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102 lines
3.9 KiB
Plaintext
102 lines
3.9 KiB
Plaintext
[EstateManagement]
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; If false, then block any region restart requests from the client even if they are otherwise valid.
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; Default is true
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AllowRegionRestartFromClient = false
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[Economy]
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; The gaming economy module used: https://github.com/ManfredAabye/opensimcurrencyserver-dotnet
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; To use other modules, this setting must be overridden
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; economymodule = BetaGridLikeMoneyModule
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EconomyModule = DTLNSLMoneyModule
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; The URL of the economy service.
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; This must match the grid economy setting (also known as helperURI or CurrencyServer, etc)
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; Robust.ini: economy = "${Const|BaseURL}:8008/"
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CurrencyServer = ${Const|BaseURL}:8008/
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UserServer = ${Const|BaseURL}:8002/
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CheckServerCert = false
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;# {SellEnabled} {} {Enable selling for 0?} {true false} true
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;; The default economy module only implements enough to allow free actions (object transfers, etc).
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;; There is no intention to implement more in the OpenSimulator core.
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;; This functionality must be provided by third-party modules.
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;; Enables selling items for $0. Default is true.
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SellEnabled = true
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;# {PriceUpload} {} {Price for uploads?} {} 0
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;; Fee in currency units for uploading textures, animations, etc. Default is 0.
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PriceUpload = 0
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;# {PriceGroupCreate} {} {Fee for creating a group} {} 0
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;; Fee in currency units for creating groups. Default is 0.
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PriceGroupCreate = 0
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;# {MeshModelUploadCostFactor} {} {Cost factor for uploading mesh models} {} 1.0
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;; Defines the cost factor for uploading a mesh model. Default is 1.0.
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MeshModelUploadCostFactor = 1.0
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;# {MeshModelUploadTextureCostFactor} {} {Cost factor for textures in mesh models} {} 1.0
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;; Defines the cost for uploaded textures in a mesh model. Default is 1.0.
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MeshModelUploadTextureCostFactor = 1.0
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;# {MeshModelMinCostFactor} {} {Minimum cost factor for mesh models} {} 1.0
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;; Sets the minimum price charged for uploading a mesh model. Default is 1.0.
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MeshModelMinCostFactor = 1.0
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;# {ObjectCount} {} {Maximum number of objects} {} 0
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;; Defines how many objects a user can own at most. Default is 0 (no limit).
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ObjectCount = 0
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;# {PriceEnergyUnit} {} {Price per energy unit} {} 0
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;; Specifies how much one energy unit costs. Default is 0.
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PriceEnergyUnit = 0
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;# {PriceObjectClaim} {} {Price for claiming an object} {} 0
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;; Cost for claiming an object in the system. Default is 0.
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PriceObjectClaim = 0
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;# {PricePublicObjectDecay} {} {Cost for decay of public objects} {} 0
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;; Specifies whether and how much is charged for automatic decay of public objects. Default is 0.
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PricePublicObjectDecay = 0
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;# {PricePublicObjectDelete} {} {Cost for deleting public objects} {} 0
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;; Indicates whether deleting public objects costs money. Default is 0.
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PricePublicObjectDelete = 0
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;# {PriceParcelClaim} {} {Price for claiming a parcel} {} 0
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;; Cost for taking over a parcel. Default is 0.
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PriceParcelClaim = 0
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;# {PriceParcelClaimFactor} {} {Multiplier for parcel prices} {} 1
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;; Factor that influences the price of a parcel. Default is 1.
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PriceParcelClaimFactor = 1
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;# {PriceRentLight} {} {Price for renting a light source} {} 0
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;; Cost for renting a light source. Default is 0.
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PriceRentLight = 0
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;# {TeleportMinPrice} {} {Minimum price for teleportation} {} 0
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;; Defines the minimum cost for teleporting. Default is 0.
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TeleportMinPrice = 0
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;# {TeleportPriceExponent} {} {Exponent for calculating teleport costs} {} 2
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;; Determines how strongly teleport costs increase with distance. Default is 2.
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TeleportPriceExponent = 2
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;# {EnergyEfficiency} {} {Efficiency of energy usage} {} 1
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;; Indicates how efficiently energy is used. Default is 1.
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EnergyEfficiency = 1
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;# {PriceObjectRent} {} {Price for renting an object} {} 0
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;; Cost for renting an object in the system. Default is 0.
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PriceObjectRent = 0
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;# {PriceObjectScaleFactor} {} {Scaling factor for object prices} {} 10
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;; Defines how object prices are scaled. Default is 10.
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PriceObjectScaleFactor = 10
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;# {PriceParcelRent} {} {Price for renting a parcel} {} 0
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;; Cost for renting a parcel. Default is 0.
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PriceParcelRent = 0
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