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23 lines
499 B
C#
23 lines
499 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Plugins.CommonDependencies;
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using Raindrop;
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using UnityEngine;
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//saves the current simhandle that the origin is at.
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public class Origin_SimHandle : MonoBehaviour
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{
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public ulong simHandle => instance.Client.Network.CurrentSim.Handle;
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private RaindropInstance instance => RaindropInstance.GlobalInstance;
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public ulong GetSimHandle()
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{
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return simHandle;
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}
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void Update()
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{
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}
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}
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