Files
openhuman/.env.example
T
Steven EnamakelandGitHub 5a8a7edb91 Refine billing, settings, rewards, and usage UI (#547)
* feat: add react-icons support and refactor skill category handling

- Added `react-icons` dependency to the project for enhanced icon usage.
- Introduced new skill icons in the `toolkitMeta.tsx` component, replacing SVG icons with `react-icons` for improved maintainability and consistency.
- Created a new `skillCategories.ts` file to define skill categories and their order, streamlining the management of skill categories across the application.
- Refactored the `SkillCategoryFilter` component to utilize the new skill categories structure, enhancing clarity and reducing redundancy in the codebase.
- Updated the `Skills` page to leverage the new icon rendering method and skill categories, improving the overall user experience.
- Added tests to ensure the correct functionality of the new skill category and icon implementations.

* feat: update environment configuration and enhance settings UI

- Updated `.env.example` and `app/.env.example` to reflect new backend URL and added optional environment selector for staging.
- Enhanced `SettingsHome` component by separating account and billing sections for improved clarity.
- Introduced a new billing section in the settings menu to streamline user navigation.
- Updated `useSettingsNavigation` hook to accommodate changes in settings structure.
- Improved `BillingPanel` to handle session token checks and ensure accurate billing state retrieval.
- Refactored `Rewards` page to enhance user experience with clearer progress indicators and improved layout.
- Added tests to validate changes in the rewards and settings components.

* feat(config): enhance API base URL handling and environment configuration

- Introduced a new staging API base URL constant for better environment management.
- Added app environment variable constants to streamline environment detection.
- Refactored effective API URL resolution to accommodate environment-specific defaults.
- Implemented functions to resolve app environment from process environment variables.
- Added tests to validate the correct behavior of staging and production API URL handling.

* feat(rewards): add community and referrals tabs for rewards management

- Introduced `RewardsCommunityTab` and `RewardsReferralsTab` components to enhance the rewards management interface.
- The `RewardsCommunityTab` displays user progress, Discord role statuses, and connection options, improving user engagement with rewards.
- The `RewardsReferralsTab` allows users to manage their referral program, track progress, and access coupon rewards in a streamlined layout.
- Updated the `Rewards` page to integrate these new tabs, enhancing overall user experience and navigation.

* feat(rewards): introduce ReferralRewardsSection and RewardsRedeemTab components

- Added `ReferralRewardsSection` to manage referral statistics and code application, enhancing user engagement with the referral program.
- Created `RewardsRedeemTab` to streamline the process of applying reward codes, improving the overall rewards management experience.
- Updated `Rewards` page to include the new redeem tab, allowing users to easily switch between referral and redeem functionalities.
- Refactored `RewardsCommunityTab` to adjust the referral selection handler, ensuring consistent navigation across the rewards interface.
- Removed redundant UI elements in `RewardsCouponSection` for a cleaner layout.
- Enhanced tests to cover new functionalities and ensure robust performance across the rewards system.

* feat(ui): introduce PillTabBar component and refactor SkillCategoryFilter and Rewards pages

- Added a new `PillTabBar` component to enhance tab navigation with customizable styles and item rendering.
- Refactored `SkillCategoryFilter` to utilize `PillTabBar`, improving code clarity and reducing redundancy in button rendering.
- Updated the `Rewards` page to replace the existing tab navigation with `PillTabBar`, streamlining the user interface for switching between referral, rewards, and redeem tabs.
- Enhanced the `ReferralRewardsSection` layout for better user experience and consistency across the rewards management interface.
- Improved tests to cover the new `PillTabBar` functionality and ensure robust performance across the updated components.

* fix(rewards): update placeholder and button text in RewardsCouponSection

- Changed the input placeholder from "Promo code" to "Coupon code" for clarity.
- Updated button text from "Apply code" to "Redeem Code" to better reflect the action being performed.
- Adjusted loading state text from "Applying…" to "Redeeming..." for consistency in user feedback.

