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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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namespace OpenSim.Data.MySQL.MySQLMoneyDataWrapper
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{
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public class TransactionData
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{
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UUID m_uuid;
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string m_sender = string.Empty;
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string m_receiver = string.Empty;
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int m_amount;
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int m_senderBalance;
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int m_receiverBalance;
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int m_type;
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int m_time;
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int m_status;
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string m_objectID = UUID.Zero.ToString();
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// string m_objectID = "00000000-0000-0000-0000-000000000000";
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string m_objectName = string.Empty;
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string m_regionHandle = string.Empty;
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string m_regionUUID = string.Empty;
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string m_secureCode = string.Empty;
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string m_commonName = string.Empty;
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string m_description = string.Empty;
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/*
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public TransactionData(string uuid, string sender, string receiver,
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int amount, int time, int status, string description)
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{
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this.m_uuid = uuid;
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this.m_sender = sender;
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this.m_receiver = receiver;
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this.m_amount = amount;
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}
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*/
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public UUID TransUUID
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{
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get { return m_uuid; }
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set { m_uuid = value; }
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}
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public string Sender
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{
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get { return m_sender; }
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set { m_sender = value; }
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}
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public string Receiver
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{
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get { return m_receiver; }
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set { m_receiver = value; }
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}
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public int Amount
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{
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get { return m_amount; }
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set { m_amount = value; }
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}
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public int SenderBalance
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{
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get { return m_senderBalance; }
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set { m_senderBalance = value; }
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}
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public int ReceiverBalance
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{
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get { return m_receiverBalance; }
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set { m_receiverBalance = value; }
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}
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public int Type
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{
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get { return m_type; }
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set { m_type = value; }
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}
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public int Time
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{
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get { return m_time; }
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set { m_time = value; }
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}
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public int Status
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{
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get { return m_status; }
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set { m_status = value; }
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}
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public string Description
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{
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get { return m_description; }
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set { m_description = value; }
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}
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public string ObjectUUID
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{
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get { return m_objectID; }
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set { m_objectID = value; }
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}
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public string ObjectName
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{
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get { return m_objectName; }
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set { m_objectName = value; }
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}
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public string RegionHandle
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{
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get { return m_regionHandle; }
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set { m_regionHandle = value; }
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}
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public string RegionUUID
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{
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get { return m_regionUUID; }
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set { m_regionUUID = value; }
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}
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public string SecureCode
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{
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get { return m_secureCode; }
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set { m_secureCode = value; }
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}
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public string CommonName
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{
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get { return m_commonName; }
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set { m_commonName = value; }
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}
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}
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public enum Status
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{
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SUCCESS_STATUS = 0,
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PENDING_STATUS = 1,
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FAILED_STATUS = 2,
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ERROR_STATUS = 9
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}
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public enum AvatarType
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{
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LOCAL_AVATAR = 0,
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HG_AVATAR = 1,
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NPC_AVATAR = 2,
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GUEST_AVATAR = 3,
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FOREIGN_AVATAR = 8,
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UNKNOWN_AVATAR = 9
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}
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public class UserInfo
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{
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string m_userID = string.Empty;
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string m_simIP = string.Empty;
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string m_avatarName = string.Empty;
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string m_passwordHash = string.Empty;
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int m_avatarType = (int)AvatarType.LOCAL_AVATAR;
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int m_avatarClass = (int)AvatarType.LOCAL_AVATAR;
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string m_serverURL = string.Empty;
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public string UserID
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{
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get { return m_userID; }
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set { m_userID = value; }
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}
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public string SimIP
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{
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get { return m_simIP; }
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set { m_simIP = value; }
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}
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public string Avatar
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{
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get { return m_avatarName; }
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set { m_avatarName = value; }
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}
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public string PswHash
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{
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get { return m_passwordHash; }
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set { m_passwordHash = value; }
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}
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public int Type
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{
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get { return m_avatarType; }
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set { m_avatarType = value; }
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}
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public int Class
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{
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get { return m_avatarClass; }
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set { m_avatarClass = value; }
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}
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public string ServerURL
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{
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get { return m_serverURL; }
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set { m_serverURL = value; }
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}
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}
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}
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