diff --git a/VERSION.txt b/VERSION.txt index 5188cc0..9d58a58 100644 --- a/VERSION.txt +++ b/VERSION.txt @@ -1 +1 @@ -4.0.16 +4.0.17 diff --git a/image-opensim-herbal3d/config-osgrid/Includes.ini b/image-opensim-herbal3d/config-osgrid/Includes.ini deleted file mode 100755 index 0c95299..0000000 --- a/image-opensim-herbal3d/config-osgrid/Includes.ini +++ /dev/null @@ -1,90 +0,0 @@ -; This file is the first configuration file read. -; A normal configuration reads OpenSimDefaults.ini and then -; OpenSim.ini but, in this configuration setup, OpenSimDefaults.ini -; is read from the image, OpenSim.ini does not exist, and then -; this Includes.ini is read to setup global variables and then -; include the files that are in the $OPENSIMCONFIGDIR/config-include -; directory. -; Most of the included files are stock from the sources. The final "misc.ini" -; overlays values and should include the per-simulator instance changes. - -; The order of include files is important as new values overlay the previous values. - -; Note that all the .ini files in the regular bin/config-include have -; been null'ed out (they exist but do nothing). This is because -; the OpenSim sources often presume the config directory is "./". - - -; Values from the environment. Environment set from "os-secrets" so -; values are not set here. These entries just bring in the environment values. -; The values specified here are not used. -; Reference with "${Environment|Name}" -[Environment] - MYSQL_DB_HOST=dbservice - MYSQL_DB_DB=opensim - MYSQL_DB_USER=opensim - MYSQL_DB_USER_PW=NoOneKnowsIt - - DEFAULT_ESTATE_NAME=MyEstate - DEFAULT_ESTATE_OWNER=Fred Flintstone - DEFAULT_ESTATE_OWNER_UUID=ff5ec374-8028-43cb-ae58-8d38d70729e5 - DEFAULT_ESTATE_OWNER_PW=SomeSecret - -; Copy of the [Const] section in OpenSim.ini.example since it is used in -; some of the stock include files -[Const] - ; this section defines constants for grid services - ; to simplify other configuration files default settings - - ;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1" - BaseHostname = "127.0.0.1" - - ;# {BaseURL} {} {BaseURL} {"http://${Const|BaseHostname}} "http://${Const|BaseHostname}" - BaseURL = http://${Const|BaseHostname} - - ; If you run a grid, several services should not be availble to world, access to them should be blocked on firewall - ; PrivatePort should closed at the firewall. - - ;# {PublicPort} {} {PublicPort} {8002 9000} "9000" - ; in case of a standalone this needs to match the parameter http_listener_port in section [Network] below - ; in that case the default is 9000 - PublicPort = "9000" - ; for a region on a grid, the grid services public port should be used, normal default is 8002 - ;PublicPort = "8002" - - ; you can also have them on a diferent url / IP - ;# {PrivURL} {} {PrivURL} {"http://${Const|BaseURL}} "${Const|BaseURL}" - PrivURL = ${Const|BaseURL} - - ;grid default private port 8003, not used in standalone - ;# {PrivatePort} {} {PrivatePort} {8003} "8003" - ; port to access private grid services. - ; grids that run all their regions should deny access to this port - ; from outside their networks, using firewalls - PrivatePort = "8003" - -[Startup] - ; Region definitions are in this directory (rather than 'bin/Regions') - ; Reads all .ini files in this directory - region_info_source = "filesystem" - regionload_regionsdir = "/home/opensim/opensim/bin/config/Regions" - ; Region specification from URL. - ; Expects XML (see http://opensimulator.org/wiki/Configuring_Regions) - ;region_info_source = "web" - ;regionload_webserver_url = "http://myoracle.example.com/Region?name=thisRegion" - -[Architecture] - Include-osslDefaultEnable = "/home/opensim/opensim/bin/config/config-include/osslDefaultEnable.ini" - ; 'osslDefaultEnable.ini' includes the now empty 'bin/config-include/osslEnable.ini.ini'. - ; The next line includes the 'osslEnable.ini' from this configuration. - Include-osslEnable = "/home/opensim/opensim/bin/config/config-include/osslEnable.ini" - - Include-Architecture = "/home/opensim/opensim/bin/config/config-include/GridHypergrid.ini" - ; 'Standalone.ini' is usually a copy of the default 'GridHypergrid.ini.example' which - ; would include the now empty 'bin/config-include/StandaloneCommon.ini'. - ; The next line includes the 'StandaloneCommon.ini' from this configuration. - Include-Common = "/home/opensim/opensim/bin/config/config-include/GridCommon.ini" - Include-Flotsam = "/home/opensim/opensim/bin/config/config-include/FlotsamCache.ini" - ; Last include so it overlays anything before. - ; Database is setup in this INI file as it has passwords, etc. - Include-MiscConfig = "/home/opensim/opensim/bin/config/config-include/Final.ini" diff --git a/image-opensim-herbal3d/config-osgrid/README b/image-opensim-herbal3d/config-osgrid/README deleted file mode 100644 index 6d46223..0000000 --- a/image-opensim-herbal3d/config-osgrid/README +++ /dev/null @@ -1,28 +0,0 @@ -CONFIGURATION ON DOCKER IMAGE - -The OpenSim docker image is setup with most of the normal configuration nulled out. -The file 'bin/OpenSim.ini.example' has been copied to 'bin/OpenSim.ini' but all -the files that are normally included (from 'bin/config-include') have been emptied so none -of the normal network, grid, database, or cache setup is present. - -The configuration relies on the feature that OpenSimulator reads all INI files -in the 'bin/config' directory. - -The default installation is for a single region, standalone, sqlite based version -of OpenSimulator. 'bin/config/setup.sh' copies 'bin/config/standalone/Includes.ini' -into 'bin/config'. This file includes all the INI files -needed to configure same. 'Includes.ini' includes files from the 'standalone' -directory. This includes 'Standalone.ini' and 'StandaloneCommon.ini' to do their -normal configuration. It finally includes 'Misc.ini' which specifies parameters -that overlay everything previous for final setting and over-riding. - -Edit 'Misc.ini' for specific simulator settings. - -When the docker image is run, the startup script also checks for 'bin/config/setup.sh' -and, if it exists, it is executed. This allows initializing databases and any -passwords that need to be set in the configuration files. - -One can completely override the configuration included in this Docker image build -by mounting a bind volume over '/home/opensim/opensim/bin/config'. For this case, -all normal OpenSimulator configuration is replaced by whatever one puts in -that 'config' directory. diff --git a/image-opensim-herbal3d/config-osgrid/Regions/.keep b/image-opensim-herbal3d/config-osgrid/Regions/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/image-opensim-herbal3d/config-osgrid/Regions/Regions.ini b/image-opensim-herbal3d/config-osgrid/Regions/Regions.ini deleted file mode 100644 index cbcc63c..0000000 --- a/image-opensim-herbal3d/config-osgrid/Regions/Regions.ini +++ /dev/null @@ -1,105 +0,0 @@ -; * This is an example region config file. -; * -; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you. -; * So there is no need to change this file directly, it is only for reference. -; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below. -; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator. -; * -; * You can multiple regions into one file or make one file per region -; * The section name is the region name -; * - -[Default Region] - -; * -; * You MUST change this! It will NOT be done for you! -; * - -RegionUUID = 2f75645d-acfd-4296-9cc5-8b1f0537fdaf - -Location = 1000,1000 -InternalAddress = 0.0.0.0 -InternalPort = 9000 -AllowAlternatePorts = False -ExternalHostName = SYSTEMIP - -;; Estate ID or Name to connect region to, leave blank for console prompt, remember estate id can not be less than 100 -;; this value is only used when creating a region and after that will be ignored. 