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feat: set up openhuman-skills git submodule
- Add openhuman-skills submodule pointing to tinyhumansai/openhuman-skills - Remove openhuman-skills from .gitignore so the submodule is tracked - Update skill discovery paths in qjs_engine.rs from skills/skills to openhuman-skills/skills (dev cwd, parent, and bundled resource paths) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 4.6
parent
c273d60f9d
commit
649c381f3d
@@ -53,5 +53,4 @@ tauri.key.pub
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/target/
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src-tauri/target/
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openhuman-skills
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workflow
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@@ -0,0 +1,3 @@
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[submodule "openhuman-skills"]
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path = openhuman-skills
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url = https://github.com/tinyhumansai/openhuman-skills
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@@ -35,11 +35,26 @@ This project adheres to the [Contributor Covenant Code of Conduct](CODE_OF_CONDU
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```bash
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git clone https://github.com/YOUR_USERNAME/openhuman.git
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cd openhuman
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git submodule update --init --recursive # pulls openhuman-skills
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yarn install
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```
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Use your own fork in place of `YOUR_USERNAME` when cloning.
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The `openhuman-skills` submodule contains the built skill bundles used by the runtime. After cloning you must initialise it (the command above does this). If you forget, the runtime will fall back to fetching skills from the remote registry, which is slower and requires network access.
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### Updating Skills
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When the `openhuman-skills` submodule is updated upstream, run:
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```bash
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git submodule update --remote openhuman-skills
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cd openhuman-skills && yarn install && yarn build
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cd ..
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git add openhuman-skills
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git commit -m "chore: update openhuman-skills submodule"
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```
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### Run the App
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- **Web only**: `yarn dev` (Vite dev server, typically port 1420)
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Submodule
+1
Submodule openhuman-skills added at 52d58295c0
@@ -165,16 +165,16 @@ impl RuntimeEngine {
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let current =
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std::env::current_dir().map_err(|e| format!("Failed to get current dir: {e}"))?;
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// 2. Dev: cwd/skills/skills
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let dev_skills = current.join("skills").join("skills");
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// 2. Dev: cwd/openhuman-skills/skills
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let dev_skills = current.join("openhuman-skills").join("skills");
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if dev_skills.exists() {
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log::info!("[runtime] Using dev skills dir: {:?}", dev_skills);
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return Ok(dev_skills);
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}
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// 3. Dev: ../skills/skills
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// 3. Dev: ../openhuman-skills/skills
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if let Some(parent) = current.parent() {
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let parent_skills = parent.join("skills").join("skills");
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let parent_skills = parent.join("openhuman-skills").join("skills");
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if parent_skills.exists() {
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log::info!("[runtime] Using parent dev skills dir: {:?}", parent_skills);
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return Ok(parent_skills);
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@@ -183,7 +183,7 @@ impl RuntimeEngine {
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// 4. Production: bundled resources
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if let Some(resource_dir) = self.resource_dir.read().as_ref() {
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let bundled_skills = resource_dir.join("_up_").join("skills").join("skills");
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let bundled_skills = resource_dir.join("_up_").join("openhuman-skills").join("skills");
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if bundled_skills.exists() {
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log::info!(
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"[runtime] Using bundled skills from resources: {:?}",
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