mirror of
https://github.com/tinyhumansai/openhuman.git
synced 2026-07-30 15:03:57 +00:00
564 lines
21 KiB
Rust
564 lines
21 KiB
Rust
//! Persistence of main-window position + size across restarts.
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//!
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//! `app.restart()` (used by #900's identity-flip flow) spawns a fresh
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//! process, so the new window doesn't inherit anything from the old one.
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//! Without us re-applying state, every login-driven respawn snaps the
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//! window back to the default initial size in the center of the primary
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//! display — even when the user had it on an external monitor or had
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//! resized it.
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//!
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//! This module persists a tiny TOML record at
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//! `<openhuman_dir>/window_state.toml` capturing the outer position and
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//! outer size of the main window in physical pixels. On launch the
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//! record is read and applied before the window is shown. On restart we
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//! save first, hide the window, then call `app.restart()`.
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//!
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//! Saved state is best-effort: read errors, missing file, off-screen
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//! positions, and non-existent monitors all fall back to the default
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//! centered window so we never trap the window where the user can't
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//! reach it.
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//!
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//! Window geometry — both restored saved state and the default initial
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//! size from `tauri.conf.json` — is always clamped to the active
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//! monitor's **work area** (the screen minus OS chrome: macOS menu
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//! bar + dock, Windows taskbar, Linux panels). This prevents the window
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//! from opening taller than the screen and hiding the bottom navigation
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//! on small or scaled displays — see issue #2282. We also re-clamp on
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//! restore so a window saved on a large external display does not come
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//! back oversized after the user undocks onto a small laptop screen.
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use std::path::PathBuf;
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use serde::{Deserialize, Serialize};
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use tauri::{PhysicalPosition, PhysicalSize, Runtime, WebviewWindow};
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use crate::cef_profile;
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const STATE_FILE: &str = "window_state.toml";
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/// Smallest size we will ever shrink the window to. Below this the UI
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/// becomes unusable (no room for the sidebar/chat layout at all), so
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/// clamping refuses to go further even on tiny monitors. Physical
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/// pixels — at 1× this is roughly the smallest viable phone-portrait
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/// shape; at 2× retina it's effectively half that in logical pixels.
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const MIN_WINDOW_WIDTH: u32 = 480;
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const MIN_WINDOW_HEIGHT: u32 = 360;
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/// Minimum overlap (px on each axis) between the saved window rect and a
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/// monitor's work area for us to treat the window as "still on that
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/// monitor". Matches the historical `position_visible_on_any_monitor`
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/// threshold so disconnecting the external display still falls back to
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/// the centered default instead of stranding the window off-screen.
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const MIN_VISIBLE_OVERLAP_PX: i32 = 100;
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#[derive(Debug, Clone, Serialize, Deserialize)]
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struct WindowState {
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x: i32,
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y: i32,
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width: u32,
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height: u32,
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}
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/// A monitor's usable work area in physical pixels. Plain-data struct so
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/// the geometry math in [`clamp_to_work_area`] / [`pick_monitor_for_window`]
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/// can be unit-tested without a live Tauri runtime.
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#[derive(Debug, Clone, Copy)]
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struct WorkArea {
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x: i32,
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y: i32,
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width: u32,
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height: u32,
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}
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fn state_path() -> Option<PathBuf> {
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cef_profile::default_root_openhuman_dir()
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.ok()
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.map(|root| root.join(STATE_FILE))
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}
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/// Capture the main window's outer geometry and write it to disk.
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///
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/// Called from `restart_app` immediately before `app.restart()` so the
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/// next process can land the new window where the user left it.
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pub fn save_main<R: Runtime>(window: &WebviewWindow<R>) {
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let Ok(pos) = window.outer_position() else {
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log::warn!("[window-state] outer_position unavailable; skip save");
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return;
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};
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let Ok(size) = window.outer_size() else {
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log::warn!("[window-state] outer_size unavailable; skip save");
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return;
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};
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let state = WindowState {
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x: pos.x,
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y: pos.y,
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width: size.width,
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height: size.height,
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};
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let Some(path) = state_path() else {
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log::warn!("[window-state] no path available; skip save");
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return;
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};
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if let Some(parent) = path.parent() {
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if let Err(err) = std::fs::create_dir_all(parent) {
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log::warn!(
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"[window-state] mkdir {} failed: {}; skip save",
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parent.display(),
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err
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);
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return;
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}
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}
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let raw = match toml::to_string_pretty(&state) {
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Ok(r) => r,
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Err(err) => {
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log::warn!("[window-state] serialize failed: {err}; skip save");
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return;
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}
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};
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if let Err(err) = std::fs::write(&path, raw) {
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log::warn!("[window-state] write {} failed: {err}", path.display());
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} else {
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log::info!(
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"[window-state] saved geometry x={} y={} w={} h={}",
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state.x,
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state.y,
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state.width,
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state.height
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);
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}
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}
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/// Read the saved geometry (if any) and apply it to the main window.
