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188
Commits
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264bfe4081 |
feat(local_ai): sentiment analysis, GIF decision & Tenor search (#373)
* feat(local_ai): add sentiment analysis, GIF decision, and Tenor search Extend the local model with two new capabilities: - Emotion/sentiment analysis (joy/sadness/anger/etc + valence + confidence) via a lightweight prompt, designed to run periodically (~hourly) - GIF decision + Tenor search: local model decides when a GIF response fits, generates a search query, and proxies through the backend's new Tenor API (POST /agent-integrations/tenor/search) New RPC endpoints: - openhuman.local_ai_analyze_sentiment - openhuman.local_ai_should_send_gif - openhuman.local_ai_tenor_search Frontend integrates with cadence-based invocation: - Reactions: every message (unchanged) - GIF decisions: every ~7 messages - Sentiment analysis: every ~1 hour Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: apply formatter fixes Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * merge g Please enter the commit message for your changes. Lines starting --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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df503a23fd |
Fix: decouple chat from local Ollama, route inference through Rust (#369)
* refactor: streamline Conversations component by removing local response delivery logic - Eliminated the `deliverLocalResponse` function, which handled segmenting and dispatching local model responses, simplifying the message delivery process. - Updated socket status checks to remove unnecessary local model condition, ensuring clarity in connection handling. - Adjusted comments to reflect the new routing logic for cloud backend interactions, emphasizing that local models are now used only for supplementary features. * refactor: update chat service to utilize core RPC for message handling - Replaced Socket.IO message sending with core RPC calls for sending and canceling chat messages, enhancing the communication mechanism. - Improved error handling for socket connection checks, ensuring robust event routing. - Updated documentation to reflect the new RPC-based approach for chat message processing. * feat: enhance chat response handling with segmentation and emoji reactions - Introduced a new `ChatSegmentEvent` interface to support segmented message delivery, allowing for more natural chat interactions. - Updated the `Conversations` component to handle segmented responses and apply emoji reactions based on user messages. - Refactored the message delivery logic to improve clarity and maintainability, ensuring that responses are dispatched correctly based on segmentation. - Enhanced the chat service to emit segment events, facilitating a smoother user experience during conversations. * refactor: simplify Conversations component by removing unused imports and optimizing rendering logic - Removed unnecessary imports related to local model status and message segmentation, streamlining the codebase. - Updated the rendering logic to enhance clarity by simplifying conditions for displaying sending and delivering states in the chat interface. - Improved overall readability and maintainability of the Conversations component. * style: apply formatter fixes (prettier + cargo fmt) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * updated convos * fix test --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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b8ae9674b3 |
fix(memory): graph query returns namespace data and add sync e2e tests (#344) (#363)
* fix(memory): graph query returns namespace data and add sync e2e tests (#344) The knowledge graph UI showed empty because graph_query(None) only queried the graph_global table, while ingestion writes to graph_namespace. Now graph_query(None) queries both tables via graph_query_all(), merging results. Changes: - Added graph_query_all() in unified graph store to query across all namespaces - MemoryClient::graph_query(None) now uses graph_query_all() instead of graph_query_global() - MemoryWorkspace passes selectedNamespace to the RPC call - Added diagnostic logging in ingestion pipeline (RelEx model availability, extraction counts) - Added debug logging in tauriCommands for unexpected response shapes - Added 2 integration tests proving document sync populates the graph (ignored by default for CI, run with --ignored) Closes #344 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: remove trailing comma for Prettier compliance Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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48d937cf6b |
refactor(intelligence): move memory workspace to Settings > Developer Options (#364)
* fix(settings): normalize padding across all settings panels Remove max-w-md mx-auto constraints from BillingPanel, RecoveryPhrasePanel, TeamPanel, TeamMembersPanel, TeamInvitesPanel, and TeamManagementPanel so all panels use consistent p-4 padding matching ConnectionsPanel and the other baseline panels. * refactor(intelligence): move memory workspace to Settings > Developer Options Move Memory, Memory Graph, Intelligence Insights, Activity Heatmap, and File Management from the Intelligence page into a new "Memory Data" panel under Settings > Developer Options. The Intelligence page now shows only the search bar and actionable items, keeping it focused for end users. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(intelligence): move memory workspace to Settings > Developer Options Move Memory, Memory Graph, Intelligence Insights, Activity Heatmap, and File Management from the Intelligence page into a new "Memory Data" panel under Settings > Developer Options. The Intelligence page now shows only the search bar and actionable items, keeping it focused for end users. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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a2dff715f0 |
fix(settings): normalize padding across all settings panels (#362)
Remove max-w-md mx-auto constraints from BillingPanel, RecoveryPhrasePanel, TeamPanel, TeamMembersPanel, TeamInvitesPanel, and TeamManagementPanel so all panels use consistent p-4 padding matching ConnectionsPanel and the other baseline panels. |
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c036b75b7c |
feat(nav): enable Home tab in bottom toolbar (#361)
Uncomment the pre-defined Home tab entry in BottomTabBar so it appears as the first item in the bottom navigation. Route, active-state logic, and page component were already wired — only the tab array entry was commented out. Closes #356 |
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0c14aea96a |
Improve autocomplete observability and runtime controls in settings + JSON-RPC (#308)
* Enhance AutocompletePanel logging and functionality - Introduced MAX_LOG_ENTRIES constant to limit log entries to 200. - Updated log formatting to include timestamps with milliseconds for better precision. - Added UI logging for various actions (e.g., saving settings, starting/stopping autocomplete) to improve traceability. - Enhanced error handling in refreshStatus, acceptSuggestion, and other functions to log specific failure messages. - Added unit tests for AutocompletePanel to ensure functionality and logging behavior. This update improves the overall user experience by providing clearer logs and better error handling in the Autocomplete feature. * Refactor accessibility and autocomplete components for improved error handling and logging - Updated to log role changes as debug information instead of returning an error, allowing for more flexible handling of role fluctuations. - Increased the timeout for autocomplete refresh operations from 15 seconds to 120 seconds to accommodate longer processing times, enhancing reliability. - Improved error handling in the autocomplete engine to preserve previous suggestions and provide clearer error messages when operations are aborted. These changes enhance the user experience by providing better logging and more robust handling of focus and autocomplete functionalities. * Enhance AutocompletePanel functionality and improve error handling - Refactored loadHistory to return an empty array when Tauri is not available, improving error handling. - Introduced waitForAcceptedHistoryEntry to ensure the history is loaded before accepting suggestions, enhancing user experience. - Updated the accept suggestion logic to use the new waitForAcceptedHistoryEntry function, ensuring the correct suggestion is applied. - Modified tests to reflect changes in the accept suggestion API, ensuring accurate functionality. These changes improve the reliability and responsiveness of the autocomplete feature. |
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24b892439d |
feat(channels): Discord server/channel wiring and picker (#289) (#349)
* feat(channels): add channel_id to DiscordConfig schema Add optional channel_id field to DiscordConfig for restricting the bot to a specific Discord channel, matching the pattern used by SlackConfig and MattermostConfig. Refs: #289 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add channel_id field to Discord definition Expose channel_id as an optional field in the Discord BotToken auth mode so users can specify a default channel for outbound messages via the UI. Refs: #289 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): create Discord API helper module for guild/channel discovery Refactor discord.rs into discord/ folder module and add api.rs with: - list_bot_guilds: GET /users/@me/guilds - list_guild_channels: GET /guilds/{id}/channels (filtered to text channels) - check_channel_permissions: compute bot permissions from roles + overwrites Includes unit tests for type serialization and permission bit constants. Refs: #289 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add Discord RPC handlers for guild/channel discovery Add three new RPC endpoints: - openhuman.channels_discord_list_guilds: list servers the bot is in - openhuman.channels_discord_list_channels: list text channels in a guild - openhuman.channels_discord_check_permissions: validate bot permissions These retrieve the stored Discord bot token from credentials and call the Discord REST API directly from the Rust core. Refs: #289 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): wire channel_id into Discord provider for channel filtering Add channel_id field to DiscordChannel struct and update all construction sites. When channel_id is set, the listen loop only processes messages from that specific channel, enabling server+channel-scoped operation. Refs: #289 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add Discord guild/channel API types and RPC methods Add TypeScript types for DiscordGuild, DiscordTextChannel, and BotPermissionCheck. Wire up three new RPC methods in channelConnectionsApi for listing guilds, listing channels, and checking bot permissions. Refs: #289 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): create DiscordServerChannelPicker component Add server and channel selection UI that loads guilds and channels from the Discord API via the Rust core RPC. Includes permission checking with visual feedback for missing permissions. Refs: #289 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): integrate server/channel picker into DiscordConfig Show DiscordServerChannelPicker below the connect buttons when the bot_token connection is active. Guild and channel selections flow back into the credential field values for persistence. Refs: #289 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * test(channels): add unit tests for Discord channel_id and config serde Add tests for: - DiscordConfig TOML/JSON deserialization with and without channel_id - channel_id field storage on DiscordChannel struct - Config roundtrip serialization Refs: #289 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * test(channels): add Vitest tests for DiscordServerChannelPicker Test guild loading, rendering, and placeholder states with mocked RPC responses. Verifies the component renders heading, loads guilds from the mock, and shows the select placeholder. Refs: #289 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(ci): resolve discord module conflict and format drift * fix(reviews): address CodeRabbit Discord picker and permission issues --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> |
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32c583aafd | chore(release): v0.51.8 | ||
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36e5736814 | chore(release): v0.51.7 | ||
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b589a29e77 |
Extract socket controller into dedicated domain module (#340)
