mirror of
https://github.com/RaindropViewer/RaindropViewer.git
synced 2026-07-27 22:11:39 +00:00
A really retarded design pattern to copy items from streaming assets to local storage...
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@@ -1,13 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AndroidCopyStreamingAssetsToPersistentDataPath : MonoBehaviour
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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public void init()
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{
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}
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}
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@@ -0,0 +1,104 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using OpenMetaverse.ImportExport.Collada14;
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using UnityEngine;
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using UnityEngine.Serialization;
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// on every boot, as soon as possible,
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// copy any missing/changed items in streaming assets to the data path in user-accessible-space
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namespace Disk
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{
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public class CopyStreamingAssetsToPersistentDataPath : MonoBehaviour
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{
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[FormerlySerializedAs("doneCopy")] public bool copyIsDone = false;
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private void Awake()
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{
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BetterStreamingAssets.Initialize(); //fuck, this is easy to forget.
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CheckOmvDataFolderAndUpdateItIfNecessary();
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copyIsDone = true;
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}
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private void CheckOmvDataFolderAndUpdateItIfNecessary()
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{
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List<string> updatedFiles = ScanAndCopy_StreamingAssetsFolder(
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DirectoryHelpers.GetInternalCacheDir()
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);
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if (updatedFiles.Count > 0)
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{
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var printString = String.Join(Environment.NewLine, updatedFiles);
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Debug.Log("there were some updates to staticAssets in : "
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+ Environment.NewLine
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+ printString);
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}
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else
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{
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Debug.Log("staticAssets are already latest version in : "
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+ DirectoryHelpers.GetInternalCacheDir());
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}
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}
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// scan all files in streamingAssets folder, and copy any changed/missing files into userDataRoot.
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// return true if some file was updated.
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private List<string> ScanAndCopy_StreamingAssetsFolder(string appRootPath)
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{
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List<String> updatedFiles = new List<string>();
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// bool someFileWasUpdated = false;
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//everything in StreamingAssets\
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Debug.Assert( BetterStreamingAssets.DirectoryExists("\\") );
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string[] paths = BetterStreamingAssets.GetFiles("\\", "*", SearchOption.AllDirectories);
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foreach (var sourcePath in paths)
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{
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string relativePath = "";
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//find the equivalent path in appRootPath
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string root = Directory.GetDirectoryRoot(sourcePath); // this is \StreamingAssets\, which we wish to remove.
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if (root != null/*todo: check for failed get root.*/)
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{
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relativePath = sourcePath.Substring(root.Length - 1); // gotta remove that \
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}
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string targetPath = Path.Combine(appRootPath, relativePath);
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if (!File.Exists(targetPath))
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{
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updatedFiles.Add(targetPath);
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DirectoryHelpers.WriteToFile(
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BetterStreamingAssets.ReadAllBytes(sourcePath),
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targetPath);
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}
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using (Stream fs1 = File.OpenRead(targetPath))
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using (Stream fs2 = BetterStreamingAssets.OpenRead(sourcePath))
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{
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if (FilesStreamsAreSame(fs1, fs2))
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{
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//do nothing
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}
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else
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{
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updatedFiles.Add(targetPath);
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DirectoryHelpers.WriteToFile(
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BetterStreamingAssets.ReadAllBytes(sourcePath),
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targetPath);
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}
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}
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}
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return updatedFiles;
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}
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// true if same data in both files.
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// false if either source or dest file is missing
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private bool FilesStreamsAreSame(Stream fs1, Stream fs2)
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{
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return FileHelpers.FileStreamsAreEqual(fs1, fs2);
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}
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}
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}
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