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https://github.com/TechplexEngineer/plexview.git
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Initial commit
I wish I could figure out how to have PlexVie be out of the LibOMV tree but its just not working die to a DLL not found exception about libopenjpeg. (Yes the dll is in the bin folder) This will do for now
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using System;
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using System.IO;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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namespace OpenMetaverse.TestClient
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{
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public class DownloadTextureCommand : Command
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{
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UUID TextureID;
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AutoResetEvent DownloadHandle = new AutoResetEvent(false);
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AssetTexture Asset;
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TextureRequestState resultState;
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public DownloadTextureCommand(TestClient testClient)
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{
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Name = "downloadtexture";
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Description = "Downloads the specified texture. " +
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"Usage: downloadtexture [texture-uuid] [discardlevel]";
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Category = CommandCategory.Inventory;
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}
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public override string Execute(string[] args, UUID fromAgentID)
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{
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if (args.Length != 1 && args.Length != 2)
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return "Usage: downloadtexture [texture-uuid] [discardlevel]";
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TextureID = UUID.Zero;
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DownloadHandle.Reset();
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Asset = null;
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if (UUID.TryParse(args[0], out TextureID))
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{
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int discardLevel = 0;
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if (args.Length > 1)
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{
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if (!Int32.TryParse(args[1], out discardLevel))
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return "Usage: downloadtexture [texture-uuid] [discardlevel]";
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}
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Client.Assets.RequestImage(TextureID, ImageType.Normal, Assets_OnImageReceived);
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if (DownloadHandle.WaitOne(120 * 1000, false))
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{
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if (resultState == TextureRequestState.Finished)
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{
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if (Asset != null && Asset.Decode())
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{
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try { File.WriteAllBytes(Asset.AssetID + ".jp2", Asset.AssetData); }
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catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
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return String.Format("Saved {0}.jp2 ({1}x{2})", Asset.AssetID, Asset.Image.Width, Asset.Image.Height);
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}
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else
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{
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return "Failed to decode texture " + TextureID.ToString();
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}
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}
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else if (resultState == TextureRequestState.NotFound)
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{
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return "Simulator reported texture not found: " + TextureID.ToString();
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}
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else
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{
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return "Download failed for texture " + TextureID + " " + resultState;
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}
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}
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else
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{
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return "Timed out waiting for texture download";
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}
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}
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else
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{
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return "Usage: downloadtexture [texture-uuid]";
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}
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}
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private void Assets_OnImageReceived(TextureRequestState state, AssetTexture asset)
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{
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resultState = state;
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Asset = asset;
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DownloadHandle.Set();
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}
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}
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}
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