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https://github.com/TechplexEngineer/plexview.git
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Initial commit
I wish I could figure out how to have PlexVie be out of the LibOMV tree but its just not working die to a DLL not found exception about libopenjpeg. (Yes the dll is in the bin folder) This will do for now
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/*
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* Copyright (c) 2006-2014, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace OpenMetaverse
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{
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/// <summary>
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/// Main class to expose grid functionality to clients. All of the
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/// classes needed for sending and receiving data are accessible through
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/// this class.
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/// </summary>
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/// <example>
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/// <code>
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/// // Example minimum code required to instantiate class and
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/// // connect to a simulator.
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/// using System;
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/// using System.Collections.Generic;
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/// using System.Text;
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/// using OpenMetaverse;
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///
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/// namespace FirstBot
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/// {
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/// class Bot
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/// {
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/// public static GridClient Client;
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/// static void Main(string[] args)
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/// {
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/// Client = new GridClient(); // instantiates the GridClient class
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/// // to the global Client object
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/// // Login to Simulator
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/// Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
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/// // Wait for a Keypress
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/// Console.ReadLine();
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/// // Logout of simulator
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/// Client.Network.Logout();
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/// }
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/// }
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/// }
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/// </code>
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/// </example>
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public class GridClient
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{
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/// <summary>Networking subsystem</summary>
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public NetworkManager Network;
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/// <summary>Settings class including constant values and changeable
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/// parameters for everything</summary>
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public Settings Settings;
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/// <summary>Parcel (subdivided simulator lots) subsystem</summary>
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public ParcelManager Parcels;
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/// <summary>Our own avatars subsystem</summary>
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public AgentManager Self;
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/// <summary>Other avatars subsystem</summary>
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public AvatarManager Avatars;
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/// <summary>Estate subsystem</summary>
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public EstateTools Estate;
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/// <summary>Friends list subsystem</summary>
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public FriendsManager Friends;
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/// <summary>Grid (aka simulator group) subsystem</summary>
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public GridManager Grid;
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/// <summary>Object subsystem</summary>
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public ObjectManager Objects;
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/// <summary>Group subsystem</summary>
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public GroupManager Groups;
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/// <summary>Asset subsystem</summary>
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public AssetManager Assets;
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/// <summary>Appearance subsystem</summary>
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public AppearanceManager Appearance;
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/// <summary>Inventory subsystem</summary>
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public InventoryManager Inventory;
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/// <summary>Directory searches including classifieds, people, land
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/// sales, etc</summary>
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public DirectoryManager Directory;
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/// <summary>Handles land, wind, and cloud heightmaps</summary>
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public TerrainManager Terrain;
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/// <summary>Handles sound-related networking</summary>
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public SoundManager Sound;
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/// <summary>Throttling total bandwidth usage, or allocating bandwidth
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/// for specific data stream types</summary>
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public AgentThrottle Throttle;
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public Stats.UtilizationStatistics Stats;
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/// <summary>
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/// Default constructor
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/// </summary>
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public GridClient()
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{
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// Initialise SmartThreadPool when using mono
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if (Type.GetType("Mono.Runtime") != null)
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{
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WorkPool.Init(true);
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}
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// These are order-dependant
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Network = new NetworkManager(this);
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Settings = new Settings(this);
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Parcels = new ParcelManager(this);
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Self = new AgentManager(this);
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Avatars = new AvatarManager(this);
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Estate = new EstateTools(this);
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Friends = new FriendsManager(this);
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Grid = new GridManager(this);
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Objects = new ObjectManager(this);
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Groups = new GroupManager(this);
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Assets = new AssetManager(this);
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Appearance = new AppearanceManager(this);
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Inventory = new InventoryManager(this);
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Directory = new DirectoryManager(this);
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Terrain = new TerrainManager(this);
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Sound = new SoundManager(this);
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Throttle = new AgentThrottle(this);
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Stats = new OpenMetaverse.Stats.UtilizationStatistics();
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}
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/// <summary>
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/// Return the full name of this instance
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/// </summary>
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/// <returns>Client avatars full name</returns>
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public override string ToString()
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{
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return Self.Name;
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}
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}
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}
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