0 Will use the next auto id provided by the database -;TargetEstate = 0 - -; * -; * Variable-sized regions allows the creation of large, borderless spaces. -; * The default is 256 meters. For larger spaces, set these to multiples of 256. -; * For the time being, X and Y need to be the same. -; * -; SizeX = 512 -; SizeY = 512 - -; * Default region landing point used when no teleport coords are specified -; DefaultLanding = <128,128,30> - -; * -; * Prim data -; * This allows limiting the sizes of prims and the region prim count -; * - -; NonPhysicalPrimMax = 256 -; PhysicalPrimMax = 64 -; ClampPrimSize = False -; MaxPrims = 15000 -; MaxAgents = 100 - -; * Max prims per user (per parcel). -; * Negative values will disable the check. -; MaxPrimsPerUser = -1 - -; * -; * Multi-Tenancy. Only set if needed -; * - -; ScopeID = "00000000-0000-0000-0000-000000000000" - -; * -; * Product name (used in search from viewer 1.23 -; * - -; RegionType = "Mainland" - -; * Region Specific Static Maptiles: -; * Important: To use any kind of texture *assets* as a static maptile, the following -; * things must be set in the [Map] section of OpenSim.ini : -; * -; * MapImageModule = "MapImageModule" -; * GenerateMaptiles = false -; * -; * Now, there is a setting in [Map] in OpenSim.ini called -; * -; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 -; * -; * where, given the criteria above, lets you specify the UUID of a texture asset to use -; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for -; * Simulators that run multiple regions: - -; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 - - -; * Region Specific Static Maptiles from file: -; * It is also possible to create maptiles using external image files of the right size -; * and supported formats (bmp,png,jpg in RGB 24bpp format) -; * -; * Important: To use any kind of texture *files* as a static maptile, the following -; * things must be set in the [Map] section of OpenSim.ini : -; * -; * MapImageModule = "MapImageModule" -; * GenerateMaptiles = true -; * -; * The image must be the same size in pixels as the region or varregion is in meters. -; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion -; * of size 1280x1280m. The image can be loaded from anywhere by setting the path -; * ie: MaptileStaticFile = "maptiles/SomeFile.png" -; * -; * If this setting is used, then the base map is generated from this file instead of being -; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are -; * still drawn on top of the static map by the World Map module. - -; MaptileStaticFile = "SomeFile.png" diff --git a/image-opensim-herbal3d/config-osgrid/Regions/Regions.ini.example b/image-opensim-herbal3d/config-osgrid/Regions/Regions.ini.example deleted file mode 100644 index 3f47cca..0000000 --- a/image-opensim-herbal3d/config-osgrid/Regions/Regions.ini.example +++ /dev/null @@ -1,105 +0,0 @@ -; * This is an example region config file. -; * -; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you. -; * So there is no need to change this file directly, it is only for reference. -; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below. -; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator. -; * -; * You can multiple regions into one file or make one file per region -; * The section name is the region name -; * - -[Default Region] - -; * -; * You MUST change this! It will NOT be done for you! -; * - -RegionUUID = 11111111-2222-3333-4444-555555555555 - -Location = 1000,1000 -InternalAddress = 0.0.0.0 -InternalPort = 9000 -AllowAlternatePorts = False -ExternalHostName = SYSTEMIP - -;; Estate ID or Name to connect region to, leave blank for console prompt, remember estate id can not be less than 100 -;; this value is only used when creating a region and after that will be ignored. 0 Will use the next auto id provided by the database -;TargetEstate = 0 - -; * -; * Variable-sized regions allows the creation of large, borderless spaces. -; * The default is 256 meters. For larger spaces, set these to multiples of 256. -; * For the time being, X and Y need to be the same. -; * -; SizeX = 512 -; SizeY = 512 - -; * Default region landing point used when no teleport coords are specified -; DefaultLanding = <128,128,30> - -; * -; * Prim data -; * This allows limiting the sizes of prims and the region prim count -; * - -; NonPhysicalPrimMax = 256 -; PhysicalPrimMax = 64 -; ClampPrimSize = False -; MaxPrims = 15000 -; MaxAgents = 100 - -; * Max prims per user (per parcel). -; * Negative values will disable the check. -; MaxPrimsPerUser = -1 - -; * -; * Multi-Tenancy. Only set if needed -; * - -; ScopeID = "00000000-0000-0000-0000-000000000000" - -; * -; * Product name (used in search from viewer 1.23 -; * - -; RegionType = "Mainland" - -; * Region Specific Static Maptiles: -; * Important: To use any kind of texture *assets* as a static maptile, the following -; * things must be set in the [Map] section of OpenSim.ini : -; * -; * MapImageModule = "MapImageModule" -; * GenerateMaptiles = false -; * -; * Now, there is a setting in [Map] in OpenSim.ini called -; * -; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 -; * -; * where, given the criteria above, lets you specify the UUID of a texture asset to use -; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for -; * Simulators that run multiple regions: - -; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 - - -; * Region Specific Static Maptiles from file: -; * It is also possible to create maptiles using external image files of the right size -; * and supported formats (bmp,png,jpg in RGB 24bpp format) -; * -; * Important: To use any kind of texture *files* as a static maptile, the following -; * things must be set in the [Map] section of OpenSim.ini : -; * -; * MapImageModule = "MapImageModule" -; * GenerateMaptiles = true -; * -; * The image must be the same size in pixels as the region or varregion is in meters. -; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion -; * of size 1280x1280m. The image can be loaded from anywhere by setting the path -; * ie: MaptileStaticFile = "maptiles/SomeFile.png" -; * -; * If this setting is used, then the base map is generated from this file instead of being -; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are -; * still drawn on top of the static map by the World Map module. - -; MaptileStaticFile = "SomeFile.png" diff --git a/image-opensim-herbal3d/config-osgrid/config-include/Final.ini b/image-opensim-herbal3d/config-osgrid/config-include/Final.ini deleted file mode 100755 index b1b9d73..0000000 --- a/image-opensim-herbal3d/config-osgrid/config-include/Final.ini +++ /dev/null @@ -1,177 +0,0 @@ -; Misc over-rides and settings - -[Startup] - MaxPoolThreads = 300 - MinPoolThreads = 32 - - CacheSculptMaps = false - - PhysicalPrimMax = 256 - ; physics = BulletSim - physics = ubODE - meshing = ubODEMeshmerizer - ; physics = OpenDynamicsEngine - ; CombineContiguousRegions = true - - DefaultScriptEngine = "YEngine" - - ; Turn off periodic statistics output to console - LogShowStatsSeconds = 0 - -[DatabaseService] - ; SQLite - ; Include-Storage = "/home/opensim/opensim/bin/config/config-include/storage/SQLiteStandalone.ini" - - ; MySql - ; Uncomment these lines if you want to use mysql storage - ; Change the connection string to your db details - StorageProvider = "OpenSim.Data.MySQL.dll" - ConnectionString = "Data