* feat: add E2E tests for auth access control and billing/subscription flows
Add comprehensive E2E test coverage for authentication, access control,
and billing/subscription lifecycle using Appium mac2 + WebDriverIO.
New test cases (11 total):
- 1.1 User registration via deep link
- 1.1.1 Duplicate account handling
- 1.2 Multi-device sessions
- 3.1.1 Default FREE plan allocation
- 3.2.1 Upgrade flow (Stripe purchase API + polling)
- 3.2.2 Downgrade flow verification
- 3.3.1 Active subscription display
- 3.3.2 Renewal date handling
- 3.3.3 Cancellation via Stripe portal
- 1.3 Logout via Settings
- 1.3.1 Revoked session auto-logout
Mock server additions:
- Dynamic team data with subscription controlled by mockBehavior
- /payments/stripe/currentPlan, purchasePlan, portal routes
- /payments/coinbase/charge route
Split e2e.sh into per-flow scripts (e2e-login.sh, e2e-auth.sh) to
prevent Redux Persist state leaking between specs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* style: fix Prettier formatting for E2E test files
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: address review findings for E2E auth spec
- clickFirstCandidate: check retry result, return null with tree dump on failure
- navigateToHome: throw on failure instead of silently continuing
- 3.2.2: assert exactly 1 Upgrade element (PRO only) and verify PRO visible
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* Replace Playwright with Appium mac2 + WebDriverIO for E2E testing and add unit tests
- Remove Playwright config and old e2e/ directory
- Add WebDriverIO + Appium mac2 driver for true native macOS app testing
- Add wdio.conf.ts with platform-aware app path detection
- Add scripts/e2e.sh to manage Appium lifecycle under Node 24
- Add E2E smoke, navigation, and Tauri integration specs
- Add tsconfig.e2e.json for E2E test TypeScript config
- Add unit tests for components, store slices, selectors, services, and utils
- Add test infrastructure (setup.ts, MSW handlers, test-utils)
- Update vitest.config.ts with coverage thresholds and setup
- Update package.json scripts and dependencies
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Update skills submodule to latest
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add complete E2E login flow test with mock server and onboarding walkthrough
Implements end-to-end testing of the full deep link auth → onboarding → home
flow using Appium mac2, WebDriverIO, and a local HTTP/WebSocket mock server.
Key additions:
- Mock server (port 18473) with all API routes + Socket.IO/Engine.IO WebSocket
handler to prevent Rust SocketManager crashes
- Deep link helpers to trigger alphahuman:// URLs via macOS `open` command
- Element helpers using XPath selectors (not iOS predicates, which crash on
mac2 with non-string attributes) and W3C pointer actions for clicking
WKWebView content (standard element.click() doesn't trigger DOM handlers)
- Login flow spec: 11 tests covering auth deep link, API call verification,
all 4 onboarding steps, and home page arrival
- Dedicated e2e-build.sh script with cargo clean + mock URL injection
- Cache cleanup and mock URL verification in e2e.sh
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Harden E2E tests and fix config issues from PR review
- e2e.sh: fail fast when dist bundle is missing instead of silently skipping
- setup.ts: add React type import for PersistGate mock annotation
- app-helpers: throw descriptive error on waitForAppReady timeout
- element-helpers: XPath quote escaping via concat() for special chars
- login-flow: fail explicitly when invite code step retry doesn't advance
- smoke.spec: replace no-op assertion with real session ID checks
- vite/vitest configs: remove unused @alphahuman/skill-types alias and
dead path/fileURLToPath imports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add TypeScript types to E2E element helpers and configure ESLint for E2E files
Remove blanket eslint-disable/ts-nocheck from element-helpers.ts, add explicit
TypeScript types with ChainablePromiseElement import, and add ESLint config block
for test/e2e/ files using tsconfig.e2e.json with WebDriverIO/Mocha globals.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fix CI submodule checkout by adding XGH_TOKEN_READ secret
The skills submodule is a private repo that requires authentication.
The build and package-android workflows were missing the token that
package-and-publish already had.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fix CI: install skills deps, format with Prettier, lower coverage thresholds
- build.yml: add skills dependency install step and remove redundant
frontend build (tauri build already runs build:app via beforeBuildCommand)
- Run Prettier --write on all 32 files with formatting drift
- Lower vitest coverage thresholds to match actual coverage (~20%)
until test coverage improves organically
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Remove stray globals.d.ts that failed Prettier check
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fix ESLint parsing for wdio.conf.ts and type remaining E2E helpers
- Add wdio.conf.ts to ESLint E2E config block so TS parser covers it
- Remove blanket eslint-disable/ts-nocheck from deep-link-helpers.ts
and app-helpers.ts, add explicit TypeScript types
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fix unnecessary regex escape in useSettingsNavigation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Ghost Scripter <ghostscripter@zerolend.xyz>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* Replace Playwright with Appium mac2 + WebDriverIO for E2E testing and add unit tests
- Remove Playwright config and old e2e/ directory
- Add WebDriverIO + Appium mac2 driver for true native macOS app testing
- Add wdio.conf.ts with platform-aware app path detection
- Add scripts/e2e.sh to manage Appium lifecycle under Node 24
- Add E2E smoke, navigation, and Tauri integration specs
- Add tsconfig.e2e.json for E2E test TypeScript config
- Add unit tests for components, store slices, selectors, services, and utils
- Add test infrastructure (setup.ts, MSW handlers, test-utils)
- Update vitest.config.ts with coverage thresholds and setup
- Update package.json scripts and dependencies
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Update skills submodule to latest
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* chore: bump version to 0.38.0 [skip ci]
* chore: bump version to 0.39.0 [skip ci]
* chore: bump version to 0.40.0 [skip ci]
* chore: bump version to 0.41.0 [skip ci]
* chore: bump version to 0.42.0 [skip ci]
* feat: implement TDLib client initialization and ensure parameters are set
- Added early TDLib client startup in `run` function to prepare for skill execution.
