Include configuration and files for basilalpha

UPdate and debug run scripts.
Bump version number
This commit is contained in:
Robert Adams
2022-11-07 22:19:42 +00:00
parent 339a0397df
commit 531379c421
30 changed files with 3561 additions and 25 deletions
+1 -1
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@@ -1 +1 @@
3.1.4
3.1.5
@@ -40,6 +40,7 @@ RUN apt-get update \
cron \
mariadb-client \
sqlite \
libgdiplus \
&& rm -rf /var/lib/{apt,dpkg,cache,log}/
# The simulator is run under the user name 'opensim'
@@ -114,6 +115,9 @@ RUN cd $OPENSIMDIR \
&& grep "const string VersionNumber" ./OpenSim/Framework/VersionInfo.cs | \
sed -e "s/^.*VersionNumber = \"\(.*\)\".*$/\1/" > $VERSIONDIR/OS_VERSION
# Use the proper drawing library
RUN cp $OPENSIMDIR/bin/System.Drawing.Common.dll.linux $OPENSIMDIR/bin/System.Drawing.Common.dll
# Build OpenSimulator
RUN cd $OPENSIMDIR \
&& chmod +x runprebuild.sh \
+33
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@@ -0,0 +1,33 @@
; Example ini file. Put in the directory bin/config
[Loden]
Enabled=true
; Base directory for Loden asset storage,
OutputDir = "./LodenAssets"
; the string added to be beginning of asset name to create URI,
URIBase = "./"
; Whether to write .gltf or .glb file,
WriteBinaryGltf = false
; Number of vertices to cause splitting of buffer files,
VerticesMaxForBuffer = 50000
; whether double sided mesh rendering specified in GLTF,
DoubleSided = false
; Whether to reduce the terrain resolution by 2,
HalfRezTerrain = true
; The maximum pixel dimension for images if exporting,
TextureMaxSize = 1024
; One of: PNG, JPG, GIF, BMP, PNG
PreferredTextureFormat = "PNG"
; One of: PNG, JPG, GIF, BMP,
PreferredTextureFormatIfNoTransparency = "JPG"
; If to delay mesh scaling to display/GPU time,
DisplayTimeScaling = false
; log detail BScene/BInstance object building,
LogBuilding = false
; output detailed gltf construction details,
LogGltfBuilding = false
+2
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@@ -0,0 +1,2 @@
[OSAuth]
Enabled=true;
+56
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@@ -0,0 +1,56 @@
[Ragu]
Enabled=true
; Hostname for external clients it access. Computed if zero length
ExternalAccessHostname = "basilalpha.bluestuff.org"
; For debugging, you can turn off auth checks for fetching assets
ShouldEnforceAccessAuthorization=true
; Each transport for each layer takes parameters. The current ones
; defined are:
; WSConnectionHost (default "0.0.0.0" if not specified
; WSIsSecure (default false)
; WSPort (at least base must be specified to compute port or specific port)
; WSCertificate (must be specified for secure connections
; DisableNaglesAlgorithm (default true if not specified.
;
; The parameters are computed based on values that can be in RegionInfo or in
; the RaguOS.ini file. If specific port numbers are not specified, they are
; computed based on a base port number given in one if the INI files.
; To find a value, this looks for value in order:
; "SpaceServer.LAYER.PARAM" in RegionInfo
; "SpaceServer.LAYER.PARAM" in RaguOS.ini
; "SpaceServer.PARAM" in RegionInfo (if found, builds value based on LAYER)
; "SpaceServer.PARAM" in RaguOS.ini (if found, builds value based on LAYER)
; For ports, if the above tests don't find anything, it looks for:
; "SpaceServer.LAYER.BasePort" in RegionInfo
; "SpaceServer.LAYER.BasePort" in RaguOS.ini
; "SpaceServer.BasePort" in RegionInfo
; "SpaceServer.BasePort" in RaguOS.ini
; If any of these base ports are found, the port number is computed using
; that number and the value in LayerPortOffset. (see RaguParams.cs)
; NOTE: The following parameters are per-simulator and per transport
; is in either bin/config or included into OpenSim.ini.
; If there are multiple regions per simulator, these parameters
; can also be included in the "Regions.ini" file.
