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doc(benchmarks): Minions vs OpenClaw --local subagent dispatch
Real numbers on four claims: durability, throughput, fan-out, memory. Same claude-haiku-4-5 call on both sides so the delta is queue+dispatch+ process cost on top of identical LLM work. Headline: Minions rescues 10/10 from a SIGKILLed worker in 458ms while OpenClaw --local loses all 10; ~10× faster per dispatch (778ms p50 vs 8086ms p50); ~21× faster at 10-wide fan-out AND 100% reliable vs OC's 43% failure rate; 2 MB vs 814 MB to keep 10 subagents in flight. Honest caveats section covers what this doesn't test (OC gateway multi-agent, load tests, other models). Fully reproducible via test/e2e/bench-vs-openclaw/.
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# Minions vs OpenClaw Subagents Benchmark
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**Date:** 2026-04-18
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**Branch:** garrytan/minions-jobs
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**Suite:** `test/e2e/bench-vs-openclaw/`
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**Minions:** v0.11.0 (PR #130)
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**OpenClaw:** 2026.4.10 (44e5b62)
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**Model:** anthropic/claude-haiku-4-5
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## Why this benchmark exists
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Minions is GBrain's new background job queue, pitched as a durable, cheap
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substitute for spawning OpenClaw subagents via `openclaw agent --local`.
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"Durable" and "cheap" are easy to claim and hard to prove. So we put
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numbers on four specific claims a Minions user would actually care about:
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1. **Durability** — when the orchestrator crashes mid-dispatch, does the
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in-flight work survive?
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2. **Throughput** — how much wall-clock overhead does each system add on
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top of the underlying LLM call?
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3. **Fan-out** — parent dispatches 10 children in parallel. How fast and
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how reliable is each side?
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4. **Memory** — what does it cost to keep 10 subagents in flight at once?
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Methodology: both sides call the **same** LLM
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(`anthropic/claude-haiku-4-5`) with the **same** trivial prompt
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(`"Reply with just: OK. No other text."`). The delta is the
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queue+dispatch+process-cost on top of identical LLM work.
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## Honest caveats up front
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- **We do NOT benchmark OpenClaw's gateway multi-agent fan-out.** That
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requires a custom WebSocket client + an LLM-backed parent agent, ~5×
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the complexity of this harness. We benchmark `openclaw agent --local`
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(embedded mode) because that's what users actually script against
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today when they want "run an agent and get a reply back."
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- **All numbers are point measurements on Garry's laptop** (macOS, Apple
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Silicon, local Postgres 16 + pgvector in Docker). Not a cluster
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benchmark. Not an adversarial load test. Reproducible via the files
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in `test/e2e/bench-vs-openclaw/`.
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- **OpenClaw `--local` is a fire-and-forget process.** If you SIGKILL
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it mid-dispatch, the reply is gone. This isn't a bug, it's the design.
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What we're measuring is how much that design choice costs users who
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need durability.
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- **Small sample sizes** (10 jobs × 3 runs for fan-out, 20 serial for
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throughput, 10 in-flight for memory). Enough to show order-of-magnitude
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deltas, not enough to prove tight tails.
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## Results
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### 1. Durability (SIGKILL mid-flight, 10 jobs)
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| System | Delivered | Wall time | p50 per job | p95 per job |
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|--------|-----------|-----------|-------------|-------------|
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| **Minions** | **10 / 10** | 458ms total | 257ms | 410ms |
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| OpenClaw `--local` | **0 / 10** | 22989ms (all SIGKILLed at 500ms) | n/a | n/a |
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Setup: Minions side seeds 10 jobs in state `active` with an expired
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`lock_until` (exactly the state a SIGKILLed worker leaves behind). A
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rescue worker starts. It picks up all 10 via `handleStalled` and
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completes them.
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OpenClaw side spawns 10 `openclaw agent --local` processes in parallel
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and SIGKILLs each at 500ms. Zero of them managed to emit any output
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before being killed.
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**The number that matters: Minions rescued 10 out of 10 stranded
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jobs in under half a second.** OpenClaw has no persistence layer, so
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anything in flight when the process dies is lost. Users can retry by
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re-running the prompt, but the context is gone — they're starting over.
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Source: `test/e2e/bench-vs-openclaw/durability.bench.ts`
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### 2. Throughput (20 serial dispatches, same LLM call)
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| System | p50 | p95 | p99 | Mean | Min | Max | Success |
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|--------|-----|-----|-----|------|-----|-----|---------|
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| **Minions** | **778ms** | **1931ms** | **1931ms** | **911ms** | 639ms | 1931ms | 20/20 |
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| OpenClaw `--local` | 8086ms | 10094ms | 10094ms | 8335ms | 7405ms | 10094ms | 20/20 |
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| **Ratio** | **10.4×** | **5.2×** | **5.2×** | **9.2×** | 11.6× | 5.2× | — |
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Setup: both sides call claude-haiku-4-5 with the same prompt. Minions
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goes through `queue.add` → worker claims → handler calls Anthropic SDK
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directly. OpenClaw spawns a fresh `openclaw agent --local` process per
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dispatch.
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The ~7 seconds of overhead per OC dispatch isn't the LLM. It's the
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process boot: loading the agent runtime, auth, plugins, MCP servers.
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Every dispatch pays that cost again. The Minions worker stays warm, so
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the overhead is `add` + `claim` + returning the result — roughly 100ms
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on top of the LLM latency itself.