* refactor: remove global_engine usage in tests and instantiate AccessibilityEngine directly - Updated the test suite to eliminate the use of global_engine, replacing it with a direct instantiation of AccessibilityEngine. - This change enhances test isolation and clarity by ensuring that each test operates with its own instance of the engine, improving reliability and maintainability. * feat: add socket module for skill communication - Introduced a new `socket` module to facilitate communication between skills, enhancing the modularity and organization of the codebase. - Updated imports in `qjs_engine.rs` to reference the new `SocketManager` from the `socket` module, streamlining socket management for skill interactions. - Removed the deprecated `socket_manager` module from the skills module, improving clarity and reducing redundancy in the code structure. * feat: integrate socket controllers and schemas into core functionality - Added socket-related registered controllers and schemas to the core build functions, enhancing the communication capabilities within the OpenHuman framework. - Updated the `build_registered_controllers` and `build_declared_controller_schemas` functions to include socket components, ensuring comprehensive integration of the new socket module. * feat: enhance QuickJS skill runtime with socket manager integration - Updated the `bootstrap_skill_runtime` function to initialize and register the `SocketManager` globally, allowing RPC handlers to access socket functionalities. - Improved documentation to reflect the addition of socket management capabilities alongside the QuickJS skill runtime. - Cleaned up imports in `event_handlers.rs` to streamline the codebase. * refactor: remove socket manager integration from skill runtime - Removed the `SocketManager` integration from the `bootstrap_skill_runtime` function, simplifying the socket management process. - Eliminated the `socket_manager` field and related methods from the `RuntimeEngine` struct, streamlining the codebase. - Cleaned up unused MCP handlers and socket-related imports in the event handlers, enhancing code clarity and maintainability. * refactor: remove sync_tools calls from skill status handling - Eliminated unnecessary calls to `sync_tools()` in the `RuntimeEngine` during skill status changes, simplifying the skill lifecycle management. - This change enhances performance by reducing redundant synchronization operations during skill execution and shutdown processes. * feat: enhance socket event handling with improved logging - Added logging for incoming socket events to improve observability, including event name and data size. - Implemented detailed debug logging for event payloads, ensuring clarity on the data being processed. - Updated event handling logic to streamline routing for webhook requests and inbound channel messages, enhancing the overall responsiveness of the system. - Introduced logging for unhandled events to aid in debugging and monitoring. * feat: enhance socket management and auto-connect functionality - Updated the `bootstrap_skill_runtime` function to clone the `SocketManager` instance for global registration, ensuring proper socket management. - Introduced background tasks for auto-starting skills and auto-connecting to the backend using stored session tokens, improving startup efficiency and user experience. - Added detailed logging for session token checks and connection attempts, enhancing observability and debugging capabilities during socket operations. * feat: enhance skill selection and tool management in tests - Introduced a new `manifests_in_dir` function to retrieve skill manifests from a specified directory, improving skill discovery. - Added `select_skill_id` function to prioritize skill selection based on environment variables and preferred candidates, enhancing flexibility in test configurations. - Updated the test suite to utilize the new skill selection logic, ensuring more robust and configurable test scenarios. - Improved handling of tool selection with enhanced logging and fallback mechanisms for better debugging and usability. * format code:wq * feat: add Rust checks and formatting commands to package.json - Introduced new scripts for Rust checks and formatting in both the main and app package.json files. - Updated pre-push hook to include Rust compile checks, enhancing pre-push validation. - Modified existing format commands to integrate Rust formatting, ensuring consistency across codebases. * fix: improve formatting of the "Keep Screenshots" label description - Adjusted the formatting of the description text for better readability by breaking it into multiple lines within the `ScreenIntelligencePanel` component. * fix: install rustls crypto provider before WebSocket TLS connect The socket auto-connect was panicking with "Could not automatically determine the process-level CryptoProvider" because tokio-tungstenite uses rustls for wss:// but no crypto provider was installed. Install the ring provider before each connect attempt. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: use dynamically selected skill in sync memory tests The tests hardcoded 'example-skill' which no longer exists in the skills directory. Now dynamically picks the first available skill (preferring server-ping) so tests work regardless of which skills are present. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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bb1f2c3c8d |
feat: screen intelligence pipeline + CLI + keep_screenshots config (#339)
* feat: add keep_screenshots functionality to Screen Intelligence settings - Introduced a new `keep_screenshots` option in the Screen Intelligence settings, allowing users to save captured screenshots to the workspace instead of deleting them after processing. - Updated relevant components and tests to reflect this new feature, ensuring consistent behavior across the application. - Enhanced the user interface to include a checkbox for the `keep_screenshots` setting, improving user experience and configurability. * feat: add `openhuman screen-intelligence` CLI for standalone testing Adds a dedicated CLI (mirroring `openhuman skills`) to run the screen intelligence capture + vision pipeline without the full desktop app. Subcommands: run, status, capture, start, stop. Makes save_screenshot_to_disk public so the CLI capture --keep flag works. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: add keep_screenshots to ScreenIntelligencePanel test assertion Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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8aa5547af4 |
feat: Telegram managed login, channel messaging, and inbound agent loop (#338)
* feat: add managed Telegram login flow and API endpoints - Introduced a new managed Telegram login flow, allowing users to link their Telegram accounts via a deep link. - Added `telegram_login_start` and `telegram_login_check` functions to handle the creation of link tokens and status checks for user linking. - Updated the API with new endpoints for managing Telegram login, including detailed response structures for link token creation and status verification. - Enhanced the `.env.example` file to include a configuration option for the Telegram bot username, facilitating easier setup for developers. * refactor: update Telegram integration to use core RPC for login flow - Replaced the managed DM API with core RPC calls for initiating and checking Telegram login status. - Introduced new API methods `telegramLoginStart` and `telegramLoginCheck` to handle link token creation and verification. - Updated the TelegramConfig and MessagingPanel components to utilize the new login flow, enhancing the user experience and simplifying the codebase. - Adjusted tests to reflect changes in the login process and ensure proper functionality. * docs: update TODO list with new user interaction registration task for memory skill * feat: add ChannelSetupModal for configuring channel integrations - Introduced a new reusable modal component, ChannelSetupModal, for configuring channel integrations such as Telegram and Discord. - The modal can be opened from the Skills page or Settings, enhancing user experience by providing a centralized configuration interface. - Updated MessagingPanel and Skills components to integrate the new modal, allowing users to easily manage their channel settings. - Implemented channel-specific configuration components for better modularity and maintainability. * feat: add ChannelSetupModal for configuring channel integrations - Introduced a new reusable modal component, ChannelSetupModal, for configuring channel integrations such as Telegram and Discord. - The modal can be opened from the Skills page or Settings, enhancing user experience by providing a centralized configuration interface. - Updated MessagingPanel and Skills components to integrate the new modal, allowing users to easily manage their channel settings. - Implemented channel-specific configuration components for better modularity and maintainability. * style: update channel components for improved UI consistency - Refactored styles across various channel configuration components, including ChannelCapabilities, ChannelConfigPanel, ChannelFieldInput, ChannelSelector, DiscordConfig, TelegramConfig, and WebChannelConfig. - Enhanced color schemes and layout for better readability and visual appeal, ensuring a cohesive design across the application. - Updated status badge styles in definitions.ts to align with the new design standards. - Improved error message visibility and loading indicators in Channels page for a more user-friendly experience. * refactor: update WebChannelConfig and tests for improved clarity and functionality - Renamed the `definition` prop in WebChannelConfig to `_definition` for clarity. - Updated test cases in DiscordConfig and TelegramConfig to reflect changes in auth mode labels, ensuring accurate rendering of UI elements. - Adjusted the TelegramConfig test to fix the click event on the connect button, enhancing test reliability. - Modified channel definitions to streamline the managed DM auth mode, improving code organization and maintainability. * fix: enhance WebGL error handling in MeshGradient and RotatingTetrahedronCanvas components - Added error handling in the MeshGradient component to gracefully catch WebGL initialization failures, ensuring the app remains functional when the GPU context is unavailable. - Updated the RotatingTetrahedronCanvas component to verify WebGL context availability before initializing the renderer, preventing crashes and improving user experience. - Modified channel definitions to update auth mode labels for clarity and consistency across the application. * style: update RotatingTetrahedronCanvas colors and animation speed - Changed fill and edge colors in the RotatingTetrahedronCanvas component for improved visual appeal. - Adjusted opacity of the fill material to enhance transparency effects. - Introduced a speed multiplier for rotation animations, allowing for more dynamic visual effects. * refactor: improve WebGL error handling and cleanup in MeshGradient component - Removed unused canvas reference and WebGL context probing to streamline the MeshGradient component. - Enhanced error handling during shader compilation to throw an error when WebGL context may be lost, improving robustness. - Wrapped initialization logic in a try-catch block to gracefully handle failures, ensuring the gradient functionality is disabled if initialization fails. * refactor: simplify Telegram login flow by removing unused link token check - Removed the `check_channel_link_status` method from the `BackendOAuthClient`, streamlining the authentication process. - Updated `telegram_login_check` to directly fetch the user profile and determine link status based on the presence of `telegramId`, enhancing clarity and reducing complexity. - Adjusted logging to reflect the new flow and ensure accurate debugging information. * feat: enhance JSON-RPC method invocation with session expiration handling - Added logic to automatically clear stored session on receiving a 401 error from the backend, improving user experience by ensuring users are redirected to the login page when their session expires. - Introduced a helper function to identify session expiration errors, enhancing code clarity and maintainability. - Refactored the `invoke_method` function to incorporate this new error handling mechanism, ensuring robust session management during RPC calls. * style: update app-dotted-canvas background gradient for improved visibility - Changed the radial gradient background color in the app-dotted-canvas from rgba(0, 0, 0, 0.2) to rgba(0, 0, 0, 0.5), enhancing the contrast and overall visual appeal of the component. * feat: implement channel messaging API with end-to-end testing script - Added a new script `test-channel-messaging.sh` for end-to-end testing of message sending to Telegram via the backend API. - Implemented new backend API methods for sending messages, reactions, creating threads, updating threads, and listing threads in channels. - Enhanced the `BackendOAuthClient` with methods to handle channel messaging operations. - Updated controller schemas and handlers to support the new messaging functionalities, ensuring robust interaction with the backend. - Improved logging for better debugging and tracking of channel operations. * feat: add test-channel-receive script for real-time channel message listening - Introduced a new script `test-channel-receive.mjs` that connects to the backend Socket.IO server and listens for incoming channel messages. - Implemented session token retrieval and validation against the backend, ensuring secure message handling. - Added options for debugging and sending test messages, enhancing the script's usability for testing purposes. - Improved logging for better visibility of connection status and incoming messages. * feat: implement inbound channel message handling for real-time responses - Added functionality to handle inbound messages from channels (e.g., Telegram, Discord) by introducing the `handle_channel_inbound_message` function. - Implemented agent inference loop to process messages and send replies back to the originating channel via the REST API. - Enhanced logging for better tracking of message reception and response handling. - Integrated timeout handling to manage long-running requests effectively. * style: fix prettier formatting for channel components Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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09b627ccc9 |
Redesign billing: pay-as-you-go first-class + coupon redemption (#337)
* Refactor BillingPanel and introduce new billing components - Refactored the BillingPanel component to streamline its structure and improve readability by removing unused constants and functions. - Introduced new components: AutoRechargeSection, InferenceBudget, PayAsYouGoCard, and SubscriptionPlans to modularize billing functionalities. - Added coupon redemption functionality in the credits API, allowing users to redeem coupon codes for credits. - Enhanced the overall billing experience by improving the layout and organization of billing-related UI elements. * style: apply prettier formatting to billing components Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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7bce9d2bbe |
