Commit Graph
16 Commits
Author SHA1 Message Date
YellowSnnowmannandGitHub 4e75a631a8 feat(rewards): surface achievement token rewards and fix rewards page display (#4424) 2026-07-03 16:44:28 +05:30
Steven EnamakelandGitHub a49f2ce18f feat(theme): runtime theming — semantic tokens, Theme Studio, presets (#4130) 2026-06-25 14:33:51 -07:00
Cyrus GrayandGitHub 171cedc6ef feat(ui): consolidate buttons — 3 variants (primary/secondary/tertiary) + danger tone (#4057) 2026-06-25 16:29:52 +05:30
1f00ab79b1 feat(rewards): Discord connect + disconnect/re-link on the Rewards page (#3766)
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 11:38:08 +05:30
3cf3c5443b feat: wire up Connect Discord OAuth on the Rewards page (#3748)
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 12:50:00 +05:30
Cyrus GrayandGitHub 04bec23405 IA revamp: restructure app navigation and settings for everyday users (phased) (#3518) 2026-06-09 21:00:00 -07:00
Steven EnamakelandGitHub b08998d5b0 i18nize remaining React UI strings (#2577) 2026-05-24 13:36:25 -07:00
Steven EnamakelandGitHub 85e84210db feat: prod-test 2026-05-23 — composer, settings reorg, MCP/search, alpha banners (#2554) 2026-05-23 19:36:31 -07:00
Steven EnamakelandGitHub b709941e2e refactor(staging): dark mode polish, theme toggle, i18n restore + debug probe (#2095) 2026-05-18 07:06:34 -07:00
Steven EnamakelandGitHub 0ad72dccfa feat(theme): dark mode + UI primitives standardization (#2046) 2026-05-17 23:01:27 -07:00
Steven EnamakelandGitHub 476d7e3992 i18n: full UI coverage across 10 languages (#1986) 2026-05-17 14:19:59 -07:00
15e5d65b91 refactor(rewards): copy/share referral code flow with app download link and test coverage (#871)
Co-authored-by: Steven Enamakel <enamakel@tinyhumans.ai>
2026-04-24 12:33:26 -07:00
5113b0fd8b fix(rewards): add retry on snapshot load failure + tab-switch logging (#768)
Co-authored-by: Jwalin Shah <jshah1331@gmail.com>
2026-04-22 15:21:07 -07:00
Steven EnamakelandGitHub 5a8a7edb91 Refine billing, settings, rewards, and usage UI (#547)
* feat: add react-icons support and refactor skill category handling

- Added `react-icons` dependency to the project for enhanced icon usage.
- Introduced new skill icons in the `toolkitMeta.tsx` component, replacing SVG icons with `react-icons` for improved maintainability and consistency.
- Created a new `skillCategories.ts` file to define skill categories and their order, streamlining the management of skill categories across the application.
- Refactored the `SkillCategoryFilter` component to utilize the new skill categories structure, enhancing clarity and reducing redundancy in the codebase.
- Updated the `Skills` page to leverage the new icon rendering method and skill categories, improving the overall user experience.
- Added tests to ensure the correct functionality of the new skill category and icon implementations.

* feat: update environment configuration and enhance settings UI

- Updated `.env.example` and `app/.env.example` to reflect new backend URL and added optional environment selector for staging.
- Enhanced `SettingsHome` component by separating account and billing sections for improved clarity.
- Introduced a new billing section in the settings menu to streamline user navigation.
- Updated `useSettingsNavigation` hook to accommodate changes in settings structure.
- Improved `BillingPanel` to handle session token checks and ensure accurate billing state retrieval.
- Refactored `Rewards` page to enhance user experience with clearer progress indicators and improved layout.
- Added tests to validate changes in the rewards and settings components.

* feat(config): enhance API base URL handling and environment configuration

- Introduced a new staging API base URL constant for better environment management.
- Added app environment variable constants to streamline environment detection.
- Refactored effective API URL resolution to accommodate environment-specific defaults.
- Implemented functions to resolve app environment from process environment variables.
- Added tests to validate the correct behavior of staging and production API URL handling.

* feat(rewards): add community and referrals tabs for rewards management

- Introduced `RewardsCommunityTab` and `RewardsReferralsTab` components to enhance the rewards management interface.
- The `RewardsCommunityTab` displays user progress, Discord role statuses, and connection options, improving user engagement with rewards.
- The `RewardsReferralsTab` allows users to manage their referral program, track progress, and access coupon rewards in a streamlined layout.
- Updated the `Rewards` page to integrate these new tabs, enhancing overall user experience and navigation.