- Introduced `ensureInitialized` method in QuickJS to create the client and set parameters atomically.
- Enhanced `TdLibManager` with `ensure_initialized` method to streamline client creation and parameter handling.
- Improved logging for client creation and parameter setting processes, aiding in debugging and monitoring.
* feat: reactive TDLib param auto-send and query initial auth state
- Rust worker loop auto-sends setTdlibParameters when TDLib requests them
- Add getAuthorizationState call after update loop starts in TS skill
- Add verbose logging to TDLib manager for debugging
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* update skill
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* chore: bump version to 0.34.0 [skip ci]
* chore: bump version to 0.35.0 [skip ci]
* feat: add .mcp.json for MCP server configuration
- Introduced `.mcp.json` with server details for managing MCP integrations
- Defines `readme` server with HTTP type and URL endpoint configuration
* chore: bump version to 0.36.0 [skip ci]
* feat: implement complete team management flow with role-based access control
- Add comprehensive team management system with proper role handling
- Create TeamManagementPanel for team-specific management hub
- Fix role case sensitivity issues (API returns lowercase, UI expects uppercase)
- Implement proper team context routing for members and invites panels
- Add teams API reference documentation for development reference
- Update navigation hooks to support team management routing
- Apply consistent max-w-md width constraints across all team panels
- Support team switching, creation, joining, and leaving functionality
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: resolve role dropdown case sensitivity issue in TeamMembersPanel
- Fix dropdown showing incorrect default role due to case mismatch
- API returns lowercase roles ("admin", "member") but UI expects uppercase
- Normalize member.role to uppercase in dropdown value and badge display
- Ensures dropdown correctly shows actual member role instead of defaulting to first option
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: correct navigation flow from team management members/invites back to team management
- Fix route detection to prioritize team management paths over regular team paths
- Ensure back button from /team/manage/{id}/members goes to /team/manage/{id} instead of /team
- Ensure back button from /team/manage/{id}/invites goes to /team/manage/{id} instead of /team
- Replace unreliable document.referrer with proper URL path pattern matching
- Add proper hierarchical navigation for team management flow
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat: add loading states for team members and invites pages
- Add separate loading states (isLoadingMembers, isLoadingInvites) to team slice
- Display spinner with "Loading members..." message while fetching team members
- Display spinner with "Loading invites..." message while fetching team invites
- Hide member count and show loading UI during fetch operations
- Improve user experience by providing visual feedback during API calls
- Ensure proper loading state management in Redux reducers
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* improve: enhance loading UX for team members and invites
- Show existing data during refresh instead of hiding everything
- Add subtle "Refreshing members..." indicator when data exists
- Add subtle "Refreshing invites..." indicator when data exists
- Only show full loading screen when no existing data (first load)
- Use amber color for refresh indicators to distinguish from main loading
- Maintain member/invite count visibility during refresh operations
- Significantly better user experience with non-blocking refresh states
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat: implement complete team edit and delete functionality
- Add Team Settings button with modal to edit team name using updateTeam() API
- Add Delete Team button with confirmation modal using deleteTeam() API
- Prevent deletion of personal teams (safety check)
- Include proper error handling with user-friendly messages
- Add loading states for update/delete operations
- Modal overlays with proper styling and responsive design
- Navigate back to teams list after successful deletion
- Refresh teams data after successful name update
- Complete the remaining team management API integrations
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat: add confirmation modals for all critical team management actions
- Add confirmation modal for removing team members with impact explanation
- Add confirmation modal for changing member roles with permission details
- Add confirmation modal for revoking invite codes with validation info
- Include specific warnings for admin role changes (granting/removing admin rights)
- Display invite codes in confirmation modal for clarity
- Maintain loading states during confirmation flow
- Enhance user safety by preventing accidental critical actions
- Follow consistent modal design patterns across all confirmations
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat: add visual indicators for used/expired invite codes
- Add status detection for expired and used up invites
- Implement visual styling with reduced opacity for inactive invites
- Add status badges (Expired/Used Up) next to invite codes
- Disable copy button for inactive invites with visual feedback
- Restrict revoke button to active invites only
- Improve invite code styling based on status
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat: add confirmation modal for leaving teams
- Add confirmation modal for team leave action matching other critical actions
- Update handleLeaveTeam to show confirmation instead of immediate action
- Add new confirmLeaveTeam function for actual leave operation
- Include loading states and proper error handling in leave button
- Show warning about losing access and needing new invite to rejoin
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Steven Enamakel <31011319+senamakel@users.noreply.github.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
- Added WalletInfoSection component to display connected wallet address, network, and balance.
- Updated auth slice to manage primary wallet address derived from mnemonic.
- Enhanced SkillManager to pass wallet address as load parameters for wallet skill.
- Introduced utility function to derive EVM wallet address from mnemonic.
- Updated dependencies for cryptographic operations related to wallet functionality.
- Introduced a new Mnemonic page for users to generate or import their recovery phrase.
- Updated routing to redirect users to the Mnemonic page after onboarding.
