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* feat: add overlay process launcher for OpenHuman (#328) - Introduced a new `overlay` module to manage the lifecycle of the `openhuman-overlay` Tauri application. - Implemented the `spawn_overlay` function to discover and launch the overlay as a child process, enhancing the user experience with a transparent debug/voice panel. - Updated the `jsonrpc.rs` file to invoke the overlay process when the core server starts, ensuring seamless integration. - Enhanced module organization by adding the `overlay` module to the `openhuman` namespace. * feat: add animated mesh gradient background to App component - Introduced a new `MeshGradient` component that renders an animated WebGL mesh gradient background, enhancing the visual appeal of the application. - Updated the `App` component to include the `MeshGradient`, ensuring it renders behind the dotted canvas overlay for improved aesthetics. - Modified the CSS for the `app-dotted-canvas` to use a transparent background and adjusted the gradient styling for better integration with the new component. - Added TypeScript definitions and implementation for the `Gradient` class to manage the mesh gradient functionality. * style: update MeshGradient component colors and opacity - Changed the opacity of the mesh gradient from 20% to 10% for a more subtle effect. - Updated gradient colors to enhance visual appeal, replacing previous colors with a new palette for better integration with the overall design. * feat: enhance SkillSetupWizard with encryption key support - Added a new input field for client-side encryption key in the OAuthLoginView component, improving security during manual integration. - Implemented validation to ensure the encryption key is provided before submission, enhancing error handling. - Updated the layout to accommodate both integration ID and encryption key inputs, improving user experience in development mode. - Refactored related logic to streamline the handling of integration ID and encryption key during OAuth completion. * feat: integrate skill installation check in SkillSetupWizard - Updated the OAuthLoginView component to ensure skills are installed before starting the runtime, enhancing reliability during the setup process. - Added error handling to manage cases where the skill may already be installed, improving user experience and reducing potential runtime errors. * fix: improve base directory resolution in skill runtime - Updated the base directory resolution logic in both `jsonrpc.rs` and `skills_cli.rs` to filter out empty workspace paths, enhancing robustness. - Added debug logging in `qjs_engine.rs` to provide better visibility into skill startup processes, including checks for manifest existence and workspace directory status. * feat: enhance SkillManager with skill stopping and client key cleanup - Implemented the `stopSkill` method to halt the frontend-side runtime and added a call to `rpcStopSkill` for stopping the core sidecar skill process. - Introduced `removePersistedClientKey` function to clear the client-side encryption key, ensuring better security and resource management during skill revocation. - Added error handling and debug logging for both stopping the skill and cleaning up the client key, improving observability and reliability. * style: update OnboardingOverlay background opacity and refine settings warning message - Changed the background opacity of the OnboardingOverlay from 95% to 50% for a more subtle appearance. - Revised the warning message in SettingsHome to clarify the local data deletion process, improving user understanding of the consequences of signing out. * refactor: simplify layout structure in settings components - Removed unnecessary overflow properties from the main container divs in SettingsHome, SettingsSectionPage, and SettingsPanelLayout components, improving layout clarity. - Adjusted child divs to ensure proper content display without overflow, enhancing user experience in the settings interface. * style: adjust padding and spacing in SettingsSectionPage component - Updated padding in the main container from `p-4` to `py-4` for improved vertical spacing. - Increased horizontal padding of the description text from `px-1` to `px-5`, enhancing readability and visual appeal. * style: refine layout and spacing in settings components - Adjusted padding and spacing in SettingsSectionPage, SettingsBackButton, and SettingsHeader components for improved visual consistency. - Updated font sizes and margins to enhance readability and user experience across the settings interface. * style: simplify layout and improve spacing in settings panels - Removed unnecessary flex properties and adjusted padding in various settings panels for a cleaner layout. - Standardized spacing across panels to enhance visual consistency and user experience. - Updated component structures to eliminate redundant overflow properties, improving content display. * style: simplify section layouts and improve spacing in settings panels - Removed unnecessary border and background properties from multiple sections in the Accessibility, Screen Intelligence, and other settings panels for a cleaner appearance. - Standardized section spacing and padding across various panels to enhance visual consistency and user experience. - Updated font sizes for better readability and adjusted button styles for improved interaction. * style: standardize panel headings from text-lg to text-sm Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: update heading for connected skills section to improve clarity - Changed the section title from "Connected Skills" to "3rd Party Skills" for better representation of the content. * style: improve code formatting and spacing in various components - Enhanced readability by adjusting spacing and formatting in SettingsBackButton, MemoryDebugPanel, WebhooksDebugPanel, and other components. - Standardized the layout of JSX elements for better visual consistency across the application. - Cleaned up log messages in Rust files for improved clarity and debugging. * fix: enhance MeshGradient cleanup and improve settings warning message - Added a call to `gradient.disconnect()` in the MeshGradient component to ensure proper cleanup on unmount. - Updated the warning message in SettingsHome to use a list format for better clarity regarding local data deletion consequences. - Removed unused 'tauri-commands' route from settings navigation for cleaner code. - Added validation for the encryption key in SkillSetupWizard to prevent invalid characters. - Updated the Gradient class to include additional checks for canvas element and WebGL context during initialization. - Improved error handling in SkillManager's `stopSkill` method for better debugging and reliability. * style: correct comment formatting in meshGradient.js - Updated comment syntax in the Gradient class to ensure proper code documentation and readability. * fix: add encryption key validation and remove double transition in dev setup - Validate devEncryptionKey for invalid characters (quotes, backslashes, control chars) before using as X-Encryption-Key header - Remove explicit onManualComplete() call — let the snapshot effect handle the connected→setup transition to avoid double-firing startSkill/startSetup Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: improve encryption key validation in SkillSetupWizard - Enhanced validation for the devEncryptionKey to check for quotes, backslashes, and control characters, ensuring only valid characters are accepted. - This change prevents potential issues when using the encryption key in the application. * fix: resolve lint errors in MeshGradient, meshGradient.js, and SkillSetupWizard - Fix canvasRef.current stale ref warning by capturing to local variable - Add eslint-disable for browser globals in vendored meshGradient.js - Replace control character regex with printable-range check - Remove unused onManualComplete from dependency array Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Tauri + React + Typescript
This template should help get you started developing with Tauri, React and Typescript in Vite.