UI polish: skill encryption key, disconnect fix, settings layout cleanup (#330)
* feat: add overlay process launcher for OpenHuman (#328) - Introduced a new `overlay` module to manage the lifecycle of the `openhuman-overlay` Tauri application. - Implemented the `spawn_overlay` function to discover and launch the overlay as a child process, enhancing the user experience with a transparent debug/voice panel. - Updated the `jsonrpc.rs` file to invoke the overlay process when the core server starts, ensuring seamless integration. - Enhanced module organization by adding the `overlay` module to the `openhuman` namespace. * feat: add animated mesh gradient background to App component - Introduced a new `MeshGradient` component that renders an animated WebGL mesh gradient background, enhancing the visual appeal of the application. - Updated the `App` component to include the `MeshGradient`, ensuring it renders behind the dotted canvas overlay for improved aesthetics. - Modified the CSS for the `app-dotted-canvas` to use a transparent background and adjusted the gradient styling for better integration with the new component. - Added TypeScript definitions and implementation for the `Gradient` class to manage the mesh gradient functionality. * style: update MeshGradient component colors and opacity - Changed the opacity of the mesh gradient from 20% to 10% for a more subtle effect. - Updated gradient colors to enhance visual appeal, replacing previous colors with a new palette for better integration with the overall design. * feat: enhance SkillSetupWizard with encryption key support - Added a new input field for client-side encryption key in the OAuthLoginView component, improving security during manual integration. - Implemented validation to ensure the encryption key is provided before submission, enhancing error handling. - Updated the layout to accommodate both integration ID and encryption key inputs, improving user experience in development mode. - Refactored related logic to streamline the handling of integration ID and encryption key during OAuth completion. * feat: integrate skill installation check in SkillSetupWizard - Updated the OAuthLoginView component to ensure skills are installed before starting the runtime, enhancing reliability during the setup process. - Added error handling to manage cases where the skill may already be installed, improving user experience and reducing potential runtime errors. * fix: improve base directory resolution in skill runtime - Updated the base directory resolution logic in both `jsonrpc.rs` and `skills_cli.rs` to filter out empty workspace paths, enhancing robustness. - Added debug logging in `qjs_engine.rs` to provide better visibility into skill startup processes, including checks for manifest existence and workspace directory status. * feat: enhance SkillManager with skill stopping and client key cleanup - Implemented the `stopSkill` method to halt the frontend-side runtime and added a call to `rpcStopSkill` for stopping the core sidecar skill process. - Introduced `removePersistedClientKey` function to clear the client-side encryption key, ensuring better security and resource management during skill revocation. - Added error handling and debug logging for both stopping the skill and cleaning up the client key, improving observability and reliability. * style: update OnboardingOverlay background opacity and refine settings warning message - Changed the background opacity of the OnboardingOverlay from 95% to 50% for a more subtle appearance. - Revised the warning message in SettingsHome to clarify the local data deletion process, improving user understanding of the consequences of signing out. * refactor: simplify layout structure in settings components - Removed unnecessary overflow properties from the main container divs in SettingsHome, SettingsSectionPage, and SettingsPanelLayout components, improving layout clarity. - Adjusted child divs to ensure proper content display without overflow, enhancing user experience in the settings interface. * style: adjust padding and spacing in SettingsSectionPage component - Updated padding in the main container from `p-4` to `py-4` for improved vertical spacing. - Increased horizontal padding of the description text from `px-1` to `px-5`, enhancing readability and visual appeal. * style: refine layout and spacing in settings components - Adjusted padding and spacing in SettingsSectionPage, SettingsBackButton, and SettingsHeader components for improved visual consistency. - Updated font sizes and margins to enhance readability and user experience across the settings interface. * style: simplify layout and improve spacing in settings panels - Removed unnecessary flex properties and adjusted padding in various settings panels for a cleaner layout. - Standardized spacing across panels to enhance visual consistency and user experience. - Updated component structures to eliminate redundant overflow properties, improving content display. * style: simplify section layouts and improve spacing in settings panels - Removed unnecessary border and background properties from multiple sections in the Accessibility, Screen Intelligence, and other settings panels for a cleaner appearance. - Standardized section spacing and padding across various panels to enhance visual consistency and user experience. - Updated font sizes for better readability and adjusted button styles for improved interaction. * style: standardize panel headings from text-lg to text-sm Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: update heading for connected skills section to improve clarity - Changed the section title from "Connected Skills" to "3rd Party Skills" for better representation of the content. * style: improve code formatting and spacing in various components - Enhanced readability by adjusting spacing and formatting in SettingsBackButton, MemoryDebugPanel, WebhooksDebugPanel, and other components. - Standardized the layout of JSX elements for better visual consistency across the application. - Cleaned up log messages in Rust files for improved clarity and debugging. * fix: enhance MeshGradient cleanup and improve settings warning message - Added a call to `gradient.disconnect()` in the MeshGradient component to ensure proper cleanup on unmount. - Updated the warning message in SettingsHome to use a list format for better clarity regarding local data deletion consequences. - Removed unused 'tauri-commands' route from settings navigation for cleaner code. - Added validation for the encryption key in SkillSetupWizard to prevent invalid characters. - Updated the Gradient class to include additional checks for canvas element and WebGL context during initialization. - Improved error handling in SkillManager's `stopSkill` method for better debugging and reliability. * style: correct comment formatting in meshGradient.js - Updated comment syntax in the Gradient class to ensure proper code documentation and readability. * fix: add encryption key validation and remove double transition in dev setup - Validate devEncryptionKey for invalid characters (quotes, backslashes, control chars) before using as X-Encryption-Key header - Remove explicit onManualComplete() call — let the snapshot effect handle the connected→setup transition to avoid double-firing startSkill/startSetup Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: improve encryption key validation in SkillSetupWizard - Enhanced validation for the devEncryptionKey to check for quotes, backslashes, and control characters, ensuring only valid characters are accepted. - This change prevents potential issues when using the encryption key in the application. * fix: resolve lint errors in MeshGradient, meshGradient.js, and SkillSetupWizard - Fix canvasRef.current stale ref warning by capturing to local variable - Add eslint-disable for browser globals in vendored meshGradient.js - Replace control character regex with printable-range check - Remove unused onManualComplete from dependency array Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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a0abda956a |
Fix/encryption (#329)
* refactor: simplify OAuth deep link handling by removing client key fetch logic - Removed the client key share fetching logic from the OAuth deep link handler, simplifying the process. - Updated logging to reflect the success of the OAuth process and the presence of the client key share directly from URL parameters. - Adjusted comments to maintain clarity in the flow of the deep link handling function. * feat: trigger initial sync after successful OAuth completion - Updated the OAuth deep link handler to automatically trigger an initial data sync upon successful authentication, enhancing data availability for skills. - Adjusted comments to clarify the new behavior and its integration with the skill runtime, ensuring immediate data fetching post-authentication. * feat: trigger initial sync on startup if credentials are present - Added logic to check for persisted OAuth credentials at startup and trigger an initial data sync if found, ensuring immediate data availability for skills. - Enhanced logging to provide feedback on the sync process, including success and failure messages for better monitoring. * refactor: enhance logging format and improve initial sync comments - Updated logging format in `logging.rs` to remove angle brackets from log levels and adjust time formatting for consistency. - Improved comments in `instance.rs` to clarify the non-blocking nature of the initial sync process, enhancing code readability and understanding. * refactor: remove automatic initial sync on startup and after auth completion - Eliminated the logic that triggered an initial sync automatically at startup if credentials were present or after successful OAuth completion, shifting to a manual or cron-scheduled sync approach. - Updated comments to clarify the new sync behavior, enhancing code readability and understanding. |
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c27d796c8e |
Improve settings, rewards, chat, and skills UI polish (#328)
* feat: add Rewards page and enhance Settings navigation - Introduced a new Rewards page, accessible via a protected route. - Updated the Settings component to include a new SettingsSectionPage for better organization of account and automation settings. - Refactored the SettingsHome component to group menu items and improve navigation. - Enhanced the useSettingsNavigation hook to support new routes for account and automation settings. * feat: implement app-dotted-canvas styling across multiple pages - Added a new CSS class `app-dotted-canvas` to create a dotted background effect for various components. - Updated the App, Agents, Conversations, Home, Intelligence, Invites, Mnemonic, Rewards, Settings, Skills, Webhooks, and Welcome pages to utilize the new styling, enhancing visual consistency across the application. - Refactored the BottomTabBar component's SVG path for improved icon representation. * refactor: update BottomTabBar styling for improved UI consistency - Modified the BottomTabBar component's navigation and button styles to enhance visual appeal and user experience. - Adjusted class names for better alignment with design standards, including changes to padding, border, and background colors. - Improved active and inactive button states for clearer user interaction feedback. * refactor: enhance layout and styling in App and Settings components - Adjusted padding in the App component to improve layout consistency. - Updated BottomTabBar component to enhance styling and user interaction. - Removed deprecated delete data functionality from SettingsHome and refined related menu items for clarity. - Modified Settings page layout for better responsiveness and visual appeal. * refactor: improve layout and styling in Settings and Skills components - Simplified the rendering of grouped and destructive settings in SettingsHome for better readability. - Adjusted padding and margin in SettingsMenuItem for a more consistent button appearance. - Introduced BuiltInSkillCard component in Skills page to enhance the display of built-in skills with improved navigation. - Updated button styles in SkillActionButton for better visual consistency and user experience. * style: align third-party skill card typography * style: refine built-in and connected skills layout * style: update Conversations component for improved UI consistency - Changed background color of message container to `bg-stone-50` for better visual contrast. - Adjusted input field layout to enhance user experience, including centering elements and refining focus styles. - Updated class names for input field to ensure consistent focus behavior and visual feedback. * feat: enhance settings navigation with fallback functionality - Introduced a new `goBackWithFallback` function to improve navigation behavior when the user attempts to go back in the settings. - Updated the `navigateBack` and `closeSettings` functions to utilize the new fallback mechanism, ensuring a smoother user experience when navigating through settings routes. - Removed redundant route handling logic to streamline the navigation process. * style: remove app-dotted-canvas class for consistent layout across pages - Eliminated the `app-dotted-canvas` class from multiple components to streamline styling and ensure a uniform layout. - Updated the Agents, Conversations, Home, Intelligence, Invites, Mnemonic, Rewards, Settings, Skills, Webhooks, and Welcome pages for improved visual consistency. * style: improve code formatting and readability in Rewards and Skills components - Reformatted code in the Rewards component for better readability by adjusting indentation and line breaks. - Enhanced the Skills component by updating the description formatting for clarity and consistency. - Ensured consistent styling practices across both components to maintain a clean codebase. |