* feat(rewards): introduce ReferralRewardsSection and RewardsRedeemTab components

- Added `ReferralRewardsSection` to manage referral statistics and code application, enhancing user engagement with the referral program.
- Created `RewardsRedeemTab` to streamline the process of applying reward codes, improving the overall rewards management experience.
- Updated `Rewards` page to include the new redeem tab, allowing users to easily switch between referral and redeem functionalities.
- Refactored `RewardsCommunityTab` to adjust the referral selection handler, ensuring consistent navigation across the rewards interface.
- Removed redundant UI elements in `RewardsCouponSection` for a cleaner layout.
- Enhanced tests to cover new functionalities and ensure robust performance across the rewards system.

* feat(ui): introduce PillTabBar component and refactor SkillCategoryFilter and Rewards pages

- Added a new `PillTabBar` component to enhance tab navigation with customizable styles and item rendering.
- Refactored `SkillCategoryFilter` to utilize `PillTabBar`, improving code clarity and reducing redundancy in button rendering.
- Updated the `Rewards` page to replace the existing tab navigation with `PillTabBar`, streamlining the user interface for switching between referral, rewards, and redeem tabs.
- Enhanced the `ReferralRewardsSection` layout for better user experience and consistency across the rewards management interface.
- Improved tests to cover the new `PillTabBar` functionality and ensure robust performance across the updated components.

* fix(rewards): update placeholder and button text in RewardsCouponSection

- Changed the input placeholder from "Promo code" to "Coupon code" for clarity.
- Updated button text from "Apply code" to "Redeem Code" to better reflect the action being performed.
- Adjusted loading state text from "Applying…" to "Redeeming..." for consistency in user feedback.

* feat(composio): enhance toolkit handling and improve user messaging

- Updated the `ComposioConnectModal` to simplify the connection message, removing unnecessary wording for clarity.
- Introduced a `TOOLKIT_ALIASES` mapping in `toolkitMeta.tsx` to standardize toolkit slugs, improving consistency across the application.
- Refactored the `composioToolkitMeta` function to utilize the new slug mapping, enhancing toolkit metadata retrieval.
- Improved the `useComposioIntegrations` hook to leverage the canonicalized toolkit slugs for better integration handling.
- Adjusted the `Skills` page to normalize toolkit slugs during rendering, ensuring a consistent user experience.
- Updated tests to reflect changes in messaging and toolkit handling, ensuring robust functionality across the application.

* feat(intelligence): add new tabs for Dreams, Memory, and Subconscious features

- Introduced `IntelligenceDreamsTab`, which displays generated dreams based on daily life events, enhancing user engagement with a visually appealing layout.
- Added `IntelligenceMemoryTab` to manage actionable items, featuring search and filter capabilities for improved user interaction with memory data.
- Created `IntelligenceSubconsciousTab` to handle subconscious tasks and logs, providing users with insights and management options for their subconscious activities.
- Refactored the `RewardsCommunityTab` to remove unused Discord role status logic, streamlining the component for better performance.
- Implemented a new `PageBackButton` component for consistent navigation across settings pages.
- Enhanced the `BillingPanel` and its subcomponents to improve user experience in managing billing and subscription details, including transaction history and payment methods.
- Added new billing-related tabs for better organization and access to billing features, including `BillingOverviewTab`, `BillingPaymentsTab`, and `BillingPlansTab`.
- Updated tests to ensure functionality across new and refactored components, maintaining robust application performance.

* refactor(billing): update BillingPanel and BillingPlansTab for improved user experience

- Changed the default selected tab in `BillingPanel` from 'overview' to 'plans' to prioritize subscription management.
- Removed the `BillingOverviewTab` from the `BillingPanel`, streamlining the billing interface.
- Enhanced the `BillingPlansTab` header to clarify the purpose, changing "Explore tiers" to "Choose a Subscription Plan".
- Updated the description in `BillingPlansTab` for better clarity on payment options.
- Improved the layout of the `SubscriptionPlans` component to better highlight crypto payment options and their availability.
- Cleaned up unused code and comments for better maintainability.

* refactor(billing): streamline BillingPanel and BillingPlansTab components

- Removed unused `teamUsage` state and related API call from `BillingPanel` to simplify data management.
- Adjusted layout in `BillingPlansTab` for improved visual hierarchy and user experience.
- Cleaned up code by eliminating unnecessary comments and enhancing maintainability.

* refactor(billing): enhance SubscriptionPlans layout for improved responsiveness

- Updated the layout of the `SubscriptionPlans` component to ensure better responsiveness and visual consistency.
- Adjusted class names to include minimum height and width properties for better alignment across different screen sizes.
- Enhanced the layout of the pricing display section for improved clarity and user experience.