; For simple, insecure Basil Viewer connections, "Regions.ini" could look like:
;
; [RegionOne]
; RegionUUID = 88247529-5f81-400d-abf9-888327c5fd91
; Location = "1000,1000"
; InternalAddress = "0.0.0.0"
; InternalPort = 14500
; SpaceServer_BasePort = 14510
; [RegionTwo]
; RegionUUID = d3159861-8361-480b-947f-15a37b59f4a7
; Location = "1000,1001"
; InternalAddress = "0.0.0.0"
; InternalPort = 14520
; SpaceServer_BasePort = 14530
;
; Whether to accect secure or unsecure WebSocket connections
SpaceServer_WSIsSecure = false
; URL to use to create inbound connection
SpaceServer_BasePort = 11440
@@ -0,0 +1,24 @@
; This file is moved into the bin/config directory where it includes
; all the configuration from these directories.
; This file is read after OpenSimDefault.ini and OpenSim.ini
; Note that config-include/Standalone.ini and the other configuration
; files are nulled out so this becomes the only inclusion of
; configuration files after OpenSim.ini.
[Startup]
; Region definitions are in this directory (rather than 'bin/Regions')
regionload_regionsdir = "config/config-basilalpha/Regions"
[Architecture]
Include-osslDefaultEnable = "config/config-basilalpha/config-include/osslDefaultEnable.ini"
; 'osslDefaultEnable.ini' includes the now empty 'bin/config-include/osslEnable.ini.ini'.
; The next line includes the 'osslEnable.ini' from this configuration.
Include-osslEnable = "config/config-basilalpha/config-include/osslEnable.ini"
Include-Architecture = "config/config-basilalpha/config-include/GridHypergrid.ini"
; 'GridHypergrid.ini' is usually a copy of the default 'GridHypergrid.ini.example' which
; would include the now empty 'bin/config-include/StandaloneCommon.ini'.
; The next line includes the 'GridCommon.ini' from this configuration.
Include-Common = "config/config-basilalpha/config-include/GridCommon.ini"
Include-Flotsam = "config/config-basilalpha/config-include/FlotsamCache.ini"
; Last include so it overlays anything before.
; Database is setup in this INI file as it has passwords, etc.
Include-MiscConfig = "config/config-basilalpha/misc.ini"
@@ -0,0 +1,26 @@
[BasilAlpha]
RegionUUID = 8a4ac952-5439-46a8-a394-92285f03b024
Location = 7400,7200
InternalAddress = 0.0.0.0
InternalPort = 9050
AllowAlternatePorts = False
ExternalHostName = "basilalpha.bluestuff.org"
DefaultLanding = <128,128,40>
NonPhysicalPrimMax = 256
PhysicalPrimMax = 64
ClampPrimSize = False
MaxPrims = 20000
MaxAgents = 20
MaxPrimsPerUser = 1000
MasterAvatarFirstName = Misterblue
MasterAvatarLastName = Waves
SpaceServer_BasePort = 11440
@@ -0,0 +1,97 @@
[AssetCache]
;;
;; Options for FlotsamAssetCache
;;
; cache directory can be shared by multiple instances
CacheDirectory = ./assetcache
; Other examples:
;CacheDirectory = /directory/writable/by/OpenSim/instance
; Log level
; 0 - (Error) Errors only
; 1 - (Info) Hit Rate Stats + Level 0
; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
;
LogLevel = 0
; How often should hit rates be displayed (given in AssetRequests)
; 0 to disable
HitRateDisplay = 100
; Set to false for no memory cache
; assets can be requested several times in short periods
; so even a small memory cache is useful
MemoryCacheEnabled = false
; If a memory cache hit happens, or the asset is still in memory
; due to other causes, update the timestamp on the disk file anyway.
; Don't turn this on unless you share your asset cache between simulators
; AND use an external process, e.g. cron job, to clean it up.
UpdateFileTimeOnCacheHit = false
; Enabling this will cache negative fetches. If an asset is negative-cached
; it will not be re-requested from the asset server again for a while.
; Generally, this is a good thing.
;
; Regular expiration settings (non-sliding) mean that the asset will be
; retried after the time has expired. Sliding expiration means that
; the time the negative cache will keep the asset is refreshed each
; time a fetch is attempted. Use sliding expiration if you have rogue
; scripts hammering the asset server with requests for nonexistent
; assets.
;
; There are two cases where negative caching may cause issues:
;
; 1 - If an invalid asset is repeatedly requested by a script and that asset is
; subsequently created, it will not be seen until fcache clear
; is used. This is a very theoretical scenario since UUID collisions
; are deemed to be not occuring in practice.
