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56 lines
3.2 KiB
Plaintext
56 lines
3.2 KiB
Plaintext
[Economy]
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;; Enables selling objects in-world. Set to false to disable all selling functionality.
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SellEnabled = true
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;CurrencyServer = "" ;; Example: "https://opensim.net:8008/" Default is ""
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;; The URL of your external Money Server. The placeholder "${Const|BaseURL}" will be replaced at runtime with your actual base URL.
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EconomyModule = DTLNSLMoneyModule
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CurrencyServer = "${Const|BaseURL}:8008/"
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;; The UserServer is typically on port 8002, used for avatar and user account management.
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UserServer = "${Const|BaseURL}:8002/"
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;; Set to true to enable SSL/TLS certificate verification for the Money Server. For testing, false is safer. For production, true is recommended.
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CheckServerCert = false
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;; The fee (in in-world currency units) to upload textures, animations etc. Default is 0 (free uploads).
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PriceUpload = 0
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;; Mesh upload cost multipliers. Adjust these to change the price for uploading mesh models and textures.
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;; 1.0 means default cost, higher values increase the cost.
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MeshModelUploadCostFactor = 1.0
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MeshModelUploadTextureCostFactor = 1.0
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MeshModelMinCostFactor = 1.0
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;; The fee (in in-world currency units) to create a new group. Default is 0 (creating groups is free).
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PriceGroupCreate = 0
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;; The following values are sent to the viewer, but are not always used by OpenSim itself.
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;; Their impact may depend on the viewer or custom modules—change only if you know what you want to achieve!
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ObjectCount = 0 ;; Number of allowed objects (sent to client, often ignored)
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PriceEnergyUnit = 0 ;; Cost per energy unit (seldom used)
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PriceObjectClaim = 0 ;; Cost to claim an object (usually zero)
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PricePublicObjectDecay = 0 ;; Cost when a public object decays (rarely used)
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PricePublicObjectDelete = 0 ;; Cost to delete a public object (rarely used)
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PriceParcelClaim = 0 ;; Cost to claim a parcel of land
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PriceParcelClaimFactor = 1 ;; Multiplier for parcel claim cost
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PriceRentLight = 0 ;; Cost to rent a light (seldom used)
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TeleportMinPrice = 0 ;; Minimum cost for teleportation (usually zero)
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TeleportPriceExponent = 2 ;; Exponent for calculating teleport costs (rarely changed)
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EnergyEfficiency = 1 ;; Efficiency factor, usually 1 (default)
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PriceObjectRent = 0 ;; Cost to rent an object (seldom used)
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PriceObjectScaleFactor = 10 ;; Scale factor for object-related costs (adjust as needed)
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PriceParcelRent = 0 ;; Cost to rent a parcel (usually zero)
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; Mesh upload settings, these options work regardless of the economy module you use.
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; If true, textures uploaded with a mesh model are also added to the user's inventory.
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; Default is false (textures are not added separately).
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; MeshModelAllowTextureToInventory = true
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;; Avatar Class for HG Avatar:
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;; Possible values: ForeignAvatar, HGAvatar, GuestAvatar, LocalAvatar.
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;; Default is HGAvatar. This setting determines how HyperGrid avatars are handled.
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;; The actual processing for each avatar class depends on the configuration of your Money Server.
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;HGAvatarAs = "HGAvatar"
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