mirror of
https://github.com/RaindropViewer/RaindropViewer.git
synced 2026-07-27 22:11:39 +00:00
random bits and pieces that forget to commit...
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@@ -16,7 +16,7 @@ namespace Raindrop.Services.Bootstrap
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[SerializeField] public ModalManager mm;
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[SerializeField] public ScreensManager sm;
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[SerializeField] public LoadingCanvasPresenter ll;
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[SerializeField] public LoadingPresenter ll;
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// bootstraps the UI.
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@@ -14,7 +14,8 @@
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"GUID:0d8beb7f090555447a6cf5ce9e54dbb4",
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"GUID:11f3455556175aa41b2b4d4f2ec8b146",
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"GUID:75469ad4d38634e559750d17036d5f7c",
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"GUID:a8cf6376c8aac1e43b688324ad3f22de"
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"GUID:a8cf6376c8aac1e43b688324ad3f22de",
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"GUID:4307f53044263cf4b835bd812fc161a4"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -1,5 +1,6 @@
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using System;
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using OpenMetaverse;
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using Raindrop.Netcom;
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using UnityEngine;
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namespace Raindrop.UI.chat
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@@ -8,6 +9,7 @@ namespace Raindrop.UI.chat
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public class LocalChatPresenter : MonoBehaviour
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{
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private RaindropInstance instance => ServiceLocator.ServiceLocator.Instance.Get<RaindropInstance>();
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private RaindropNetcom netcom => instance.Netcom;
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public TMPTextFieldPrinter printer; //the component in the textbox
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public LocalChatManager LocalChatManager;
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@@ -16,7 +18,12 @@ namespace Raindrop.UI.chat
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private void Start()
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{
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LocalChatManager = new LocalChatManager(instance, printer); //kind of like inject logic into the textbox.
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netcom.ChatSent += Netcom_ChatSent;
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}
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private void Netcom_ChatSent(object sender, ChatSentEventArgs e)
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{
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ClearTextInput();
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}
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// allow UI input field to send outgoing chat to the simulator.
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: e5114afc5020e0f42a729803013926ff
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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