; This can only become an issue with sliding expiration time.
;
; 2 - If the asset service is clustered, an asset may not have propagated
; to all cluster members when it is first attempted to fetch it.
; This may theoretically occur with networked vendor systems and
; would lead to an asset not found message. However, after the
; expiration time has elapsed, the asset will then be fetchable.
;
; The defaults below are suitable for all small to medium installations
; including grids.
NegativeCacheEnabled = true
NegativeCacheTimeout = 120
NegativeCacheSliding = false
; Set to false for no file cache
FileCacheEnabled = true
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
; even a few minutes may mean many assets loaded to memory, if not all.
; this is good if memory is not a problem.
; if memory is a problem then a few seconds may actually save same.
; see hit rates with console comand: fcache status
MemoryCacheTimeout = .016 ; one minute
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
; Specify 0 if you do not want your disk cache to expire
FileCacheTimeout = 48
; How often {in hours} should the disk be checked for expired files
; Specify 0 to disable expiration checking
FileCleanupTimer = 0.0 ; disabled
; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
; long (in miliseconds) to block a request thread while trying to complete
; an existing write to disk.
; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
; WaitOnInprogressTimeout = 3000
; Number of tiers to use for cache directories (current valid
; range 1 to 3)
;CacheDirectoryTiers = 1
; Number of letters per path tier, 1 will create 16 directories
; per tier, 2 - 256, 3 - 4096 and 4 - 65K
;CacheDirectoryTierLength = 3
; Warning level for cache directory size
;CacheWarnAt = 30000
@@ -0,0 +1,63 @@
;;
;; Please don't change this file.
;; All optional settings are in GridCommon.ini.example,
;; which you can copy and change.
;;
[Includes]
Include-Common = "config-include/GridCommon.ini"
[Modules]
AssetServices = "RegionAssetConnector"
InventoryServices = "RemoteXInventoryServicesConnector"
GridServices = "RegionGridServicesConnector"
AvatarServices = "RemoteAvatarServicesConnector"
NeighbourServices = "NeighbourServicesOutConnector"
AuthenticationServices = "RemoteAuthenticationServicesConnector"
AuthorizationServices = "LocalAuthorizationServicesConnector"
PresenceServices = "RemotePresenceServicesConnector"
UserAccountServices = "RemoteUserAccountServicesConnector"
AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector"
GridUserServices = "RemoteGridUserServicesConnector"
SimulationServices = "RemoteSimulationConnectorModule"
EntityTransferModule = "BasicEntityTransferModule"
InventoryAccessModule = "BasicInventoryAccessModule"
LandServices = "RemoteLandServicesConnector"
MapImageService = "MapImageServiceModule"
SearchModule = "BasicSearchModule"
MuteListService = "RemoteMuteListServicesConnector"
LandServiceInConnector = true
NeighbourServiceInConnector = true
SimulationServiceInConnector = true
LibraryModule = true
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
[EstateDataStore]
LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
[AssetService]
LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
; for the LocalGridServicesConnector which is used by the Remote one
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector"
; Because LocalGridServicesConnector starts this service, in grid mode we need to suppress
; the inappropriate console commands that it registers.
SuppressConsoleCommands = true
[LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
[Friends]
Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
[MapImageService]
LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector"
@@ -0,0 +1,233 @@
; This is the main configuration file for an instance of OpenSim running in grid mode
[DatabaseService]
;
; ### Choose the DB
;
; SQLite
;Include-Storage = "config-include/storage/SQLiteStandalone.ini";
; MySql
; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details
; Remove SslMode=None if you need secure connection to the local mysql
; In most cases ssl is just a pure waste of resources, specially when mySql is on same machine, and closed to outside
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
; Uncomment this line if you are using MySQL and want to use a different database for estates
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
; Most people won't need to do this so only uncomment if you know what you're doing.
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
; MSSQL
; Uncomment these lines if you want to use MSSQL storage
; Change the connection string to your db details
; The value for server property is shown in your SQL Server Management Studio login dialog.
; (This sample is the default of express edition)
;StorageProvider = "OpenSim.Data.MSSQL.dll"
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
; PGSQL
; Uncomment these lines if you want to use PGSQL storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.PGSQL.dll"
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
[Hypergrid]
; Uncomment the variable GatekeeperURI in this section to enable
; Hypergrid configuration. Otherwise, ignore.