- Enhanced state management to store and retrieve AES encryption keys derived from the mnemonic.
- Added utility functions for generating and validating BIP39 mnemonic phrases.
- Updated selectors and reducers to handle encryption key state in the auth slice.
- Included new dependencies for cryptographic operations.
* chore: add CI secrets management and local testing script
- Added ci-secrets.example.json to provide a template for CI secrets configuration.
- Introduced test-ci-local.sh script to facilitate local testing of the package-and-publish workflow using act.
- Updated .gitignore to exclude the actual ci-secrets.json file containing sensitive tokens.
* chore: enhance local testing and environment loading scripts
- Added scripts to load environment variables from .env and JSON files, improving local development setup.
- Introduced ci-event.json to simulate GitHub event payloads for local CI testing.
- Updated test-ci-local.sh to utilize the new event JSON for better integration with local testing workflows.
- Modified .gitignore to include ci-secrets.local.json for local secret management.
* chore: enhance environment loading and improve V8 memory management
- Updated load-env.sh to conditionally load ci-secrets.local.json and set APPLE_PASSWORD for notarization.
- Introduced a delay in auto-starting skills to prevent memory spikes during initialization.
- Adjusted V8 runtime memory settings to minimize initial heap allocation, reducing the risk of OOM errors.
* chore: update version bump workflow to modify tauri.conf.json
- Changed the version update process to reflect changes in tauri.conf.json instead of Cargo.toml.
- Adjusted the commit message to indicate the inclusion of tauri.conf.json in the version bump process.
* chore: migrate from V8 to QuickJS runtime and update related configurations
- Replaced V8 runtime references with QuickJS throughout the codebase, including updates to initialization and error handling.
- Modified package.json to change the build command for macOS to source environment variables correctly.
- Updated Cargo.toml to remove deno_core dependency and include rquickjs with appropriate features.
- Cleaned up unused V8-related code and comments in the runtime modules.
- Adjusted skill manifest checks to support QuickJS compatibility.
* refactor: implement QuickJS runtime and remove V8 references
- Replaced V8 engine with QuickJS in the runtime module, updating related imports and initialization logic.
- Introduced new `qjs_engine.rs` and `qjs_skill_instance.rs` files to handle QuickJS-specific functionality.
- Removed the deprecated `v8_skill_instance.rs` and associated V8-related code.
- Updated JavaScript bootstrap code to align with QuickJS operations and APIs.
- Adjusted documentation and comments to reflect the transition to QuickJS.
* refactor: update IdbStorage to use parking_lot::Mutex for improved concurrency
- Changed the connection management in IdbStorage from RwLock to parking_lot::Mutex for better performance.
- Updated related methods to reflect the new locking mechanism, enhancing the efficiency of database operations.
- Adjusted the IdbOpenResult struct to include serde::Serialize for potential serialization needs.
* refactor: update QuickJS skill instance and timer management
- Modified memory limit and stack size settings in QjsSkillInstance to be asynchronous, improving performance.
- Cleaned up imports in qjs_ops.rs by removing unused dependencies and enhancing function definitions for clarity.
- Refactored timer management functions for better readability and efficiency, including renaming and restructuring comments.
* chore: update package.json scripts and clean up build.rs
- Added a new script for running the Tauri app with environment variable loading.
- Simplified the macOS development command to use a dedicated build script.
- Removed unnecessary environment variable logging from build.rs to streamline the build process.
- Cleaned up commented-out sections in the GitHub Actions workflow for Android packaging.
- Added a new build command in package.json for building the app with skills integration.
- Updated tauri.conf.json to use the new build command before building the app.
- Enhanced the RuntimeEngine to manage a resource directory for bundled skills in production, improving resource handling.
- Implemented logic to locate skills from various directories, including bundled resources, ensuring flexibility in both development and production environments.
- Updated package.json to include new scripts for bundling TDLib dylib during macOS builds.
- Enhanced CI workflow to automate the bundling and re-signing of the macOS app after TDLib integration, addressing "Library not loaded" issues.
- Introduced a new script for managing TDLib dependencies and ensuring proper installation paths within the app bundle.
- Integrated the @tauri-apps/plugin-os to detect mobile platforms (Android and iOS) in both ModelDownloadProgress and SkillsGrid components.
- Updated rendering logic to display mobile-specific messages, indicating that certain features are available only on desktop.
- Enhanced package.json and yarn.lock to include the new plugin dependency for platform detection.
- Adjusted capabilities configuration to support the new plugin across desktop and mobile platforms.
* chore: add simulation function for deep link testing in development
- Introduced a simulation function for deep links in the development environment to facilitate testing.
- The function allows developers to simulate deep link URLs without affecting production behavior.
* feat: implement QuickJS skill runtime integration
- Added a new QuickJS skill runtime engine to manage skill execution within the application.
- Introduced commands for skill management, including discovery, starting, stopping, and querying skill states.
- Implemented a SQLite database bridge for each skill to handle data storage.
- Enhanced the application structure with new modules for runtime management, skill instances, and manifest parsing.
- Updated dependencies in Cargo.toml and Cargo.lock to support new features.
* refactor: improve code readability and formatting in DownloadScreen and deviceDetection
- Enhanced the button className formatting in DownloadScreen for better readability.
- Reformatted the fetchLatestRelease and parseReleaseAssetsByArchitecture functions in deviceDetection for improved clarity and maintainability.
- Utilized multiline formatting for complex conditions to enhance code structure.