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e13980d8ca |
feat: encrypted OAuth token flow with XOR key-splitting (#327)
* feat: implement encrypted OAuth flow and client key management - Updated the SkillSetupWizard to include an encryption mode parameter in the OAuth connection URL. - Enhanced the SkillManager to handle client key shares during OAuth completion, allowing skills to use encrypted proxy requests. - Introduced a new API endpoint for fetching client key shares, facilitating secure communication. - Modified the OAuth deep link handler to retrieve and pass the client key share to the skill runtime. - Implemented client key persistence and restoration in the skill instance, ensuring secure access during runtime. - Updated the JavaScript fetch implementation to utilize the client key for encrypted proxy requests. * refactor: improve registry URL handling in registry_cache.rs - Updated the registry_url function to filter out empty environment variable values for SKILLS_REGISTRY_URL, ensuring a valid URL is always returned. - Enhanced the code readability by using method chaining for better clarity in the URL retrieval process. * feat: enhance SkillSetupWizard with manual integration ID entry for dev mode - Added support for manual entry of integration IDs in development mode within the OAuthLoginView component. - Implemented functionality to handle OAuth completion using the provided integration ID, including error handling and state management. - Updated the component's props to include skillId and onManualComplete for better integration with the setup wizard flow. * feat: enhance SkillSetupWizard with skill runtime readiness check - Added a mechanism to wait for the skill runtime to be fully running after starting it, improving reliability in the OAuthLoginView component. - Introduced a new JSON file for skill preferences, enabling configuration for skills like Notion, including setup completion status. * refactor: streamline code formatting and improve readability in various files - Simplified the formatting of function calls and JSON output definitions in `desktopDeepLinkListener.ts`, `rest.rs`, and `schemas.rs` for better clarity. - Cleaned up import statements in `instance.rs` to enhance organization and maintainability. * feat: remove dictation functionality and related components - Deleted the DictationOverlay component and its associated hooks, streamlining the application by removing unused dictation features. - Updated the App component to reflect the removal of dictation-related UI elements. - Cleaned up settings and navigation to eliminate references to dictation settings and panels, enhancing overall code maintainability. * refactor: update MemoryWorkspace title and enhance skill runtime error handling - Changed the title in MemoryWorkspace from "Memory (EverMind)" to "Memory" for clarity. - Improved error handling in SkillSetupWizard during skill runtime startup, ensuring more informative error messages and a timeout check for skill readiness. |
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e925e8a319 |
Fix local reset flow and Accessibility permission handling (#324)
* refactor: clean up imports and improve code structure in skills_cli and registry_ops - Removed unused imports in `skills_cli.rs` and `registry_ops.rs` to enhance code clarity. - Streamlined import statements for better organization and readability. - Minor adjustments in `engine.rs` to maintain consistency in import usage. * fix: update UI text and styles for MemoryWorkspace and SkillSetupWizard components - Changed the title in MemoryWorkspace to "Memory (EverMind)" for clarity. - Updated text colors in SkillSetupWizard for better visibility and consistency. - Enhanced button styles and loading indicators for improved user experience. * feat: implement reset functionality for OpenHuman data and enhance app data clearing process - Added a new utility function `resetOpenHumanDataAndRestartCore` to reset local OpenHuman data and restart the core process. - Updated `clearAllAppData` in `SettingsHome` to utilize the new reset function, improving the app's data clearing process. - Enhanced error handling during the data reset and session clearing operations to ensure robustness. - Introduced tests for the new reset functionality to validate its behavior and integration. * refactor: remove screen recording permission from AccessibilityPanel - Eliminated the screen recording permission check and associated UI elements from the AccessibilityPanel component. - Updated tests to ensure the screen recording option is no longer present in the rendered output, improving clarity and focus on relevant permissions. * chore: update package.json files to integrate Husky for Git hooks - Added Husky as a dev dependency in both package.json files to manage Git hooks. - Included "prepare" and "postinstall" scripts in the main package.json to ensure Husky is set up correctly. - Cleaned up the app's package.json by removing the "prepare" script, as it is now handled in the main package.json. - Enhanced logging in tauriCommands.ts for better debugging during the reset process. * fix: update variable name for clarity in ops.rs test assertions - Changed the variable name from `data` to `value` in the test assertions to enhance clarity and better reflect its purpose. - Ensured that the assertions remain functional and maintain the integrity of the test logic. * feat: enhance skill selection logic in skills_debug_e2e.rs - Introduced a new function `select_skill_id` to improve skill selection based on environment variables and preferred skills. - Updated the skill ID retrieval process to prioritize user-defined skills while maintaining a fallback to the default skill. - Enhanced documentation to clarify the usage of environment variables for skill testing. * format |
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b40449b3b7 |
feat(channels): complete Telegram Managed DM flow and realtime sync (#288) (#322)
* feat(channels): extract shared constants to lib/channels/definitions Move FALLBACK_DEFINITIONS, STATUS_STYLES, and AUTH_MODE_LABELS from MessagingPanel into a shared module so both the settings panel and the upcoming Channels page can reuse them. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add ChannelStatusBadge, ChannelFieldInput, ChannelCapabilities Reusable UI primitives for the Channels page: status pill badge, credential form input, and capability chip list. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add useChannelDefinitions hook Shared hook that loads channel definitions and status from the core RPC, falls back to local definitions, and syncs Redux state. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add ChannelSelector with active route display Tab bar component showing Web / Telegram / Discord with connection status badges and active route summary. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add TelegramConfig and DiscordConfig with managed DM flow Channel-specific config panels with per-auth-mode credential fields, connect/disconnect, status badges, and error handling. TelegramConfig includes the managed DM deep link initiation flow. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add ChannelConfigPanel dispatcher and WebChannelConfig ChannelConfigPanel switches between Telegram/Discord/Web configs based on selection. WebChannelConfig shows a simple always-connected card. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add Channels page, route, and sidebar update Top-level /channels page with ChannelSelector + ChannelConfigPanel. Updates sidebar nav to point to /channels instead of /settings/messaging. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(channels): simplify MessagingPanel with shared hook and components Replace inline loading logic with useChannelDefinitions hook, inline status badges with ChannelStatusBadge, and inline capability chips with ChannelCapabilities. Reduces duplication with the new Channels page. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(channels): keep managed dm in a reviewable UI state for #286 * style(channels): apply formatter output for #286 * feat(channels): complete telegram managed dm frontend flow (#288) * style(channels): apply formatter output for managed dm flow (#288) --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> |
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ef708bdd20 |
refactor(core): move app state ownership into the Rust core (#320)
* refactor(core): integrate CoreStateProvider and streamline state management - Replaced UserProvider with CoreStateProvider in App component to centralize state management. - Updated various components to utilize the new CoreStateProvider for accessing session tokens and user data. - Refactored hooks and components to eliminate direct Redux store dependencies, enhancing modularity and maintainability. - Introduced a new core state management structure to improve the handling of user authentication and onboarding states. This refactor aims to simplify state access across the application and improve overall code clarity. * fix: restore polyfills import and clean up component imports - Reintroduced the import of polyfills in main.tsx to ensure compatibility. - Adjusted import statements in PrivacyPanel and SocketProvider for consistency. - Simplified conditional expressions in TeamInvitesPanel and TeamMembersPanel for better readability. - Refactored CoreStateProvider and store.ts to streamline state initialization. - Enhanced formatting in various files for improved code clarity and maintainability. * refactor(tests): streamline onboarding and protected route tests - Updated OnboardingOverlay tests to utilize mock state management and simplify assertions. - Refactored ProtectedRoute tests to improve readability and ensure consistent use of mock state. - Enhanced teamApi tests to replace direct API calls with core RPC method calls, improving test isolation and clarity. - Adjusted socketSelectors tests to utilize a centralized core state snapshot for better state management during tests. * refactor(onboarding): simplify onboarding state management and improve loading logic - Removed unnecessary local state for onboarding completion in OnboardingOverlay, directly utilizing snapshot data. - Enhanced loading logic to prevent unnecessary renders and improve user experience during onboarding. - Updated PrivacyPanel to handle analytics consent persistence with error handling. - Refactored TeamManagementPanel and TeamPanel to improve team data fetching logic and loading states. - Streamlined CoreStateProvider to manage session token synchronization and state updates more effectively. * chore(deps): update tempfile dependency and refactor app state management - Added `tempfile` dependency to Cargo.toml for improved temporary file handling. - Refactored app state loading and saving functions to enhance error handling and ensure data integrity. - Introduced quarantine mechanism for corrupted app state files to prevent application crashes. - Updated URL parsing logic to ensure proper formatting of API URLs. - Adjusted type definitions in schemas for better clarity and consistency. * refactor(tests): simplify mock state usage in onboarding and protected route tests - Consolidated mock state management in OnboardingOverlay and ProtectedRoute tests for improved readability. - Streamlined assertions by reducing unnecessary lines in test setups. - Enhanced consistency in mock return values across tests to ensure clarity and maintainability. * refactor(tests): enhance PublicRoute tests with mock state and routing - Updated PublicRoute tests to utilize MemoryRouter for improved routing simulation. - Simplified mock state management by integrating `useCoreState` for user authentication scenarios. - Streamlined test assertions and removed redundant preloaded state configurations for clarity and maintainability. * refactor(tests): streamline mock state usage in PublicRoute and Mnemonic tests - Simplified mock state management in PublicRoute and Mnemonic tests for improved readability. - Consolidated mock return values to reduce redundancy and enhance clarity in test setups. - Improved consistency in the usage of `useCoreState` across test files. * Refactor billing components for improved readability - Cleaned up import statements in BillingPanel.tsx for better organization. - Enhanced formatting of billing plan descriptions in billingHelpers.ts for consistency. - Improved readability of conditional checks in BillingPanel component. * Refactor API endpoint handling for clarity and consistency - Updated references from `/settings` to `/auth/me` in various modules to standardize user authentication flows. - Renamed `parse_settings_response_json` to `parse_api_response_json` for improved clarity in response handling. - Adjusted user ID extraction functions to reflect the new endpoint structure, enhancing maintainability across the codebase. - Updated test cases to align with the new endpoint naming conventions, ensuring consistency in API interactions. |
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24876497df |
Update billing discount messaging (#321)
