Files
opensim-tsassets/OpenSim/Data/Tests/AssetTests.cs
T
2026-02-28 17:52:22 +01:00

323 lines
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C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using log4net.Config;
using NUnit.Framework;
using NUnit.Framework.Constraints;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Tests.Common;
using System.Data.Common;
using log4net;
// DBMS-specific:
using MySql.Data.MySqlClient;
using OpenSim.Data.MySQL;
using Mono.Data.Sqlite;
using OpenSim.Data.SQLite;
namespace OpenSim.Data.Tests
{
[TestFixture(Description = "Asset store tests (SQLite)")]
public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
{
}
[TestFixture(Description = "Asset store tests (MySQL)")]
public class MySqlAssetTests : AssetTests<MySqlConnection, MySQLAssetData>
{
}
[TestFixture(Description = "Asset store tests (MySQL TSAsset)")]
public class MySqlTsAssetTests : AssetTests<MySqlConnection, MySQLtsAssetData>
{
protected override void ClearDB()
{
DropTables(
"`tsassets_index`",
"`assets_0`",
"`assets_-2`",
"`assets_49`");
ResetMigrations("TSAssetStore");
}
[Test]
public void T030_StoreReadKnownNegativeAndMeshTypes()
{
TestHelpers.InMethod();
UUID legacyId = UUID.Random();
UUID meshId = UUID.Random();
AssetBase legacyMaterial = new AssetBase(legacyId, "legacy material", -2, UUID.Random().ToString());
legacyMaterial.Data = new byte[] { 1, 2, 3 };
AssetBase mesh = new AssetBase(meshId, "mesh asset", 49, UUID.Random().ToString());
mesh.Data = new byte[] { 4, 5, 6 };
Assert.IsTrue(m_db.StoreAsset(legacyMaterial), "StoreAsset should succeed for type -2");
Assert.IsTrue(m_db.StoreAsset(mesh), "StoreAsset should succeed for type 49");
AssetBase legacyMaterialRead = m_db.GetAsset(legacyId);
AssetBase meshRead = m_db.GetAsset(meshId);
Assert.That(legacyMaterialRead, Is.Not.Null);
Assert.That(meshRead, Is.Not.Null);
Assert.That(legacyMaterialRead.Type, Is.EqualTo((sbyte)-2));
Assert.That(meshRead.Type, Is.EqualTo((sbyte)49));
bool[] exists = m_db.AssetsExist(new[] { legacyId, meshId });
Assert.That(exists[0], Is.True);
Assert.That(exists[1], Is.True);
int tableCount = 0;
ExecQuery(
"SELECT COUNT(*) AS cnt FROM information_schema.tables WHERE table_schema = DATABASE() AND table_name IN ('assets_-2','assets_49')",
true,
reader =>
{
tableCount = Convert.ToInt32(reader["cnt"]);
return false;
});
Assert.That(tableCount, Is.EqualTo(2), "Expected dynamic type tables assets_-2 and assets_49 to exist");
}
[Test]
public void T031_StoreReadBoundarySignedTinyIntAssetTypes()
{
TestHelpers.InMethod();
UUID minId = UUID.Random();
UUID maxId = UUID.Random();
AssetBase minTypeAsset = new AssetBase(minId, "min type asset", -128, UUID.Random().ToString());
minTypeAsset.Data = new byte[] { 10, 20, 30 };
AssetBase maxTypeAsset = new AssetBase(maxId, "max type asset", 127, UUID.Random().ToString());
maxTypeAsset.Data = new byte[] { 40, 50, 60 };
Assert.IsTrue(m_db.StoreAsset(minTypeAsset), "StoreAsset should succeed for type -128");
Assert.IsTrue(m_db.StoreAsset(maxTypeAsset), "StoreAsset should succeed for type 127");
AssetBase minTypeRead = m_db.GetAsset(minId);
AssetBase maxTypeRead = m_db.GetAsset(maxId);
Assert.That(minTypeRead, Is.Not.Null);
Assert.That(maxTypeRead, Is.Not.Null);
Assert.That(minTypeRead.Type, Is.EqualTo((sbyte)-128));
Assert.That(maxTypeRead.Type, Is.EqualTo((sbyte)127));
bool[] exists = m_db.AssetsExist(new[] { minId, maxId });
Assert.That(exists[0], Is.True);
Assert.That(exists[1], Is.True);
int tableCount = 0;
ExecQuery(
"SELECT COUNT(*) AS cnt FROM information_schema.tables WHERE table_schema = DATABASE() AND table_name IN ('assets_-128','assets_127')",
true,
reader =>
{
tableCount = Convert.ToInt32(reader["cnt"]);
return false;
});
Assert.That(tableCount, Is.EqualTo(2), "Expected dynamic type tables assets_-128 and assets_127 to exist");
}
}
public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData>
where TConn : DbConnection, new()
where TAssetData : AssetDataBase, new()
{
protected TAssetData m_db;
public UUID uuid1 = UUID.Random();
public UUID uuid2 = UUID.Random();
