added some tests for DownloadManager doesn't block.

- test for download, decode, save avatar profile.SaveConfig
- test for download map tile from external API.
This commit is contained in:
alexiscatnip
2022-01-22 02:43:23 +08:00
parent a045c9deb4
commit 1ac09071aa
2 changed files with 452 additions and 0 deletions
@@ -0,0 +1,449 @@
using System;
using System.Collections;
using System.IO;
using System.Net;
using System.Text;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.Packets;
using Raindrop.Netcom;
using Raindrop.Services.Bootstrap;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
using System.Net;
using OpenMetaverse.Http;
using Raindrop.Map.Model;
using Raindrop.ServiceLocator;
namespace Raindrop.Tests
{
[TestFixture]
public class LMVLibraryImageFetchingTests
{
private static RaindropInstance instance;
void RaindropInit()
{
//make the main thread dispatcher
GameObject mainThreadDispatcher_Test = new GameObject("mainThreadDispatcher_Test");
mainThreadDispatcher_Test.AddComponent<UnityMainThreadDispatcher>();
instance = new RaindropInstance(new GridClient());
// Client.Self.Movement.Fly = true;
// Register callbacks
// Client.Network.RegisterCallback(PacketType.ObjectUpdate, ObjectUpdateHandler);
//Client.Self.OnTeleport += new MainAvatar.TeleportCallback(OnTeleportHandler)
}
void login()
{
// required to prevent throwing exception later on:
// some message like: Unhandled log message: '[Error] 22:34:22 [ERROR] - <TanukiDEV Resident>: Setting server side baking failed'. Use UnityEngine.TestTools.LogAssert.Expect
instance.Client.Settings.SEND_AGENT_APPEARANCE = false;
var fullusername = "***REMOVED*** resident"; //Environment.GetEnvironmentVariable("LMVTestAgentUsername");
var password = "***REMOVED***"; // Environment.GetEnvironmentVariable("LMVTestAgentPassword");
Assert.IsFalse(string.IsNullOrWhiteSpace(fullusername),
"LMVTestAgentUsername is empty. Live NetworkTests cannot be performed.");
Assert.IsFalse(string.IsNullOrWhiteSpace(password),
"LMVTestAgentPassword is empty. Live NetworkTests cannot be performed.");
var username = fullusername.Split(' ');
Debug.Log($"Logging in {fullusername}...");
// Connect to the grid
string startLoc = NetworkManager.StartLocation("Hooper", 179, 18, 32);
//changed:
Debug.Log("startLoc : " + startLoc);
Assert.IsTrue(instance.Client.Network.Login(username[0], username[1], password, "Unit Test Framework", startLoc,
"contact@openmetaverse.co"), "Client failed to login, reason: " + instance.Client.Network.LoginMessage);
//changed:
Debug.Log("login message: " + instance.Client.Network.LoginMessage);
Debug.Log("Done");
Assert.IsTrue(instance.Client.Network.Connected, "Client is not connected to the grid");
}
//able to reach google.com, synchronous
[UnityTest]
public IEnumerator NetSync_Get_Google()
{
// Create the GET request.
var destinationUrl = new Uri("http://www.google.com");
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(destinationUrl);
request.Method = "GET";
// Content type is JSON.
request.ContentType = "application/json";
// Fill body.
// byte[] contentBytes = new UTF8Encoding().GetBytes(data);
// request.ContentLength = contentBytes.LongLength;
// request.GetRequestStream().Write(contentBytes, 0, contentBytes.Length);
try
{
using(HttpWebResponse response = (HttpWebResponse)request.GetResponse())
{
Debug.Log("Publish Response: " + (int)response.StatusCode + ", " + response.StatusDescription);
if((int)response.StatusCode == 200)
{
Debug.Log("passed.");
}
}
}
catch(Exception e)
{
Debug.LogError(e.ToString());
}
Assert.Pass();
yield break;
}
// DownloadManager variant of 'wtf' WebRequest.
// (Used to) Fail in unity editor, android target, net standard 2.0
// (Used to) unity completely hang at call to HttpWebRequest.BeginGetResponse()
[UnityTest]
public IEnumerator wtf1_WebRequest_BeginGetResponse_PASS()
{
DownloadManager dl = new DownloadManager();
dl.QueueDownload(new DownloadRequest(
new Uri(string.Format("http://map.secondlife.com/map-{0}-{1}-{2}-objects.jpg", 1, 1000, 1000)),
5000,
null,
null,
(request, response, responseData, error) =>
{
Debug.Log(("there was a reply"));
}
));
Assert.Pass();
yield break;
}
// simple variant of 'wtf' WebRequest.