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
;; If this is a standalone world, this is the address of this instance.
;; If this is a grided simulator, this is the address of the external robust server
;; that runs the Gatekeeper service.
;; For example http://myworld.com:9000 or http://myworld.com:8002
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
;# {GatekeeperURIAlias} {Hypergrid} {alternative hostnames (FQDN), or IPs of the gatekeeper of this world and port} {}
;; comma separated list,
;; in case there was for example a dns change, etc
; GatekeeperURIAlias = myoldname.something.org
;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
;; If this is a standalone world, this is the address of this instance.
;; If this is a grided simulator, this is the address of the external robust server that
;; runs the UserAgentsService.
;; For example http://myworld.com:9000 or http://myworld.com:8002
HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
;# {HomeURIAlias} {Hypergrid} {Old http schema (default http://), hostnames (FQDN), or IPs of the gatekeeper of this world and port (default 80 or 443)} {}
;; comma separated list,
;; in case there was for example a dns change, etc but it is still same grid
; HomeURIAlias = myoldname.something.org, 127.0.0.1,127.0.0.1:8043
[Modules]
;; Asset cache module.
;; Warning this is required for several region features
AssetCaching = "FlotsamAssetCache"
Include-FlotsamCache = "config-include/FlotsamCache.ini"
;; Optionally, the port for the LLProxyLoginModule module can be changed
;Setup_LLProxyLoginModule = "9090/"
;; Authorization is not on by default, as it depends on external php
;AuthorizationServices = "RemoteAuthorizationServicesConnector"
[AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
;
; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
;
AssetServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
[InventoryService]
;
; Change this to your grid-wide inventory server
;
InventoryServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
;MaxRetries = 0
[GridInfo]
;
; Change this to your grid info service
;
GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}"
[GridService]
;
; Change this to your grid-wide grid server
;
GridServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
;AllowHypergridMapSearch = true
;; Directory for map tile images of linked regions
; MapTileDirectory = "./maptiles"
; === HG ONLY ===
;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one
;; Robust server in port ${Const|PublicPort}, but not always)
Gatekeeper="${Const|BaseURL}:${Const|PublicPort}"
[EstateDataStore]
;
; Uncomment if you want centralized estate data at robust server,
; in which case the URL in [EstateService] will be used
;
;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector"
[EstateService]
EstateServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
[Messaging]
; === HG ONLY ===
;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one
;; Robust server in port ${Const|PublicPort}, but not always)
Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
[AvatarService]
;
; Change this to your grid-wide grid server
;
AvatarServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
[AgentPreferencesService]
;
; Change this to your grid-wide avatar prefs server
;
AgentPreferencesServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
[PresenceService]
;
; Change this to your grid-wide presence server
;
PresenceServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
[UserAccountService]
;
; Change this to your grid-wide user accounts server
;
UserAccountServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
[GridUserService]
;
; Change this to your grid-wide user server
;
GridUserServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
[AuthenticationService]
;
; Change this to your grid-wide authentication server
;
AuthenticationServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
[FriendsService]
;
; Change this to your grid-wide friends server
;
FriendsServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
[HGInventoryAccessModule]
;
; === HG ONLY ===
; Change this to your server
; accessible from other grids
;
;; If you want to protect your assets from being copied by foreign visitors
;; set this to false. You may want to do this on sims that have licensed content.
;; Default is true.
; OutboundPermission = True
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
;; and available when they return. True by default.
;RestrictInventoryAccessAbroad = True
;; Warning: advanced and unusual. Default is false.
;; Enables configurations where grids share user services, including inventory,
;; while separating regions' assets from users' assets. Asset transfer between
;; the users' asset server and the regions' asset server is done in HG-like manner.
; CheckSeparateAssets = false
; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort}
[HGAssetService]
;
; === HG ONLY ===
;; The asset types that this grid can export to / import from other grids.
;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;;
;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so:
; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode"
[HGFriendsModule]
; User level required to be able to send friendship invitations to foreign users
;LevelHGFriends = 0;
[MapImageService]
MapImageServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
[AuthorizationService]
; If you have regions with access restrictions
; specify them here using the convention
; Region_<Region_Name> = <flags>
; Valid flags are:
; DisallowForeigners -- HG visitors not allowed
; DisallowResidents -- only Admins and Managers allowed
; Example:
; Region_Test_1 = "DisallowForeigners"
[MuteListService]
MuteListServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
@@ -0,0 +1,88 @@
;;
;; Please don't change this file.
