populated so the next idle hover would start a spurious drag.

2. Debounce the synthetic click by 250 ms so a follow-up dblclick can
   cancel it — the double-click-to-reset gesture was firing activate +
   reset together. Clear the timer on dblclick and on unmount.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-17 10:10:13 -07:00
8ab2c6b540 fix(overlay): restore status bubble visibility during voice dictation (#604) (#614)
Reverts to CSS-transition-based visibility so the bubble wrapper
stays mounted in the DOM. The prior conditional mount (`status === 'active' && bubble`)
raced with the async Tauri window resize — the bubble component mounted
before the overlay webview had grown from 50x50 to 224x208, and
`overflow: hidden` on the webview clipped the bubble above the visible
area.

With the wrapper always mounted and toggled via `max-w-0 opacity-0` ↔
`max-w-[184px] opacity-100`, the typewriter status text ("Listening…",
"Transcribing…") reappears reliably when the hotkey is held.

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-16 20:43:13 -07:00
d4f5b9a357 fix(overlay): fullscreen visibility, voice server reliability, and resize (#528) (#585)
* fix(overlay): shrink initial overlay window to match idle orb dimensions (#528)

The Tauri overlay window was 248×228 px while the idle orb renders at
50×50. The excess transparent area wasted compositing resources and
created an invisible click-absorbing region. Reduce to 60×60 to tightly
frame the idle orb with minimal padding.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat(overlay): add native drag support with position persistence (#528)

- Mouse-down on the orb initiates Tauri startDragging() for native
  window drag
- Dragged position is saved to localStorage and survives mode changes
  (idle ↔ active) so the orb stays where the user placed it
- Double-click resets to the default bottom-right corner
- Cursor changes to grab/grabbing for affordance
- Skip default repositioning when a saved position exists

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(overlay): reclass NSWindow to NSPanel for fullscreen visibility (#528)

macOS fullscreen apps run in separate Spaces where standard NSWindow
cannot follow. Use object_setClass() to reclass the Tauri overlay
window from NSWindow to NSPanel at runtime, then configure it with
NonactivatingPanel style mask and Transient collection behavior —
matching the working Swift accessibility helper pattern.

Key configuration that makes this work:
- object_setClass(NSWindow → NSPanel) — in-place reclass, no reparenting
- NSWindowStyleMask::NonactivatingPanel — critical for panel behavior
- NSWindowCollectionBehavior::Transient (not Stationary) — follows Spaces
- Window level 25 (NSStatusWindowLevel) — floats above fullscreen apps
- setFloatingPanel(true), setHidesOnDeactivate(false)

Previous approaches that failed:
1. CGShieldingWindowLevel + CanJoinAllSpaces — hidden (NSWindow limitation)
2. Window level i32::MAX-17 + Stationary — hidden (Space membership issue)
3. CGS private API CGSSetWindowTags sticky bit — blocked on Sonoma
4. object_setClass WITHOUT NonactivatingPanel mask — hidden
5. Create new NSPanel + reparent webview — CRASH (Tao delegate panic)

Also removes unused objc2-core-graphics and objc2-foundation deps.

Ref: https://github.com/tauri-apps/tauri/issues/11488

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(sidecar): make dev signing non-fatal in stage script

codesign failures no longer call process.exit(), preventing
yarn tauri dev from hanging when the dev signing identity is
missing or the keychain rejects the request.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(voice): prevent race condition and fix restart after stop

- Atomically transition Stopped → Idle at start of run() to prevent
  duplicate run() calls during slow globe listener compilation
- Wrap CancellationToken in Mutex so run() creates a fresh token on
  each start — a cancelled token cannot be reused after stop()
- Reset state to Stopped if hotkey listener fails to start

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(voice): capture server errors from spawned run() task

Store errors from the background server.run() task via
set_last_error() so they surface in voice_server_status RPC
responses instead of being silently lost.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(overlay): enable programmatic resize and shrink idle dimensions

- Change overlay window from 60x60 to 50x50 to match idle orb size
- Remove minWidth/minHeight constraints that blocked dynamic resize
- Set resizable: true so setSize() calls work for bubble expansion

