Switch photo comments from canvas to DOM elements so they can
float above the canvas through the top bar to the page top.
Also enlarge bubble font size for readability.
Characters walking to the photograph now display floating photo critique
slang (e.g. 毒!, 刀锐奶化, 德味大师学习了). Multiple bubbles float up
simultaneously like code snippets. Also tuned wander/rest timers for
more lively idle behavior and increased interaction chance.
Working characters now emit floating code snippets that drift upward and
fade out. Snippet pool includes JS/TS, Python, LLM/AI, prompt patterns,
dev slang, Chinese programmer memes, and OpenClaw CLI commands.
- Add ☕ coffee cup on left room desk
- Move clock to wall (row 0), swap plant/bookshelf in right room
- Rotate right room PC to 270°
- Adjust lounge lamp, plant positions
- Add 🛋️ sofa (5x scale, 180° rotation) on carpet center
- Move vending machine, water cooler, fridge, bookshelf to wall
- Remove two small paintings
- Fix fractional coords crash in getInteractionPoints
Orange pixel cat spawns at a random walkable tile and continuously
wanders around the office at 60% walk speed with short pauses.
Cat cannot be selected or assigned to seats.
- Add i18n title "OpenClaw Agents 两室一厅办公室" to pixel office page
- Replace PC sprites with 💻 emoji, camera-only flash effect
- Add rotation field to PlacedFurniture/FurnitureInstance for emoji rotation
- Adjust PC positions for better visual alignment with desks
Idle characters now have a 40% chance to walk to nearby furniture
(water cooler, bookshelf, whiteboard, fridge) and linger for 5-15s.
Agents spawning from offline walk in from doorway tiles instead of
appearing directly at their seat.
Add emoji-based furniture rendering support. Camera placed at center of
right room desk with a radial flash effect every 10 seconds. Fix surface
item z-sorting for fractional positions.
- Add i18n for agent states (working/idle/offline/waiting) in zh/en
- Working tag: green with pulse animation
- Idle tag: yellow with pulse animation
- Offline tag: slate gray, clearly visible
- Working character label: green with breathing blink effect
- Add TABLE_WOOD_SM_HORIZONTAL type with transposed sprite
- Left room: 4 horizontal desks in 2x2 grid with benches and PCs
- Support fractional furniture positions (half-tile offset for centering)
- Round seat coords for pathfinding while keeping fractional x/y for visual alignment
- Use fillRect for floor tiles to eliminate hairline seams between tiles
- Add subtle half-tile grid overlay for ceramic tile floor effect
- Auto-fit zoom uses 0.5-step floor for pixel-perfect screen fit
- Add 15 tileset furniture sprites recovered from git history
- Extend FurnitureType with 15 new types (tables, chairs, bench, decor, paintings)
- Expand furniture catalog with all new entries
- Load character sprites from PNG sheets (6 characters) and wall tiles from walls.png
- Redesign default layout to 21x17 multi-room office with 40 furniture pieces
- Auto-fit zoom to screen with pixel-perfect integer scaling
- Add layout editor with floor/wall paint, erase, furniture place/move/rotate/delete tools
- Add editor state management (undo/redo, selection, drag, ghost preview)
- Add EditorToolbar and EditActionBar UI components
- Add layout persistence API (GET/POST to ~/.openclaw/pixel-office/layout.json)
- Add notification sound system (Web Audio API ascending chime on agent completion)
- Add sub-agent visualization via session JSONL parsing
- Fix agent activity API to read from agents.list config and correct session paths
- Add agent name labels above character sprites in canvas renderer
- Add i18n translations for editor features (zh/en)