* feat: integrate Rust-native Socket.io client for persistent connections
- Implemented a SocketManager in Rust to handle Socket.io connections, ensuring persistence across app backgrounding.
- Updated SocketProvider to connect/disconnect using Rust-native methods in Tauri mode.
- Enhanced Tauri event listeners for socket state changes and server events.
- Refactored socket handling logic to differentiate between web and Tauri modes, improving maintainability and clarity.
- Added new commands for connecting, disconnecting, and emitting events through the Rust socket.
* refactor: remove Telegram login commands and related functionality
- Deleted the startTelegramLogin and startTelegramLoginWithUrl functions from the Tauri commands.
- Removed associated references in the Rust command module and utility file.
- This cleanup simplifies the codebase by eliminating unused Telegram login features.
* feat: add cron scheduling functionality for skills
- Introduced a new CronScheduler to manage scheduled tasks for skills, allowing for cron expression parsing and execution.
- Added a cron bridge to expose scheduling methods to skill contexts, enabling skills to register, unregister, and list cron schedules.
- Updated the RuntimeEngine to initialize and manage the cron scheduler, ensuring it runs in the background.
- Enhanced skill instances to support cron scheduling through a new BridgeDeps structure.
- Updated dependencies in Cargo.toml and Cargo.lock to include the cron crate.
* feat: add Android support and enhance dependencies
- Introduced Android-specific build and run commands in package.json for Tauri.
- Updated Cargo.toml to include OpenSSL for Android and adjusted reqwest for cross-platform TLS support.
- Added new mobile capabilities configuration for Android and iOS.
- Implemented a foreground service in the Android app to maintain the Rust backend process.
- Added various Android resources including layouts, icons, and notification handling.
- Updated Cargo.lock with new dependencies for improved functionality.
* chore: update .gitignore and AndroidManifest.xml for deep link support
- Added .kotlin and .cargo to .gitignore to exclude Kotlin and Cargo build artifacts.
- Updated AndroidManifest.xml with comments for the deep link plugin, clarifying its auto-generated nature.
* feat: enhance store configuration for development testing
- Added functionality to auto-inject a JWT token from environment variables during development.
- Implemented automatic onboarding for users once their profile is fetched, improving the testing experience.
* feat: enhance socket connection handling and add Android logging support
- Updated the Rust socket connection command to accept an optional URL parameter, allowing for dynamic backend URL configuration.
- Integrated Android logging capabilities using the android_logger crate, ensuring logs are properly routed to logcat.
- Improved error handling in the SocketManager to log connection errors and successful connections for better debugging.
* feat: implement notification permission handling and enhance foreground service in Android
- Added runtime permission request for POST_NOTIFICATIONS in MainActivity to comply with API 33+ requirements.
- Updated RuntimeService to specify foreground service type for API 34+ compatibility.
- Improved logging levels in the Rust backend for better debugging and monitoring of socket connections and skill discovery.
* feat: integrate QuickJS skill management and service
- Added QuickJS skill hooks for retrieving and managing QuickJS skills from Redux.
- Implemented a QuickJS service to handle skill lifecycle, preferences, and IPC calls with the Rust backend.
- Enhanced the skills state in Redux to include QuickJS skills, enabling better management and state tracking.
- Updated the store configuration to persist QuickJS skills state across sessions.
- Introduced new commands in the Rust backend for enabling/disabling skills and managing preferences.
- Improved the SkillProvider to initialize the QuickJS service during app startup.
* refactor: transition skill management to QuickJS runtime
- Removed legacy skill catalog and loading logic, replacing it with QuickJS runtime integration for skill discovery and management.
- Updated SkillProvider to utilize QuickJS for skill registration and lifecycle management.
- Simplified skill data handling by directly invoking the Rust backend for skill operations.
- Enhanced error handling and logging for skill loading processes.
- Cleaned up unused interfaces and functions related to previous skill management methods.
* refactor: remove unused skill commands and plugins
- Deleted the skills command module and related functions to streamline the codebase.
- Removed dependencies on the tauri-plugin-shell and other unused plugins from Cargo.toml and Cargo.lock.
- Updated the authentication module by removing the exchange_token function and its associated structures.
- Simplified the capabilities configuration by eliminating shell-related permissions.
- Enhanced the runtime engine to support new JSON-RPC commands for skill data management.
* feat: expose whitelisted environment values to skills
- Added `platform.env(key)` function to retrieve whitelisted environment values for skills.
- Implemented `get_skill_env` function to provide access to `BACKEND_URL` and `PLATFORM`.
- Updated `get_backend_url` to check for `VITE_BACKEND_URL` before falling back to `BACKEND_URL`.
- Enhanced the QuickJS runtime to support the new environment functionality.
* feat: fix skills enable/disable flow, setup pipeline, and status derivation
- Add SkillSetup struct to Rust manifest and include setup field in
discovery response so the frontend knows which skills need setup
- Map setup field in SkillProvider discoverSkills()
- Fix SkillsGrid to use real hasSetup from manifest instead of hardcoding false
- Add contextual Enable/Setup/Configure/Retry buttons in management modal
- Add status indicator dots to compact skill table rows
- Fix deriveConnectionStatus to return "connected" for ready skills with
completed setup that don't push host state (e.g. cron-based skills)
- Add select option renderer in SkillManagementPanel for non-boolean options
- Add dotenvy crate to load .env file at Rust startup so env vars like
VITE_BACKEND_URL are available to the runtime engine and skills
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: add platform support for skills and enhance manifest handling
- Introduced platform filtering for skills in the SkillManifest, allowing skills to specify supported platforms.
