Files
RaindropViewer/Assets/UnityDebugAppender.cs
T

11 lines
245 B
C#

using log4net.Appender;
using log4net.Core;
using UnityEngine;
public class UnityDebugAppender : AppenderSkeleton
{
protected override void Append(LoggingEvent loggingEvent)
{
Debug.Log(RenderLoggingEvent(loggingEvent));
}
}