;; All optional settings are in GridCommon.ini.example,
;; which you can copy and change.
;;
[Includes]
Include-Common = "config-include/GridCommon.ini"
[Startup]
WorldMapModule = "HGWorldMap"
[Modules]
AssetServices = "RegionAssetConnector"
InventoryServices = "HGInventoryBroker"
GridServices = "RegionGridServicesConnector"
AvatarServices = "RemoteAvatarServicesConnector"
NeighbourServices = "NeighbourServicesOutConnector"
AuthenticationServices = "RemoteAuthenticationServicesConnector"
AuthorizationServices = "LocalAuthorizationServicesConnector"
PresenceServices = "RemotePresenceServicesConnector"
UserAccountServices = "RemoteUserAccountServicesConnector"
AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector"
GridUserServices = "RemoteGridUserServicesConnector"
SimulationServices = "RemoteSimulationConnectorModule"
EntityTransferModule = "HGEntityTransferModule"
InventoryAccessModule = "HGInventoryAccessModule"
LandServices = "RemoteLandServicesConnector"
FriendsModule = "HGFriendsModule"
MapImageService = "MapImageServiceModule"
UserManagementModule = "HGUserManagementModule"
SearchModule = "BasicSearchModule"
MuteListService = "RemoteMuteListServicesConnector"
LandServiceInConnector = true
NeighbourServiceInConnector = true
SimulationServiceInConnector = true
LibraryModule = true
Setup_EntityTransferModule = disabled
Setup_WorldMapModule = disabled
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
[EstateDataStore]
LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
[AssetService]
LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
[InventoryService]
LocalGridInventoryService = "OpenSim.Region.CoreModules.dll:RemoteXInventoryServicesConnector"
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector"
; Needed to display non-default map tile images for linked regions
AssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
HypergridLinker = true
AllowHypergridMapSearch = true
SuppressConsoleCommands = true
[LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
[Friends]
Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
[Messaging]
MessageTransferModule = HGMessageTransferModule
LureModule = HGLureModule
[HGInstantMessageService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
GridService = "OpenSim.Services.Connectors.dll:GridServicesConnector"
PresenceService = "OpenSim.Services.Connectors.dll:PresenceServicesConnector"
UserAgentService = "OpenSim.Services.Connectors.dll:UserAgentServiceConnector"
[MapImageService]
LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector"
@@ -0,0 +1,124 @@
;;
;; Please don't change this file.
;; All optional settings are in StandaloneCommon.ini.example,
;; which you can copy and change.
;;
[Modules]
AssetServices = "RegionAssetConnector"
InventoryServices = "LocalInventoryServicesConnector"
NeighbourServices = "NeighbourServicesOutConnector"
AuthenticationServices = "LocalAuthenticationServicesConnector"
AuthorizationServices = "LocalAuthorizationServicesConnector"
GridServices = "RegionGridServicesConnector"
PresenceServices = "LocalPresenceServicesConnector"
UserProfilesServices = "LocalUserProfilesServicesConnector"
UserAccountServices = "LocalUserAccountServicesConnector"
AgentPreferencesServices= "LocalAgentPreferencesServicesConnector"
GridUserServices = "LocalGridUserServicesConnector"
SimulationServices = "LocalSimulationConnectorModule"
AvatarServices = "LocalAvatarServicesConnector"
EntityTransferModule = "BasicEntityTransferModule"
InventoryAccessModule = "BasicInventoryAccessModule"
MapImageService = "MapImageServiceModule"
SearchModule = "BasicSearchModule"
MuteListService = "LocalMuteListServicesConnector"
LibraryModule = true
LLLoginServiceInConnector = true
GridInfoServiceInConnector = true
MapImageServiceInConnector = true
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
[EstateDataStore]
LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
[AssetService]
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
; For RegionAssetConnector
LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
[InventoryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
[LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
[AvatarService]
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
[AuthenticationService]
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
Realm = "regions"
StorageProvider = "OpenSim.Data.Null.dll"
[PresenceService]
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
StorageProvider = "OpenSim.Data.Null.dll"
[UserAccountService]
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
;; These are for creating new accounts
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
CreateDefaultAvatarEntries = true
[GridUserService]
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
[FriendsService]
LocalServiceModule = "OpenSim.Services.FriendsService.dll"
[Friends]
Connector = "OpenSim.Services.FriendsService.dll"
[AgentPreferencesService]
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
[LoginService]
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
WelcomeMessage = "Welcome, Avatar!"