* feat(billing): enhance billing plan structure and display - Added new properties to the PlanMeta interface for monthly and weekly budgets, five-hour cap, margin percentage, and storage limits. - Updated billing plans with new budget and storage details for Free, Basic, and Pro tiers. - Introduced utility functions for formatting USD amounts and storage limits. - Enhanced the BillingPanel component to display new plan details, including budget and storage information, improving user clarity on subscription benefits. * fix(tests): update billing plan tests to reflect backend configuration changes - Adjusted test cases for the Free, Basic, and Pro plans to align with updated pricing and budget details. - Added assertions for new properties such as margin percentage and budget limits. - Modified display price calculations to match the revised annual pricing structure. * refactor(billing): rename marginPercent to discountPercent in billing plans - Updated the PlanMeta interface and billing plans to replace marginPercent with discountPercent for clarity. - Adjusted related display elements in the BillingPanel component to reflect the new terminology. - Modified unit tests to ensure they align with the updated property names and values. |
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8381283c52 |
Fix/update api (#319)
* feat(webhooks): refactor webhook URL handling and enhance API endpoints - Introduced a new utility function `buildWebhookIngressUrl` to standardize the construction of webhook URLs across components. - Updated `WebhooksDebugPanel` and `TunnelList` components to utilize the new URL builder for improved consistency and maintainability. - Refactored API endpoints in `tunnelsApi` to reflect changes in webhook routing, ensuring all references to tunnel management are aligned with the new structure. - Adjusted user API calls to replace `/telegram/me` with `/auth/me` for better clarity and consistency in authentication flows. - Enhanced socket service to normalize channel connection update payloads, improving error handling and data integrity. These changes streamline webhook management and enhance the overall developer experience when working with webhooks. * feat(messaging): enhance Telegram and Discord channel linking functionality - Added support for managed DM linking with Telegram and OAuth flow for Discord. - Introduced `createChannelLinkToken` API to generate short-lived link tokens for messaging channels. - Updated `MessagingPanel` to handle managed linking flows, including building launch URLs and user instructions. - Enhanced configuration to include a Telegram bot username for fallback linking. - Updated tests to mock new configuration values for consistent testing. These changes improve the user experience for linking messaging channels and streamline the authentication process. * feat(api): introduce core command client and refactor API calls - Added a new `coreCommandClient` to facilitate RPC calls to core services. - Refactored existing API endpoints in `authApi`, `billingApi`, `creditsApi`, `tunnelsApi`, and `userApi` to utilize the new command client for improved consistency and maintainability. - Updated the billing API to include new endpoints for fetching balance, transactions, and managing auto-recharge settings. - Enhanced the user API to streamline user data retrieval. - Improved error handling and logging across the refactored API calls. These changes enhance the overall architecture of the API services, making them more modular and easier to maintain. * refactor(api): streamline API calls and enhance error handling - Refactored `creditsApi` and `tunnelsApi` to ensure consistent use of the new core command client. - Updated API methods to improve error handling and response parsing. - Introduced a new `authed_json` method in `BackendOAuthClient` for standardized authenticated requests. - Cleaned up unused imports and optimized code structure across various modules. These changes enhance the maintainability and reliability of the API services. * refactor(api): streamline API calls and improve code readability - Reorganized API calls in `authApi`, `billingApi`, `creditsApi`, and `tunnelsApi` to enhance consistency and maintainability. - Updated function formatting for better readability, ensuring parameters are clearly defined. - Cleaned up import statements and removed unnecessary line breaks to improve code clarity. These changes contribute to a more maintainable codebase and enhance the overall developer experience. * refactor(MessagingPanel): clean up imports and remove unused constants - Reorganized import statements for clarity and consistency. - Removed unused constants related to channel definitions and status styles to streamline the component. - Simplified the `updateField` function call in the rendering logic for better readability. These changes enhance the maintainability of the MessagingPanel component. * fix: restore helper functions removed during merge cleanup buildManagedChannelLaunchUrl and buildManagedChannelInstruction were stripped by the linter after merge resolution, breaking the build. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(messaging): enhance MessagingPanel with pending instruction handling - Introduced a new state for pending instructions to improve user feedback during channel connection processes. - Updated error handling to ensure users receive clear instructions, including URLs for manual access if automatic opening fails. - Refactored connection status updates to streamline the dispatch process and improve code readability. - Enhanced the rendering logic to display pending instructions in the UI, providing better context for users during authentication flows. * fix(api): encode channel and ID parameters in webhook and OAuth URLs - Updated the URL construction in the BackendOAuthClient to encode the channel parameter, ensuring proper formatting for requests. - Modified the get_tunnel, update_tunnel, and delete_tunnel functions to encode the ID parameter in webhook URLs, enhancing security and compatibility with special characters. * fix(auth): validate channel input for link token creation - Added validation to ensure the channel is not empty and is one of the supported types (telegram, discord). - Converted the channel string to lowercase for consistent matching. - Updated the call to create_channel_link_token to use a reference to the channel variable. * chore(todos): update TODO list with completed tasks and new feature requests - Marked several tasks as completed, including integration of the custom memory engine and skills registry into the core. - Added new items to the TODO list, including improvements for voiceover functionalities, screen intelligence, and Gmail skill enhancements. - Included tasks for debugging skills from the UI and improving prompts to reduce hallucinations. * refactor(webhooks): improve formatting of get_tunnel function for readability - Reformatted the get_tunnel function to enhance code clarity by adjusting the indentation and line breaks in the call to get_authed_value. - This change improves the maintainability of the code and aligns with the overall code style. * test(userApi): enhance userApi tests with improved mocking and error handling - Added a mock function for core command calls to streamline test setup. - Introduced a helper function to generate mock user data for consistent test cases. - Updated tests to use the mock function for simulating API responses, improving clarity and maintainability. - Enhanced error handling in tests to cover various API error scenarios, ensuring robustness in userApi.getMe functionality. * refactor(billingApi): update tests to use core command mocking and improve error handling - Replaced apiClient mocks with core command mocks for better alignment with the new API structure. - Updated test cases to reflect changes in API call expectations, enhancing clarity and maintainability. - Improved error handling in tests to ensure proper propagation of errors from core command calls. * refactor(billingApi): simplify test cases by consolidating mock function calls - Streamlined mock function calls in billingApi tests for improved readability and consistency. - Removed unnecessary line breaks in mock responses, enhancing clarity in test definitions. - Ensured that error handling and API call expectations are clearly represented in the tests. * refactor(api): rename settings endpoint to current_user for clarity - Updated the endpoint handling authenticated profile fetches to improve clarity in the codebase. - Adjusted the routing to reflect the new function name, enhancing maintainability and understanding of the API's purpose. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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acfa5497ef |
feat(skills): advanced authentication modes for skills (#315)
* feat(auth): implement advanced authentication modes and UI selector - Introduced a new `AuthModeSelector` component for selecting authentication methods (managed, self-hosted, text). - Enhanced the `SkillManager` to handle revocation of both OAuth and auth credentials. - Updated the API to support advanced auth configurations with multiple modes. - Added functionality to persist and restore auth credentials in the skill's data directory. - Updated relevant types and interfaces to accommodate the new auth structure. * feat(auth): enhance SkillSetupWizard with multi-phase authentication flow - Updated `SkillSetupWizard` to support a two-phase authentication process: an optional auth mode selection followed by the setup phase. - Integrated `AuthModeSelector` for users to choose between managed, self-hosted, and text authentication methods. - Improved state management to handle various auth phases, including error handling and transitions to the setup phase upon successful authentication. - Refactored relevant types and interfaces to accommodate the new authentication structure. * refactor(skills): remove unused loader module and clean up bridge imports - Deleted the unused `loader.rs` module, which was reserved for future ES module import support. - Removed references to the `loader` module in `mod.rs`. - Cleaned up the `bridge` module by removing several unused bridge files, including `cron_bridge.rs`, `db.rs`, `log_bridge.rs`, `skills_bridge.rs`, `store.rs`, and `tauri_bridge.rs`. - Added comprehensive tests for the `manifest.rs`, `ops.rs`, and `preferences.rs` modules to ensure functionality remains intact after the refactor. * feat(registry): introduce registry cache management for remote skill registry - Added a new `registry_cache.rs` module to handle disk-based caching for the remote skill registry. - Implemented functions for managing cache, including reading, writing, and checking cache freshness. - Updated `registry_ops.rs` to utilize the new caching functions, improving performance and reducing redundant network calls. - Introduced a new `event_loop` module to manage the QuickJS runtime, including handling incoming messages and persisting state to memory. - Added webhook request handling and RPC message handlers to facilitate communication with external services. - Removed the obsolete `event_loop.rs` file, consolidating functionality into the new structure. * fix(tests): update imports in registry_ops tests to include cache management functions - Modified test module imports in `registry_ops.rs` to include new cache management functions from `registry_cache`. - This change ensures that tests can utilize the updated caching functionality introduced in the recent registry cache management feature. * chore(deps): update OpenHuman version to 0.51.6 and clean up code formatting - Updated the OpenHuman dependency version in `Cargo.lock` to 0.51.6. - Refactored code in several files for improved readability by adjusting formatting and removing unnecessary line breaks. - Ensured consistent logging format in `event_loop` and `rpc_handlers` modules for better clarity in log messages. * refactor(conversations): improve team usage display logic and formatting - Refactored the Conversations component to enhance the display of team usage information, including clearer conditional rendering for budget exhaustion messages. - Improved formatting of budget display for both 5-hour and weekly limits, ensuring consistent presentation. - Streamlined the import of the core HTTP base URL in the WebhooksDebugPanel for better code organization. * refactor(auth): enhance credential management and validation process - Updated the SkillManager to attempt revoking auth credentials even if the auth mode is unknown, improving robustness. - Introduced a new deserialization function to ensure that at least one authentication mode is provided in the SkillAuthConfig. - Enhanced the handling of temporary credential injection during the auth completion process, ensuring credentials are only persisted upon successful validation. - Improved the handling of OAuth credentials in JavaScript, ensuring stale credentials are cleared for non-managed modes. - Added checks for existing Authorization headers to prevent redundant injections in self-hosted modes. * test(manifest): add unit tests for authentication mode deserialization - Introduced tests to validate the deserialization of known authentication modes in the SkillManifest. - Added checks to ensure invalid authentication types and empty mode lists are correctly rejected. - These tests enhance the robustness of the authentication configuration handling in the manifest module. * refactor(messaging): simplify MessagingPanel by removing unused constants and improving input handling - Removed unused constants related to channel statuses, authentication modes, and fallback definitions to streamline the MessagingPanel component. - Updated input handling to use a more concise onChange function, enhancing code readability. - Commented out placeholder and className properties for input fields to improve clarity and focus on essential functionality. * refactor(webhooks): streamline TunnelList imports for improved clarity - Combined the import statements for Tunnel type and tunnelsApi from the same module into a single line, enhancing code readability and organization. |