- Updated QuickJSManifest and runtime engine to handle platform checks, ensuring skills are only loaded on compatible platforms.
- Added new build and watch commands for skills in package.json to streamline development.
- Enhanced the Rust backend to log unsupported skills based on platform restrictions.
* feat: update skills submodule with TypeScript pipeline and test harness
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: transition from QuickJS to V8 runtime for skill management
- Replaced QuickJS with V8 (via deno_core) for improved JavaScript execution and WASM support.
- Updated skill management logic to utilize the new V8 runtime, including changes to the RuntimeEngine and skill instance handling.
- Enhanced manifest handling to support the new runtime and added platform compatibility checks.
- Introduced new dependencies and updated Cargo.toml to reflect changes in the skill execution environment.
- Refactored related modules and commands to align with the V8 integration, ensuring a seamless transition for skill operations.
* refactor: clean up dead code in IdbStorage and enhance ops module
- Removed unused `#[allow(dead_code)]` annotations from the IdbStorage struct and its methods to improve code clarity.
- Introduced new timer and WebSocket state management structures in the ops module, laying groundwork for future enhancements.
- Added timer and WebSocket operation functions, including `op_timer_start`, `op_timer_cancel`, and WebSocket connection handling, to support asynchronous operations.
* feat: implement high-level TDLib service with V8 integration
- Introduced a new `TdlibV8Service` to manage TDLib client instances using the V8 runtime.
- Added a `MockTdClient` for development and testing, simulating TDLib responses for various queries.
- Enhanced the bootstrap script to initialize and manage TDLib clients, including methods for sending queries and retrieving authentication states.
- Updated the `mod.rs` file to include the new service module and improved documentation for clarity.
- Refactored existing code to support the new TDLib integration, ensuring a seamless experience for skill management.
* refactor: update V8 runtime integration and platform handling
- Updated the V8 runtime integration to ensure it is only available on desktop platforms, with appropriate error handling for mobile.
- Refactored the `SocketManager` and command implementations to conditionally include desktop-only features, enhancing clarity and maintainability.
- Cleaned up the `Cargo.toml` to reflect the changes in V8 runtime availability and added relevant documentation.
- Removed dead code related to mobile platform handling in the TDLib integration, ensuring a streamlined codebase.
* chore: update skills submodule to latest commit
- Updated the skills submodule to the latest commit (19a18e8), ensuring alignment with recent changes and improvements in the codebase.
* refactor: transition from QuickJS to V8 runtime for skill management
- Updated the skills submodule to the latest commit, reflecting the transition from QuickJS to V8 for improved JavaScript execution.
- Refactored skill management logic to utilize the V8 runtime, including changes to the RuntimeEngine and skill instance handling.
- Enhanced manifest handling to support the new runtime and updated platform compatibility checks.
- Removed dead code related to QuickJS, ensuring a streamlined codebase.
- Updated comments and documentation to reflect the changes in runtime integration.
* feat: enhance logging and update timer operations in V8 integration
- Added logging for skill discovery and manifest processing in the V8 runtime, improving traceability during skill management.
- Updated timer operation functions to use new prefixed names (`op_ah_timer_start` and `op_ah_timer_cancel`) to avoid conflicts with deno_core built-ins.
- Implemented a mechanism to load .env files from various locations, ensuring environment variables are available for configuration.
- Enhanced the `get_backend_url` function to include debug logging for better visibility of the backend URL resolution process.
* chore: update skills submodule to latest commit and enhance logging
- Updated the skills submodule to the latest commit (54c40a1), ensuring alignment with recent changes.
- Added console logging for skill manifests during discovery in the SkillsGrid component to improve debugging and traceability.
* refactor: clean up and format code in DownloadScreen and SkillsGrid components
- Improved code readability by formatting multi-line statements in the DownloadScreen and SkillsGrid components.
- Removed unnecessary type imports in DownloadScreen for clarity.
- Enhanced the structure of the SkillsGrid component by adjusting the layout of JSX elements for better maintainability.
- Updated socketService to ensure consistent import order and improved logging in TauriSocket utility functions.
* chore: update development script in package.json
- Replaced the existing setup-python-sidecar script with a new dev:app script to streamline the development process for Tauri applications, enabling better debugging with RUST_BACKTRACE and RUST_LOG settings.
* refactor: update load method to accept additional parameters
- Modified the load method in SkillRuntime to accept an optional additionalParams argument, enhancing flexibility for skill loading.
- Ensured compatibility by using a fallback to an empty object when additionalParams is not provided.
* refactor: improve JSX structure in SkillsGrid component
- Enhanced the formatting of the connection status indicator in the SkillsGrid component for better readability.
- Adjusted the indentation and spacing to maintain consistent code style and improve maintainability.
* Refactor invoke_handler to consolidate command registration across platforms
- Simplified the command registration process by merging desktop and mobile command handlers into a single `invoke_handler` call.
- Improved code readability and maintainability by reducing duplication in command definitions.
- Ensured that window commands remain desktop-only while maintaining common functionality for all platforms.
* updated icon
* Update skills submodule to latest commit and remove redundant logging statements in V8 engine skill discovery
* Update skills submodule to reflect dirty state
* feat: expose BACKEND_URL environment variable for skills
- Added "BACKEND_URL" to the list of whitelisted environment variables accessible to skills, allowing for broader usage without the "VITE_" prefix.