* feat(composio): enhance toolkit handling and improve user messaging

- Updated the `ComposioConnectModal` to simplify the connection message, removing unnecessary wording for clarity.
- Introduced a `TOOLKIT_ALIASES` mapping in `toolkitMeta.tsx` to standardize toolkit slugs, improving consistency across the application.
- Refactored the `composioToolkitMeta` function to utilize the new slug mapping, enhancing toolkit metadata retrieval.
- Improved the `useComposioIntegrations` hook to leverage the canonicalized toolkit slugs for better integration handling.
- Adjusted the `Skills` page to normalize toolkit slugs during rendering, ensuring a consistent user experience.
- Updated tests to reflect changes in messaging and toolkit handling, ensuring robust functionality across the application.

* feat(intelligence): add new tabs for Dreams, Memory, and Subconscious features

- Introduced `IntelligenceDreamsTab`, which displays generated dreams based on daily life events, enhancing user engagement with a visually appealing layout.
- Added `IntelligenceMemoryTab` to manage actionable items, featuring search and filter capabilities for improved user interaction with memory data.
- Created `IntelligenceSubconsciousTab` to handle subconscious tasks and logs, providing users with insights and management options for their subconscious activities.
- Refactored the `RewardsCommunityTab` to remove unused Discord role status logic, streamlining the component for better performance.
- Implemented a new `PageBackButton` component for consistent navigation across settings pages.
- Enhanced the `BillingPanel` and its subcomponents to improve user experience in managing billing and subscription details, including transaction history and payment methods.
- Added new billing-related tabs for better organization and access to billing features, including `BillingOverviewTab`, `BillingPaymentsTab`, and `BillingPlansTab`.
- Updated tests to ensure functionality across new and refactored components, maintaining robust application performance.

* refactor(billing): update BillingPanel and BillingPlansTab for improved user experience

- Changed the default selected tab in `BillingPanel` from 'overview' to 'plans' to prioritize subscription management.
- Removed the `BillingOverviewTab` from the `BillingPanel`, streamlining the billing interface.
- Enhanced the `BillingPlansTab` header to clarify the purpose, changing "Explore tiers" to "Choose a Subscription Plan".
- Updated the description in `BillingPlansTab` for better clarity on payment options.
- Improved the layout of the `SubscriptionPlans` component to better highlight crypto payment options and their availability.
- Cleaned up unused code and comments for better maintainability.

* refactor(billing): streamline BillingPanel and BillingPlansTab components

- Removed unused `teamUsage` state and related API call from `BillingPanel` to simplify data management.
- Adjusted layout in `BillingPlansTab` for improved visual hierarchy and user experience.
- Cleaned up code by eliminating unnecessary comments and enhancing maintainability.

* refactor(billing): enhance SubscriptionPlans layout for improved responsiveness

- Updated the layout of the `SubscriptionPlans` component to ensure better responsiveness and visual consistency.
- Adjusted class names to include minimum height and width properties for better alignment across different screen sizes.
- Enhanced the layout of the pricing display section for improved clarity and user experience.

* refactor(billing): update subscription plans and billing components for improved clarity and user experience

- Adjusted pricing for BASIC and PRO plans to reflect new monthly and annual rates.
- Enhanced feature descriptions for subscription plans to better communicate value.
- Removed redundant UI elements in the BillingPaymentsTab and PayAsYouGoCard for a cleaner layout.
- Added loading and confirmation messages in SubscriptionPlans to improve user feedback during payment processes.
- Updated class names for better responsiveness and visual consistency across billing components.

* refactor(billing): improve error messaging and UI consistency in billing components

- Updated error message in BillingPanel to specify adding a payment card on Stripe for clarity.
- Changed header text in AutoRechargeSection to "Enable Auto-Recharge" for better user understanding.
- Modified button text in AutoRechargeSection to "Add card on Stripe" for consistency.
- Enhanced styling in PayAsYouGoCard for improved visual appeal and user interaction.
- Removed redundant UI elements in PayAsYouGoCard for a cleaner layout.