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(overlay): simplify window resize and bubble rendering

- Clear min/max constraints before resizing to avoid clamping
- Replace CSS transition-based bubble visibility with conditional
  mount for more reliable rendering when mode changes

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* chore: fix fmt and remove unused bubbles variable

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(voice): enforce lock ordering to prevent race between run() and stop()

Acquire cancel lock before state lock in run() — same order as stop() —
so stop() cannot cancel a stale token between setting Idle and swapping.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(overlay): restore saved position on resize and format with prettier

Parse and apply saved drag coordinates instead of just using their
presence as a sentinel. Also reformats for prettier compliance.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(sidecar): fail-fast on dev signing failure in CI environments

Add CI detection so signing failures abort the build in CI but remain
non-fatal for local development.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* chore: fix cargo fmt on Tauri shell import

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-16 04:52:14 +05:30
Steven EnamakelandGitHub a115758c6c Improve local voice readiness and add Composio trigger history (#516)
* feat: enhance local AI asset state management and error handling

- Updated the Home component to improve readiness checks for local AI assets, ensuring a more robust UI experience.
- Refactored the LocalAiService to provide clearer state management for STT and TTS models, including handling on-demand downloads and error logging.
- Enhanced the voice status function to accurately reflect the availability of transcription backends, improving overall system reliability.
- Introduced warnings for on-demand model downloads to inform users about potential delays in functionality.

* feat: implement polling for voice server status in OverlayApp

- Added a polling mechanism to periodically check the voice server status every 2 seconds, ensuring the overlay remains in sync with the server state.
- Introduced logic to activate or dismiss the speech-to-text (STT) mode based on the server's recording or transcribing state, enhancing user experience and responsiveness.
- Utilized the existing `callCoreRpc` function to fetch server status, improving reliability in state management during brief disconnects or reconnections.

* feat: refine prompt handling in LocalAiService

- Updated the prompt construction logic in `LocalAiService` to enhance clarity and functionality.
- When `no_think` is set, the system prompt now includes a directive for the model to respond with only the final answer, improving response accuracy.
- Refactored the prompt and system parameters to ensure they are correctly formatted and passed to the `OllamaGenerateRequest`, enhancing overall request handling.

* feat: enhance STT readiness checks in VoicePanel and useVoiceSkillStatus

- Updated the STT readiness logic in `VoicePanel` to account for both 'ready' and 'ondemand' states, improving the accuracy of readiness assessments.
- Refined the `useVoiceSkillStatus` hook to ensure it only blocks when the local AI's STT state is explicitly 'missing', enhancing overall system reliability and user experience.

* feat(composio): implement ComposeIO trigger history component and hook

- Added `ComposeioTriggerHistory` component to display a list of ComposeIO trigger events with formatted timestamps and payloads.
- Introduced `useComposeioTriggerHistory` hook to manage fetching and state of trigger history entries, including error handling and loading states.
- Updated `Webhooks` page to integrate the new component and hook, replacing previous webhook activity display with ComposeIO trigger history.
- Created utility functions for formatting timestamps and payloads for better readability in the UI.
- Established backend support for fetching trigger history through new Tauri commands, ensuring robust data handling and storage.

* style: apply repo formatting fixes

* feat: add fs2 dependency and enhance ComposeIO trigger history handling

- Introduced the `fs2` crate to manage file locking, improving the reliability of file operations in the ComposeIO trigger history.
- Updated `ComposioTriggerHistoryStore` to utilize exclusive file locks during archive writing, ensuring data integrity.
- Enhanced error handling for file operations, providing clearer logging for failures related to file access and locking.
- Refactored the initialization logic for global trigger history to prevent duplicate setups, improving overall stability.
2026-04-12 16:43:33 -07:00
0cd0f7a670 feat(voice): sync overlay orb with chat voice button state (#487) (#490)
* feat(voice): sync overlay orb with chat voice button state (#487)