* Enhance V8 runtime with async event loop and timer management
- Implemented an async event loop in the V8 skill instance to handle timers and messages efficiently.
- Introduced a new TimerState structure for managing scheduled timers, allowing for better integration with the V8 event loop.
- Updated the dotenv loading mechanism to check for environment variables in the current and parent directories.
- Enhanced logging for timer operations and skill management processes to improve traceability.
* Update skills submodule to latest commit and expose additional environment variables for skills
- Updated the skills submodule to commit 3793fdc, ensuring alignment with recent changes.
- Added "TELEGRAM_API_ID" and "TELEGRAM_API_HASH" to the list of whitelisted environment variables, allowing skills to access these without the "VITE_" prefix.
* Integrate TDLib support for Telegram skill
- Added TDLib commands for creating, sending, receiving, and destroying clients, enabling Telegram functionality.
- Implemented a TdLibManager for managing TDLib client lifecycle and asynchronous operations on desktop platforms.
- Introduced JNI bridge for Android to facilitate TDLib interactions.
- Updated Cargo.toml and Cargo.lock to include tdlib-rs and related dependencies.
- Enhanced the V8 runtime to support TDLib operations, ensuring compatibility across platforms.
* Enhance TDLib manager with update queue and async polling
- Introduced an update queue and notification channel in ClientState for managing TDLib updates.
- Implemented a separate polling task for TDLib updates to improve responsiveness and prevent blocking the main event loop.
- Updated lifecycle function handling in the V8 runtime to avoid waiting for the event loop, allowing for long-running async operations.
- Improved error handling and logging for better traceability during TDLib operations.
* Enhance documentation and improve code formatting
- Updated CLAUDE.md to include new core commands and runtime management features for the Rust backend, as well as Android support and platform-specific details.
- Refactored SettingsHeader component in SettingsHeader.tsx for improved readability by consolidating props and cleaning up JSX formatting.
- Enhanced SkillProvider.tsx with better logging for skill loading errors, improving traceability in the development process.
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* chore: bump version to 0.20.0 [skip ci]
* chore: bump version to 0.21.0 [skip ci]
* Add workflow to build and package Android APK
* fix: fix package-android job issues in CI workflow
- Add PR branch ref to checkout step for consistent behavior
- Add missing frontend build step with VITE_* env vars before Android build
- Split APK build into signed/unsigned steps to avoid signing with missing keystore
- Add environment: Production for access to environment-scoped secrets/variables
- Fix wrong auth token ($GH_TOKEN -> $XGH_TOKEN) in release asset upload
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: fix package-android job issues in CI workflow
- Add PR branch ref to checkout step for consistent behavior
- Add missing frontend build step with VITE_* env vars before Android build
- Split APK build into signed/unsigned steps to avoid signing with missing keystore
- Add environment: Production for access to environment-scoped secrets/variables
- Fix wrong auth token ($GH_TOKEN -> $XGH_TOKEN) in release asset upload
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Steven Enamakel <31011319+senamakel@users.noreply.github.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* chore: add simulation function for deep link testing in development
- Introduced a simulation function for deep links in the development environment to facilitate testing.
- The function allows developers to simulate deep link URLs without affecting production behavior.
* feat: implement QuickJS skill runtime integration
- Added a new QuickJS skill runtime engine to manage skill execution within the application.
- Introduced commands for skill management, including discovery, starting, stopping, and querying skill states.
- Implemented a SQLite database bridge for each skill to handle data storage.
- Enhanced the application structure with new modules for runtime management, skill instances, and manifest parsing.
- Updated dependencies in Cargo.toml and Cargo.lock to support new features.
* refactor: improve code readability and formatting in DownloadScreen and deviceDetection
- Enhanced the button className formatting in DownloadScreen for better readability.
- Reformatted the fetchLatestRelease and parseReleaseAssetsByArchitecture functions in deviceDetection for improved clarity and maintainability.
- Utilized multiline formatting for complex conditions to enhance code structure.
* feat: integrate Rust-native Socket.io client for persistent connections
- Implemented a SocketManager in Rust to handle Socket.io connections, ensuring persistence across app backgrounding.
- Updated SocketProvider to connect/disconnect using Rust-native methods in Tauri mode.
- Enhanced Tauri event listeners for socket state changes and server events.
- Refactored socket handling logic to differentiate between web and Tauri modes, improving maintainability and clarity.
- Added new commands for connecting, disconnecting, and emitting events through the Rust socket.
* refactor: remove Telegram login commands and related functionality
- Deleted the startTelegramLogin and startTelegramLoginWithUrl functions from the Tauri commands.
- Removed associated references in the Rust command module and utility file.
- This cleanup simplifies the codebase by eliminating unused Telegram login features.
* feat: add cron scheduling functionality for skills
- Introduced a new CronScheduler to manage scheduled tasks for skills, allowing for cron expression parsing and execution.
- Added a cron bridge to expose scheduling methods to skill contexts, enabling skills to register, unregister, and list cron schedules.
- Updated the RuntimeEngine to initialize and manage the cron scheduler, ensuring it runs in the background.
- Enhanced skill instances to support cron scheduling through a new BridgeDeps structure.
- Updated dependencies in Cargo.toml and Cargo.lock to include the cron crate.
* feat: add Android support and enhance dependencies
- Introduced Android-specific build and run commands in package.json for Tauri.
- Updated Cargo.toml to include OpenSSL for Android and adjusted reqwest for cross-platform TLS support.