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
;; Options are
;; "none" no DST
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
DSTZone = "America/Los_Angeles;Pacific Standard Time"
[MapImageService]
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
[MuteListService]
LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
;; This should always be the very last thing on this file
[Includes]
Include-Common = "config-include/StandaloneCommon.ini"
@@ -0,0 +1,400 @@
; This is the main configuration file for an instance of OpenSim running in standalone mode
[DatabaseService]
;
; ### Choose the DB
;
; SQLite
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
; MySql
; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db detail
; Remove SslMode=None if you need secure connection to the local mysql
; In most cases ssl is just a pure waste of resources, specially when mySql is on same machine, and closed to outside
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
; Uncomment this line if you are using MySQL and want to use a different database for estates.
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
; Most people won't need to do this so only uncomment if you know what you're doing.
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
; MSSQL
; Uncomment these lines if you want to use MSSQL storage
; Change the connection string to your db details
; The value for server property is shown in your SQL Server Management Studio login dialog.
; (This sample is the default of express edition)
;StorageProvider = "OpenSim.Data.MSSQL.dll"
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
; PGSQL
; Uncomment these lines if you want to use PGSQL storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.PGSQL.dll"
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
[Hypergrid]
; Uncomment the variable GatekeeperURI to enable
; Hypergrid configuration. Otherwise, ignore.
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
;; If this is a standalone world, this is the address of this instance.
;; If this is a grided simulator, this is the address of the external robust server
;; that runs the Gatekeeper service.
;; For example http://myworld.com:9000 or http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
;# {GatekeeperURIAlias} {Hypergrid} {alternative hostnames (FQDN) or IPs of the gatekeeper of this world and port (default 80 or 443 if entry starts with https://)} {}
;; comma separated list,
;; this is to allow this world to identify this entries also as references to itself
;; entries can be unsecure url (host:port) if using ssl, direct login url if diferent, old grid url, etc
; GatekeeperURIAlias = myoldname.something.org, 127.0.0.1,127.0.0.1:8043
;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
;; If this is a standalone world, this is the address of this instance.
;; If this is a grided simulator, this is the address of the external robust server that
;; runs the UserAgentsService.
;; For example http://myworld.com:9000 or http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
;# {HomeURIAlias} {Hypergrid} {alternative hostnames (FQDN), or IPs of the home service of this world and port (default 80 or 443)} {}
;; comma separated list,
;; see GatekeeperURIAlias
; HomeURIAlias = myoldname.something.org, 127.0.0.1,127.0.0.1:8043
[Modules]
;; Asset cache module.
;; Warning this is required for several region features
AssetCaching = "FlotsamAssetCache"
Include-FlotsamCache = "config-include/FlotsamCache.ini"
;; Authorization is not on by default, as it depends on external php
;AuthorizationServices = "LocalAuthorizationServicesConnector"
[AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
[GridService]
;; For in-memory region storage (default)
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
;;--- For MySql region storage (alternative)
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
;; Directory for map tile images of remote regions
; MapTileDirectory = "./maptiles"
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>"
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
;;
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
;; an explicit region.
;;
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
;; region will be used.
;;
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
;;
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
;;
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
;;
;; For example:
Region_Welcome_Area = "DefaultRegion, DefaultHGRegion"
;; Allow supporting viewers to export content
;; Set to false to prevent export
ExportSupported = true
[LibraryModule]
; Set this if you want to change the name of the OpenSim Library
;LibraryName = "My World's Library"
[LoginService]
WelcomeMessage = "Welcome, Avatar!"
SRV_HomeURI = "${Hypergrid|HomeURI}"
SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}"
;; For Viewer 2
MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/"
; Url to search service
; SearchURL = "${Const|BaseURL}:${Const|PublicPort}";
; For V3 destination guide
; DestinationGuide = "${Const|BaseURL}/guide"
; The minimum user level required for a user to be able to login. 0 by default
; If you disable a particular user's account then you can set their login level below this number.
; You can also change this level from the console though these changes will not be persisted.