* refactor(billing): remove unused error handling and improve UI consistency across billing components

- Eliminated `setArError` prop from BillingPanel, AutoRechargeSection, and BillingPaymentsTab to streamline error handling.
- Enhanced layout and styling in BillingHistoryTab and SubscriptionPlans for better visual consistency and user experience.
- Removed the BillingOverviewTab component to simplify the billing interface and improve maintainability.

* refactor(billing): update feature descriptions and enhance SubscriptionPlans display

- Revised feature descriptions in the PLANS array for clarity and conciseness.
- Increased the number of displayed features in the SubscriptionPlans component to provide users with more information at a glance.

* refactor(billing): update billing components for improved clarity and functionality

- Revised feature descriptions in the PLANS array to reflect increased usage limits.
- Renamed header in BillingHistoryTab to "Transaction History" and updated description for clarity.
- Adjusted transaction amount formatting in BillingHistoryTab to display five decimal places.
- Removed redundant UI elements in BillingPaymentsTab to streamline the layout.
- Enhanced PayAsYouGoCard with improved credit balance display and top-up options, including validation for custom amounts.

* feat(usage): add budget completion message logic and update tests

- Introduced `shouldShowBudgetCompletedMessage` to the `UsageState` interface to indicate when the budget completion message should be displayed.
- Updated the `useUsageState` hook to calculate the budget completion message based on user credits and budget status.
- Enhanced tests for `useUsageState` to verify the correct behavior of the budget completion message under various scenarios.
- Modified the `Conversations` component to display the budget completion message appropriately based on the new logic.

* style: apply formatter fixes from pre-push hook

* refactor(rewards): update coupon section and test cases for clarity and consistency

- Renamed placeholder text and button labels in the RewardsCouponSection test to reflect updated terminology.
- Adjusted test assertions to ensure they align with the new button and placeholder names.
- Updated pricing details in billingHelpers tests to reflect new monthly and annual rates for BASIC and PRO plans.
- Enhanced the ContextGatheringStep labels for better clarity regarding email and LinkedIn processing stages.

* style(tests): format coupon code input changes for consistency

- Reformatted the coupon code input changes in the RewardsCouponSection test for improved readability and consistency.
- Ensured that the test cases maintain a uniform style for better maintainability.

* refactor: enhance accessibility and improve code structure in various components

- Added ARIA roles and attributes to the PillTabBar for better accessibility.
- Refactored the canonicalization logic for toolkit slugs into a new file for improved organization.
- Updated the IntelligenceDreamsTab and IntelligenceMemoryTab components for better readability and accessibility.
- Enhanced error handling and logging in the IntelligenceSubconsciousTab for improved debugging.
- Streamlined the ReferralRewardsSection and RewardsCommunityTab components by normalizing referral code input handling.
- Removed unused props and improved layout consistency in BillingPanel and related components.
- Updated the Skills page to handle subconscious escalation dismissals more effectively.

* feat(release): configure staging environment for deployment

- Added steps to configure the staging app environment in the release workflow.
- Set environment variables for staging, including OPENHUMAN_APP_ENV and VITE_OPENHUMAN_APP_ENV.
- Updated build and deployment steps to conditionally use staging settings based on the build target.
- Ensured proper handling of workspace paths for staging deployments.

* chore(env): add optional staging environment variable to .env.example

- Introduced OPENHUMAN_APP_ENV variable to specify the app environment as 'staging'.
- Updated .env.example to include new environment configuration for clarity.

