Files
RaindropViewer/Assets/UnityScripts/Disk/FileHelpers.cs
T
2022-03-28 21:29:45 +08:00

46 lines
1.3 KiB
C#

using System;
using System.IO;
namespace Disk
{
public class FileHelpers
{
const int BYTES_TO_READ = sizeof(Int64);
public static bool FilesAreEqual(FileInfo first, FileInfo second)
{
if (first.Length != second.Length)
return false;
if (string.Equals(first.FullName, second.FullName, StringComparison.OrdinalIgnoreCase))
return true;
using (FileStream fs1 = first.OpenRead())
using (FileStream fs2 = second.OpenRead())
{
if (!FileStreamsAreEqual(fs1, fs2)) return false;
}
return true;
}
public static bool FileStreamsAreEqual(Stream fs1, Stream fs2)
{
int iterations = (int)Math.Ceiling((double)fs1.Length / BYTES_TO_READ);
byte[] one = new byte[BYTES_TO_READ];
byte[] two = new byte[BYTES_TO_READ];
for (int i = 0; i < iterations; i++)
{
fs1.Read(one, 0, BYTES_TO_READ);
fs2.Read(two, 0, BYTES_TO_READ);
if (BitConverter.ToInt64(one, 0) != BitConverter.ToInt64(two, 0))
return false;
}
return true;
}
}
}