* feat: add overlay process launcher for OpenHuman (#328) - Introduced a new `overlay` module to manage the lifecycle of the `openhuman-overlay` Tauri application. - Implemented the `spawn_overlay` function to discover and launch the overlay as a child process, enhancing the user experience with a transparent debug/voice panel. - Updated the `jsonrpc.rs` file to invoke the overlay process when the core server starts, ensuring seamless integration. - Enhanced module organization by adding the `overlay` module to the `openhuman` namespace. * feat: add animated mesh gradient background to App component - Introduced a new `MeshGradient` component that renders an animated WebGL mesh gradient background, enhancing the visual appeal of the application. - Updated the `App` component to include the `MeshGradient`, ensuring it renders behind the dotted canvas overlay for improved aesthetics. - Modified the CSS for the `app-dotted-canvas` to use a transparent background and adjusted the gradient styling for better integration with the new component. - Added TypeScript definitions and implementation for the `Gradient` class to manage the mesh gradient functionality. * style: update MeshGradient component colors and opacity - Changed the opacity of the mesh gradient from 20% to 10% for a more subtle effect. - Updated gradient colors to enhance visual appeal, replacing previous colors with a new palette for better integration with the overall design. * feat: enhance SkillSetupWizard with encryption key support - Added a new input field for client-side encryption key in the OAuthLoginView component, improving security during manual integration. - Implemented validation to ensure the encryption key is provided before submission, enhancing error handling. - Updated the layout to accommodate both integration ID and encryption key inputs, improving user experience in development mode. - Refactored related logic to streamline the handling of integration ID and encryption key during OAuth completion. * feat: integrate skill installation check in SkillSetupWizard - Updated the OAuthLoginView component to ensure skills are installed before starting the runtime, enhancing reliability during the setup process. - Added error handling to manage cases where the skill may already be installed, improving user experience and reducing potential runtime errors. * fix: improve base directory resolution in skill runtime - Updated the base directory resolution logic in both `jsonrpc.rs` and `skills_cli.rs` to filter out empty workspace paths, enhancing robustness. - Added debug logging in `qjs_engine.rs` to provide better visibility into skill startup processes, including checks for manifest existence and workspace directory status. * feat: enhance SkillManager with skill stopping and client key cleanup - Implemented the `stopSkill` method to halt the frontend-side runtime and added a call to `rpcStopSkill` for stopping the core sidecar skill process. - Introduced `removePersistedClientKey` function to clear the client-side encryption key, ensuring better security and resource management during skill revocation. - Added error handling and debug logging for both stopping the skill and cleaning up the client key, improving observability and reliability. * style: update OnboardingOverlay background opacity and refine settings warning message - Changed the background opacity of the OnboardingOverlay from 95% to 50% for a more subtle appearance. - Revised the warning message in SettingsHome to clarify the local data deletion process, improving user understanding of the consequences of signing out. * refactor: simplify layout structure in settings components - Removed unnecessary overflow properties from the main container divs in SettingsHome, SettingsSectionPage, and SettingsPanelLayout components, improving layout clarity. - Adjusted child divs to ensure proper content display without overflow, enhancing user experience in the settings interface. * style: adjust padding and spacing in SettingsSectionPage component - Updated padding in the main container from `p-4` to `py-4` for improved vertical spacing. - Increased horizontal padding of the description text from `px-1` to `px-5`, enhancing readability and visual appeal. * style: refine layout and spacing in settings components - Adjusted padding and spacing in SettingsSectionPage, SettingsBackButton, and SettingsHeader components for improved visual consistency. - Updated font sizes and margins to enhance readability and user experience across the settings interface. * style: simplify layout and improve spacing in settings panels - Removed unnecessary flex properties and adjusted padding in various settings panels for a cleaner layout. - Standardized spacing across panels to enhance visual consistency and user experience. - Updated component structures to eliminate redundant overflow properties, improving content display. * style: simplify section layouts and improve spacing in settings panels - Removed unnecessary border and background properties from multiple sections in the Accessibility, Screen Intelligence, and other settings panels for a cleaner appearance. - Standardized section spacing and padding across various panels to enhance visual consistency and user experience. - Updated font sizes for better readability and adjusted button styles for improved interaction. * style: standardize panel headings from text-lg to text-sm Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: update heading for connected skills section to improve clarity - Changed the section title from "Connected Skills" to "3rd Party Skills" for better representation of the content. * style: improve code formatting and spacing in various components - Enhanced readability by adjusting spacing and formatting in SettingsBackButton, MemoryDebugPanel, WebhooksDebugPanel, and other components. - Standardized the layout of JSX elements for better visual consistency across the application. - Cleaned up log messages in Rust files for improved clarity and debugging. * fix: enhance MeshGradient cleanup and improve settings warning message - Added a call to `gradient.disconnect()` in the MeshGradient component to ensure proper cleanup on unmount. - Updated the warning message in SettingsHome to use a list format for better clarity regarding local data deletion consequences. - Removed unused 'tauri-commands' route from settings navigation for cleaner code. - Added validation for the encryption key in SkillSetupWizard to prevent invalid characters. - Updated the Gradient class to include additional checks for canvas element and WebGL context during initialization. - Improved error handling in SkillManager's `stopSkill` method for better debugging and reliability. * style: correct comment formatting in meshGradient.js - Updated comment syntax in the Gradient class to ensure proper code documentation and readability. * fix: add encryption key validation and remove double transition in dev setup - Validate devEncryptionKey for invalid characters (quotes, backslashes, control chars) before using as X-Encryption-Key header - Remove explicit onManualComplete() call — let the snapshot effect handle the connected→setup transition to avoid double-firing startSkill/startSetup Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: improve encryption key validation in SkillSetupWizard - Enhanced validation for the devEncryptionKey to check for quotes, backslashes, and control characters, ensuring only valid characters are accepted. - This change prevents potential issues when using the encryption key in the application. * fix: resolve lint errors in MeshGradient, meshGradient.js, and SkillSetupWizard - Fix canvasRef.current stale ref warning by capturing to local variable - Add eslint-disable for browser globals in vendored meshGradient.js - Replace control character regex with printable-range check - Remove unused onManualComplete from dependency array Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
OpenHuman
The age of super intelligence is here. OpenHuman is your Personal AI super intelligence. Private, Simple and extremely powerful.