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///
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/// Returns `true` when saved geometry was applied. Returns `false` when
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/// no saved file exists, the file is malformed, or the saved position
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/// falls outside every currently-attached monitor's work area (e.g. the
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/// user undocked an external display); the caller is then expected to
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/// fall back to a centered default so we never strand the window
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/// off-screen.
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///
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/// Even when the saved monitor is still attached, the restored size is
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/// clamped to that monitor's work area (issue #2282) so a window saved
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/// on a large external display does not come back taller/wider than the
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/// laptop the user is currently on.
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pub fn restore_main<R: Runtime>(window: &WebviewWindow<R>) -> bool {
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let Some(path) = state_path() else {
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return false;
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};
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let Ok(raw) = std::fs::read_to_string(&path) else {
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return false;
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};
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let state: WindowState = match toml::from_str(&raw) {
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Ok(s) => s,
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Err(err) => {
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log::warn!(
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"[window-state] parse {} failed: {err}; using default placement",
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path.display()
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);
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return false;
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}
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};
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let work_areas = collect_work_areas(window);
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if work_areas.is_empty() {
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log::warn!(
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"[window-state] no monitors reported; cannot validate saved geometry, using default"
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);
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return false;
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}
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let Some(monitor) =
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pick_monitor_for_window(state.x, state.y, state.width, state.height, &work_areas)
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else {
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log::info!(
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"[window-state] saved geometry x={} y={} w={} h={} not on any attached monitor's work area; falling back to centered default",
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state.x,
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state.y,
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state.width,
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state.height
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);
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return false;
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};
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let (x, y, width, height) =
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clamp_to_work_area(state.x, state.y, state.width, state.height, monitor);
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if let Err(err) = window.set_size(PhysicalSize::new(width, height)) {
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log::warn!("[window-state] set_size failed: {err}");
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}
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if let Err(err) = window.set_position(PhysicalPosition::new(x, y)) {
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log::warn!("[window-state] set_position failed: {err}");
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return false;
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}
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if (x, y, width, height) != (state.x, state.y, state.width, state.height) {
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log::info!(
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"[window-state] restored geometry clamped to work area: saved x={} y={} w={} h={} -> applied x={} y={} w={} h={}",
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state.x,
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state.y,
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state.width,
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state.height,
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x,
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y,
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width,
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height
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);
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} else {
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log::info!(
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"[window-state] restored geometry x={} y={} w={} h={}",
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x,
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y,
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width,
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height
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);
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}
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true
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}
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/// Center the main window on the primary display (or its current monitor
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/// if `current_monitor` resolves) when no saved state applied.
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///
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/// Also clamps the current outer size to fit inside the chosen monitor's
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/// work area so the default 1000×800 declared in `tauri.conf.json` does
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/// not exceed the user's actual screen on small or scaled displays
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/// (issue #2282).
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pub fn center_main<R: Runtime>(window: &WebviewWindow<R>) {
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let Some(monitor) = primary_or_current_work_area(window) else {
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let _ = window.center();
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return;
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};
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let Ok(size) = window.outer_size() else {
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let _ = window.center();
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return;
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};
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// Resolve the new size first; if the default exceeds work area we
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// shrink before centering so the centered position is computed
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// against the actually-applied size, not the oversized default.
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let (clamped_w, clamped_h) = clamp_size(size.width, size.height, &monitor);
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if (clamped_w, clamped_h) != (size.width, size.height) {
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log::info!(
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"[window-state] default size {}x{} exceeds work area {}x{}; shrinking to {}x{}",
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size.width,
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size.height,
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monitor.width,
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monitor.height,
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clamped_w,
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clamped_h,
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);
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if let Err(err) = window.set_size(PhysicalSize::new(clamped_w, clamped_h)) {
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log::warn!("[window-state] set_size during center failed: {err}");
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}
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}
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// Pathological-tiny-monitor case: when the work area is smaller
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// than `MIN_WINDOW_*`, `clamp_size` keeps the size at the minimum
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// floor, so `clamped_w/h` can still exceed `monitor.width/height`
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// and the naive center math would push the origin negative
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// (title bar off the left/top edge). Run the centered origin
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// through `clamp_to_work_area` so the title bar stays anchored at
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// the work-area top-left in that case — same fallback `restore_main`
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// already gets for free.