// Passes in unity editor, android target, net standard 2.0
// this call to HttpWebRequest.BeginGetResponse() is ok, does not hang
// note that some sort of exception was raised somewhere and the debugger break for it... but not relevant. this passes.
[UnityTest]
public IEnumerator wtf2_WebRequest_BeginGetResponse_PASS()
{
var request = HttpWebRequest.Create(
new Uri(string.Format("http://map.secondlife.com/map-{0}-{1}-{2}-objects.jpg", 1, 1000, 1000))
);
request.BeginGetResponse(new AsyncCallback(FinishWebRequest), request);
yield return new WaitForSeconds(10);
yield break;
void FinishWebRequest(IAsyncResult ar)
{
Debug.Log("net done.");
Assert.Pass();
}
}
// Implementation with the DownloadManager class.
[UnityTest]
public IEnumerator Test_DownloadMaptile_DownloadManager()
{
//ctor DLmanager
DownloadManager dlm = new DownloadManager();
// var request = (HttpWebRequest)HttpWebRequest.Create(
// new Uri(string.Format("http://map.secondlife.com/map-{0}-{1}-{2}-objects.jpg", 1, 1000, 1000))
// );
DownloadRequest req = new DownloadRequest(
new Uri(string.Format("http://map.secondlife.com/map-{0}-{1}-{2}-objects.jpg", 1, 1000, 1000)),
20 * 1000,
null,
null,
(request, response, responseData, error) =>
{
if (error == null && responseData != null) // success
{
Debug.Log("nice, dl is complete!");
Debug.Log("storeing file as : " );
}
else // download failed
{
Debug.Log("nice, dl had errors, but the callback was raised anyways");
}
}
);
dlm.QueueDownload(req);
yield return new WaitForSeconds(10);
yield break;
}
// a simple implementation without using DownloadManager class
[UnityTest]
public IEnumerator Test_DownloadMapTile_SimpleImplementation()
{
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(
new Uri(string.Format("http://map.secondlife.com/map-{0}-{1}-{2}-objects.jpg", 1, 1000, 1000))
);
RequestState state = new RequestState(request,
null,
20*1000,
null,
null,
null);
// Start the request for the remote server response
IAsyncResult result = request.BeginGetResponse(GetResponse, state);
yield return new WaitForSeconds(10);
yield break;
// hack function - implementation is in CapsBase
void GetResponse(IAsyncResult ar)
{
var state = (RequestState)ar.AsyncState;
HttpWebResponse response = null;
byte[] responseData = null;
Exception error = null;
try
{
using (response = (HttpWebResponse)state.Request.EndGetResponse(ar))
{
// Get the stream for downloading the response
using (var responseStream = response.GetResponseStream())
{
#region Read the response
// If Content-Length is set we create a buffer of the exact size, otherwise
// a MemoryStream is used to receive the response
bool nolength = (response.ContentLength <= 0) || (Type.GetType("Mono.Runtime") != null);
int size = (nolength) ? 8192 : (int)response.ContentLength;
MemoryStream ms = (nolength) ? new MemoryStream() : null;
byte[] buffer = new byte[size];
int bytesRead = 0;
int offset = 0;
int totalBytesRead = 0;
int totalSize = nolength ? 0 : size;
while (responseStream != null && (bytesRead = responseStream.Read(buffer, offset, size)) != 0)
{
totalBytesRead += bytesRead;
if (nolength)
{
totalSize += (size - bytesRead);
ms.Write(buffer, 0, bytesRead);
}
else
{
offset += bytesRead;
size -= bytesRead;
}
// Fire the download progress callback for each chunk of received data
if (state.DownloadProgressCallback != null)
state.DownloadProgressCallback(state.Request, response, totalBytesRead, totalSize);
}
if (nolength)
{
responseData = ms.ToArray();
ms.Close();
ms.Dispose();
}
else
{
responseData = buffer;
}
#endregion Read the response
}
}
}
catch (Exception ex)
{
// Logger.DebugLog("CapsBase.GetResponse(): " + ex.Message);
error = ex;
}
state.CompletedCallback?.Invoke(state.Request, response, responseData, error);
}
}
// After much confusion, it seems that the line request.ServicePoint.MaxIdleTime = 0; is causing the issue.
// to run this test, make the SetupRequest public.
/*
[UnityTest]
public IEnumerator Test_TheSetupRequestMethod_IsCausingTheIssue()
{
var dlm = new DownloadManager();
HttpWebRequest req;
bool passTheTest_YesPlease = false;
if (passTheTest_YesPlease == true)
{
req = (HttpWebRequest) HttpWebRequest.Create(
new Uri(string.Format("http://map.secondlife.com/map-{0}-{1}-{2}-objects.jpg", 1, 1000, 1000))
);
req.Accept = null;
}else{
req = dlm.SetupRequest( // <-- important to use SetupRequest; if i construct the HttpWebRequest directly, its all ok.
new Uri(string.Format("http://map.secondlife.com/map-{0}-{1}-{2}-objects.jpg", 1, 1000, 1000))
, null);
}
CapsBase.DownloadDataAsync(
req,
20*1000,
(request, response, bytesReceived, totalBytesToReceive) =>
{
Debug.Log("ok no blocking - progression callback");
},
(request, response, responseData, error) =>
{
Debug.Log("ok no blocking - completed callback.");
}
);
yield break;
}
*/
// test that the (external) map fetcher code is working.