public UUID uuid3 = UUID.Random();
public string critter1 = UUID.Random().ToString();
public string critter2 = UUID.Random().ToString();
public string critter3 = UUID.Random().ToString();
public byte[] data1 = new byte[100];
PropertyScrambler<AssetBase> scrambler = new PropertyScrambler<AssetBase>()
.DontScramble(x => x.ID)
.DontScramble(x => x.Type)
.DontScramble(x => x.FullID)
.DontScramble(x => x.Metadata.ID)
.DontScramble(x => x.Metadata.CreatorID)
.DontScramble(x => x.Metadata.ContentType)
.DontScramble(x => x.Metadata.FullID)
.DontScramble(x => x.Data);
protected override void InitService(object service)
{
ClearDB();
m_db = (TAssetData)service;
m_db.Initialise(m_connStr);
}
protected virtual void ClearDB()
{
DropTables("assets");
ResetMigrations("AssetStore");
}
[Test]
public void T001_LoadEmpty()
{
TestHelpers.InMethod();
bool[] exist = m_db.AssetsExist(new[] { uuid1, uuid2, uuid3 });
Assert.IsFalse(exist[0]);
Assert.IsFalse(exist[1]);
Assert.IsFalse(exist[2]);
}
[Test]
public void T010_StoreReadVerifyAssets()
{
TestHelpers.InMethod();
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
a1.Data = data1;
a2.Data = data1;
a3.Data = data1;
scrambler.Scramble(a1);
scrambler.Scramble(a2);
scrambler.Scramble(a3);
m_db.StoreAsset(a1);
m_db.StoreAsset(a2);
m_db.StoreAsset(a3);
a1.UploadAttempts = 0;
a2.UploadAttempts = 0;
a3.UploadAttempts = 0;
AssetBase a1a = m_db.GetAsset(uuid1);
a1a.UploadAttempts = 0;
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
AssetBase a2a = m_db.GetAsset(uuid2);
a2a.UploadAttempts = 0;
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
AssetBase a3a = m_db.GetAsset(uuid3);
a3a.UploadAttempts = 0;
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
scrambler.Scramble(a1a);
scrambler.Scramble(a2a);
scrambler.Scramble(a3a);
m_db.StoreAsset(a1a);
m_db.StoreAsset(a2a);
m_db.StoreAsset(a3a);
a1a.UploadAttempts = 0;
a2a.UploadAttempts = 0;
a3a.UploadAttempts = 0;
AssetBase a1b = m_db.GetAsset(uuid1);
a1b.UploadAttempts = 0;
Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
AssetBase a2b = m_db.GetAsset(uuid2);
a2b.UploadAttempts = 0;
Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
AssetBase a3b = m_db.GetAsset(uuid3);
a3b.UploadAttempts = 0;
Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
bool[] exist = m_db.AssetsExist(new[] { uuid1, uuid2, uuid3 });
Assert.IsTrue(exist[0]);
Assert.IsTrue(exist[1]);
Assert.IsTrue(exist[2]);
List<AssetMetadata> metadatas = m_db.FetchAssetMetadataSet(0, 1000);
Assert.That(metadatas.Count >= 3, "FetchAssetMetadataSet() should have returned at least 3 assets!");
// It is possible that the Asset table is filled with data, in which case we don't try to find "our"
// assets there:
if (metadatas.Count < 1000)
{
AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1);
Assert.That(metadata.Name, Is.EqualTo(a1b.Name));
Assert.That(metadata.Description, Is.EqualTo(a1b.Description));
Assert.That(metadata.Type, Is.EqualTo(a1b.Type));
Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary));
Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID));
}
}
[Test]
public void T020_CheckForWeirdCreatorID()
{
TestHelpers.InMethod();
// It is expected that eventually the CreatorID might be an arbitrary string (an URI)
// rather than a valid UUID (?). This test is to make sure that the database layer does not
// attempt to convert CreatorID to GUID, but just passes it both ways as a string.
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, "This is not a GUID!");
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, "");
a1.Data = data1;
a2.Data = data1;
a3.Data = data1;
m_db.StoreAsset(a1);
a1.UploadAttempts = 0;
m_db.StoreAsset(a2);
a2.UploadAttempts = 0;
m_db.StoreAsset(a3);
a3.UploadAttempts = 0;
AssetBase a1a = m_db.GetAsset(uuid1);
a1a.UploadAttempts = 0;
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
AssetBase a2a = m_db.GetAsset(uuid2);
a2a.UploadAttempts = 0;
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
AssetBase a3a = m_db.GetAsset(uuid3);
a3a.UploadAttempts = 0;
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
}
}
}