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4a228ee318 |
feat(conversations): enhance team usage display with new reset time formatting and limit pill component (#318)
- Added a `formatResetTime` function to display the reset time for the 5-hour spending limit in a user-friendly format. - Introduced a `LimitPill` component to visually represent the usage percentage of the 5-hour and weekly budget limits. - Updated the Conversations component to conditionally render messages based on team usage status, including a button for topping up when the budget is exhausted. - Enhanced the budget display logic to include both 5-hour and weekly limits, improving clarity for users on their usage status. |
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530cb5c5c4 | Update webhook routes for backend contract (#316) | ||
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51b730f9d6 |
feat(channels): implement Telegram + Discord UI and connection state (#286) (#317)
* feat(channels): extract shared constants to lib/channels/definitions Move FALLBACK_DEFINITIONS, STATUS_STYLES, and AUTH_MODE_LABELS from MessagingPanel into a shared module so both the settings panel and the upcoming Channels page can reuse them. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add ChannelStatusBadge, ChannelFieldInput, ChannelCapabilities Reusable UI primitives for the Channels page: status pill badge, credential form input, and capability chip list. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add useChannelDefinitions hook Shared hook that loads channel definitions and status from the core RPC, falls back to local definitions, and syncs Redux state. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add ChannelSelector with active route display Tab bar component showing Web / Telegram / Discord with connection status badges and active route summary. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add TelegramConfig and DiscordConfig with managed DM flow Channel-specific config panels with per-auth-mode credential fields, connect/disconnect, status badges, and error handling. TelegramConfig includes the managed DM deep link initiation flow. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add ChannelConfigPanel dispatcher and WebChannelConfig ChannelConfigPanel switches between Telegram/Discord/Web configs based on selection. WebChannelConfig shows a simple always-connected card. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(channels): add Channels page, route, and sidebar update Top-level /channels page with ChannelSelector + ChannelConfigPanel. Updates sidebar nav to point to /channels instead of /settings/messaging. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(channels): simplify MessagingPanel with shared hook and components Replace inline loading logic with useChannelDefinitions hook, inline status badges with ChannelStatusBadge, and inline capability chips with ChannelCapabilities. Reduces duplication with the new Channels page. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(channels): keep managed dm in a reviewable UI state for #286 * style(channels): apply formatter output for #286 --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> |
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90f7a0dc54 |
feat(webhooks): add developer webhook debug panel (#314)
* feat(webhooks): add Webhooks Debug Panel and related functionality - Introduced a new Webhooks Debug Panel for inspecting registered webhook tunnels and viewing captured request/response logs. - Added necessary backend support for listing webhook registrations and logs, as well as clearing logs. - Updated Developer Options to include a route for the new Webhooks Debug Panel. - Enhanced core RPC client to support new webhook-related commands and events. - Implemented logging and error handling for webhook requests in the backend. This feature enhances developer tooling for monitoring and debugging webhook interactions. * feat(webhooks): add Webhooks Debug Panel and related functionality - Introduced a new Webhooks Debug Panel for inspecting registered webhook tunnels and captured request logs. - Added functionality to list webhook registrations and logs, clear logs, and display real-time updates. - Updated Developer Options to include the new Webhooks section. - Enhanced core RPC client to support new webhook-related commands and events. - Implemented backend support for webhook event handling and logging. This feature aims to improve developer tooling for monitoring and debugging webhook interactions. * feat(webhooks): enhance TunnelList and useWebhooks for echo registration - Updated TunnelList component to include functionality for registering and unregistering echo for tunnels. - Enhanced useWebhooks hook to support echo registration and unregistration, including real-time updates for tunnel activity. - Added connection status display in the Webhooks page to indicate the connection state to the core service. - Improved error handling and user feedback for echo toggle actions in the TunnelCard component. These changes improve the user experience for managing webhook tunnels and their associated echo registrations. * refactor(webhooks): streamline import of WebhookActivityEntry type - Removed redundant import statement for WebhookActivityEntry in useWebhooks.ts. - Updated the import to use a direct reference from the webhooksSlice, improving code clarity and maintainability. * ran formatter |
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0472cf2c86 |
feat(ui): light theme redesign — part 2 (onboarding, nav bar, page layouts) (#309)
* feat(ui): full light theme redesign based on Figma design tokens Redesign the entire app from dark glass-morphism to a clean light theme per the Figma reference (OpenHuman-Prod / Ref for mithil). This is a purely visual change — zero logic, handlers, state, or API changes. - Update Tailwind color tokens: neutral grayscale, primary #2F6EF4, success #34C759, alert #E8A728, error #EF4444 - Switch global CSS from dark (black bg, white text) to light (#F5F5F5 bg, #171717 text) - Replace left MiniSidebar with bottom BottomTabBar (Home, Chat, Skills, Intelligence, Automation, Notification) - Add Settings gear icon on Home page header for persistent access - Restyle Home: white card, Welcome Onboard title, connection badge pill - Restyle Chat: gray agent bubbles, blue user bubbles, white input with mic icon, circular send button, model pill selector - Restyle Skills: white card, filter tabs, + Add button, skill rows - Restyle Intelligence: light containers, filters, cards - Convert all 25+ settings panels from dark to light theme - Convert all shared components (modals, cards, inputs, status badges) * fix(test): update ConnectionIndicator tests for pill badge redesign The component no longer renders a description prop — it's now a compact pill badge. Remove description-related test cases, add pill badge test. * fix(ui): address CodeRabbit review — contrast, dead controls, regressions - Remove unused description prop from ConnectionIndicator interface - Fix Save Note button hover affordance (MemoryWorkspace) - Fix low-contrast text in AccessibilityPanel vision summary - Fix AIPanel metadata text contrast (gray-400 → stone-500) - Fix ActionPanel spinner visibility on light bg variants - Fix LocalModelPanel ollama link hover color - Fix MessagingPanel error chip to light theme tokens - Fix RecoveryPhrasePanel import inputs from dark to light tokens - Fix TeamMembersPanel avatar initial contrast + modal name text - Fix Intelligence refresh button text contrast - Remove non-functional + Add button and filter tabs from Skills page * feat(ui): center conversation page in a white card container Match the Figma design where the chat is inside a centered white card with rounded corners and shadow, consistent with the Skills page layout. * feat(ui): wrap all remaining pages in centered white card containers Apply the centered card layout (max-w-2xl, white bg, rounded-2xl, shadow-soft) to every page for visual consistency with Figma designs: - Settings: wrap Routes container in centered card with max-height - Intelligence: centered card with padding - Agents: centered card with empty state - Invites: centered card, replace glass with white cards - Webhooks: centered cards for tunnel list and activity - Mnemonic: centered card, replace glass with white card - Welcome: light bg, updated text colors * fix(ui): stretch settings menu items to fill card container Remove max-w-md constraint from SettingsHome scrollable area so menu items fill the full width of the centered card wrapper. * fix(ui): convert onboarding screens from dark to light theme All onboarding steps (Welcome, LocalAI, ScreenPermissions, Analytics, Tools, Skills, Connect, InviteCode, Mnemonic) and the overlay container now use white cards with light backgrounds, matching the app redesign. - Card containers: bg-black → bg-white with border-stone-200 - Info boxes: dark tinted → bg-stone-50 with border-stone-200 - Text: text-white → text-stone-900, secondary to text-stone-600 - Progress dots: inactive bg-stone-700 → bg-stone-300 - Toggle rows, permission badges, inputs all converted to light tokens * fix(ui): fix onboarding Continue button hover turning green Replace sage hover styles with proper primary blue hover (bg-primary-600) on the shared OnboardingNextButton component. * fix(ui): reapply light theme to Home.tsx after upstream merge overwrite The merge with upstream (Local AI preset bootstrap PR #304) reverted Home.tsx to the dark theme. Reapply the Figma-based light redesign while preserving the new first-run bootstrap logic from upstream. * fix(ui): light theme cleanup for MemoryWorkspace component Remaining dark-theme classes from upstream merge — update borders, text colors, and backgrounds to match light theme. * feat(ui): match Figma floating pill nav bar exactly - Floating centered pill shape with rounded-full, white bg, subtle border and shadow - 5 tabs only: Chat, Skills, Intelligence, Automation, Notification (removed Home tab per Figma) - Horizontal icon + label layout (not stacked) - Active state: bg-stone-100 with bold text - No dock to bottom edge — floats with padding * fix(ui): increase nav bar spacing to match Figma exactly Wider gaps (gap-6), more padding, larger touch targets, and bolder active state to match the zoomed Figma reference. * feat(ui): add Home tab back to bottom navigation * feat(ui): add Settings tab to nav bar, replace Home gear with notification bell - Add Settings tab as last item in bottom navigation - Home page top-right icon now shows notification bell linking to /settings/messaging instead of gear icon linking to /settings |
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a67379a914 | chore(release): v0.51.6 | ||
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b3e3e9bb96 |
feat(ui): full light theme redesign based on Figma design tokens (#307)
* feat(ui): full light theme redesign based on Figma design tokens Redesign the entire app from dark glass-morphism to a clean light theme per the Figma reference (OpenHuman-Prod / Ref for mithil). This is a purely visual change — zero logic, handlers, state, or API changes. - Update Tailwind color tokens: neutral grayscale, primary #2F6EF4, success #34C759, alert #E8A728, error #EF4444 - Switch global CSS from dark (black bg, white text) to light (#F5F5F5 bg, #171717 text) - Replace left MiniSidebar with bottom BottomTabBar (Home, Chat, Skills, Intelligence, Automation, Notification) - Add Settings gear icon on Home page header for persistent access - Restyle Home: white card, Welcome Onboard title, connection badge pill - Restyle Chat: gray agent bubbles, blue user bubbles, white input with mic icon, circular send button, model pill selector - Restyle Skills: white card, filter tabs, + Add button, skill rows - Restyle Intelligence: light containers, filters, cards - Convert all 25+ settings panels from dark to light theme - Convert all shared components (modals, cards, inputs, status badges) * fix(test): update ConnectionIndicator tests for pill badge redesign The component no longer renders a description prop — it's now a compact pill badge. Remove description-related test cases, add pill badge test. * fix(ui): address CodeRabbit review — contrast, dead controls, regressions - Remove unused description prop from ConnectionIndicator interface - Fix Save Note button hover affordance (MemoryWorkspace) - Fix low-contrast text in AccessibilityPanel vision summary - Fix AIPanel metadata text contrast (gray-400 → stone-500) - Fix ActionPanel spinner visibility on light bg variants - Fix LocalModelPanel ollama link hover color - Fix MessagingPanel error chip to light theme tokens - Fix RecoveryPhrasePanel import inputs from dark to light tokens - Fix TeamMembersPanel avatar initial contrast + modal name text - Fix Intelligence refresh button text contrast - Remove non-functional + Add button and filter tabs from Skills page * feat(ui): center conversation page in a white card container Match the Figma design where the chat is inside a centered white card with rounded corners and shadow, consistent with the Skills page layout. * feat(ui): wrap all remaining pages in centered white card containers Apply the centered card layout (max-w-2xl, white bg, rounded-2xl, shadow-soft) to every page for visual consistency with Figma designs: - Settings: wrap Routes container in centered card with max-height - Intelligence: centered card with padding - Agents: centered card with empty state - Invites: centered card, replace glass with white cards - Webhooks: centered cards for tunnel list and activity - Mnemonic: centered card, replace glass with white card - Welcome: light bg, updated text colors * fix(ui): stretch settings menu items to fill card container Remove max-w-md constraint from SettingsHome scrollable area so menu items fill the full width of the centered card wrapper. * fix(ui): convert onboarding screens from dark to light theme All onboarding steps (Welcome, LocalAI, ScreenPermissions, Analytics, Tools, Skills, Connect, InviteCode, Mnemonic) and the overlay container now use white cards with light backgrounds, matching the app redesign. - Card containers: bg-black → bg-white with border-stone-200 - Info boxes: dark tinted → bg-stone-50 with border-stone-200 - Text: text-white → text-stone-900, secondary to text-stone-600 - Progress dots: inactive bg-stone-700 → bg-stone-300 - Toggle rows, permission badges, inputs all converted to light tokens * fix(ui): fix onboarding Continue button hover turning green Replace sage hover styles with proper primary blue hover (bg-primary-600) on the shared OnboardingNextButton component. * fix(ui): reapply light theme to Home.tsx after upstream merge overwrite The merge with upstream (Local AI preset bootstrap PR #304) reverted Home.tsx to the dark theme. Reapply the Figma-based light redesign while preserving the new first-run bootstrap logic from upstream. * fix(ui): light theme cleanup for MemoryWorkspace component Remaining dark-theme classes from upstream merge — update borders, text colors, and backgrounds to match light theme. |