The overlay orb already reacts to hotkey-based dictation via Socket.IO
events, but the chat "Start Talking" button used local React state only.
Add a new RPC method `openhuman.overlay_stt_notify` that the chat button
calls at each voice state transition, which publishes to the existing
DICTATION_BUS / TRANSCRIPTION_BUS broadcast channels — so the overlay
reflects recording/transcribing/idle from both input paths with zero
changes to the Socket.IO bridge or overlay event handlers.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(voice): address CI formatting and CodeRabbit review feedback

- Run cargo fmt and prettier to fix formatting violations
- Use typed enum OverlaySttState instead of raw String for state param
  (serde rejects invalid states at deserialization, eliminating the
  unknown state branch)
- Require `text` field for transcription_done state (return error if
  missing instead of silently ignoring)
- Replace raw transcript logging with metadata-only (has_text, text_len)
  to avoid logging sensitive user speech content
- Use "Voice input active" aria-label (covers recording + linger phases)
- Convert notifyOverlaySttState to arrow function with async/await per
  repo TS conventions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 18:25:08 +05:30
Steven EnamakelandGitHub 6410db1fad feat(thu-fullrun): overlay attention, skills sync, credits & settings refresh (#479)
* Update Conversations component to enhance user messaging for budget limits. Changed the warning text for exhausted weekly inference budget to improve clarity and user experience.

* feat(schemas): add new configuration option for vision model usage

- Introduced a new optional boolean field `use_vision_model` in the schemas for enabling vision LLM for screenshot analysis.
- Updated the screen intelligence schemas to include a required `consent` field for starting sessions, replacing the previous `sample_interval_ms` field.
- Enhanced the `ttl_secs` field description for clarity and modified the `capture_policy` to `screen_monitoring` for better understanding of its purpose.

* feat(CoreStateProvider): enhance state management with optimistic updates and error handling

- Implemented optimistic local commits for `setAnalyticsEnabled` and `setOnboardingCompletedFlag` to provide instant UI feedback while ensuring state consistency through authoritative snapshot refreshes.
- Added error handling for the `refresh` function calls in `setAnalyticsEnabled`, `setOnboardingCompletedFlag`, and `clearSession` to log failures, improving robustness in state management during user interactions.
- Updated dependencies in the `useCallback` hooks to include `refresh`, ensuring proper state updates and synchronization with the core.

* feat(paths): centralize runtime path resolution for user-scoped skills data

- Introduced a new module `paths.rs` to handle the resolution of runtime paths for skills, ensuring that `skills_data` and `workspace` directories are scoped per user.
- Updated `bootstrap_skill_runtime` and `bootstrap_skills_runtime` functions to utilize the new path resolution logic, improving consistency and clarity in directory management.
- Enhanced error logging for directory creation failures to include the specific path that failed, aiding in debugging.
- Added a new optional field `overlay_ttl_ms` in the autocomplete schemas to support overlay time-to-live configuration.

* feat(ScreenIntelligencePanel): optimize config synchronization to prevent user edit clobbering

- Introduced a reference to track the last synced configuration signature, ensuring that user edits are preserved during periodic updates from the CoreStateProvider.
- Updated the effect to compare serialized configuration values, allowing for re-sync only when actual changes occur, enhancing user experience and preventing unintended data loss.

* feat(SkillManager): implement initial sync after OAuth completion

- Added functionality to trigger an initial data sync immediately after OAuth completion, ensuring users see fresh data without waiting for the next scheduled sync.
- Updated comments to clarify the change in sync behavior due to recent modifications in the Rust core, which no longer auto-triggers sync on OAuth completion.

* fix(UsageLimitModal, Conversations): enhance user messaging for budget limits

- Updated warning messages in both UsageLimitModal and Conversations components to provide clearer information regarding weekly limits and reset times.
- Improved clarity in user notifications to enhance overall experience when budget limits are reached.

* refactor(SkillSetupModal): improve session mode handling for skill configuration

- Updated the SkillSetupModal component to lock the mode at mount time, ensuring users remain in the setup wizard during their session even if the skill is marked as complete.
- Simplified mode management by replacing the forceSetup state with a sessionMode state, allowing explicit mode switching while maintaining a consistent user experience.

