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#!/usr/bin/env bash
# scripts/ios-init.sh
#
# Scaffolds the Xcode project for the iOS client via `tauri ios init`.
# Run from the repo root.
#
# The iOS host lives in `app/src-tauri-mobile/` (separate Cargo crate from
# the desktop host at `app/src-tauri/`) because the desktop crate is pinned
# to a vendored CEF Tauri fork that does not support iOS.
#
# After this script completes:
# 1. Open the generated .xcodeproj in Xcode and set your Development Team
# (Signing & Capabilities tab).
# 2. Run `pnpm tauri:ios:dev` to start a hot-reload dev session.
set -euo pipefail
REPO_ROOT="$(cd "$(dirname "$0")/.." && pwd)"
MOBILE_DIR="$REPO_ROOT/app/src-tauri-mobile"
echo "[ios-init] Running tauri ios init from $MOBILE_DIR ..."
cd "$MOBILE_DIR"
# IPHONEOS_DEPLOYMENT_TARGET pins the Swift compiler target version; the PTT
# plugin (packages/tauri-plugin-ptt/) uses iOS 14+ APIs (OSLogMessage), so we
# match the Package.swift declaration of iOS 16.
export IPHONEOS_DEPLOYMENT_TARGET="${IPHONEOS_DEPLOYMENT_TARGET:-16.0}"
# Tauri requires `bundle.iOS.developmentTeam` to be non-empty before it will
# generate the Xcode project. We keep it empty in committed tauri.conf.json so
# the repo doesn't ship a particular developer's team ID; pass it via TEAM_ID
# (env) or APPLE_DEVELOPMENT_TEAM at invocation time. Find your team ID with:
# security find-identity -v -p codesigning
TEAM_ID="${TEAM_ID:-${APPLE_DEVELOPMENT_TEAM:-}}"
if [[ -z "$TEAM_ID" ]]; then
echo "[ios-init] TEAM_ID is not set." >&2
echo "[ios-init] Find your Apple developer team ID with:" >&2
echo "[ios-init] security find-identity -v -p codesigning" >&2
echo "[ios-init] Then re-run as: TEAM_ID=XXXXXXXXXX pnpm tauri:ios:init" >&2
exit 1
fi
# Keep regeneration deterministic. Previous local builds can leave archives,
# copied libraries, and patched Xcode project state under gen/apple/.
rm -rf "$MOBILE_DIR/gen/apple"
npx --package=@tauri-apps/cli@^2 tauri ios init \
--ci \
-c "{\"bundle\":{\"iOS\":{\"developmentTeam\":\"$TEAM_ID\"}}}"
# Overwrite the placeholder AppIcon set Tauri generates with the real
# OpenHuman brand icons committed to icons/ios/. The generated Xcode project
# uses `Assets.xcassets/AppIcon.appiconset/`, identical to the iOS source
# layout under our `icons/ios/`.
ICONSRC="$MOBILE_DIR/icons/ios/AppIcon.appiconset"
ICONDEST=$(find "$MOBILE_DIR/gen/apple" -type d -name "AppIcon.appiconset" 2>/dev/null | head -1)
if [[ -n "$ICONDEST" && -d "$ICONSRC" ]]; then
echo "[ios-init] copying brand icons → $ICONDEST"
rm -f "$ICONDEST"/*.png "$ICONDEST"/Contents.json
cp -R "$ICONSRC"/. "$ICONDEST"/
fi
# Inject privacy usage descriptions into the generated Info.plist. The
# barcode scanner (camera) is mandatory for QR pairing; mic + speech are
# needed by the PTT plugin. Without these, iOS will hard-crash the app on
# first use of each API.
INFO_PLIST="$MOBILE_DIR/gen/apple/openhuman-mobile_iOS/Info.plist"
if [[ -f "$INFO_PLIST" ]]; then
echo "[ios-init] injecting privacy keys → $INFO_PLIST"
/usr/libexec/PlistBuddy -c "Add :NSCameraUsageDescription string 'OpenHuman uses the camera to scan the pairing QR code from your desktop.'" "$INFO_PLIST" 2>/dev/null || true
/usr/libexec/PlistBuddy -c "Add :NSMicrophoneUsageDescription string 'OpenHuman uses the microphone for push-to-talk voice messages.'" "$INFO_PLIST" 2>/dev/null || true
/usr/libexec/PlistBuddy -c "Add :NSSpeechRecognitionUsageDescription string 'OpenHuman uses on-device speech recognition to transcribe your voice messages.'" "$INFO_PLIST" 2>/dev/null || true
fi
# The generated Xcode build phase runs `npm run -- tauri ...` from gen/apple.
# In this repo that resolves the app-level package script and makes Tauri look
# for app/src-tauri/gen/apple (desktop) instead of app/src-tauri-mobile/gen/apple.
# Tauri's `ios xcode-script` also loses access to the installed iOS simulator
# Rust std in Xcode's script environment. Build the mobile staticlib directly
# from the mobile crate root and copy it to the location the Xcode target links.
PROJECT_YML="$MOBILE_DIR/gen/apple/project.yml"
PBXPROJ="$MOBILE_DIR/gen/apple/openhuman-mobile.xcodeproj/project.pbxproj"
NEW_SCRIPT='cd ../.. && PATH=$HOME/.cargo/bin:$PATH RUSTUP_TOOLCHAIN=${RUSTUP_TOOLCHAIN:-1.93.0-aarch64-apple-darwin} IPHONEOS_DEPLOYMENT_TARGET=${IPHONEOS_DEPLOYMENT_TARGET:-16.0} RUST_TARGET=aarch64-apple-ios && case "${SDK_NAME:-}" in iphonesimulator*) RUST_TARGET=aarch64-apple-ios-sim ;; esac && cargo build --package openhuman-mobile --manifest-path Cargo.toml --target "$RUST_TARGET" --features=tauri/custom-protocol --lib --release && mkdir -p "gen/apple/Externals/arm64/${CONFIGURATION:-release}" && cp "target/$RUST_TARGET/release/libopenhuman_mobile.a" "gen/apple/Externals/arm64/${CONFIGURATION:-release}/libapp.a"'
patch_xcode_script() {
local file="$1"
NEW_SCRIPT="$NEW_SCRIPT" perl -0pi -e 's#(- script: )[^\n]*(?:tauri ios xcode-script|cargo build --package openhuman-mobile)[^\n]*#$1$ENV{NEW_SCRIPT}#g' "$file"
NEW_SCRIPT="$NEW_SCRIPT" perl -pi -e '
if (/shellScript = / && /(tauri ios xcode-script|cargo build --package openhuman-mobile)/) {
my $script = $ENV{NEW_SCRIPT};
$script =~ s/\\/\\\\/g;
$script =~ s/"/\\"/g;
$_ = "\t\t\tshellScript = \"$script\";\n";
}
' "$file"
}
if [[ -f "$PROJECT_YML" ]]; then
echo "[ios-init] patching mobile Rust build phase → $PROJECT_YML"
patch_xcode_script "$PROJECT_YML"
fi
if [[ -f "$PBXPROJ" ]]; then
echo "[ios-init] patching mobile Rust build phase → $PBXPROJ"
patch_xcode_script "$PBXPROJ"
fi
echo ""
echo "[ios-init] Done. Next steps:"
echo ""
echo " 1. Open Xcode project:"
echo " open app/src-tauri-mobile/gen/apple/*.xcodeproj"
echo " Set Development Team under Signing & Capabilities."
echo ""
echo " 2. Start dev session:"
echo " pnpm tauri:ios:dev"
echo ""
echo "See docs/ios/SETUP.md for full documentation."