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735152cb3f |
feat(memory): surface entity types in recall/query API and UI (#207) (#302)
* fix: patch whisper-rs-sys for Windows MSVC static CRT (/MT) The upstream whisper-rs-sys builds whisper.cpp via CMake which defaults to /MD (dynamic CRT), but Rust and all other C deps use /MT (static CRT). This causes LNK2038/LNK1169 linker errors on Windows. Patch whisper-rs-sys from tinyhumansai/whisper-rs-sys fork which adds config.static_crt(true) and overrides all per-config CMake flags (Debug/Release/MinSizeRel/RelWithDebInfo) from /MD to /MT. Closes #273 * feat: surface entity types in memory recall/query text context Entity types extracted by GLiNER (person, project, organization, etc.) were stored in graph attrs but not rendered in LLM context text. Relations now display as Alice (PERSON) -[OWNS]-> Atlas (PROJECT) instead of Alice -[OWNS]-> Atlas. Closes #207 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(memory): add entity type UI rendering (#207) - New MemoryTextWithEntities component with colour-coded type badges - MemoryWorkspace + MemoryDebugPanel pass structured entity data - MemoryGraphMap shows entity types below node labels - MemoryInsights shows EntityTypeBadge for subject/object types - tauriCommands returns typed MemoryQueryResult with entities - Updated useConsciousItems and tests for new return types Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: fix prettier formatting Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: fix cargo fmt in query.rs Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: use local regex instead of mutating module-level lastIndex Avoids react-hooks/immutability ESLint error by using a non-global regex for the .test() check instead of resetting ENTITY_TYPE_RE.lastIndex. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: sanil jain <jainsanil18@gmail.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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15ee9220a8 |
Local AI: unified preset bootstrap, first-run Home flow, and resilient model pulls (#304)
* feat(local-ai): unify preset bootstrap, first-run Home flow, and pull retries - Add localAiBootstrap helpers (preset apply + asset download with retries) - Expose selected_tier from local_ai.presets; apply recommended tier in core bootstrap when unset - Extend Ollama pull and large-asset HTTP timeouts; retry interrupted pulls - Wire Home/onboarding to unified bootstrap; improve download snackbar vs status - Add Vitest/Rust tests for bootstrap and UI flows * fix: synchronize Local AI progress UI and add error logging for manual bootstrap attempts * refactor(tests): streamline skill installation tests by removing HTTP server setup - Simplified test_skill_install_creates_files and test_skill_install_checksum_verification by replacing the HTTP server setup with direct file creation using tempfile. - Updated download and manifest URLs to point to local file paths instead of server endpoints, enhancing test reliability and performance. * feat(home): implement retry logic for local AI bootstrap attempts - Added a mechanism to track and limit the number of bootstrap attempts for local AI initialization in the Home component. - Introduced a constant for maximum attempts and updated error handling to log failures after exceeding the limit, improving robustness during the first-run process. |
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cc55323025 |
Fix/202: e2e logout relogin onboarding (#305)
* fix(e2e): add logout/re-login onboarding overlay spec and shared helpers (#202) - Add isOnboardingOverlayVisible, waitForOnboardingOverlayVisible, waitForOnboardingOverlayHidden to shared-flows for precise overlay lifecycle assertions across specs. - Add logoutViaSettings helper: navigates to Settings, clicks Log out, handles optional confirmation dialog, asserts logged-out state — consolidating logout logic that was duplicated per-spec. - Add waitForLoggedOutState helper returning the first welcome-screen marker found (Welcome / Sign in / Login / Get Started). - New spec logout-relogin-onboarding.spec.ts verifies: 1. Fresh login completes onboarding and reaches Home. 2. Logout clears persisted auth/onboarding state (token + all per-user onboarding maps reset to {}). 3. Re-login with a delayed /telegram/me response does NOT show the overlay prematurely (proves no stale userLoadTimedOut leak). 4. Once the fresh-session timeout elapses the overlay appears with clean Welcome + Skip markers and a /telegram/me call is made. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(e2e): add telegramMeDelayMs mock behavior for onboarding timing tests (#202) - Add getDelayMs/sleep utilities to mock-api-core.mjs so individual endpoints can honour a configurable delay set via __admin/behavior. - Wire telegramMeDelayMs into the GET /telegram/me handler so the logout-relogin spec can simulate a slow profile fetch and assert that the onboarding overlay does not fire before the timeout threshold. - Reformat long if-conditions and json() call sites to stay within line length limits (no logic changes). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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0bb1518279 |
Revert "fix(e2e): rewrite performFullLogin and extend walkOnboarding for 6-st…" (#306)
This reverts commit
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11b708a980 |
fix(e2e): rewrite performFullLogin and extend walkOnboarding for 6-step flow (#200) (#303)
- Extract performFullLogin to shared-flows so all specs can reuse it; remove the duplicate local copy from auth-access-control.spec.ts. - Add completeMnemonicStep helper to handle the recovery-phrase step (checkbox tick + Finish Setup click) introduced in the 6-step flow. - Extend ONBOARDING_OVERLAY_TEXTS with recovery-phrase labels so onboardingOverlayLikelyVisible detects the new step correctly. - Increase walkOnboarding loop cap from 6 to 7 passes to cover the extra step; fall back to dumpAccessibilityTree on unexpected stalls. - Update auth-access-control spec to call the shared performFullLogin with the postLoginVerifier callback for consume/profile assertions. Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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e2e1beefe3 | chore(release): v0.51.5 | ||
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4027f50c9e |
feat(memory): add bulk namespace clear operation (#205) (#301)
* fix: patch whisper-rs-sys for Windows MSVC static CRT (/MT) The upstream whisper-rs-sys builds whisper.cpp via CMake which defaults to /MD (dynamic CRT), but Rust and all other C deps use /MT (static CRT). This causes LNK2038/LNK1169 linker errors on Windows. Patch whisper-rs-sys from tinyhumansai/whisper-rs-sys fork which adds config.static_crt(true) and overrides all per-config CMake flags (Debug/Release/MinSizeRel/RelWithDebInfo) from /MD to /MT. Closes #273 * feat: add bulk namespace clear operation for memory Add memory_clear_namespace RPC that atomically deletes all documents, vector chunks, KV entries, and graph relations in a namespace. Includes Tauri command wrapper and three tests verifying cleanup, no-op on empty namespaces, and cross-namespace safety. Closes #205 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(memory): add Clear Namespace UI to MemoryDebugPanel (#205) Adds namespace selector, confirmation dialog, success/error feedback, and auto-refresh after clearing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: fix prettier and cargo fmt formatting Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: unwrap RpcOutcome envelope in memoryClearNamespace callCoreRpc returns { result: T }, but memoryClearNamespace was returning the raw envelope instead of unwrapping .result like other callers do. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: sanil jain <jainsanil18@gmail.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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bd8d3ed15a |
fix(memory): clean up unused JWT token parameter in memory init (#204) (#300)
* fix: patch whisper-rs-sys for Windows MSVC static CRT (/MT) The upstream whisper-rs-sys builds whisper.cpp via CMake which defaults to /MD (dynamic CRT), but Rust and all other C deps use /MT (static CRT). This causes LNK2038/LNK1169 linker errors on Windows. Patch whisper-rs-sys from tinyhumansai/whisper-rs-sys fork which adds config.static_crt(true) and overrides all per-config CMake flags (Debug/Release/MinSizeRel/RelWithDebInfo) from /MD to /MT. Closes #273 * fix: clean up unused JWT token parameter in memory init Memory is local-only (SQLite). The from_token() method accepted a JWT but ignored it, always falling back to new_local(). Remove the dead method, make jwt_token optional in MemoryInitRequest for backward compat, and document the local-only design. Closes #204 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: sanil jain <jainsanil18@gmail.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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898fe13477 |
Feat: update complete onboarding helper (#299)
* fix(e2e): make completeOnboardingIfVisible resilient by delegating to walkOnboarding The previous implementation did a single onboardingOverlayLikelyVisible() check before calling walkOnboarding. This created a timing race: if onboarding had not yet rendered at call time the helper returned early, leaving the overlay blocking subsequent steps. walkOnboarding already handles both cases correctly — it polls up to 8 × 400 ms for the overlay before giving up, then no-ops gracefully if not visible. completeOnboardingIfVisible now delegates to it unconditionally, eliminating the race without changing observable behaviour. Also updates the section comment to accurately describe the current 5-step onboarding sequence (Welcome → Local AI → Screen & Accessibility → Tools → Skills) following the removal of MnemonicStep in #279. Closes part of #201 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(e2e): use completeOnboardingIfVisible in conversations spec conversations-web-channel-flow.spec.ts was the only spec that called walkOnboarding directly instead of the shared completeOnboardingIfVisible helper. Align it with all other specs so the single resilient code path is used consistently. Closes #201 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(e2e): add clang and cmake to Dockerfile dependencies Updated the e2e Dockerfile to include clang and cmake as additional dependencies, enhancing the build environment for end-to-end testing. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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b7b3d62c58 |
test(e2e): skill execution flow (core RPC + Skills UI) (#283)
* test(e2e): skill execution flow (core RPC + Skills UI) - Add skill-execution-flow.spec: core.ping, skills start/list_tools/call_tool/stop via shared RPC helper, seeded QuickJS echo skill (same tree as Rust json_rpc_e2e). - Add core-rpc helpers: WebView invoke on tauri-driver, Node fetch + port probe on Appium Mac2 (no WKWebView execute). - Extend navigateViaHash with Mac2 sidebar label fallbacks for /skills, /home, etc. - Wire yarn test:e2e:skill-execution and e2e-run-all-flows. Refs: #68 Made-with: Cursor * fix(e2e): address CodeRabbit review for skill execution PR - core-rpc-node: honor OPENHUMAN_CORE_HOST and OPENHUMAN_CORE_PORT before port scan - shared-flows: Mac2 navigateViaHash for /settings/billing; throw on unmapped hash; navigateToBilling fallback without WebView execute on Mac2 - skill-e2e-runtime: javascript manifest + removeSeededEchoSkill teardown - skill-execution-flow: teardown seeded skill; document RPC shapes vs json_rpc_e2e; skip placeholder for future agent chat tool_calls Made-with: Cursor |
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de41bf8ec7 |
fix(onboarding): resolve overlay race condition between RPC and Redux state (#284)
OnboardingOverlay could reappear for already-onboarded users when the core config RPC call failed (sidecar not ready, timeout). The catch block hardcoded `false`, ignoring the persisted Redux `isOnboardedByUser` flag. Now reads `selectIsOnboarded` as a fallback in the catch block and combines both flags in shouldShow — either being true prevents the overlay. Also fixes DEV_FORCE_ONBOARDING which was a no-op (identical ternary branches). Closes #197 |
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04146bf0bf |
Fix/191 skills reliability upstream (#282)