Source=${Environment|MYSQL_DB_HOST};Database=${Environment|MYSQL_DB_DB};User ID=${Environment|MYSQL_DB_USER};Password=${Environment|MYSQL_DB_USER_PW};SslMode=None;" - -[BulletSim] - UseSeparatePhysicsThread = true - TerrainImplementation = 0 - -[Network] - MapTileURL = "http://maptiles.osgrid.org:80" - -[Messaging] - OfflineMessageModule = Offline Message Module V2 - OfflineMessageURL = http://services.osgrid.org - MuteListModule = MuteListModule - MuteListURL = http://services.osgrid.org - ForwardOfflineGroupMessages = false - - InstantMessageModule = InstantMessageModule - MessageTransferModule = HGMessageTransferModule - LureModule = HGLureModule - Gatekeeper = http://hg.osgrid.org:80 - -[DataSnapshot] - index_sims = true - data_exposure = minimum - gridname = "OSGrid" - data_services = "http://search.osgrid.org/register.php" - -[UserProfiles] - ProfileServiceURL = http://services.osgrid.org - -[Search] - Module = "OpenSimSearch" - SearchURL = http://search.osgrid.org/query.php - -[Economy] - AllowFreeTestUpload = true - MeshModelAllowTextureToInventory = true - economy = http://helper.osgrid.org/ - -[Groups] - Enabled = true - Module = GroupsModule - ServicesConnectorModule = XmlRpcGroupsServicesConnector - GroupsServerURI = "http://groups.osgrid.org/xmlrpc.php" - - NoticesEnabled = true - - MessagingModule = GroupsMessagingModule - MessagingEnabled = true - MessageOnlineUsersOnly = true - -[NPC] - Enabled = true - -[Estates] - ; NOTE That names and passwords come from environment variables set from os-secrets - DefaultEstateName = ${Environment|DEFAULT_ESTATE_NAME} - DefaultEstateOwnerName = ${Environment|DEFAULT_ESTATE_OWNER} - ; ** Standalone Estate Settings ** - ; The following parameters will only be used on a standalone system to - ; create an estate owner that does not already exist - DefaultEstateOwnerUUID = ${Environment|DEFAULT_ESTATE_OWNER_UUID} - DefaultEstateOwnerEMail = owner@example.com - DefaultEstateOwnerPassword = ${Environment|DEFAULT_ESTATE_OWNER_PW} - -[Terrain] - SendTerrainUpdatesByViewDistance = true - -[ExtendedPhysics] - Enabled = true - -[XEngine] - Enabled = false - ; If one uses XEngine, use a larger thread stack - ThreadStackSize = 500000 - -[YEngine] - Enabled = true - ScriptStackSize = 256 - ScriptHeapSize = 256 - UseSourceHashCode = true - MinTimerInterval = 0.1 - ScriptEnginesPath = "ScriptEngines" - -; ===== GridCommon.ini Override====================================== -[Hypergrid] - HomeURI = "http://hg.osgrid.org:80" - GatekeeperURI = "http://hg.osgrid.org:80" - GatekeeperURIAlias = "login.osgrid.org , users.osgrid.org" - -[Modules] - AssetCaching = "FlotsamAssetCache" - SearchModule = "BasicSearchModule" - -[AssetService] - AssetServerURI = "http://assets.osgrid.org" - -[InventoryService] - InventoryServerURI = "http://inventory.osgrid.org" - -[GridInfo] - GridInfoURI = "http://hg.osgrid.org:80" - -[GridService] - GridServerURI = "http://grid.osgrid.org" - AllowHypergridMapSearch = true - MapTileDirectory = "./maptiles" - Gatekeeper = "http://hg.osgrid.org:80" - -[Messaging] - Gatekeeper = "http://hg.osgrid.org:80" - -[AvatarService] - AvatarServerURI = "http://avatar.osgrid.org" - -[AgentPreferencesService] - AgentPreferencesServerURI = "http://presence.osgrid.org" - -[PresenceService] - PresenceServerURI = "http://presence.osgrid.org" - -[UserAccountService] - UserAccountServerURI = "http://users.osgrid.org" - -[GridUserService] - GridUserServerURI = "http://users.osgrid.org" - -[AuthenticationService] - AuthenticationServerURI = "http://login.osgrid.org" - -[FriendsService] - FriendsServerURI = "http://friends.osgrid.org" - -[HGInventoryAccessModule] - HomeURI = "http://hg.osgrid.org:80" - Gatekeeper = "http://hg.osgrid.org:80" - RestrictInventoryAccessAbroad = false - -[HGAssetService] - HomeURI = "http://hg.osgrid.org:80" - -[UserAgentService] - UserAgentServerURI = "http://hg.osgrid.org:80" - -[MapImageService] - MapImageServerURI = "http://maptiles.osgrid.org:80" - -[MuteListService] - MuteListServiceURI = "http://services.osgrid.org" diff --git a/image-opensim-herbal3d/config-osgrid/config-include/FlotsamCache.ini b/image-opensim-herbal3d/config-osgrid/config-include/FlotsamCache.ini deleted file mode 100644 index 6205f38..0000000 --- a/image-opensim-herbal3d/config-osgrid/config-include/FlotsamCache.ini +++ /dev/null @@ -1,97 +0,0 @@ -[AssetCache] - ;; - ;; Options for FlotsamAssetCache - ;; - - ; cache directory can be shared by multiple instances - CacheDirectory = ./assetcache - ; Other examples: - ;CacheDirectory = /directory/writable/by/OpenSim/instance - - ; Log level - ; 0 - (Error) Errors only - ; 1 - (Info) Hit Rate Stats + Level 0 - ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1 - ; - LogLevel = 0 - - ; How often should hit rates be displayed (given in AssetRequests) - ; 0 to disable - HitRateDisplay = 100 - - ; Set to false for no memory cache - ; assets can be requested several times in short periods - ; so even a small memory cache is useful - MemoryCacheEnabled = false - - ; If a memory cache hit happens, or the asset is still in memory - ; due to other causes, update the timestamp on the disk file anyway. - ; Don't turn this on unless you share your asset cache between simulators - ; AND use an external process, e.g. cron job, to clean it up. - UpdateFileTimeOnCacheHit = false - - ; Enabling this will cache negative fetches. If an asset is negative-cached - ; it will not be re-requested from the asset server again for a while. - ; Generally, this is a good thing. - ; - ; Regular expiration settings (non-sliding) mean that the asset will be - ; retried after the time has expired. Sliding expiration means that - ; the time the negative cache will keep the asset is refreshed each - ; time a fetch is attempted. Use sliding expiration if you have rogue - ; scripts hammering the asset server with requests for nonexistent - ; assets. - ; - ; There are two cases where negative caching may cause issues: - ; - ; 1 - If an invalid asset is repeatedly requested by a script and that asset is - ; subsequently created, it will not be seen until fcache clear - ; is used. This is a very theoretical scenario since UUID collisions - ; are deemed to be not occuring in practice. - ; This can only become an issue with sliding expiration time. - ; - ; 2 - If the asset service is clustered, an asset may not have propagated - ; to all cluster members when it is first attempted to fetch it. - ; This may theoretically occur with networked vendor systems and - ; would lead to an asset not found message. However, after the - ; expiration time has elapsed, the asset will then be fetchable. - ; - ; The defaults below are suitable for all small to medium installations - ; including grids. - NegativeCacheEnabled = true - NegativeCacheTimeout = 120 - NegativeCacheSliding = false - - ; Set to false for no file cache - FileCacheEnabled = true - - ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes - ; even a few minutes may mean many assets loaded to memory, if not all. - ; this is good if memory is not a problem. - ; if memory is a problem then a few seconds may actually save same. - ; see hit rates with console comand: fcache status - MemoryCacheTimeout = .016 ; one minute - - ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes - ; Specify 0 if you do not want your disk cache to expire - FileCacheTimeout = 48 - - ; How often {in hours} should the disk be checked for expired files - ; Specify 0 to disable expiration checking - FileCleanupTimer = 1.0 - - ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how - ; long (in miliseconds) to block a request thread