* refactor(skills): migrate to registry-based skill management and update state handling - Replaced Redux-based skill state management with hooks for improved performance, utilizing `useAvailableSkills`, `useSkillSnapshot`, and `useAllSkillSnapshots`. - Streamlined skill list derivation and sorting logic to enhance clarity and maintainability. - Updated components to reflect the new state management approach, ensuring real-time updates and compatibility with existing code. - Bumped OpenHuman version to 0.49.24 in Cargo.lock. * refactor(skills): update skill state handling and remove Redux dependencies - Simplified skill state management by replacing Redux-based logic with direct references to runtime maps. - Adjusted the SkillsGrid component to derive skill sync summary text without relying on skill states. - Removed unused Redux configurations and tests related to skills, streamlining the codebase. * fix(skills): make notifyOAuthComplete resilient when no local runtime notifyOAuthComplete and triggerSync no longer throw when the frontend SkillManager has no local runtime instance. They persist setup_complete via RPC first, then try core RPC pass-through as fallback. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(skills): clean up imports and improve configuration handling - Consolidated import statements in the SkillsGrid component for better readability. - Updated the DEV_FORCE_ONBOARDING constant in the config file to enhance clarity and maintainability by combining conditions into a single line. * feat(skills): add SkillDebugModal for runtime skill inspection - Introduced SkillDebugModal component to inspect a skill's runtime state, including metadata, published state, and tool definitions. - Integrated the modal into the SkillCard component, allowing users to open it for debugging purposes. - Implemented functionality for calling tools and displaying results, enhancing the debugging experience for skills. * feat(skills): enhance OAuth deep link handling and skill management - Improved the OAuth deep link process by adding steps to persist setup completion, start the skill in the core runtime, and notify the skill of OAuth completion. - Enhanced error handling for starting skills and notifying OAuth completion, ensuring resilience in the skill management workflow. - Updated logging throughout the process to provide better insights into the state and actions taken during OAuth handling and tool calls. * chore(build): update Tauri configuration and add macOS build script - Disabled the creation of updater artifacts in the Tauri configuration to streamline the build process. - Introduced a new script for building and code-signing macOS Tauri releases, including notarization steps and environment variable validation. - Updated environment loading logic to source from the correct secrets file for improved configuration management. * feat(build): add pre-signing for sidecar binaries in macOS build script - Implemented pre-signing of sidecar binaries with hardened runtime and entitlements to comply with Apple notarization requirements. - Enhanced the build script to verify and sign all executables in the specified sidecar directory, ensuring proper code-signing before the build process. * feat(build): implement pre-signing for sidecar binaries in macOS build script - Added functionality to pre-sign sidecar binaries with hardened runtime and entitlements to meet Apple notarization requirements. - Enhanced the build script to verify and sign all executables in the specified sidecar directory, ensuring compliance before the build process. * feat(build): enhance macOS build process with notarization and sidecar re-signing - Added a new step to the release workflow for re-signing sidecar binaries with hardened runtime and notarization after the build process. - Updated the build script to remove pre-signing of sidecar binaries, ensuring notarization is handled separately for compliance with Apple requirements. - Improved the overall build process by verifying and re-signing all executables within the .app bundle, including frameworks and resources, before notarization. - Implemented DMG re-packaging after notarization to ensure the latest signed application is included in the distribution. * refactor(capture): consolidate import statements for AppContext and WindowBounds - Combined separate import statements for AppContext and WindowBounds into a single line for improved readability and organization in the capture module. * refactor(logging): improve log formatting for better readability - Updated log statements in various files to use multi-line formatting for improved clarity and consistency. - Enhanced the SkillDebugModal and event loop logging to streamline the output and make it easier to read. - Refactored log messages in js_handlers and ops_net to maintain uniformity in logging style. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
OpenHuman
The age of super intelligence is here. OpenHuman is your artificially conscious human.
Discord • Reddit • X/Twitter • Docs
"The Tet. What a brilliant machine" — Morgan Freeman as he recalls about alien superintelligence in the movie Oblivion
OpenHuman is an open-source agentic assistant that is designed to integrate with you in your daily life. Here's what makes OpenHuman special:
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One subscription, many providers — One assistant wired to skills and backend models so you are not juggling a separate subscription stack for every integration surface.