* refactor(billing): update subscription plans and billing components for improved clarity and user experience

- Adjusted pricing for BASIC and PRO plans to reflect new monthly and annual rates.
- Enhanced feature descriptions for subscription plans to better communicate value.
- Removed redundant UI elements in the BillingPaymentsTab and PayAsYouGoCard for a cleaner layout.
- Added loading and confirmation messages in SubscriptionPlans to improve user feedback during payment processes.
- Updated class names for better responsiveness and visual consistency across billing components.

* refactor(billing): improve error messaging and UI consistency in billing components

- Updated error message in BillingPanel to specify adding a payment card on Stripe for clarity.
- Changed header text in AutoRechargeSection to "Enable Auto-Recharge" for better user understanding.
- Modified button text in AutoRechargeSection to "Add card on Stripe" for consistency.
- Enhanced styling in PayAsYouGoCard for improved visual appeal and user interaction.
- Removed redundant UI elements in PayAsYouGoCard for a cleaner layout.

* refactor(billing): remove unused error handling and improve UI consistency across billing components

- Eliminated `setArError` prop from BillingPanel, AutoRechargeSection, and BillingPaymentsTab to streamline error handling.
- Enhanced layout and styling in BillingHistoryTab and SubscriptionPlans for better visual consistency and user experience.
- Removed the BillingOverviewTab component to simplify the billing interface and improve maintainability.

* refactor(billing): update feature descriptions and enhance SubscriptionPlans display

- Revised feature descriptions in the PLANS array for clarity and conciseness.
- Increased the number of displayed features in the SubscriptionPlans component to provide users with more information at a glance.

* refactor(billing): update billing components for improved clarity and functionality

- Revised feature descriptions in the PLANS array to reflect increased usage limits.
- Renamed header in BillingHistoryTab to "Transaction History" and updated description for clarity.
- Adjusted transaction amount formatting in BillingHistoryTab to display five decimal places.
- Removed redundant UI elements in BillingPaymentsTab to streamline the layout.
- Enhanced PayAsYouGoCard with improved credit balance display and top-up options, including validation for custom amounts.

* feat(usage): add budget completion message logic and update tests

- Introduced `shouldShowBudgetCompletedMessage` to the `UsageState` interface to indicate when the budget completion message should be displayed.
- Updated the `useUsageState` hook to calculate the budget completion message based on user credits and budget status.
- Enhanced tests for `useUsageState` to verify the correct behavior of the budget completion message under various scenarios.
- Modified the `Conversations` component to display the budget completion message appropriately based on the new logic.

* style: apply formatter fixes from pre-push hook

* refactor(rewards): update coupon section and test cases for clarity and consistency

- Renamed placeholder text and button labels in the RewardsCouponSection test to reflect updated terminology.
- Adjusted test assertions to ensure they align with the new button and placeholder names.
- Updated pricing details in billingHelpers tests to reflect new monthly and annual rates for BASIC and PRO plans.
- Enhanced the ContextGatheringStep labels for better clarity regarding email and LinkedIn processing stages.

* style(tests): format coupon code input changes for consistency

- Reformatted the coupon code input changes in the RewardsCouponSection test for improved readability and consistency.
- Ensured that the test cases maintain a uniform style for better maintainability.

* refactor: enhance accessibility and improve code structure in various components

- Added ARIA roles and attributes to the PillTabBar for better accessibility.
- Refactored the canonicalization logic for toolkit slugs into a new file for improved organization.
- Updated the IntelligenceDreamsTab and IntelligenceMemoryTab components for better readability and accessibility.
- Enhanced error handling and logging in the IntelligenceSubconsciousTab for improved debugging.
- Streamlined the ReferralRewardsSection and RewardsCommunityTab components by normalizing referral code input handling.
- Removed unused props and improved layout consistency in BillingPanel and related components.
- Updated the Skills page to handle subconscious escalation dismissals more effectively.

* feat(release): configure staging environment for deployment

- Added steps to configure the staging app environment in the release workflow.
- Set environment variables for staging, including OPENHUMAN_APP_ENV and VITE_OPENHUMAN_APP_ENV.
- Updated build and deployment steps to conditionally use staging settings based on the build target.
- Ensured proper handling of workspace paths for staging deployments.

* chore(env): add optional staging environment variable to .env.example

- Introduced OPENHUMAN_APP_ENV variable to specify the app environment as 'staging'.
- Updated .env.example to include new environment configuration for clarity.