* refactor(intelligence): streamline navigation and improve text formatting

- Simplified the navigation logic in the IntelligenceSubconsciousTab for better readability.
- Improved text formatting in the IntelligenceDreamsTab for enhanced clarity and consistency.
- Refactored import statements in toolkitMeta.tsx for better organization.
2026-04-13 18:10:07 -07:00

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# Root environment variables — Rust core, Tauri shell, and shared settings.
# Copy to .env and fill in values as needed.
# Loaded via: source scripts/load-dotenv.sh
#
# Tags: [required] must be set, [optional] has a sensible default or can be blank
# ---------------------------------------------------------------------------
# App environment
# ---------------------------------------------------------------------------
# [optional] set to either 'production' or 'staging'
OPENHUMAN_APP_ENV=staging
# ---------------------------------------------------------------------------
# Backend API
# ---------------------------------------------------------------------------
# [optional] App environment selector for default paths/URLs: production | staging
OPENHUMAN_APP_ENV=staging
# [required] Primary backend URL (read by Rust core and QuickJS skills sandbox)
BACKEND_URL=https://staging-api.tinyhumans.ai
# [required] Also read by Vite frontend (VITE_ prefix required for browser exposure)
VITE_OPENHUMAN_APP_ENV=staging
VITE_BACKEND_URL=https://staging-api.tinyhumans.ai
# ---------------------------------------------------------------------------
# Authentication (for skills OAuth proxy and debug scripts)
# ---------------------------------------------------------------------------
# [optional] Session JWT — used by QuickJS skills sandbox for oauth.fetch proxy calls.
# Also used by debug scripts (scripts/debug-skill.sh, scripts/debug-notion-live.sh).
# Get from login flow or browser devtools.
JWT_TOKEN=
# ---------------------------------------------------------------------------
# Core process
# ---------------------------------------------------------------------------
# [optional] Default: 127.0.0.1 (use 0.0.0.0 for Docker / cloud).
# Leave unset to keep the default; the Docker image sets 0.0.0.0 automatically.
# OPENHUMAN_CORE_HOST=
# [optional] Default: 7788
OPENHUMAN_CORE_PORT=7788
# [optional] Default: http://127.0.0.1:7788/rpc
OPENHUMAN_CORE_RPC_URL=http://127.0.0.1:7788/rpc
# [optional] Run mode: child (default, spawns sidecar) | inprocess
OPENHUMAN_CORE_RUN_MODE=child
# [optional] Override path to openhuman core binary (leave blank for auto-detection)
OPENHUMAN_CORE_BIN=
# [optional] Explicit .env path for `openhuman serve` / `openhuman run` (loaded before the server starts).
# Must be set in the parent environment (exported in your shell or service manager). It is read before
# any dotenv file is loaded, so defining OPENHUMAN_DOTENV_PATH inside a .env file cannot select that file.
# OPENHUMAN_DOTENV_PATH=
# ---------------------------------------------------------------------------
# Config overrides (override config.toml values at runtime)
# ---------------------------------------------------------------------------
# [required] API key for the LLM provider
OPENHUMAN_API_KEY=
# [optional] Default model to use
OPENHUMAN_MODEL=
# [optional] Workspace directory (default: ~/.openhuman or ~/.openhuman-staging when OPENHUMAN_APP_ENV=staging)
OPENHUMAN_WORKSPACE=
# [optional] Default: 0.7
OPENHUMAN_TEMPERATURE=0.7
# [optional] Skill + agent tool execution timeout in seconds (default 120, max 3600)
# OPENHUMAN_TOOL_TIMEOUT_SECS=
# ---------------------------------------------------------------------------
# Runtime flags
# ---------------------------------------------------------------------------
# [optional] Default: 0
OPENHUMAN_BROWSER_ALLOW_ALL=0
# [optional] Default: 0
OPENHUMAN_LOG_PROMPTS=0
# [optional] Enable reasoning mode
OPENHUMAN_REASONING_ENABLED=
# ---------------------------------------------------------------------------
# Web search
# ---------------------------------------------------------------------------
# [optional] Default: false
OPENHUMAN_WEB_SEARCH_ENABLED=false
# [optional] Search provider name
OPENHUMAN_WEB_SEARCH_PROVIDER=
# [optional] Required if web search provider is Brave
OPENHUMAN_BRAVE_API_KEY=