* feat(skills): core RPC data stats, tool timeout env, ping state merge (#191) - Add openhuman.skills_data_stats and SkillDataDirectoryStats (disk usage). - Centralize tool execution timeout via OPENHUMAN_TOOL_TIMEOUT_SECS (tool_timeout). - Apply timeout to skill event loop, agent tool loop, harness default, delegate. - Ping scheduler: merge connection_error into published_state via registry. - JSON-RPC e2e: assert skills_data_stats. Closes #214 Closes #218 Part of #213 (backend) Made-with: Cursor * feat(app): skills sync stats UI, reconnect resync, FE timeouts, chat errors (#191) - useSkillDataDirectoryStats + Skills.tsx merge disk stats with skill state. - resyncRunningSkillsAfterReconnect on socket connect; disconnectSkill OAuth cleanup in finally. - withTimeout for callTool/triggerSync; VITE_TOOL_TIMEOUT_SECS in app .env.example. - Structured ChatSendError in Conversations (data-chat-send-error-code). Closes #213 Closes #215 Closes #216 Closes #217 Closes #219 Made-with: Cursor * test(e2e): onboarding helpers and skills smoke specs (#191) - shared-flows: 5-step onboarding, completeOnboardingIfVisible. - auth-access-control + voice-mode use shared helpers. - skills-registry: named skill assertion; new skill-oauth, multi-round, reconnect, lifecycle specs. Closes #220 Closes #221 Closes #222 Closes #223 Closes #224 Part of #189 (E2E helpers) Made-with: Cursor * style: rustfmt + Prettier for CI (PR #282) Fix Type Check workflow: prettier --check and cargo fmt --check. Made-with: Cursor * fix: PR #282 review — tool timeout config, tool_timeout module, CI diagnostics - Centralize VITE_TOOL_TIMEOUT_SECS in config.ts (TOOL_TIMEOUT_SECS) - Move tool_timeout to folder module; merge_published_state broadcasts SKILL_STATE_CHANGED - Resync guard after socket reconnect; qjs_engine logs data dir stat errors - E2E: registry/lifecycle/multi-round failure diagnostics; onboarding label constant - chatSendError arrow export; rustfmt/import grouping in event_loop Made-with: Cursor * test(e2e): add Gmail skill end-to-end tests - Introduced a comprehensive end-to-end test suite for the Gmail skill, covering the full lifecycle from discovery to OAuth completion and email management. - Implemented two modes: a lifecycle-only mode that validates the skill's event loop without real credentials, and a live mode that interacts with the Gmail API using actual credentials. - Added detailed environment variable requirements and usage instructions for both testing modes. Closes #XXX (replace with relevant issue number if applicable) |
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8b332c6735 |
fix(tauri): resolve "Command restart_core_process not found" stale ACL (#280)
* refactor(onboarding): remove MnemonicStep and Open Accessibility button, add Recovery Phrase settings panel
- Remove "Open Accessibility" button from ScreenPermissionsStep (step 2)
- Remove MnemonicStep (step 5) from onboarding, reducing total steps from 6 to 5
- Move onboarding completion logic (setOnboardedForUser + setOnboardingCompleted) into handleSkillsNext
- Add RecoveryPhrasePanel in Settings with the same BIP39 generate/import functionality
- Wire recovery-phrase route into Settings.tsx, SettingsHome menu, and useSettingsNavigation
* fix(recovery-phrase): add aria-labels to import inputs and word-count selector
Address CodeRabbit review feedback:
- Add aria-label to each recovery phrase word input for screen readers
- Add word-count selector (12/15/18/21/24) so longer phrases can be
entered manually, not just via paste
* fix(recovery-phrase): remove auto-advance on single char and guard clipboard fallback
Address CodeRabbit round 2:
- Remove auto-focus-advance after single character input (was breaking
manual word entry — typing 'abandon' would split across slots)
- Guard execCommand('copy') fallback with return value check
* fix(tauri): resolve "Command restart_core_process not found" by fixing stale ACL builds
Add cargo:rerun-if-changed directives for permissions/ and capabilities/
directories in build.rs so Tauri regenerates ACL tables on incremental
builds. Also add missing permission entries for dictation hotkey commands.
Closes #270
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e941af1fc7 |
refactor(onboarding): remove MnemonicStep and Open Accessibility button, add Recovery Phrase settings panel (#279)
* refactor(onboarding): remove MnemonicStep and Open Accessibility button, add Recovery Phrase settings panel
- Remove "Open Accessibility" button from ScreenPermissionsStep (step 2)
- Remove MnemonicStep (step 5) from onboarding, reducing total steps from 6 to 5
- Move onboarding completion logic (setOnboardedForUser + setOnboardingCompleted) into handleSkillsNext
- Add RecoveryPhrasePanel in Settings with the same BIP39 generate/import functionality
- Wire recovery-phrase route into Settings.tsx, SettingsHome menu, and useSettingsNavigation
* fix(recovery-phrase): add aria-labels to import inputs and word-count selector
Address CodeRabbit review feedback:
- Add aria-label to each recovery phrase word input for screen readers
- Add word-count selector (12/15/18/21/24) so longer phrases can be
entered manually, not just via paste
* fix(recovery-phrase): remove auto-advance on single char and guard clipboard fallback
Address CodeRabbit round 2:
- Remove auto-focus-advance after single character input (was breaking
manual word entry — typing 'abandon' would split across slots)
- Guard execCommand('copy') fallback with return value check
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8acd34d2a9 |
Feat/add dictation (#278)
* feat(dictation): implement voice dictation feature with overlay and settings panel - Added DictationOverlay component for real-time speech-to-text functionality, including recording, transcribing, and error handling. - Introduced useDictation hook to manage audio recording and transcription processes. - Created DictationPanel for configuring dictation settings, including hotkey registration and floating launcher preferences. - Updated SettingsHome to include a navigation option for the new dictation feature. - Integrated dictation state management with Redux, allowing for persistent settings and status checks. - Enhanced Tauri commands for registering global hotkeys and managing dictation state. This update provides a comprehensive voice dictation experience, enabling users to transcribe speech to text using local AI. * fix(dictation): update DictationOverlay to conditionally render based on floating launcher state - Reintroduced the useAppDispatch and useAppSelector hooks for state management. - Added showFloatingLauncher to the state selection, ensuring the overlay only renders when the floating launcher is active. - Simplified the return statement for position calculations in the drag handler. - Improved code readability by formatting JSX elements for better clarity. This update enhances the user experience by ensuring the dictation overlay behaves correctly based on the application's state. * feat(settings): add dictation route and panel to settings navigation - Updated the SettingsRoute type to include 'dictation' as a new route. - Integrated DictationPanel into the Settings page for user configuration. - Enhanced dictation state management by adding showFloatingLauncher to the dictationSlice, allowing for better control of the dictation overlay. This update improves the settings navigation and user experience by providing access to dictation features directly from the settings menu. * feat(dictation): integrate DictationOverlay and enhance dictation settings - Added DictationOverlay component to the main App for improved user interaction with dictation features. - Updated DictationPanel to include a new preference for showing a floating launcher, enhancing user control over dictation functionality. - Enhanced state management by incorporating showFloatingLauncher into the dictationSlice, allowing for better configuration of the dictation experience. This update improves the overall user experience by providing direct access to dictation features and customizable settings. * feat(dictation): enhance DictationOverlay and Conversations for improved text insertion - Added functionality to insert text into editable elements from the DictationOverlay, improving user interaction with dictation features. - Implemented event listener in Conversations to handle custom dictation insert events, allowing seamless integration of transcribed text into the input field. - Updated state management to ensure the correct editable target is used for text insertion, enhancing overall user experience. This update streamlines the dictation process, making it more intuitive and responsive to user actions. * fix(dictation): refine STT availability logic in dictationSlice - Updated the logic for determining STT availability to ensure it only considers the model file as available when both the model file exists and there is a method to run inference (either the in-process engine is loaded or a whisper binary is present). - This change prevents misleading user experiences by avoiding the display of the overlay when the necessary components for transcription are not available. This update enhances the reliability of the dictation feature by providing clearer conditions for STT availability. * refactor(dictation): streamline position management in DictationOverlay - Removed redundant state management for the position of the dictation overlay, consolidating logic to initialize and reset the position based on the current status. - Introduced a new `resetLauncherPosition` function to simplify resetting the overlay's position when necessary. - Updated event handling to ensure the overlay's position is reset appropriately after text insertion actions. This update enhances the clarity and efficiency of the DictationOverlay component, improving user experience during dictation interactions. * refactor(dictation): improve hotkey registration and unregistration process - Streamlined the logic for registering and unregistering dictation hotkeys, ensuring that old shortcuts are properly managed before new ones are registered. - Introduced rollback mechanisms to restore previous shortcuts in case of registration failures, enhancing reliability. - Simplified error handling and logging for better clarity during the hotkey management process. This update enhances the robustness of the dictation feature by ensuring a smoother transition between hotkey states. * refactor: delete unncessesary pr md file * refactor(dictation): enhance dictation functionality and error handling compatibility. * refactor(dictation): improve code formatting and readability across components - Enhanced formatting in DictationOverlay for better clarity in asynchronous action handling. - Streamlined text extraction logic in useDictation for improved readability. - Consolidated model directory setting in DictationPanel to a single line for simplicity. - Improved logging consistency in tauriCommands and speech service files. These changes enhance the maintainability and readability of the dictation-related components. * refactor(dictation): manage DictationOverlay position based on status changes - Introduced a reference to track the previous status of the dictation overlay. - Updated the effect to reset the overlay's position when transitioning from 'idle' to any other status, enhancing user experience during dictation sessions. This change improves the responsiveness of the DictationOverlay component to status changes, ensuring a smoother interaction for users. * refactor(tests): update MemoryWorkspace tests to specify span selector - Modified test assertions in MemoryWorkspace.test.tsx to include a selector for 'span' elements when checking for text presence. - This change enhances the specificity of the tests, ensuring they accurately target the intended elements in the rendered component. These updates improve the reliability of the MemoryWorkspace component tests. |
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42290d57f2 |
enhance(onboarding): standardize Next/Continue button across all steps (#277)
* fix(onboarding): surface LocalAI download failures with retry notification
Replace silent .catch(() => {}) in LocalAIStep with error reporting
that surfaces a dismissible portal-based error banner in Onboarding.tsx.
Both download failures are combined into a single notification with a
Retry button. Auto-dismisses after 10 seconds.
Closes #194
* fix(onboarding): add retry re-entry guard to prevent duplicate downloads
Address CodeRabbit review: guard retryDownload with a ref to prevent
overlapping concurrent download attempts on rapid Retry clicks. Uses
Promise.allSettled to reset the guard after both promises settle.
* docs(memory): document LocalAI download error handling and macOS Tahoe build workaround
- Add guidance on surfacing LocalAI download errors with an error banner in onboarding (#194).
- Detail build issues with `whisper-rs` on macOS Tahoe and provide a temporary patch workaround for Apple Silicon.
* enhance(onboarding): standardize Next/Continue button across all steps
Extract shared OnboardingNextButton component with consistent styling,
prop naming (onNext), and text convention (Continue/Finish Setup).
ScreenPermissionsStep now always shows Continue so users can skip.
Closes #274
* fix(test): update LocalAIStep test to match new button label
Button text changed from "Use Local Models" to "Continue" in #274.
* fix(e2e): add Finish Setup to onboarding visibility detection
Ensures walkOnboarding() detects the overlay when resumed on the
final MnemonicStep where only "Finish Setup" is visible.
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79fe36b41d | fix: remove the deadlock when re-enabling an already-active session and add unit tests for ScreenIntelligenceDebugPanel and ScreenIntelligencePanel (#275) | ||
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d930c478a2 | chore(release): v0.51.4 | ||
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c1f378521d | chore(release): v0.51.3 |