* refactor(intelligence): streamline navigation and improve text formatting

- Simplified the navigation logic in the IntelligenceSubconsciousTab for better readability.
- Improved text formatting in the IntelligenceDreamsTab for enhanced clarity and consistency.
- Refactored import statements in toolkitMeta.tsx for better organization.
2026-04-13 18:10:07 -07:00
Steven EnamakelandGitHub 6410db1fad feat(thu-fullrun): overlay attention, skills sync, credits & settings refresh (#479)
* Update Conversations component to enhance user messaging for budget limits. Changed the warning text for exhausted weekly inference budget to improve clarity and user experience.

* feat(schemas): add new configuration option for vision model usage

- Introduced a new optional boolean field `use_vision_model` in the schemas for enabling vision LLM for screenshot analysis.
- Updated the screen intelligence schemas to include a required `consent` field for starting sessions, replacing the previous `sample_interval_ms` field.
- Enhanced the `ttl_secs` field description for clarity and modified the `capture_policy` to `screen_monitoring` for better understanding of its purpose.

* feat(CoreStateProvider): enhance state management with optimistic updates and error handling

- Implemented optimistic local commits for `setAnalyticsEnabled` and `setOnboardingCompletedFlag` to provide instant UI feedback while ensuring state consistency through authoritative snapshot refreshes.
- Added error handling for the `refresh` function calls in `setAnalyticsEnabled`, `setOnboardingCompletedFlag`, and `clearSession` to log failures, improving robustness in state management during user interactions.
- Updated dependencies in the `useCallback` hooks to include `refresh`, ensuring proper state updates and synchronization with the core.

* feat(paths): centralize runtime path resolution for user-scoped skills data

- Introduced a new module `paths.rs` to handle the resolution of runtime paths for skills, ensuring that `skills_data` and `workspace` directories are scoped per user.
- Updated `bootstrap_skill_runtime` and `bootstrap_skills_runtime` functions to utilize the new path resolution logic, improving consistency and clarity in directory management.
- Enhanced error logging for directory creation failures to include the specific path that failed, aiding in debugging.
- Added a new optional field `overlay_ttl_ms` in the autocomplete schemas to support overlay time-to-live configuration.

* feat(ScreenIntelligencePanel): optimize config synchronization to prevent user edit clobbering

- Introduced a reference to track the last synced configuration signature, ensuring that user edits are preserved during periodic updates from the CoreStateProvider.
- Updated the effect to compare serialized configuration values, allowing for re-sync only when actual changes occur, enhancing user experience and preventing unintended data loss.

* feat(SkillManager): implement initial sync after OAuth completion

- Added functionality to trigger an initial data sync immediately after OAuth completion, ensuring users see fresh data without waiting for the next scheduled sync.
- Updated comments to clarify the change in sync behavior due to recent modifications in the Rust core, which no longer auto-triggers sync on OAuth completion.

* fix(UsageLimitModal, Conversations): enhance user messaging for budget limits

- Updated warning messages in both UsageLimitModal and Conversations components to provide clearer information regarding weekly limits and reset times.
- Improved clarity in user notifications to enhance overall experience when budget limits are reached.

* refactor(SkillSetupModal): improve session mode handling for skill configuration

- Updated the SkillSetupModal component to lock the mode at mount time, ensuring users remain in the setup wizard during their session even if the skill is marked as complete.
- Simplified mode management by replacing the forceSetup state with a sessionMode state, allowing explicit mode switching while maintaining a consistent user experience.

* feat(SkillManager): enhance setup flow for OAuth-based skills

- Updated the `startSetup` method to handle OAuth-based skills more effectively by implementing a fallback to core RPC for skills without a frontend runtime.
- Improved error handling to treat missing `onSetupStart` implementations as successful completion for pure OAuth skills, allowing the setup wizard to display the "Connected!" screen.
- Added detailed logging for both local runtime and core RPC fallback scenarios to improve traceability during the setup process.

* feat(Home): enhance local AI status handling and asset management

- Introduced a new state for local AI assets, allowing for better tracking of model file readiness.
- Updated the loading logic to fetch both local AI status and assets concurrently, improving performance and error handling.
- Implemented a mechanism to hide the Local Model Runtime card once all models are fully downloaded, enhancing user experience.
- Added comprehensive comments to clarify the logic behind model readiness checks based on asset states.

* refactor(Credits): update credit balance structure and terminology

- Renamed credit categories in the RewardsCouponSection and PayAsYouGoCard components for clarity, changing "General credits" to "Promo credits" and "Top-up credits" to "Team top-up."
- Updated the credit balance API to reflect the new structure, replacing `balanceUsd` and `topUpBalanceUsd` with `promotionBalanceUsd` and `teamTopupUsd`.
- Adjusted normalization logic in the credits API to accommodate the new credit balance fields.
- Modified tests to ensure correct handling of the updated credit balance structure.