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let centered_x = monitor.x + (monitor.width as i32 - clamped_w as i32) / 2;
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let centered_y = monitor.y + (monitor.height as i32 - clamped_h as i32) / 2;
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let (x, y, _, _) = clamp_to_work_area(centered_x, centered_y, clamped_w, clamped_h, monitor);
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if let Err(err) = window.set_position(PhysicalPosition::new(x, y)) {
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log::warn!("[window-state] set_position during center failed: {err}");
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}
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}
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fn collect_work_areas<R: Runtime>(window: &WebviewWindow<R>) -> Vec<WorkArea> {
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let Ok(monitors) = window.available_monitors() else {
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return Vec::new();
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};
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monitors
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.iter()
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.map(|m| {
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let wa = m.work_area();
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WorkArea {
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x: wa.position.x,
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y: wa.position.y,
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width: wa.size.width,
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height: wa.size.height,
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}
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})
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.collect()
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}
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fn primary_or_current_work_area<R: Runtime>(window: &WebviewWindow<R>) -> Option<WorkArea> {
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let monitor = window
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.primary_monitor()
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.ok()
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.flatten()
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.or_else(|| window.current_monitor().ok().flatten())?;
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let wa = monitor.work_area();
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Some(WorkArea {
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x: wa.position.x,
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y: wa.position.y,
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width: wa.size.width,
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height: wa.size.height,
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})
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}
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/// Return the work area whose intersection with the saved window rect
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/// has the **largest area** while still meeting `MIN_VISIBLE_OVERLAP_PX`
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/// on each axis. When the user undocks a display the saved coordinates
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/// land in nowhere-land and this returns `None` so the caller can fall
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/// back to a fresh centered default.
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///
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/// Picking by largest overlap (rather than the first qualifying monitor)
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/// keeps multi-monitor restores deterministic: a window straddling two
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/// screens lands on the one that actually contained most of it before
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/// the restart, independent of `available_monitors()` ordering.
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fn pick_monitor_for_window(
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x: i32,
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y: i32,
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width: u32,
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height: u32,
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work_areas: &[WorkArea],
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) -> Option<WorkArea> {
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let win_right = x.saturating_add(width as i32);
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let win_bottom = y.saturating_add(height as i32);
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work_areas
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.iter()
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.copied()
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.filter_map(|wa| {
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let mon_right = wa.x.saturating_add(wa.width as i32);
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let mon_bottom = wa.y.saturating_add(wa.height as i32);
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let overlap_w = (win_right.min(mon_right) - x.max(wa.x)).max(0);
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let overlap_h = (win_bottom.min(mon_bottom) - y.max(wa.y)).max(0);
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if overlap_w >= MIN_VISIBLE_OVERLAP_PX && overlap_h >= MIN_VISIBLE_OVERLAP_PX {
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// i64 widening keeps the product safe against
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// pathological monitor sizes near `i32::MAX`.
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Some((i64::from(overlap_w) * i64::from(overlap_h), wa))
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} else {
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None
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}
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})
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.max_by_key(|(area, _)| *area)
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.map(|(_, wa)| wa)
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}
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/// Clamp width/height into the work area while preserving the
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/// `MIN_WINDOW_*` floors. Pure helper extracted from
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/// [`clamp_to_work_area`] so `center_main` can reuse it when the window
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/// already has the position it wants and only needs the size capped.
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fn clamp_size(width: u32, height: u32, work_area: &WorkArea) -> (u32, u32) {
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let max_w = work_area.width.max(MIN_WINDOW_WIDTH);
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let max_h = work_area.height.max(MIN_WINDOW_HEIGHT);
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let w = width.clamp(MIN_WINDOW_WIDTH, max_w);
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let h = height.clamp(MIN_WINDOW_HEIGHT, max_h);
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(w, h)
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}
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/// Clamp `(x, y, width, height)` into `work_area` so the entire window
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/// frame lies within the work area. Size shrinks first; position then
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/// shifts to keep the right/bottom edges inside the work area.