Discord • Reddit • X/Twitter • Docs
"The Tet. What a brilliant machine" — Morgan Freeman as he reminisces about alien superintelligence in the movie Oblivion
Early Beta — Under active development. Expect rough edges.
To install or get started, either download from the website over at tinyhumans.ai/openhuman or run
# For MacOS/Linux
curl -fsSL https://raw.githubusercontent.com/tinyhumansai/openhuman/main/scripts/install.sh | bash
# For Windows
irm https://raw.githubusercontent.com/tinyhumansai/openhuman/main/scripts/install.ps1 | iex
What is OpenHuman?
OpenHuman is an open-source agentic assistant that is designed to integrate with you in your daily life. Here's what makes OpenHuman special:
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Simple, UI-first — A clean desktop experience and short onboarding paths so you can go from install to a working agent in a few clicks, without a config-first setup. You don't need a terminal to run OpenHuman.
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One subscription, many providers — You only need one account to get access to many agentic APIs (AI Models, Search, Webhooks/Tunnels and other 3rd party APIs etc..), simplifying the experience to get a powerful agent going.
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Rich Skills — Plug into Gmail, Slack, Notion, and the rest of your stack via rich, feature-backed skills. Connections are typically one click through setup wizards instead of wiring APIs by hand. Workflow data is kept on device, encrypted locally, and treated as yours: encryption and sensitive context stay on your machine. Webhooks give instant feedback into the agent when external systems or skills emit events, so the loop stays tight without constant polling.
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Local knowledge base — Built from your data and your activity. How you work across tools, sessions, and connected services—so the agent gets rich, workflow-aware context, not a one-off chat transcript. Everything is stored on your machine and compounding over time without becoming a cloud dossier. Channels, skills and ongoing conversations feed the same loop so day-to-day context does not reset every session.
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Local AI model — The Rust core exposes local AI paths (and the desktop bundle can ship local/bundled runners where applicable) for the workloads above—vision snippets, speech helpers, summarization, tooling—so sensitive steps can stay off the cloud when you choose.
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Deep desktop integrations — OpenHuman is a native desktop assistant, not a web-only chat: memory-aware keyboard autocomplete, voice (STT listening and TTS replies), screen intelligence that understands what is on screen and feeds your local context, plus windowing and OS-level permissions—so the agent meets you on the machine, not trapped in a browser tab.
Architecture: docs/ARCHITECTURE.md. Contributor orientation: CONTRIBUTING.md.
OpenHuman vs other agents
High-level comparison (products evolve—verify against each vendor). OpenHuman is built to minimize vendor sprawl, keep workflow knowledge on-device, and ship deep desktop features—not only chat.
| Claude Code/Cowork | OpenClaw | Hermes Agent | OpenHuman | |
|---|---|---|---|---|
| Open-source: Is the codebase open to review? | 🚫 Proprietary client | ✅ MIT License | ✅ MIT License | ✅ GNU License |
| Simple: Is it simple to get started? | ✅ Simple Desktop App + CLI | ⚠️ Terminal first and often complex | ⚠️ Terminal first and often complex | ✅ Simple, Clean UI/UX. Get started within minutes |
| Cost: How expensive is to run? | ⚠️ Subscription + add-on tool/API costs | ⚠️ Tied to models & hosting you choose | ⚠️ Tied to models & hosting you choose | ✅ Cost optimized with the option to run many things locally for free |
| Memory & Knowledge Base (KB): Does the agent know you and your world? | ✅ Built-in memory; mostly chat/session scoped | ⚠️ Has a local memory but often needs plugins for richer behavior | ✅ Self-learning / task loops (typical) | 🚀 Local KB + Self-learning from your activity & data (GMail, Notion etc... via skills) & prompts |
| API spagetti: How complex is it to hook mulitple features together? | 🚫 Claude bill + often extra keys for MCP/tools | 🚫 BYOK / multi-vendor common | 🚫 Multiple providers common | ✅ One account get access to many bundled platform APIs |
| Extensibility: Can you add rich features into it? | ✅ MCP (different model than sandboxed skills) | ✅ Plugin Architecture (SKILL.md) | ✅ Plugin Architecture (SKILL.md) | 🚀 Rich Skills with ability to have realtime updates, local DB & more |
| Desktop integrations: Can it integrate into your desktop completely? | ⚠️ Desktop app & access to folders | ⚠️ Often lighter native surface | ⚠️ Often lighter native surface | ✅ STT, TTS, screen intelligence, memory-aware autocomplete and a whole lot more |
Contributors Hall of Fame
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