* feat(Settings): reorganize billing settings and update descriptions

- Added a new top-level billing section to the settings, promoting it out of the Account & Security category for better visibility.
- Updated the description for the Account & Security section to remove billing references, focusing on recovery phrase, team management, and linked account access.
- Adjusted the settings navigation to accommodate the new billing section, ensuring proper routing and user experience.

* refactor(Config): change logging level from info to debug for environment overrides

- Updated logging statements in the Config implementation to use debug level instead of info, reducing verbosity during runtime while maintaining necessary traceability for configuration loading.

* feat(Overlay): implement overlay attention event handling and refactor overlay app structure

- Introduced a new overlay module to manage attention events, allowing the core to publish messages to the overlay window.
- Enhanced the OverlayApp component to handle dictation and attention events, improving user interaction with the overlay.
- Refactored the overlay state management to support different modes (idle, stt, attention) and added auto-dismiss functionality for attention messages.
- Removed the Browser Access Toggle from the Skills page, streamlining the UI and focusing on core functionalities.
- Updated tests to reflect changes in the Skills component and removed unnecessary mocks related to browser access.

* fix(OverlayBubbleChip): reset typewriter animation on new bubble identity

- Updated the OverlayBubbleChip component to reset the typewriter animation correctly when a new bubble is displayed by using the `key` prop.
- Refactored the cleanup logic in the useEffect hook to ensure proper interval management and state reset, enhancing the user experience with bubble transitions.

* refactor(rest): streamline key_bytes_from_string function and improve readability

- Simplified the condition for checking the ASCII key length and character restrictions in the key_bytes_from_string function.
- Consolidated the import statements for base64 engines into a single line for better clarity.
- Adjusted test data formatting for improved readability in the key_bytes_from_string_tests module.

* enhance(logging): improve color detection logic for terminal output

- Updated the color detection logic in the logging module to prioritize environment variables (`NO_COLOR`, `FORCE_COLOR`, `CLICOLOR_FORCE`) for better control over color output.
- Added detailed comments explaining the color resolution order, enhancing code clarity and maintainability.

* test(Home): add mock for openhumanLocalAiAssetsStatus in tests

- Enhanced the Home and HomeBootstrapButtons test files by adding a mock implementation for openhumanLocalAiAssetsStatus, which resolves to an object with null result and empty logs. This improves the test setup for local AI asset status handling.

* refactor(SkillSetupModal): improve session mode handling and loading state

- Updated the SkillSetupModal component to ensure session mode is determined after the first snapshot resolution, preventing premature defaults to the setup wizard.
- Introduced a loading state to display a message while waiting for the skill setup status, enhancing user experience during the modal's initial render.
- Refactored the SkillManager to throw errors for real failures during setup, ensuring proper error handling and user feedback.

* refactor(Config): simplify logging for invalid proxy scope values

- Consolidated the logging statement for invalid OPENHUMAN_PROXY_SCOPE values into a single line, improving code readability while maintaining the warning functionality.
2026-04-09 23:01:56 -07:00
Steven EnamakelandGitHub 38eb934242 Add coupon redemption to Rewards page (#471)
* Add coupon redemption to Rewards page

* Format Rewards coupon changes

* refactor: enhance coupon redemption logic and error handling in Rewards section

- Updated the coupon redemption process to utilize Promise.allSettled for improved error handling during state refresh.
- Adjusted the display logic for redeemed coupons to ensure clarity when no rewards are available.
- Refactored the normalization of coupon redeem results to streamline data extraction from the API response.

These changes improve the robustness and user experience of the Rewards feature.

* test: add unit tests for coupon redemption and balance display in Rewards section

- Introduced a new test case to validate the display of pending coupon messages and ensure the current balance remains unchanged until the reward is fulfilled.
- Enhanced existing tests for the `redeemCoupon` function to verify the unwrapping of nested success/data payloads.
- Updated the `RewardsCouponSection` component to improve the conditional rendering logic for better clarity.

These changes enhance test coverage and ensure the correctness of coupon handling in the Rewards feature.

* test: simplify data structure in redeemCoupon test case

- Refactored the `redeemCoupon` test case to streamline the data structure for the success response, enhancing readability and maintainability.
- This change improves the clarity of the test while ensuring it continues to validate the unwrapping of nested success/data payloads effectively.
2026-04-09 20:02:04 -07:00