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fn clamp_to_work_area(
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x: i32,
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y: i32,
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width: u32,
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height: u32,
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work_area: WorkArea,
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) -> (i32, i32, u32, u32) {
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let (w, h) = clamp_size(width, height, &work_area);
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let wa_right = work_area.x.saturating_add(work_area.width as i32);
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let wa_bottom = work_area.y.saturating_add(work_area.height as i32);
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let max_x = wa_right.saturating_sub(w as i32);
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let max_y = wa_bottom.saturating_sub(h as i32);
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let clamped_x = x.clamp(work_area.x, max_x.max(work_area.x));
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let clamped_y = y.clamp(work_area.y, max_y.max(work_area.y));
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(clamped_x, clamped_y, w, h)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn window_state_toml_roundtrips() {
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// `save_main` serializes this record to `window_state.toml` and
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// `restore_main` parses it back on the next launch. The whole
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// save-on-quit → restore-on-launch feature (#4810) hinges on this
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// record surviving the round trip byte-for-byte, including a
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// negative x from a monitor left of the primary. Guards the
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// on-disk contract against an accidental serde/rename change.
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let state = WindowState {
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x: -1920,
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y: 100,
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width: 1280,
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height: 800,
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};
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let raw = toml::to_string_pretty(&state).expect("serialize");
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let parsed: WindowState = toml::from_str(&raw).expect("parse");
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assert_eq!(
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(parsed.x, parsed.y, parsed.width, parsed.height),
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(state.x, state.y, state.width, state.height)
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);
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}
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fn wa(x: i32, y: i32, width: u32, height: u32) -> WorkArea {
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WorkArea {
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x,
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y,
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width,
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height,
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}
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}
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#[test]
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fn clamp_leaves_in_bounds_geometry_alone() {
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// 1280×800 work area, 1000×800 window centered-ish: width fits,
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// height fits exactly — nothing should change.
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let work_area = wa(0, 0, 1280, 800);
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let (x, y, w, h) = clamp_to_work_area(100, 0, 1000, 800, work_area);
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assert_eq!((x, y, w, h), (100, 0, 1000, 800));
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}
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#[test]
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fn clamp_shrinks_window_taller_than_work_area() {
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// Repro for #2282: default 1000×800 on a 1280×720 work area
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// (e.g. macOS 13" Air with menu bar+dock visible). Height
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// shrinks to the work area height so bottom nav stays visible.
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let work_area = wa(0, 0, 1280, 720);
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let (x, y, w, h) = clamp_to_work_area(0, 0, 1000, 800, work_area);
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assert_eq!(w, 1000);
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assert_eq!(h, 720);
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assert_eq!((x, y), (0, 0));
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}
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#[test]
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fn clamp_shrinks_window_wider_than_work_area() {
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let work_area = wa(0, 0, 800, 600);
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let (_, _, w, h) = clamp_to_work_area(0, 0, 1600, 1200, work_area);
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assert_eq!(w, 800);
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assert_eq!(h, 600);
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}
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#[test]
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fn clamp_respects_minimum_size_on_tiny_work_area() {
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// Pathological tiny work area: don't shrink below the usability
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// floor. (User can still scroll/resize; better than a 0×0 sliver.)
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let work_area = wa(0, 0, 200, 150);
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let (_, _, w, h) = clamp_to_work_area(0, 0, 1000, 800, work_area);
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assert_eq!(w, MIN_WINDOW_WIDTH);
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assert_eq!(h, MIN_WINDOW_HEIGHT);
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}
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#[test]
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fn clamp_pushes_window_back_inside_when_off_right_or_bottom() {
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// Saved at (1200, 700) sized 1000×800 — bottom-right is far
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// outside the 1280×800 work area. Position should shift left
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// and up so the *whole frame* fits inside the work area.
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let work_area = wa(0, 0, 1280, 800);
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let (x, y, w, h) = clamp_to_work_area(1200, 700, 1000, 800, work_area);
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assert_eq!(w, 1000);
|
||
assert_eq!(h, 800);
|
||
assert_eq!(x, 1280 - 1000);
|
||
assert_eq!(y, 0);
|
||
}
|
||
|
||
#[test]
|
||
fn clamp_handles_negative_position_on_offset_monitor() {
|
||
// Secondary monitor positioned to the left of the primary —
|
||
// origin is at (-1920, 0). A saved window slightly left of that
|
||
// monitor's left edge should be pulled inward.