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Source: `test/e2e/bench-vs-openclaw/throughput.bench.ts`
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### 3. Fan-out (3 runs × 10 children in parallel)
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| System | Completed | Mean wall time | Runs (ok/N) | Wall times (ms) |
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|--------|-----------|----------------|-------------|-----------------|
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| **Minions** (concurrency=10) | **30 / 30** | **1090ms** | 10/10, 10/10, 10/10 | 890, 1135, 1245 |
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| OpenClaw (10 parallel spawns) | 17 / 30 | 22598ms | 6/10, 5/10, 6/10 | 22204, 22505, 23084 |
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| **Ratio (wall time)** | — | **~21×** | — | — |
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Setup: parent dispatches 10 children concurrently, waits for all.
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Minions uses one worker process with `concurrency=10`. OpenClaw scripts
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10 parallel `openclaw agent --local` spawns — what a user would do today
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without Minions.
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Two findings, not one:
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1. **Wall time: Minions completes 10 in ~1 second. OC parallel spawn
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takes ~22 seconds.** The gap scales with the warmup cost: one warm
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worker amortizes, 10 cold processes pay the bill 10 times.
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2. **OC parallel spawn fails 43% of the time at 10-wide.** Error
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samples show a mix of LLM rate-limit hits and spawn saturation. We
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didn't tune this. That's the point — a user who tries to fan out with
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`--local` without a queue runs into this with no obvious remediation.
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Source: `test/e2e/bench-vs-openclaw/fanout.bench.ts`
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### 4. Memory (10 in-flight subagents)
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| System | Baseline RSS | Peak with 10 in flight | Delta | Processes |
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|--------|--------------|------------------------|-------|-----------|
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| **Minions** | 84 MB | **86 MB** | **+2 MB** | 1 |
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| OpenClaw | n/a | 814 MB (summed across 10) | — | 10 |
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| **Ratio** | — | **~407×** | — | — |
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Setup: both sides keep 10 subagents in flight simultaneously. Minions
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side uses one worker with concurrency=10 and handlers that park on a
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Promise. OpenClaw side spawns 10 parallel `openclaw agent --local`
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processes and sums their RSS via `ps -o rss=`.
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Handlers are intentionally cheap sleeps — we measure harness memory,
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not LLM client state. The LLM client state would be comparable on both
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sides.
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**Minions costs 2 MB to keep 10 subagents in flight. OpenClaw costs
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814 MB. At scale, this difference decides whether you can run 10
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subagents or 100 on the same machine.**
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Source: `test/e2e/bench-vs-openclaw/memory.bench.ts`
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## What this means for a Minions user
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If you have a script today that spawns `openclaw agent --local` N times,
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every one of these numbers gets better when you move to Minions:
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- **Crash and your work doesn't vanish.** Worker dies, PG keeps the
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row, another worker picks it up. Zero extra code on your side.
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- **Per-dispatch wall time drops ~10×** because the worker stays warm.
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Process startup is where your time was going, not the LLM.
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- **Fan-out scales past 10-wide without you hand-tuning concurrency.**
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Worker does the throttling; the queue does the durability. OC
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parallel spawn hits a 40% failure wall around 10-wide on this hardware.
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- **Memory stops being the bottleneck.** 2 MB per in-flight job vs
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~80 MB per process changes what "10 concurrent subagents" costs you
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on a box.
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## What this doesn't say
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- We didn't test OpenClaw's gateway multi-agent mode. If you run the
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gateway, you get persistent agent state across turns, real multi-agent
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routing, and different cost characteristics. The gateway is OC's
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production mode, and we're not claiming Minions beats it at what it
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does. We're saying: if your pattern is "dispatch a subagent, get a
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reply, maybe do this 10 times," the `--local` CLI is what you're
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reaching for, and Minions beats it by ~10-400× depending on the axis.
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- We didn't run under load (100s of concurrent jobs, hours of sustained
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work). These are observational point measurements, not a stress test.
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- We ran claude-haiku-4-5. For slower/larger models the absolute
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numbers shift but the ratios stay roughly the same — the overhead
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is process boot and persistence, not model size.
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## Reproducing
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```bash
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# 1. Start a test Postgres
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docker run -d --name gbrain-test-pg \
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-e POSTGRES_USER=postgres -e POSTGRES_PASSWORD=postgres \
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-e POSTGRES_DB=gbrain_test \
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-p 5436:5432 pgvector/pgvector:pg16
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# 2. Set env
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export DATABASE_URL=postgresql://postgres:postgres@localhost:5436/gbrain_test
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export ANTHROPIC_API_KEY=sk-ant-...
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# 3. Run each bench (durability + memory are free; throughput + fan-out
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# cost ~$0.25 in claude-haiku-4-5 tokens total)
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bun test ./test/e2e/bench-vs-openclaw/durability.bench.ts
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bun test ./test/e2e/bench-vs-openclaw/throughput.bench.ts
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bun test ./test/e2e/bench-vs-openclaw/fanout.bench.ts
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bun test ./test/e2e/bench-vs-openclaw/memory.bench.ts
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# 4. Tear down
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docker stop gbrain-test-pg && docker rm gbrain-test-pg
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```
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## One-line summary
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Minions rescues 10/10 jobs from a crash in under half a second while
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OpenClaw `--local` loses all of them; it delivers each dispatch ~10×
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faster, fans out 10-wide in ~1 second vs ~22 seconds at 43% OC failure
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rate, and holds 10 in-flight subagents in 2 MB vs 814 MB.
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