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https://github.com/iamlukethedev/Claw3D.git
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Default to city-focused scene framing
Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>
This commit is contained in:
co-authored by
Luke The Dev
parent
f866c72827
commit
f5d47c9763
@@ -2709,8 +2709,9 @@ export function RetroOffice3D({
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toWorld(LOCAL_OFFICE_CANVAS_WIDTH / 2, LOCAL_OFFICE_CANVAS_HEIGHT / 2),
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[],
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);
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const cityScapeMode = true;
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const CAM_POS = useMemo<[number, number, number]>(() => {
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if (remoteOfficeEnabled) return DISTRICT_CAMERA_POSITION;
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if (cityScapeMode) return DISTRICT_CAMERA_POSITION;
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return [
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LOCAL_CAMERA_TARGET[0] +
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(DISTRICT_CAMERA_POSITION[0] - DISTRICT_CAMERA_TARGET[0]),
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@@ -2719,11 +2720,11 @@ export function RetroOffice3D({
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LOCAL_CAMERA_TARGET[2] +
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(DISTRICT_CAMERA_POSITION[2] - DISTRICT_CAMERA_TARGET[2]),
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];
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}, [LOCAL_CAMERA_TARGET, remoteOfficeEnabled]);
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const cameraTarget = remoteOfficeEnabled
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}, [LOCAL_CAMERA_TARGET, cityScapeMode]);
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const cameraTarget = cityScapeMode
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? DISTRICT_CAMERA_TARGET
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: LOCAL_CAMERA_TARGET;
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const cameraZoom = remoteOfficeEnabled ? DISTRICT_CAMERA_ZOOM : 56;
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const cameraZoom = cityScapeMode ? DISTRICT_CAMERA_ZOOM : 56;
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const overviewPreset = useMemo(
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() => ({ pos: CAM_POS, target: cameraTarget, zoom: cameraZoom }),
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[CAM_POS, cameraTarget, cameraZoom]
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@@ -2731,12 +2732,12 @@ export function RetroOffice3D({
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const canvasResetKey = useMemo(
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() =>
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[
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remoteOfficeEnabled ? "remote" : "local",
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cityScapeMode ? "remote" : "local",
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gatewayStatus ?? "unknown",
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String(agents.length),
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String(officeCenterSignal),
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].join(":"),
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[agents.length, gatewayStatus, officeCenterSignal, remoteOfficeEnabled],
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[agents.length, cityScapeMode, gatewayStatus, officeCenterSignal],
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);
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// New Idea 7: heatmap mode.
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const [heatmapMode, setHeatmapMode] = useState(false);
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@@ -5459,10 +5460,10 @@ export function RetroOffice3D({
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/>
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{/* Floor + walls — always visible, no async loading. */}
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<SceneFloorAndWalls showRemoteOffice={remoteOfficeEnabled} />
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<SceneFloorAndWalls showRemoteOffice={cityScapeMode} />
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{/* Wall pictures — procedural, no async loading. */}
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<SceneWallPictures showRemoteOffice={remoteOfficeEnabled} />
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<SceneWallPictures showRemoteOffice={cityScapeMode} />
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{/* Environment lighting — async, wrapped in its own Suspense so floor stays visible. */}
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<Suspense fallback={null}>
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