|
||
let work_area = wa(-1920, 0, 1920, 1080);
|
||
let (x, y, _, _) = clamp_to_work_area(-2000, 100, 1000, 800, work_area);
|
||
assert_eq!(x, -1920);
|
||
assert_eq!(y, 100);
|
||
}
|
||
|
||
#[test]
|
||
fn clamp_size_only_caps_to_work_area() {
|
||
let work_area = wa(0, 0, 1024, 600);
|
||
let (w, h) = clamp_size(1600, 1200, &work_area);
|
||
assert_eq!((w, h), (1024, 600));
|
||
}
|
||
|
||
#[test]
|
||
fn clamp_size_below_minimum_floor_returns_minimum() {
|
||
let work_area = wa(0, 0, 200, 150);
|
||
let (w, h) = clamp_size(100, 50, &work_area);
|
||
assert_eq!((w, h), (MIN_WINDOW_WIDTH, MIN_WINDOW_HEIGHT));
|
||
}
|
||
|
||
#[test]
|
||
fn pick_monitor_finds_overlapping_monitor() {
|
||
let monitors = vec![wa(0, 0, 1920, 1080), wa(1920, 0, 1280, 800)];
|
||
// Window sits on the secondary monitor (right of primary).
|
||
let m = pick_monitor_for_window(2000, 100, 1000, 700, &monitors).unwrap();
|
||
assert_eq!((m.x, m.width), (1920, 1280));
|
||
}
|
||
|
||
#[test]
|
||
fn pick_monitor_returns_none_when_window_off_every_screen() {
|
||
// Saved on a now-disconnected display (large positive offset).
|
||
let monitors = vec![wa(0, 0, 1920, 1080)];
|
||
let m = pick_monitor_for_window(5000, 5000, 1000, 800, &monitors);
|
||
assert!(
|
||
m.is_none(),
|
||
"off-screen window should not match any monitor"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn pick_monitor_requires_minimum_overlap() {
|
||
// Window only intersects the monitor by a 50px sliver — below
|
||
// the 100px threshold, so we treat it as off-screen.
|
||
let monitors = vec![wa(0, 0, 1920, 1080)];
|
||
let m = pick_monitor_for_window(-950, 100, 1000, 700, &monitors);
|
||
assert!(m.is_none(), "sub-threshold overlap should not match");
|
||
}
|
||
|
||
#[test]
|
||
fn pick_monitor_handles_empty_list() {
|
||
let m = pick_monitor_for_window(0, 0, 1000, 800, &[]);
|
||
assert!(m.is_none());
|
||
}
|
||
|
||
#[test]
|
||
fn pick_monitor_prefers_largest_overlap_for_straddling_window() {
|
||
// Window at (1820, 0) with 1000×700 straddles two horizontally
|
||
// adjacent monitors: 100×700 = 70 000 px² on the primary,
|
||
// 900×700 = 630 000 px² on the secondary. Must pick the
|
||
// secondary regardless of `available_monitors()` ordering.
|
||
let primary = wa(0, 0, 1920, 1080);
|
||
let secondary = wa(1920, 0, 1280, 800);
|
||
// Primary first.
|
||
let m = pick_monitor_for_window(1820, 0, 1000, 700, &[primary, secondary]).unwrap();
|
||
assert_eq!((m.x, m.width), (1920, 1280));
|
||
// Secondary first — same answer.
|
||
let m = pick_monitor_for_window(1820, 0, 1000, 700, &[secondary, primary]).unwrap();
|
||
assert_eq!((m.x, m.width), (1920, 1280));
|
||
}
|
||
|
||
#[test]
|
||
fn center_origin_after_min_floor_stays_in_work_area() {
|
||
// Repro for the `center_main` edge case: a pathological work
|
||
// area smaller than `MIN_WINDOW_*` forces the size to stay at
|
||
// the minimum floor (480×360), which is larger than the work
|
||
// area itself (e.g. 200×150). The naive centered origin would
|
||
// be `(200 - 480)/2 = -140` — title bar off-screen. Running
|
||
// the centered origin through `clamp_to_work_area` must pin it
|
||
// back to the work-area top-left so the title bar is at least
|
||
// reachable.
|
||
let work_area = wa(0, 0, 200, 150);
|
||
let clamped_w = MIN_WINDOW_WIDTH;
|
||
let clamped_h = MIN_WINDOW_HEIGHT;
|
||
let centered_x = work_area.x + (work_area.width as i32 - clamped_w as i32) / 2;
|
||
let centered_y = work_area.y + (work_area.height as i32 - clamped_h as i32) / 2;
|
||
assert!(
|
||
centered_x < work_area.x,
|
||
"precondition: naive center should land off-screen"
|
||
);
|
||
let (x, y, w, h) =
|
||
clamp_to_work_area(centered_x, centered_y, clamped_w, clamped_h, work_area);
|
||
assert_eq!((x, y), (work_area.x, work_area.y));
|
||
assert_eq!((w, h), (clamped_w, clamped_h));
|
||
}
|
||
}
|