* feat(SkillManager): enhance setup flow for OAuth-based skills

- Updated the `startSetup` method to handle OAuth-based skills more effectively by implementing a fallback to core RPC for skills without a frontend runtime.
- Improved error handling to treat missing `onSetupStart` implementations as successful completion for pure OAuth skills, allowing the setup wizard to display the "Connected!" screen.
- Added detailed logging for both local runtime and core RPC fallback scenarios to improve traceability during the setup process.

* feat(Home): enhance local AI status handling and asset management

- Introduced a new state for local AI assets, allowing for better tracking of model file readiness.
- Updated the loading logic to fetch both local AI status and assets concurrently, improving performance and error handling.
- Implemented a mechanism to hide the Local Model Runtime card once all models are fully downloaded, enhancing user experience.
- Added comprehensive comments to clarify the logic behind model readiness checks based on asset states.

* refactor(Credits): update credit balance structure and terminology

- Renamed credit categories in the RewardsCouponSection and PayAsYouGoCard components for clarity, changing "General credits" to "Promo credits" and "Top-up credits" to "Team top-up."
- Updated the credit balance API to reflect the new structure, replacing `balanceUsd` and `topUpBalanceUsd` with `promotionBalanceUsd` and `teamTopupUsd`.
- Adjusted normalization logic in the credits API to accommodate the new credit balance fields.
- Modified tests to ensure correct handling of the updated credit balance structure.

* feat(Settings): reorganize billing settings and update descriptions

- Added a new top-level billing section to the settings, promoting it out of the Account & Security category for better visibility.
- Updated the description for the Account & Security section to remove billing references, focusing on recovery phrase, team management, and linked account access.
- Adjusted the settings navigation to accommodate the new billing section, ensuring proper routing and user experience.

* refactor(Config): change logging level from info to debug for environment overrides

- Updated logging statements in the Config implementation to use debug level instead of info, reducing verbosity during runtime while maintaining necessary traceability for configuration loading.

* feat(Overlay): implement overlay attention event handling and refactor overlay app structure

- Introduced a new overlay module to manage attention events, allowing the core to publish messages to the overlay window.
- Enhanced the OverlayApp component to handle dictation and attention events, improving user interaction with the overlay.
- Refactored the overlay state management to support different modes (idle, stt, attention) and added auto-dismiss functionality for attention messages.
- Removed the Browser Access Toggle from the Skills page, streamlining the UI and focusing on core functionalities.
- Updated tests to reflect changes in the Skills component and removed unnecessary mocks related to browser access.

* fix(OverlayBubbleChip): reset typewriter animation on new bubble identity

- Updated the OverlayBubbleChip component to reset the typewriter animation correctly when a new bubble is displayed by using the `key` prop.
- Refactored the cleanup logic in the useEffect hook to ensure proper interval management and state reset, enhancing the user experience with bubble transitions.

* refactor(rest): streamline key_bytes_from_string function and improve readability

- Simplified the condition for checking the ASCII key length and character restrictions in the key_bytes_from_string function.
- Consolidated the import statements for base64 engines into a single line for better clarity.
- Adjusted test data formatting for improved readability in the key_bytes_from_string_tests module.

* enhance(logging): improve color detection logic for terminal output

- Updated the color detection logic in the logging module to prioritize environment variables (`NO_COLOR`, `FORCE_COLOR`, `CLICOLOR_FORCE`) for better control over color output.
- Added detailed comments explaining the color resolution order, enhancing code clarity and maintainability.

* test(Home): add mock for openhumanLocalAiAssetsStatus in tests

- Enhanced the Home and HomeBootstrapButtons test files by adding a mock implementation for openhumanLocalAiAssetsStatus, which resolves to an object with null result and empty logs. This improves the test setup for local AI asset status handling.

* refactor(SkillSetupModal): improve session mode handling and loading state

- Updated the SkillSetupModal component to ensure session mode is determined after the first snapshot resolution, preventing premature defaults to the setup wizard.
- Introduced a loading state to display a message while waiting for the skill setup status, enhancing user experience during the modal's initial render.
- Refactored the SkillManager to throw errors for real failures during setup, ensuring proper error handling and user feedback.