- Added new mobile capabilities configuration for Android and iOS.
- Implemented a foreground service in the Android app to maintain the Rust backend process.
- Added various Android resources including layouts, icons, and notification handling.
- Updated Cargo.lock with new dependencies for improved functionality.
* chore: update .gitignore and AndroidManifest.xml for deep link support
- Added .kotlin and .cargo to .gitignore to exclude Kotlin and Cargo build artifacts.
- Updated AndroidManifest.xml with comments for the deep link plugin, clarifying its auto-generated nature.
* feat: enhance store configuration for development testing
- Added functionality to auto-inject a JWT token from environment variables during development.
- Implemented automatic onboarding for users once their profile is fetched, improving the testing experience.
* feat: enhance socket connection handling and add Android logging support
- Updated the Rust socket connection command to accept an optional URL parameter, allowing for dynamic backend URL configuration.
- Integrated Android logging capabilities using the android_logger crate, ensuring logs are properly routed to logcat.
- Improved error handling in the SocketManager to log connection errors and successful connections for better debugging.
* feat: implement notification permission handling and enhance foreground service in Android
- Added runtime permission request for POST_NOTIFICATIONS in MainActivity to comply with API 33+ requirements.
- Updated RuntimeService to specify foreground service type for API 34+ compatibility.
- Improved logging levels in the Rust backend for better debugging and monitoring of socket connections and skill discovery.
* feat: integrate QuickJS skill management and service
- Added QuickJS skill hooks for retrieving and managing QuickJS skills from Redux.
- Implemented a QuickJS service to handle skill lifecycle, preferences, and IPC calls with the Rust backend.
- Enhanced the skills state in Redux to include QuickJS skills, enabling better management and state tracking.
- Updated the store configuration to persist QuickJS skills state across sessions.
- Introduced new commands in the Rust backend for enabling/disabling skills and managing preferences.
- Improved the SkillProvider to initialize the QuickJS service during app startup.
* refactor: transition skill management to QuickJS runtime
- Removed legacy skill catalog and loading logic, replacing it with QuickJS runtime integration for skill discovery and management.
- Updated SkillProvider to utilize QuickJS for skill registration and lifecycle management.
- Simplified skill data handling by directly invoking the Rust backend for skill operations.
- Enhanced error handling and logging for skill loading processes.
- Cleaned up unused interfaces and functions related to previous skill management methods.
* refactor: remove unused skill commands and plugins
- Deleted the skills command module and related functions to streamline the codebase.
- Removed dependencies on the tauri-plugin-shell and other unused plugins from Cargo.toml and Cargo.lock.
- Updated the authentication module by removing the exchange_token function and its associated structures.
- Simplified the capabilities configuration by eliminating shell-related permissions.
- Enhanced the runtime engine to support new JSON-RPC commands for skill data management.
* feat: expose whitelisted environment values to skills
- Added `platform.env(key)` function to retrieve whitelisted environment values for skills.
- Implemented `get_skill_env` function to provide access to `BACKEND_URL` and `PLATFORM`.
- Updated `get_backend_url` to check for `VITE_BACKEND_URL` before falling back to `BACKEND_URL`.
- Enhanced the QuickJS runtime to support the new environment functionality.
* feat: fix skills enable/disable flow, setup pipeline, and status derivation
- Add SkillSetup struct to Rust manifest and include setup field in
discovery response so the frontend knows which skills need setup
- Map setup field in SkillProvider discoverSkills()
- Fix SkillsGrid to use real hasSetup from manifest instead of hardcoding false
- Add contextual Enable/Setup/Configure/Retry buttons in management modal
- Add status indicator dots to compact skill table rows
- Fix deriveConnectionStatus to return "connected" for ready skills with
completed setup that don't push host state (e.g. cron-based skills)
- Add select option renderer in SkillManagementPanel for non-boolean options
- Add dotenvy crate to load .env file at Rust startup so env vars like
VITE_BACKEND_URL are available to the runtime engine and skills
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: add platform support for skills and enhance manifest handling
- Introduced platform filtering for skills in the SkillManifest, allowing skills to specify supported platforms.
- Updated QuickJSManifest and runtime engine to handle platform checks, ensuring skills are only loaded on compatible platforms.
- Added new build and watch commands for skills in package.json to streamline development.
- Enhanced the Rust backend to log unsupported skills based on platform restrictions.
* feat: update skills submodule with TypeScript pipeline and test harness
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: transition from QuickJS to V8 runtime for skill management
- Replaced QuickJS with V8 (via deno_core) for improved JavaScript execution and WASM support.
- Updated skill management logic to utilize the new V8 runtime, including changes to the RuntimeEngine and skill instance handling.
- Enhanced manifest handling to support the new runtime and added platform compatibility checks.
- Introduced new dependencies and updated Cargo.toml to reflect changes in the skill execution environment.
- Refactored related modules and commands to align with the V8 integration, ensuring a seamless transition for skill operations.
* refactor: clean up dead code in IdbStorage and enhance ops module
- Removed unused `#[allow(dead_code)]` annotations from the IdbStorage struct and its methods to improve code clarity.
- Introduced new timer and WebSocket state management structures in the ops module, laying groundwork for future enhancements.
- Added timer and WebSocket operation functions, including `op_timer_start`, `op_timer_cancel`, and WebSocket connection handling, to support asynchronous operations.
* feat: implement high-level TDLib service with V8 integration
- Introduced a new `TdlibV8Service` to manage TDLib client instances using the V8 runtime.