while trying to complete - ; an existing write to disk. - ; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE - ; WaitOnInprogressTimeout = 3000 - - ; Number of tiers to use for cache directories (current valid - ; range 1 to 3) - ;CacheDirectoryTiers = 1 - - ; Number of letters per path tier, 1 will create 16 directories - ; per tier, 2 - 256, 3 - 4096 and 4 - 65K - ;CacheDirectoryTierLength = 3 - - ; Warning level for cache directory size - ;CacheWarnAt = 30000 diff --git a/image-opensim-herbal3d/config-osgrid/config-include/GridCommon.ini b/image-opensim-herbal3d/config-osgrid/config-include/GridCommon.ini deleted file mode 100644 index 1aa8cd8..0000000 --- a/image-opensim-herbal3d/config-osgrid/config-include/GridCommon.ini +++ /dev/null @@ -1,236 +0,0 @@ -; This is the main configuration file for an instance of OpenSim running in grid mode - -[DatabaseService] - ; - ; ### Choose the DB - ; - - ; SQLite - Include-Storage = "config-include/storage/SQLiteStandalone.ini"; - - ; MySQL - ; Uncomment these lines if you want to use MySQL storage - ; Change the connection string to your db details - ; Remove SslMode=None if you need secure connection to the local MySQL - ; In most cases ssl is just a pure waste of resources, specially when MySQL is on same machine, and closed to outside - ;StorageProvider = "OpenSim.Data.MySQL.dll" - ; If using MySQL 8.0.4 or later, check that default-authentication-plugin=mysql_native_password - ; rather than caching_sha2_password is set in /etc/mysql/mysql.conf.d/mysqld.cnf (not applicable to MariaDB). - ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;" - - ; Uncomment this line if you are using MySQL and want to use a different database for estates - ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database. - ; Most people won't need to do this so only uncomment if you know what you're doing. - ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;" - - ; MSSQL - ; Uncomment these lines if you want to use MSSQL storage - ; Change the connection string to your db details - ; The value for server property is shown in your SQL Server Management Studio login dialog. - ; (This sample is the default of express edition) - ;StorageProvider = "OpenSim.Data.MSSQL.dll" - ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;" - - ; PGSQL - ; Uncomment these lines if you want to use PGSQL storage - ; Change the connection string to your db details - ;StorageProvider = "OpenSim.Data.PGSQL.dll" - ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***; SSL Mode=Disable" - -[Hypergrid] - ; Uncomment the variable GatekeeperURI in this section to enable - ; Hypergrid configuration. Otherwise, ignore. - - ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {} - ;; If this is a standalone world, this is the address of this instance. - ;; If this is a grided simulator, this is the address of the external robust server - ;; that runs the Gatekeeper service. - ;; For example http://myworld.com:9000 or http://myworld.com:8002 - ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" - - ;# {GatekeeperURIAlias} {Hypergrid} {alternative hostnames (FQDN), or IPs of the gatekeeper of this world and port} {} - ;; comma separated list, - ;; in case there was for example a dns change, etc - ; GatekeeperURIAlias = myoldname.something.org - - ;# {HomeURI} {Hypergrid} {The Home URL of this world} {} - ;; If this is a standalone world, this is the address of this instance. - ;; If this is a grided simulator, this is the address of the external robust server that - ;; runs the UserAgentsService. - ;; For example http://myworld.com:9000 or http://myworld.com:8002 - HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - - ;# {HomeURIAlias} {Hypergrid} {Old http schema (default http://), hostnames (FQDN), or IPs of the gatekeeper of this world and port (default 80 or 443)} {} - ;; comma separated list, - ;; in case there was for example a dns change, etc but it is still same grid - ; HomeURIAlias = myoldname.something.org, 127.0.0.1,127.0.0.1:8043 - - -[Modules] - ;; Asset cache module. - ;; Warning this is required for several region features - - AssetCaching = "FlotsamAssetCache" - Include-FlotsamCache = "config-include/FlotsamCache.ini" - - ;; Optionally, the port for the LLProxyLoginModule module can be changed - ;Setup_LLProxyLoginModule = "9090/" - - ;; Authorization is not on by default, as it depends on external php - ;AuthorizationServices = "RemoteAuthorizationServicesConnector" - -[AssetService] - DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" - AssetLoaderArgs = "assets/AssetSets.xml" - - ; - ; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses. - ; - AssetServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - -[InventoryService] - ; - ; Change this to your grid-wide inventory server - ; - InventoryServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - ;MaxRetries = 0 - -[GridInfo] - ; - ; Change this to your grid info service - ; - GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}" - -[GridService] - ; - ; Change this to your grid-wide grid server - ; - GridServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - ;AllowHypergridMapSearch = true - - ;; Directory for map tile images of linked regions - ; MapTileDirectory = "./maptiles" - - ; === HG ONLY === - ;; Change this to the address of your Gatekeeper service - ;; (usually bundled with the rest of the services in one - ;; Robust server in port ${Const|PublicPort}, but not always) - Gatekeeper="${Const|BaseURL}:${Const|PublicPort}" - -[EstateDataStore] - ; - ; Uncomment if you want centralized estate data at robust server, - ; in which case the URL in [EstateService] will be used - ; - ;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector" - -[EstateService] - EstateServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - -[Messaging] - ; === HG ONLY === - ;; Change this to the address of your Gatekeeper service - ;; (usually bundled with the rest of the services in one - ;; Robust server in port ${Const|PublicPort}, but not always) - Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}" - -[AvatarService] - ; - ; Change this to your grid-wide grid server - ; - AvatarServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - -[AgentPreferencesService] - ; - ; Change this to your grid-wide avatar prefs server - ; - AgentPreferencesServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - -[PresenceService] - ; - ; Change this to your grid-wide presence server - ; - PresenceServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - -[UserAccountService] - ; - ; Change this to your grid-wide user accounts server - ; - UserAccountServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - -[GridUserService] - ; - ; Change this to your grid-wide user server - ; - GridUserServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - -[AuthenticationService] - ; - ; Change this to your grid-wide authentication server - ; - AuthenticationServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - -[FriendsService] - ; - ; Change this to your grid-wide friends server - ; - FriendsServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - -[HGInventoryAccessModule] - ; - ; === HG ONLY === - ; Change this to your server - ; accessible from other grids - ; - ;; If you want to protect your assets from being copied by foreign visitors - ;; set this to false. You may want to do this on sims that have licensed content. - ;; Default is true. - ; OutboundPermission = True - - ;; Send visual reminder to local users that their inventories are unavailable while they are traveling - ;; and