# [optional] Default: 5
OPENHUMAN_WEB_SEARCH_MAX_RESULTS=5
# [optional] Default: 10
OPENHUMAN_WEB_SEARCH_TIMEOUT_SECS=10
# ---------------------------------------------------------------------------
# Storage
# ---------------------------------------------------------------------------
# [optional] Storage backend (default: SQLite)
OPENHUMAN_STORAGE_PROVIDER=
# [optional] Database connection URL
OPENHUMAN_STORAGE_DB_URL=
# [optional] Connection timeout in seconds
OPENHUMAN_STORAGE_CONNECT_TIMEOUT_SECS=
# ---------------------------------------------------------------------------
# Proxy
# ---------------------------------------------------------------------------
# [optional] Default: false
OPENHUMAN_PROXY_ENABLED=false
# [optional] HTTP proxy URL
OPENHUMAN_HTTP_PROXY=
# [optional] HTTPS proxy URL
OPENHUMAN_HTTPS_PROXY=
# [optional] Catch-all proxy URL
OPENHUMAN_ALL_PROXY=
# [optional] Comma-separated hosts to bypass proxy
OPENHUMAN_NO_PROXY=
# [optional] Proxy scope
OPENHUMAN_PROXY_SCOPE=
# [optional] Comma-separated services to proxy
OPENHUMAN_PROXY_SERVICES=
# ---------------------------------------------------------------------------
# Local AI model tier
# ---------------------------------------------------------------------------
# [optional] Override selected model tier: low, medium, high
# Applies the corresponding preset at config load time (overrides config.toml).
OPENHUMAN_LOCAL_AI_TIER=
# ---------------------------------------------------------------------------
# Local AI binary overrides
# ---------------------------------------------------------------------------
# [optional] Override path to whisper binary
WHISPER_BIN=
# [optional] Override path to piper binary
PIPER_BIN=
# [optional] Override path to ollama binary
OLLAMA_BIN=
# ---------------------------------------------------------------------------
# Telegram managed login
# ---------------------------------------------------------------------------
# [optional] Bot username for managed Telegram DM linking (default: openhuman_bot)
OPENHUMAN_TELEGRAM_BOT_USERNAME=openhuman_bot
# ---------------------------------------------------------------------------
# Skills
# ---------------------------------------------------------------------------
# [optional] Override skills registry URL.
# Supports remote HTTP URLs and local file paths for development:
# SKILLS_REGISTRY_URL=https://example.com/registry.json (remote)
# SKILLS_REGISTRY_URL=/path/to/openhuman-skills/skills/registry.json (local)
# When set to a local path, the registry is read directly from disk on every
# call (no caching), so changes are picked up immediately.
SKILLS_REGISTRY_URL=
# [optional] Local skills source directory for development.
# Points to the built skills directory (the folder containing per-skill subdirs
# with manifest.json + index.js). When set, this takes highest priority for
# skill discovery and install will copy from this directory instead of downloading.
# Example: SKILLS_LOCAL_DIR=/Users/you/work/openhuman-skills/skills
SKILLS_LOCAL_DIR=
# [optional] Enable sync-derived user working memory extraction (default: true).
# Set to false to disable persisting `working.user.*` docs from skill sync payloads.
OPENHUMAN_SKILLS_WORKING_MEMORY_ENABLED=true
# ---------------------------------------------------------------------------
# Error Reporting (Sentry)
# ---------------------------------------------------------------------------
# [optional] Sentry DSN for Rust core error reporting (no PII is sent)
OPENHUMAN_SENTRY_DSN=
# [optional] Default: true — set to false to disable anonymized analytics & crash reports
OPENHUMAN_ANALYTICS_ENABLED=true
# ---------------------------------------------------------------------------
# Logging
# ---------------------------------------------------------------------------
# [optional] Default: info
RUST_LOG=info
# [optional] Default: 0 (set to 1 for full backtraces)
RUST_BACKTRACE=1
# ---------------------------------------------------------------------------
# Testing (do not set in production)
# ---------------------------------------------------------------------------
# [optional] Enable mock service mode
# OPENHUMAN_SERVICE_MOCK=0
# [optional] Path to mock state file
# OPENHUMAN_SERVICE_MOCK_STATE_FILE=