- Added a `MockTdClient` for development and testing, simulating TDLib responses for various queries.
- Enhanced the bootstrap script to initialize and manage TDLib clients, including methods for sending queries and retrieving authentication states.
- Updated the `mod.rs` file to include the new service module and improved documentation for clarity.
- Refactored existing code to support the new TDLib integration, ensuring a seamless experience for skill management.
* refactor: update V8 runtime integration and platform handling
- Updated the V8 runtime integration to ensure it is only available on desktop platforms, with appropriate error handling for mobile.
- Refactored the `SocketManager` and command implementations to conditionally include desktop-only features, enhancing clarity and maintainability.
- Cleaned up the `Cargo.toml` to reflect the changes in V8 runtime availability and added relevant documentation.
- Removed dead code related to mobile platform handling in the TDLib integration, ensuring a streamlined codebase.
* chore: update skills submodule to latest commit
- Updated the skills submodule to the latest commit (19a18e8), ensuring alignment with recent changes and improvements in the codebase.
* refactor: transition from QuickJS to V8 runtime for skill management
- Updated the skills submodule to the latest commit, reflecting the transition from QuickJS to V8 for improved JavaScript execution.
- Refactored skill management logic to utilize the V8 runtime, including changes to the RuntimeEngine and skill instance handling.
- Enhanced manifest handling to support the new runtime and updated platform compatibility checks.
- Removed dead code related to QuickJS, ensuring a streamlined codebase.
- Updated comments and documentation to reflect the changes in runtime integration.
* feat: enhance logging and update timer operations in V8 integration
- Added logging for skill discovery and manifest processing in the V8 runtime, improving traceability during skill management.
- Updated timer operation functions to use new prefixed names (`op_ah_timer_start` and `op_ah_timer_cancel`) to avoid conflicts with deno_core built-ins.
- Implemented a mechanism to load .env files from various locations, ensuring environment variables are available for configuration.
- Enhanced the `get_backend_url` function to include debug logging for better visibility of the backend URL resolution process.
* chore: update skills submodule to latest commit and enhance logging
- Updated the skills submodule to the latest commit (54c40a1), ensuring alignment with recent changes.
- Added console logging for skill manifests during discovery in the SkillsGrid component to improve debugging and traceability.
* refactor: clean up and format code in DownloadScreen and SkillsGrid components
- Improved code readability by formatting multi-line statements in the DownloadScreen and SkillsGrid components.
- Removed unnecessary type imports in DownloadScreen for clarity.
- Enhanced the structure of the SkillsGrid component by adjusting the layout of JSX elements for better maintainability.
- Updated socketService to ensure consistent import order and improved logging in TauriSocket utility functions.
* chore: update development script in package.json
- Replaced the existing setup-python-sidecar script with a new dev:app script to streamline the development process for Tauri applications, enabling better debugging with RUST_BACKTRACE and RUST_LOG settings.
* refactor: update load method to accept additional parameters
- Modified the load method in SkillRuntime to accept an optional additionalParams argument, enhancing flexibility for skill loading.
- Ensured compatibility by using a fallback to an empty object when additionalParams is not provided.
* refactor: improve JSX structure in SkillsGrid component
- Enhanced the formatting of the connection status indicator in the SkillsGrid component for better readability.
- Adjusted the indentation and spacing to maintain consistent code style and improve maintainability.
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* chore: bump version to 0.20.0 [skip ci]
* revert: remove automatic skill dependency installation system
- Removed dependency installation loading state from SkillSetupWizard
- Reverted SkillRuntime dependency checking and installation methods
- Cleaned up dependency-related imports and event listeners
- Documented complete implementation in skills/todo.md for future work
The dependency installation system was causing unwanted loading states
when configuring skills. All functionality has been properly reverted
while preserving implementation details for future development.
* Refactor SkillManagementPanel to conditionally show action buttons based on connection status
- Added offline and setup-required states with informative messages
- Updated SkillSetupModal to use connection status for setup vs. manage mode
- Simplified mode logic for better UX and error handling in setup scenarios
* Update CLAUDE.md with new features, state slices, and code quality tools
- Document additions: Redux aiSlice, skillsSlice, teamSlice, and architecture updates
- Add ESLint, Prettier integrations with Husky hooks and GitHub workflows
- Update development commands from npm to yarn for consistency
- Expand key user groups and revise target audiences
- Include enhanced project structure, build outputs, and CI/CD updates
* fix: resolve TypeScript compilation error and enhance skill session synchronization
- Fix unused parameter error in SkillManager.getSkillLoadParams() by prefixing with underscore
- Add support for session parameter passing in SkillRuntime.load() method
- Implement skill reloading capability for post-authentication updates
- Ensure proper connection status synchronization between skill setup and UI display
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: change skill button text from 'Configure' to 'Manage' for connected skills
- Update SkillsGrid button text to dynamically show based on connection status
- Connected skills now show 'Manage' button instead of 'Configure'
- Provides clearer user indication of skill state
- Improves UX for authenticated skills like Telegram
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: update documentation, download system and code formatting improvements
- Update Claude rules with improved project overview and command documentation
- Enhance download screen with better architecture detection and formatting
- Improve device detection utilities with multi-architecture support
- Add skills system troubleshooting documentation
- Code formatting improvements with better line breaks and spacing
- Optimize GitHub release asset parsing for platform-specific downloads
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Steven Enamakel <31011319+senamakel@users.noreply.github.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>