available when they return. True by default. - ;RestrictInventoryAccessAbroad = True - - ;; Warning: advanced and unusual. Default is false. - ;; Enables configurations where grids share user services, including inventory, - ;; while separating regions' assets from users' assets. Asset transfer between - ;; the users' asset server and the regions' asset server is done in HG-like manner. - ; CheckSeparateAssets = false - ; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort} - - -[HGAssetService] - ; - ; === HG ONLY === - ;; The asset types that this grid can export to / import from other grids. - ;; Comma separated. - ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: - ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, - ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh - ;; - ;; Leave blank or commented if you don't want to apply any restrictions. - ;; A more strict, but still reasonable, policy may be to disallow the exchange - ;; of scripts, like so: - ; DisallowExport ="LSLText" - ; DisallowImport ="LSLBytecode" - -[HGFriendsModule] - ; User level required to be able to send friendship invitations to foreign users - ;LevelHGFriends = 0; - -[MapImageService] - MapImageServerURI = "${Const|PrivURL}:${Const|PrivatePort}" - -[AuthorizationService] - ; If you have regions with access restrictions - ; specify them here using the convention - ; Region_ = - ; Valid flags are: - ; DisallowForeigners -- HG visitors not allowed - ; DisallowResidents -- only Admins and Managers allowed - ; Example: - ; Region_Test_1 = "DisallowForeigners" - - -[MuteListService] - MuteListServerURI = "${Const|PrivURL}:${Const|PrivatePort}" diff --git a/image-opensim-herbal3d/config-osgrid/config-include/GridHypergrid.ini b/image-opensim-herbal3d/config-osgrid/config-include/GridHypergrid.ini deleted file mode 100644 index 5a48ac2..0000000 --- a/image-opensim-herbal3d/config-osgrid/config-include/GridHypergrid.ini +++ /dev/null @@ -1,88 +0,0 @@ -;; -;; Please don't change this file. -;; All optional settings are in GridCommon.ini.example, -;; which you can copy and change. -;; - -[Includes] - Include-Common = "config-include/GridCommon.ini" - -[Startup] - WorldMapModule = "HGWorldMap" - -[Modules] - AssetServices = "RegionAssetConnector" - InventoryServices = "HGInventoryBroker" - GridServices = "RegionGridServicesConnector" - AvatarServices = "RemoteAvatarServicesConnector" - NeighbourServices = "NeighbourServicesOutConnector" - AuthenticationServices = "RemoteAuthenticationServicesConnector" - AuthorizationServices = "LocalAuthorizationServicesConnector" - PresenceServices = "RemotePresenceServicesConnector" - UserAccountServices = "RemoteUserAccountServicesConnector" - AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector" - GridUserServices = "RemoteGridUserServicesConnector" - SimulationServices = "RemoteSimulationConnectorModule" - EntityTransferModule = "HGEntityTransferModule" - InventoryAccessModule = "HGInventoryAccessModule" - LandServices = "RemoteLandServicesConnector" - FriendsModule = "HGFriendsModule" - MapImageService = "MapImageServiceModule" - UserManagementModule = "HGUserManagementModule" - SearchModule = "BasicSearchModule" - MuteListService = "RemoteMuteListServicesConnector" - - LandServiceInConnector = true - NeighbourServiceInConnector = true - SimulationServiceInConnector = true - LibraryModule = true - - Setup_EntityTransferModule = disabled - Setup_WorldMapModule = disabled - -[SimulationDataStore] - LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService" - -[EstateDataStore] - LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" - -[AssetService] - LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector" - HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector" - -[InventoryService] - LocalGridInventoryService = "OpenSim.Region.CoreModules.dll:RemoteXInventoryServicesConnector" - -[GridService] - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" - - NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector" - - ; Needed to display non-default map tile images for linked regions - AssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector" - - HypergridLinker = true - AllowHypergridMapSearch = true - SuppressConsoleCommands = true - -[LibraryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" - LibraryName = "OpenSim Library" - DefaultLibrary = "./inventory/Libraries.xml" - -[Friends] - Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector" - -[Messaging] - MessageTransferModule = HGMessageTransferModule - LureModule = HGLureModule - -[HGInstantMessageService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService" - GridService = "OpenSim.Services.Connectors.dll:GridServicesConnector" - PresenceService = "OpenSim.Services.Connectors.dll:PresenceServicesConnector" - UserAgentService = "OpenSim.Services.Connectors.dll:UserAgentServiceConnector" - -[MapImageService] - LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector" diff --git a/image-opensim-herbal3d/config-osgrid/config-include/osslDefaultEnable.ini b/image-opensim-herbal3d/config-osgrid/config-include/osslDefaultEnable.ini deleted file mode 100644 index bac9833..0000000 --- a/image-opensim-herbal3d/config-osgrid/config-include/osslDefaultEnable.ini +++ /dev/null @@ -1,234 +0,0 @@ -; Enable OSSL functions. -; Including this file in a region's set of INI files, causes the OpenSimulator -; specific functions to be enabled. -; See http://opensimulator.org/wiki/Category:OSSL_Functions for a description of OSSL functions -; do not edit this file. -; copy the line you want to change and paste it on osslEnable.ini, then change there - - -[OSSL] - ; Allow the use of os* functions (some are always available) - AllowOSFunctions = true - - ; Allow the user of mod* functions. This allows a script to pass messages - ; to a region module via the modSendCommand() function and is used by some - ; modules to extend the scripting language. - AllowMODFunctions = true - - ; Allow the use of LightShare functions. - ; The setting enable_windlight = true must also be enabled in the [LightShare] section. - AllowLightShareFunctions = true - - ; Send function permission error to owner if true, to all if false - PermissionErrorToOwner = false - - ; Function Threat level - ; Several functions have a predefined threat level, one of: None, VeryLow, Low, Moderate, High, VeryHigh, Severe. - ; See http://opensimulator.org/wiki/Threat_level for more information on these levels. - ; Blanket enabling the ossl functions is dangerous and we do not recommend setting higher - ; than 'Low' unless you have a high level of trust in all the users that can run scripts - ; in your simulator. It is safer to explicitly allow certain types of user to run - ; higher threat level OSSL functions, as detailed later on. - ; This setting defines the highest level allowed to execute - OSFunctionThreatLevel = VeryLow - - ; The threat level can be replaced by more detailed rules by lines of the form - ; Allow_FunctionName = parameters - ; To use the default threat level coment the respective line - ; parameters can be: - ; 'false' disables the function. - ; 'true' enables for everyone - ; or to enable for individuals or groups, set it to a comma separated list. This checks - ; against the owner of the object containing the script. - ; The comma separated entries in the list may be one of: - ; "GRID_GOD" -- enable for users with UserLevel >= 200 - ; "GOD" -- enable for users with rights to be god (local or grid) - ; "ACTIVE_GOD" -- enable for users that are present and with active god power - ; "ESTATE_MANAGER" -- enable