* refactor(Config): simplify logging for invalid proxy scope values

- Consolidated the logging statement for invalid OPENHUMAN_PROXY_SCOPE values into a single line, improving code readability while maintaining the warning functionality.
2026-04-09 23:01:56 -07:00
Steven EnamakelandGitHub a1f8bc55c4 Improve upsell flow and retire legacy overlay app (#473)
* fix(autocomplete): disable autocomplete feature by default

- Updated the default configuration for the Autocomplete feature to be disabled instead of enabled in both the frontend and backend configurations. This change aims to improve user experience by preventing unintended activations of the autocomplete functionality upon application startup.

* feat(overlay): enhance overlay window functionality and responsiveness

- Updated the OverlayApp component to dynamically adjust its size and position based on the overlay status (idle/active), improving user interaction.
- Introduced new constants for overlay dimensions and margins, enhancing visual consistency.
- Implemented hover effects to adjust opacity, providing better visual feedback.
- Refactored window resizing and positioning logic to ensure the overlay remains user-friendly and visually appealing across different scenarios.
- Updated macOS window level to NSScreenSaverWindowLevel for improved behavior in fullscreen and multi-space environments.

* feat(dependencies): add objc2-core-graphics and related packages

- Introduced `objc2-core-graphics` as a new dependency in the Cargo.toml for macOS support.
- Updated Cargo.lock to include `objc2-metal`, `block2`, and `libc` as dependencies for enhanced functionality.
- Refactored overlay window configuration to utilize `CGShieldingWindowLevel`, improving window behavior in macOS environments.

* refactor(billing): remove storage limits and update plan budgets

- Removed `storageLimitBytes` from the `PlanMeta` interface and all plan definitions, simplifying the billing structure.
- Updated the `Free` plan to have zero budgets for monthly and weekly usage, aligning with the new billing strategy.
- Adjusted the `BillingPanel` and related components to conditionally display budget information based on the updated plan values.
- Enhanced the `InferenceBudget` and `PayAsYouGoCard` components to reflect changes in budget handling and improve user messaging.
- Updated tests to ensure consistency with the new billing logic and removed references to storage limits.

* feat(upsell): enhance GlobalUpsellBanner and PayAsYouGoCard components

- Added the GlobalUpsellBanner component to the App, improving user visibility of upgrade options.
- Refactored PayAsYouGoCard to better handle credit balance calculations, separating promo and top-up credits for clarity.
- Updated the UpsellBanner styles for a more consistent visual presentation.
- Introduced normalization functions in creditsApi to ensure robust handling of credit balance data.
- Added tests for creditsApi to validate the normalization logic and prevent UI crashes with missing data.

* feat(upsell): reintroduce GlobalUpsellBanner in App and enhance UpsellBanner styling

- Added the GlobalUpsellBanner back into the App component to improve user visibility of upgrade options.
- Updated the UpsellBanner component to include a new `rounded` prop for customizable styling.
- Removed dismissible functionality from the GlobalUpsellBanner, streamlining the user experience.
- Enhanced visual presentation by adjusting CSS styles for better consistency.

* refactor(overlay): remove obsolete overlay files and configurations

- Deleted unused files including .gitignore, index.html, package.json, postcss.config.js, README.md, tailwind.config.js, tsconfig.json, vite.config.ts, and yarn.lock from the overlay directory.
- Removed all source files related to the overlay functionality, including App.tsx, main.tsx, parentCoreRpc.ts, styles.css, and various components.
- Cleaned up the src-tauri directory by removing configuration files, icons, and capabilities related to the overlay, streamlining the project structure.
- This commit enhances maintainability by eliminating legacy code and unused resources.

* refactor(rewards): move DISCORD_INVITE_URL to a separate utility file

- Refactored the Rewards component to import the DISCORD_INVITE_URL from a new links utility file, improving code organization and maintainability.
- Created a new links.ts file to centralize URL constants, enhancing clarity and reusability across the application.

