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- add StabilityTest.cs: test app is stable across startup and teardowns within the UnityTestRunner environment - add RaindropLoader.cs: provides UnityTests a easy API to 'startup' the game and 'teardown' the game. - the above code changes caused regressions (NRE) in UIBootstrapper.cs, UIService, and some camera thingy so I changed them. I feel like I am just mixing the spaghetti in a pot, and the only way to know it is done is to check if the tests are passing better. lol.
Raindrop Viewer
An android client to connect to Secondlife and OpenSimulator grids, built on the Unity game engine.
This is experimental software.
What works?
- Login to server/grid works.
- Grid selection from limited list of grids (you can connect to opensim server on localhost no problem. Metaversium grid works too.)
- Decoding of jp2 assets works but in a terrible, hacky way. (Involving modification of texture2D directly, nonetheless!)
- Map view is able to pan, zoom.
- Movement is synchronised with server, but there is no visual-smoothing at all. Janky.
- Object sounds work to a limited extent.
How to build/contribute?
Please see Raindrop Viewer Documentation
Development Screenshots
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