[UnityTest]
public IEnumerator Test_MapService_SingleTile()
{
Raindrop.Unity.SceneBootstrapperGenerator.Init();
yield return new WaitForSeconds(2);
Assert.True(ServiceLocator.ServiceLocator.Instance != null);
Raindrop.Unity.SceneBootstrapperGenerator.AddMainThreadDispatcher();
BeginMapFetcher();
var fetcher = ServiceLocator.ServiceLocator.Instance.Get<MapService>();
//initally, the maptile is just a empty pocket
bool isReady;
var emptyTile = fetcher.GetMapTile(Utils.UIntsToLong(1000*256,1000*256) , 1, out isReady);
Assert.False(isReady);
// wait for the maptile to be filled by the network.
yield return new WaitForSeconds(10);
Assert.True(emptyTile.isReady, "tile should be ready after 10s.");
//maptile should be ready in memory.
Assert.True(emptyTile.getTex().width > 10);
var secondRequestForSameTile =
fetcher.GetMapTile(Utils.UIntsToLong(1000*256,1000*256) , 1, out isReady);
Assert.True(emptyTile.isReady, "tile should be ready in subsequent fetch");
Assert.Pass();
void BeginMapFetcher()
{
if (!ServiceLocator.ServiceLocator.Instance.IsRegistered<MapService>())
{
Debug.Log("UIBootstrapper creating and registering MapBackend.MapFetcher!");
ServiceLocator.ServiceLocator.Instance.Register<MapService>(new MapService());
//return;
}
}
}
//able to login and grab a user's profile pic and save to disk
[UnityTest]
public IEnumerator LoginAndDownloadJ2P()
{
RaindropInit();
login();
yield return new WaitForSeconds(15);
//request that image (using DownloadManager)
instance.Client.Assets.RequestImage(UUID.Parse(
"ed891aaa-b031-cd08-77d7-4d0a15a2b8c5"),
ImageType.Normal,
Callback_DecodeAndSaveFileAsPNG,
false);
yield return new WaitForSeconds(10);
instance.Client.Network.Logout();
yield return new WaitForSeconds(10);
yield break;
}
// Callback for DownloadManager, this will Fetching and saving the desired image.
// this callback is known to run on non-main thread.
private void Callback_DecodeAndSaveFileAsPNG(TextureRequestState state, AssetTexture assettexture)
{
Debug.Log("downloaded bytes: " + assettexture.AssetData.Length);
if (state != TextureRequestState.Finished)
{
Assert.Fail();
}
//save that image, j2p
var basepath = instance.ClientDir + "/test_cache/";
var relativepath1 = assettexture.AssetID.ToString() + ".j2p";
Helper.WriteToFile(assettexture.AssetData, Path.Combine(basepath, relativepath1));
//j2p -> t2d -> png
//needs to be on main thread...
UnityMainThreadDispatcher.Instance().Enqueue(() =>
{
assettexture.Decode(); //needs to be on main thread...
var t2d = assettexture.Image.ExportTex2D();
var bytes = t2d.EncodeToPNG();
//save that image, png
var relativepath2 = assettexture.AssetID.ToString() + ".png";
Helper.WriteToFile(bytes, Path.Combine(basepath, relativepath2));
});
}
}
public class RequestState
{
public HttpWebRequest Request;
public byte[] UploadData;
public int MillisecondsTimeout;
public CapsBase.OpenWriteEventHandler OpenWriteCallback;
public CapsBase.DownloadProgressEventHandler DownloadProgressCallback;
public CapsBase.RequestCompletedEventHandler CompletedCallback;
public RequestState(HttpWebRequest request, byte[] uploadData, int millisecondsTimeout, CapsBase.OpenWriteEventHandler openWriteCallback,
CapsBase.DownloadProgressEventHandler downloadProgressCallback, CapsBase.RequestCompletedEventHandler completedCallback)
{
Request = request;
UploadData = uploadData;
MillisecondsTimeout = millisecondsTimeout;
OpenWriteCallback = openWriteCallback;
DownloadProgressCallback = downloadProgressCallback;
CompletedCallback = completedCallback;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8c6ceab9223a44cf814a15014823ff2e
timeCreated: 1642606208