* style(app): apply formatter hook fixes

* chore(dependencies): remove @heroicons/react from yarn.lock

- Deleted the entry for @heroicons/react@^2.2.0 from yarn.lock, streamlining dependency management and reducing potential conflicts.
2026-04-09 20:41:26 -07:00
Steven EnamakelandGitHub 63b17ca55c refactor: remove dead frontend modules and obsolete API layers (#469)
* refactor: remove unused socket, agent tool registry, daemon health, and API service files

- Deleted the `useSocket` hook, `AgentToolRegistry`, `DaemonHealthService`, and various API service files including `actionableItemsApi`, `apiKeysApi`, `feedbackApi`, `inferenceApi`, `managedDmApi`, and `settingsApi`.
- This cleanup reduces code complexity and improves maintainability by removing obsolete components that are no longer in use.

* feat: add knip configuration and commands to package.json

- Introduced new scripts for running knip in development and production modes in both package.json files.
- Added a knip.json configuration file to specify entry points and project files for dependency analysis.
- Updated yarn.lock to include new dependencies related to knip, enhancing the project's dependency management capabilities.

This commit improves the project's tooling for managing dependencies and ensures better code quality through automated checks.

* refactor: remove unused components and clean up dependencies

- Deleted several unused components related to intelligence features, including ActionPanel, InputGroup, SectionCard, and ValidatedField, to streamline the codebase.
- Removed mock data and country data files that are no longer in use, enhancing maintainability.
- Cleaned up the package.json by removing the @heroicons/react dependency, which is no longer required.
- This commit improves the overall project structure and reduces complexity by eliminating obsolete code.

* refactor: remove IntelligenceApiService and redefine ConnectedTool interface

- Deleted the `IntelligenceApiService` class and its associated backend API methods to streamline the codebase.
- Introduced a local definition of the `ConnectedTool` interface in `useIntelligenceApiFallback.ts` for better encapsulation and clarity.
- This refactor enhances maintainability by eliminating unused code and consolidating relevant types within the appropriate context.

* style: format knip config

* chore(dependencies): update OpenHuman to version 0.52.0 in Cargo.lock

* feat: implement Daemon Health Service for polling and state management

- Introduced the `DaemonHealthService` class to poll the Rust core health snapshot and synchronize the frontend daemon store.
- Added methods for setting up a health listener, parsing health snapshots, and updating the daemon store based on health data.
- Implemented a timeout mechanism to handle disconnection scenarios, enhancing the reliability of the daemon's health monitoring.
- This addition improves the application's ability to maintain an accurate representation of the daemon's health status in real-time.

* chore(knip): update entry points in knip configuration

- Modified the `entry` field in `knip.json` to include `src/main.tsx` alongside existing test specifications.
- This change ensures that the main application file is included in dependency analysis, improving project structure and tooling.

* refactor: streamline code and enhance readability across multiple modules

- Consolidated multiple `replace` calls into single calls using arrays for improved efficiency in text processing.
- Simplified default implementations for several structs, removing redundant code.
- Updated query mapping in database interactions to enhance clarity and maintainability.
- Improved logging and error handling by refining how state and error messages are processed.
- Enhanced the readability of various functions by restructuring conditional checks and simplifying logic.

These changes collectively improve code maintainability and performance across the application.

* Merge remote-tracking branch 'origin/fix/cleanup' into fix/cleanup

* fix: update error handling in bootstrap_after_login function

- Changed the error parameter in the inspect_err closure to an underscore to indicate it is unused.
- This minor adjustment improves code clarity and adheres to Rust conventions for unused variables.
2026-04-09 16:41:27 -07:00
Steven EnamakelandGitHub d66ee0d4de feat: consolidate overlay into desktop app and add compact orb demo (#450)
* feat(overlay): implement overlay window functionality and related RPC integration

- Added a new OverlayApp component to handle overlay-specific UI and functionality.
- Introduced an overlay window configuration in tauri.conf.json, allowing for a transparent, always-on-top overlay.
- Implemented parent RPC communication for the overlay to interact with the main application.
- Updated main.tsx to conditionally render the OverlayApp based on the current window context.
- Enhanced CSS styles to support the overlay's visual requirements.

This commit establishes the foundation for overlay functionality, improving user experience with a dedicated interface for specific tasks.