for estate manager - ; "ESTATE_OWNER" -- enable for estate owner - ; "PARCEL_OWNER" -- enable for parcel owner - ; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group - ; uuid -- enable for specified ID (may be avatar or group ID) - ; from this we can also create macros that can be include in the list as - ; ${OSSL|macroname} see examples below - - ; parcel macros - ; Allowing ossl functions for anyone owning a parcel can be dangerous especially if - ; a region is selling or otherwise giving away parcel ownership. By default, parcel - ; ownership or group membership does not enable OSSL functions. Uncomment the - ; appropriate line below to allow parcel ownership and groups to do restricted - ; OSSL functions. It might be better to check the list below and edit the ones - ; to enable individually. - osslParcelO = "" - osslParcelOG = "" - ; osslParcelO = "PARCEL_OWNER," - ; osslParcelOG = "PARCEL_GROUP_MEMBER,PARCEL_OWNER," - - ; NPC macros - ; These can be mis-used so limit use to those you can trust. - osslNPC = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - - ; The threat level also can be replaced by lines of the form - ; Creators__FunctionName = comma separated list of UUIDs - ; this will enable the function for users that are the script creators and owners of the prim - - - ; ************************************************* - - ; ThreatLevel None - Allow_osGetAgents = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetAvatarList = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - ;Allow_osGetGender = true - ;Allow_osGetHealth = true - ;Allow_osGetHealRate = true - Allow_osGetNPCList = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - ;Allow_osGetRezzingObject = true - ;Allow_osGetSunParam = true - Allow_osNpcGetOwner = ${OSSL|osslNPC} - Allow_osSetSunParam = ESTATE_MANAGER,ESTATE_OWNER - Allow_osTeleportOwner = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - ;Allow_osWindActiveModelPluginName = true - - ; ThreatLevel Nuisance - Allow_osSetEstateSunSettings = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetRegionSunSettings = ESTATE_MANAGER,ESTATE_OWNER - - ; ThreatLevel VeryLow - Allow_osEjectFromGroup = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceBreakAllLinks = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceBreakLink = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetWindParam = true - Allow_osInviteToGroup = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osReplaceString = true - Allow_osSetDynamicTextureData = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetDynamicTextureDataFace = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetDynamicTextureDataBlend = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetDynamicTextureDataBlendFace = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetParcelMediaURL = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetParcelMusicURL = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetParcelSIPAddress = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetPrimFloatOnWater = true - Allow_osSetWindParam = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osTerrainFlush = ESTATE_MANAGER,ESTATE_OWNER - - ; ThreatLevel Low - Allow_osAvatarName2Key = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osFormatString = true - Allow_osKey2Name = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osListenRegex = true - Allow_osLoadedCreationDate = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osLoadedCreationID = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osLoadedCreationTime = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osMessageObject = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osRegexIsMatch = true - Allow_osGetAvatarHomeURI = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osNpcSetProfileAbout = ${OSSL|osslNPC} - Allow_osNpcSetProfileImage = ${OSSL|osslNPC} - Allow_osDie = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - - ; ThreatLevel Moderate - Allow_osDetectedCountry = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osDropAttachment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osDropAttachmentAt = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetAgentCountry = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetGridCustom = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetGridGatekeeperURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetGridHomeURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetGridLoginURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetGridName = true - Allow_osGetGridNick = true - Allow_osGetNumberOfAttachments = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetRegionStats = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetSimulatorMemory = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetSimulatorMemoryKB = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osMessageAttachments = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osReplaceAgentEnvironment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetSpeed = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetOwnerSpeed = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osRequestURL = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osRequestSecureURL = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - - ; ThreatLevel High - Allow_osCauseDamage = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osCauseHealing = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetHealth = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetHealRate = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceAttachToAvatar = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceAttachToAvatarFromInventory = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceCreateLink = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceDropAttachment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceDropAttachmentAt = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetLinkPrimitiveParams = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetPhysicsEngineType = true - Allow_osGetRegionMapTexture = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetScriptEngineName = true - Allow_osGetSimulatorVersion = true - Allow_osMakeNotecard = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osMatchString = true - Allow_osNpcCreate = ${OSSL|osslNPC} - Allow_osNpcGetPos = ${OSSL|osslNPC} - Allow_osNpcGetRot = ${OSSL|osslNPC} - Allow_osNpcLoadAppearance = ${OSSL|osslNPC} - Allow_osNpcMoveTo = ${OSSL|osslNPC} - Allow_osNpcMoveToTarget = ${OSSL|osslNPC} - Allow_osNpcPlayAnimation = ${OSSL|osslNPC} - Allow_osNpcRemove = ${OSSL|osslNPC} - Allow_osNpcSaveAppearance = ${OSSL|osslNPC} - Allow_osNpcSay = ${OSSL|osslNPC} - Allow_osNpcSayTo = ${OSSL|osslNPC} - Allow_osNpcSetRot = ${OSSL|osslNPC} - Allow_osNpcShout = ${OSSL|osslNPC} - Allow_osNpcSit = ${OSSL|osslNPC} - Allow_osNpcStand = ${OSSL|osslNPC} - Allow_osNpcStopAnimation = ${OSSL|osslNPC} - Allow_osNpcStopMoveToTarget = ${OSSL|osslNPC} - Allow_osNpcTouch = ${OSSL|osslNPC} - Allow_osNpcWhisper = ${OSSL|osslNPC} - Allow_osOwnerSaveAppearance = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osParcelJoin = ESTATE_MANAGER,ESTATE_OWNER - Allow_osParcelSubdivide = ESTATE_MANAGER,ESTATE_OWNER - Allow_osRegionRestart = ESTATE_MANAGER,ESTATE_OWNER - Allow_osRegionNotice = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetProjectionParams = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetRegionWaterHeight = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetTerrainHeight = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetTerrainTexture = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetTerrainTextureHeight = ESTATE_MANAGER,ESTATE_OWNER - - ; ThreatLevel VeryHigh - Allow_osAgentSaveAppearance = ESTATE_MANAGER,ESTATE_OWNER - ; Warning: The next function allows scripts to force animations on avatars without the user giving permission. - ; Enabling this can allow forced animations which can trigger traumatic episodes in vulnerable populations. - ; Similar things can be said for several of the 'force' functions. Enable with care and control. - ; Some of these were added as early functionality for NPCs. This has been replaced with the NPC functions. - Allow_osAvatarPlayAnimation = false - Allow_osAvatarStopAnimation = false - Allow_osForceAttachToOtherAvatarFromInventory = false - Allow_osForceDetachFromAvatar = false - Allow_osForceOtherSit = false - ; The notecard functions can cause a lot of load on the region if over used - Allow_osGetNotecard = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetNotecardLine = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetNumberOfNotecardLines = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetDynamicTextureURL = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetDynamicTextureURLBlend = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetDynamicTextureURLBlendFace = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetRot = false - Allow_osSetParcelDetails = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - - ; ThreatLevel Severe - Allow_osConsoleCommand = false - Allow_osKickAvatar = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osTeleportAgent = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - Allow_osTeleportObject = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER - - ; ThreatLevel Severe with additional internal restrictions - Allow_osGetAgentIP = true ; always restricted to Administrators (true or false to disable) - Allow_osSetContentType = false - - -; Always available -; see http://opensimulator.org/wiki/Category:OSSL_Functions - -;; do no remove this line -Include-osslEnable = "config-include/osslEnable.ini" \ No newline at end of file diff --git a/image-opensim-herbal3d/config-osgrid/config-include/osslEnable.ini b/image-opensim-herbal3d/config-osgrid/config-include/osslEnable.ini deleted file mode 100644 index af997aa..0000000 --- a/image-opensim-herbal3d/config-osgrid/config-include/osslEnable.ini +++ /dev/null @@ -1,82 +0,0 @@ -; local region changes for Enable OSSL functions. -; copy this file to osslEnable.ini, unless you already have one with local changes that are still valid for current opensim version. -; this file is included from osslDefaultEnable.ini file where defaults are defined, and allows to override them -; to not edit that file, copy the line you want to change to this file, then edit here -; see osslDefaultEnable.ini and -; http://opensimulator.org/wiki/Category:OSSL_Functions for a description of OSSL functions - -; do not delete this line; -[OSSL] - ; Allow the use of os* functions (some are always available) - ;AllowOSFunctions = true - - ; Allow the user of mod* functions. This allows a script to pass messages - ; to a region module via the modSendCommand() function and is used by some - ; modules to extend the scripting language. - ;AllowMODFunctions = true - - ; Allow the use of LightShare functions. - ; The setting enable_windlight = true must also be enabled in the [LightShare] section. - ;AllowLightShareFunctions = true - - ; Send function permission error to owner if true, to all if false - ;PermissionErrorToOwner = false - - ; Function Threat level - ; Several functions have a predefined threat level, one of: None, VeryLow, Low, Moderate, High, VeryHigh, Severe. - ; See http://opensimulator.org/wiki/Threat_level for more information on these levels. - ; Blanket enabling the ossl functions is dangerous and we do not recommend setting higher - ; than 'Low' unless you have a high level of trust in all the users that can run scripts - ; in your simulator. It is safer to explicitly allow certain types of user to run - ; higher threat level OSSL functions, as detailed later on. - ; This setting defines the highest level allowed to execute - OSFunctionThreatLevel = VeryLow - - ; The threat level can be replaced by more detailed rules by lines of the form - ; Allow_FunctionName = parameters - ; To use the default threat level coment the respective line - ; parameters can be: - ; 'false' disables the function. - ; 'true' enables for everyone - ; or to enable for individuals or groups, set it to a comma separated list. This checks - ; against the owner of the object containing the script. - ; The comma separated entries in the list may be one of: - ; "GRID_GOD" -- enable for users with UserLevel >= 200 - ; "GOD" -- enable for users with rights to be god (local or grid) - ; "ACTIVE_GOD" -- enable for users that are present and with active god power - ; "ESTATE_MANAGER" -- enable for estate manager - ; "ESTATE_OWNER" -- enable for estate owner - ; "PARCEL_OWNER" -- enable for parcel owner - ; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group - ; uuid -- enable for specified ID (may be avatar or group ID) - ; from this we can also create macros that can be include in the list as - ; ${OSSL|macroname} see examples below - - ; parcel macros - ; Allowing ossl functions for anyone owning a parcel can be dangerous especially if - ; a region is selling or otherwise giving away parcel ownership. By default, parcel - ; ownership or group membership does not enable OSSL functions. Uncomment the - ; appropriate line below to allow parcel ownership and groups to do restricted - ; OSSL functions. It might be better to check the list below and edit the ones - ; to enable individually. - osslParcelO = "" - osslParcelOG = "" - ; osslParcelO = "PARCEL_OWNER," - ; osslParcelOG = "PARCEL_GROUP_MEMBER,PARCEL_OWNER," - - ; NPC macros - ; These can be mis-used so limit use to those you can trust. - osslNPC = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER - - ; example - ; Allow_osNpcCreate = ${OSSL|osslNPC} - - ; The threat level also can be replaced by lines of the form - ; Creators__FunctionName = comma separated list of UUIDs - ; this will enable the function for users that are the script creators and owners of the prim - -; ************************************************* -; add lines with our region local changes, below this to replace the default on osslDefaultEnable.ini or code. - - - diff --git a/image-opensim-herbal3d/config-osgrid/config-include/storage/SQLiteStandalone.ini b/image-opensim-herbal3d/config-osgrid/config-include/storage/SQLiteStandalone.ini deleted file mode 100644 index 67d98ff..0000000 --- a/image-opensim-herbal3d/config-osgrid/config-include/storage/SQLiteStandalone.ini +++ /dev/null @@ -1,39 +0,0 @@ -; These are the initialization settings for running OpenSim Standalone with an SQLite database - -[DatabaseService] - StorageProvider = "OpenSim.Data.SQLite.dll" - ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True" - -[AssetService] - ConnectionString = "URI=file:Asset.db,version=3" - -; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration. -; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead. -; However, the internal asset service will still use the [AssetService] section. -; Therefore, you will almost certainly want the ConnectionString in [HGAssetService] to be the same as in [AssetService] -; so that they both access the same database. -; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and -; do not have separate connection strings for