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Incredible memory — Rust-side memory (store / recall / namespaces) plus optional TinyHumans Neocortex-backed context when configured, so the agent can retain and retrieve more than a single chat window. Channels and ongoing conversations feed the same loop so day-to-day context does not reset every session.
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Screen intelligence — Regular screen capture (on a cadence or when triggered) feeds an on-device pipeline that understands what is on screen, distills it into memory (facts, UI state, workflows), and can propose actions the agent executes for you. OS permissions and capture APIs vary by platform; the goal is your machine first, not shipping raw frames to the cloud by default.
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Voice & meetings — A Local-model speech stack (listen / TTS) let the assistant talk back and capture or work with meeting audio with a privacy-first default when you route inference locally. Transcripts and summaries land in the same memory + agent loop so OpenHuman can follow up: tasks, drafts, calendar nudges, or skill-backed workflows—without treating a meeting as a one-off chat.
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Memory-aware autocomplete — Keyboard autocomplete is built for right-context suggestions: it consults memory namespaces and recent context so completions stay aligned with you, your workspace, and prior sessions—not a blank model every keystroke.
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Runs a local AI model — The Rust core exposes local AI paths (and the desktop bundle can ship local/bundled runners where applicable) for the workloads above—vision snippets, speech helpers, summarization, tooling—so sensitive steps can stay off the cloud when you choose.
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Simple or advanced — Skill setup wizards and defaults for common tools, with room to go deeper via settings, credentials, and core RPC when you need control and privacy.
Architecture: docs/ARCHITECTURE.md. Contributor orientation: CONTRIBUTING.md.
Download
Early Beta — Under active development. Expect rough edges.
| Platform | Variant | Download |
|---|---|---|
| macOS | Apple Silicon (M1/M2/M3/M4) | .dmg (aarch64) |
| macOS | Intel | .dmg (x64) |
| Windows | x64 | .msi |
| Linux | Debian / Ubuntu | .deb (amd64) |
| Linux | Fedora / RHEL | .rpm (x86_64) |
| Linux | Universal | .AppImage |
Browse all releases: github.com/tinyhumansai/openhuman/releases
Under the hood (Architecture)
OpenHuman is a desktop monorepo: Rust owns business logic and execution; the UI owns interaction, layout, and OS integration.
Rust (openhuman / openhuman_core). The repo root src/ crate is the brain: JSON-RPC over HTTP (core_server), domain modules (auth, config, memory, skills, channels, screen intelligence, local AI, cron, …), and a QuickJS runtime for sandboxed JavaScript skills. The openhuman binary is built and staged next to the Tauri app so the desktop shell can spawn it as a sidecar. Heavy work—SQLite, sockets, crypto, skill lifecycle—runs there under Tokio, not in the WebView.
UI (app/). Vite + React (TypeScript) implements screens, onboarding, settings, and realtime UX. Redux Toolkit holds client state; Socket.io and the MCP-style client stack stay in sync with the core’s realtime surface. Tauri v2 (app/src-tauri/) is a thin Rust host: windowing, filesystem hooks where needed, and core_rpc_relay—forwarding JSON-RPC from the WebView to the openhuman process so the UI never re-implements domain rules.
Controllers and the RPC surface. Features are exposed as registered controllers: each domain declares schemas (namespace, function name, parameter shapes) and a handler. At runtime, calls are validated, dispatched by method name (e.g. openhuman.auth_get_state, openhuman.local_ai_agent_chat), and return structured outcomes. CLI and HTTP share the same controller catalog, so automation, tests, and the app all hit one contract.
What ties it together: one registry of controllers, one sidecar process for execution, Tauri IPC for shell-only capabilities, and HTTP JSON-RPC for everything else—plus skills and dual-socket behavior documented in the architecture guide.
Read more: docs/ARCHITECTURE.md · Frontend tree: docs/src/README.md · Tauri commands: docs/src-tauri/README.md
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