* refactor(overlay): remove overlay functionality and related configurations

- Deleted the overlay module and its associated files, including process management and configuration settings.
- Removed environment variable checks and overlay-related logic from the core process and configuration schema.
- Updated documentation to reflect the removal of overlay features, simplifying the codebase and improving maintainability.

This commit streamlines the application by eliminating unused overlay components, enhancing overall performance.

* feat(overlay): enhance overlay bubble functionality and styling

- Added a new CSS animation for overlay bubble appearance, improving visual feedback.
- Introduced an OverlayBubble interface to manage bubble properties such as tone and text.
- Updated OverlayApp component to include a new OverlayBubbleChip for displaying messages with dynamic styling based on tone.
- Adjusted overlay window dimensions in tauri.conf.json for a more compact design.

This commit improves the user experience by providing visually distinct overlay messages and a refined interface.

* feat(rotating-tetrahedron): add inverted color support and refactor canvas component

- Introduced an optional `inverted` prop to the `RotatingTetrahedronCanvas` component, allowing for dynamic color changes based on the prop value.
- Updated fill and edge materials to reflect the inverted state, enhancing visual customization.
- Refactored the component to improve readability and maintainability by utilizing the new prop in the rendering logic.
- Adjusted the effect dependencies to include the `inverted` prop for proper reactivity.

This commit enhances the user experience by providing a more flexible and visually appealing tetrahedron display.

* fix(rotating-tetrahedron): adjust opacity and emissive intensity for inverted colors

- Updated the opacity of the fill material in the RotatingTetrahedronCanvas component to enhance visual clarity when the inverted prop is true.
- Reduced the emissive intensity for the inverted state to improve the overall appearance of the tetrahedron.

This commit refines the visual representation of the rotating tetrahedron, ensuring better contrast and aesthetics based on user preferences.

* feat(rotating-tetrahedron): enhance dynamic color handling and performance

- Implemented useRef hooks for fill and edge materials in the RotatingTetrahedronCanvas component to optimize rendering performance.
- Updated the useEffect hook to adjust material properties based on the inverted state, improving visual consistency.
- Refactored animation speed handling to utilize a reference for smoother updates.
- Cleaned up resource management by ensuring materials are disposed of correctly when the component unmounts.

This commit enhances the visual fidelity and performance of the rotating tetrahedron, providing a more responsive and visually appealing experience.

* fix(overlay): adjust bubble alignment and overlay positioning

- Changed the text alignment of the OverlayBubbleChip component from left to right for improved readability.
- Updated the vertical positioning logic in the Tauri overlay to account for a right margin, ensuring consistent placement of the overlay window.

These adjustments enhance the visual presentation and positioning of overlay elements, contributing to a better user experience.

* fix(overlay): update overlay dimensions and bubble styling

- Adjusted the overlay dimensions for a more refined appearance.
- Modified the bubble tone classes for improved color consistency and readability.
- Enhanced the text size and line height in the OverlayBubbleChip component for better visual clarity.
- Updated the orb button size and styling to enhance user interaction.

These changes contribute to a more polished and user-friendly overlay experience.

* feat(overlay): enhance overlay scenario handling and text display

- Introduced a new scenario management system in the OverlayApp component, allowing for dynamic cycling between different overlay states.
- Added a new text display feature for scenario two, providing real-time feedback as the text is typed out.
- Refactored the bubble rendering logic to accommodate the new scenario structure, improving the overall user interaction experience.

These changes enhance the functionality and interactivity of the overlay, making it more engaging for users.

* fix(overlay): reorder demo scenarios

* fix(overlay): update overlay dimensions and improve text display logic

- Adjusted overlay dimensions for better visual consistency.
- Enhanced text display in OverlayBubbleChip to show text progressively based on bubble content.
- Refactored the handling of scenario text in OverlayApp to streamline the display logic.

These changes contribute to a more polished and engaging user experience in the overlay.

* refactor(overlay): simplify type parameters in RPC functions

- Removed unnecessary generic type parameter from `unwrapCliCompatibleJson` and `callParentCoreRpc` functions for improved clarity and conciseness.
- These changes enhance code readability and maintainability without altering functionality.
2026-04-09 15:01:14 -07:00