different services. -[HGAssetService] - ConnectionString = "URI=file:Asset.db,version=3" - -[InventoryService] - ;ConnectionString = "URI=file:inventory.db,version=3" - ; if you have a legacy inventory store use the connection string below - ConnectionString = "URI=file:inventory.db,version=3,UseUTF16Encoding=True" - -[AvatarService] - ConnectionString = "URI=file:avatars.db,version=3" - -[AuthenticationService] - ConnectionString = "URI=file:auth.db,version=3" - -[UserAccountService] - ConnectionString = "URI=file:userprofiles.db,version=3" - -[GridUserService] - ConnectionString = "URI=file:griduser.db,version=3" - -[FriendsService] - ConnectionString = "URI=file:friends.db,version=3" - diff --git a/image-opensim-herbal3d/config-osgrid/os-secrets b/image-opensim-herbal3d/config-osgrid/os-secrets deleted file mode 100644 index fb75487..0000000 --- a/image-opensim-herbal3d/config-osgrid/os-secrets +++ /dev/null @@ -1,39 +0,0 @@ -# File of secrets for the build and run images. -# This file is a template of the values to use. -# NEVER, NEVER EVER CHECK-IN the version with the real values!! - -# The configuration files look for the file 'os-secrets.crypt' and, when -# found, runs 'ccrypt' using the password from the environment variable -# "OS_CONFIGKEY". So, edit this file and do: -# cp os-secrets tempFile -# -# ccrypt -e -E "OS_CONFIGKEY" < tempFile > os-secrets.crypt -# rm tempFile -# or (exposing the key in the bash history): -# ccrypt -e -K thekey < os-secrets > os-secrets.crypt -# -# Later, if you need to review the passwords, decrypt the file with: -# ccrypt -d -E "OS_CONFIGKEY" < os-secrets.crypt - -export MYSQL_ROOT_PASSWORD=unknownStuff -export MARIADB_ROOT_PASSWORD=unknownStuff -export MYSQL_DB_HOST=dbservice -export MYSQL_DB_DB=opensim -export MYSQL_DB_USER=opensim -export MYSQL_DB_USER_PW=moreUnknownStuff - -# The following are used to initialize estate if running standalone -export DEFAULT_ESTATE_NAME="MyEstate" -export DEFAULT_ESTATE_OWNER="Donald Duck" -export DEFAULT_ESTATE_OWNER_UUID=ff5ec374-8028-43cb-ae58-8d38d70729e5 -export DEFAULT_ESTATE_OWNER_PW=SomeSecret - -# These are values that should be in other configurtion files. -# Someday, there might be a system that inserts these parameters into files. -# For the moment, the per-installation parameters must be editted by hand. -# Host name that is advertized to a client. Set in Includes.ini and Region.ini -export EXTERNAL_HOSTNAME=127.0.0.1 - -# Did I mention that one should NEVER, NEVER, EVER check-in a version -# with the real passwords in it? - diff --git a/image-opensim-herbal3d/config-osgrid/scripts/initializeDb.sh b/image-opensim-herbal3d/config-osgrid/scripts/initializeDb.sh deleted file mode 100755 index c4653bb..0000000 --- a/image-opensim-herbal3d/config-osgrid/scripts/initializeDb.sh +++ /dev/null @@ -1,73 +0,0 @@ -#! /bin/bash -# Script to create database 'opensim' in mysql if it does not exist. -# This is usually run in the container on the first time it is invoked. -# This creates the database for this simulator (MYSQL_DB_HOST) if it -# doesn't exist. -# -# Someone has set the environment variables before running this. -# Needs: -# MYSQL_ROOT_PASSWORD -# MYSQL_DB_HOST -# MYSQL_DB_DB -# MYSQL_DB_USER -# MYSQL_DB_USER_PW - -OPENSIMBIN=${OPENSIMBIN:-/home/opensim/opensim/bin} -OPENSIMCONFIG=${OPENSIMCONFIG:-$OPENSIMBIN/config} - -echo "opensim-docker: initializeDb.sh: " - -cd "$OPENSIMCONFIG" - -if [[ ! -z "$MYSQL_ROOT_PASSWORD" ]] ; then - for needed in "MYSQL_DB_DB" "MYSQL_DB_HOST" "MYSQL_DB_USER" "MYSQL_DB_USER_PW" ; do - if [[ -z "$!needed" ]] ; then - echo "opensim-docker: initializeDb.sh: missing required env parameter $needed" - echo "opensim-docker: initializeDb.sh: DATABASE NOT INITIALIZED" - exit 5 - fi - done - - SQLCMDS=/tmp/mymy$$ - SQLOPTIONS=/tmp/mymyoptions$$ - rm -f "$SQLCMDS" - rm -f "$SQLOPTIONS" - - # Create command file that creates the SQL database and SQL user for this simulator. - cat > "$SQLCMDS" < "$SQLOPTIONS" < /dev/null ; do - echo "opensim-docker: initializeDb.sh: Waiting on database to be ready" - sleep 2 - done - echo "opensim-docker: initializeDb.sh: Database is ready" - - - HASDB=$(mysql --defaults-extra-file=$SQLOPTIONS -e "show databases" | grep "^${MYSQL_DB_DB}$") - - if [[ -z "$HASDB" ]] ; then - echo "opensim-docker: initialzeDb.sh: creating opensim database" - mysql --defaults-extra-file=$SQLOPTIONS < "$SQLCMDS" - else - echo "opensim-docker: initialzeDb.sh: opensim database has already been created" - fi - - rm -f "$SQLCMDS" - rm -f "$SQLOPTIONS" -else - echo "opensim-docker: initializeDb.sh: Not configuring SQL database" -fi - diff --git a/image-opensim-herbal3d/config-osgrid/scripts/setEnvironment.sh b/image-opensim-herbal3d/config-osgrid/scripts/setEnvironment.sh deleted file mode 100755 index f19548d..0000000 --- a/image-opensim-herbal3d/config-osgrid/scripts/setEnvironment.sh +++ /dev/null @@ -1,43 +0,0 @@ -#! /bin/bash -# Script that sets up the environment variables -# This script is run before the docker-compose file is run to get the -# database password and it is run when the opensim Docker container starts -# to get all the values for the configuration files. - -OPENSIMBIN=${OPENSIMBIN:-/home/opensim/opensim/bin} -OPENSIMCONFIG=${OPENSIMCONFIG:-$OPENSIMBIN/config} - -cd "$OPENSIMCONFIG" - -# See if we have encrypted secrets -unset HAVE_SECRETS -if [[ ! -z "$OS_CONFIGKEY" ]] ; then - for secretsFile in $OPENSIMCONFIG/os-secrets.crypt ; do - if [[ -e "$secretsFile" ]] ; then - echo "opensim-docker: setEnvironment.sh: have secrets file \"{$secretsFile}\"" - # export key for ccrypt - otherwise it fails - export OS_CONFIGKEY=$OS_CONFIGKEY; - source <(ccrypt -c -E OS_CONFIGKEY "$secretsFile") - # unset the key again - unset OS_CONFIGKEY; - HAVE_SECRETS=yes - break; - else - echo "opensim-docker: setEnvironment.sh: no encrypted secrets file" - fi - done -fi - -# If no encrypted secrets, maybe unsecure plain-text secrets are available -if [[ -z "$HAVE_SECRETS" ]] ; then - echo "opensim-docker: setEnvironment.sh: trying plain text secrets" - for secretsFile in $OPENSIMCONFIG/os-secrets ; do - if [[ -e "$secretsFile" ]] ; then - echo "opensim-docker: setEnvironment.sh: plain text secrets from \"${secretsFile}\"" - source "$secretsFile" - break; - else - echo "opensim-docker: setEnvironment.sh: no plain text secrets file" - fi - done -fi diff --git a/image-opensim-herbal3d/config-osgrid/setup.sh b/image-opensim-herbal3d/config-osgrid/setup.sh deleted file mode 100755 index 0479191..0000000 --- a/image-opensim-herbal3d/config-osgrid/setup.sh +++ /dev/null @@ -1,28 +0,0 @@ -#! /bin/bash -# Script run when the container starts and before OpenSimulator is started -# -# The operations done here are: -# -- if first time called, setup DB and initialize variables in configuration files -# -- move sub-config specific Includes.ini into the config directory -# -- update all the configuration files with environment variables - -export OPENSIMBIN=${OPENSIMBIN:-/home/opensim/opensim/bin} -export OPENSIMCONFIG=${OPENSIMCONFIG:-$OPENSIMBIN/config} - -echo "opensim-docker: setup.sh: OPENSIMCONFIG=\"${OPENSIMCONFIG}\"" - -FIRSTTIMEFLAG=${HOME}/.configFirstTime - -cd "$OPENSIMCONFIG" -# This sets CONFIG_NAME which is the configuration subdirectory -source ./scripts/setEnvironment.sh - -# If this is the first time run, do database setup and some one-time configuration updates -if [[ ! -e "$FIRSTTIMEFLAG" ]] ; then - echo "opensim-docker: setup.sh: first time" - cd "$OPENSIMCONFIG" - # Do any database account and db creation - ./scripts/initializeDb.sh - touch "$FIRSTTIMEFLAG" -fi -