; MinLoginLevel = 0
;; Ask co-operative viewers to use a different currency name
;Currency = ""
;; Set minimum fee to publish classified
; ClassifiedFee = 0
;; If the region requested at login is not found and there are no default or fallback regions
;; online or defined in section [GridService], try to send user to any region online
;; this similar to legacy (was disabled on 0.9.2.0)
;; you should set this to false and define regions with Default and possible Fallback flags
;; With this option set to true, users maybe sent to regions they where not supposed to be, or even know about
;AllowLoginFallbackToAnyRegion = true
; Basic Login Service Dos Protection Tweaks
;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
;; get around this basic DOS protection.
; DOSAllowXForwardedForHeader = false
;; The protector adds up requests during this rolling period of time, default 10 seconds
; DOSRequestTimeFrameMS = 10000
;;
;; The amount of requests in the above timeframe from the same endpoint that triggers protection
; DOSMaxRequestsInTimeFrame = 5
;;
;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
; DOSForgiveClientAfterMS = 120000
;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
[FreeswitchService]
;; If FreeSWITCH is not being used then you don't need to set any of these parameters
;;
;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone
;; This has to be set for the FreeSWITCH service to work
;; This address must be reachable by viewers.
;ServerAddress = 127.0.0.1
;; The following configuration parameters are optional
;; By default, this is the same as the ServerAddress
; Realm = 127.0.0.1
;; By default, this is the same as the ServerAddress on port 5060
; SIPProxy = 127.0.0.1:5060
;; Default is 5000ms
; DefaultTimeout = 5000
;; The dial plan context. Default is "default"
; Context = default
;; Currently unused
; UserName = freeswitch
;; Currently unused
; Password = password
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk
; EchoServer = 127.0.0.1
; EchoPort = 50505
; AttemptSTUN = false
[GridInfoService]
; These settings are used to return information on a get_grid_info call.
; Client launcher scripts and third-party clients make use of this to
; autoconfigure the client and to provide a nice user experience. If you
; want to facilitate that, you should configure the settings here according
; to your grid or standalone setup.
;
; See http://opensimulator.org/wiki/GridInfo
; login uri: for grid this is the login server URI
login = ${Const|BaseURL}:${Const|PublicPort}/
; long grid name: the long name of your grid
gridname = "the lost continent of hippo"
; short grid name: the short name of your grid
gridnick = "hippogrid"
; login page: optional: if it exists it will be used to tell the client to use
; this as splash page. May also be served from an external web server, e.g. for
; information on a standalone
;welcome = ${Const|BaseURL}/welcome
; helper uri: optional: if it exists it will be used to tell the client to use
; this for all economy related things
;economy = ${Const|BaseURL}/economy
; web page of grid: optional: page providing further information about your grid
;about = ${Const|BaseURL}/about
; account creation: optional: page providing further information about obtaining
; a user account on your grid
;register = ${Const|BaseURL}/register
; help: optional: page providing further assistance for users of your grid
;help = ${Const|BaseURL}/help
; password help: optional: page providing password assistance for users of your grid
;password = ${Const|BaseURL}/password
; HG address of the gatekeeper, if you have one
; this is the entry point for all the regions of the world
; gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/
; HG user domain, if you have one
; this is the entry point for all user-related HG services
; uas = ${Const|BaseURL}:${Const|PublicPort}/
;; a http page for grid status
;GridStatus = ${Const|BaseURL}:${Const|PublicPort}/GridStatus
;; a RSS page for grid status
;GridStatusRSS = ${Const|BaseURL}:${Const|PublicPort}/GridStatusRSS
[MapImageService]
; Set this if you want to change the default
; TilesStoragePath = "maptiles"
[AuthorizationService]
; If you have regions with access restrictions
; specify them here using the convention
; Region_<Region_Name> = <flags>
; Valid flags are:
; DisallowForeigners -- HG visitors not allowed
; DisallowResidents -- only Admins and Managers allowed
; Example:
; Region_Test_1 = "DisallowForeigners"
;;
;; HG configurations
;;
[GatekeeperService]
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
; ExternalName = "${Const|BaseURL}:${Const|PublicPort}"
; Does this grid allow incoming links to any region in it?
; If false, HG TPs happen only to the Default regions specified in [GridService] section
AllowTeleportsToAnyRegion = true
;; Regular expressions for controlling which client versions are accepted/denied.
;; An empty string means nothing is checked.
;;
;; Example 1: allow only these 3 types of clients (any version of them)
;; AllowedClients = "Imprudence|Hippo|Second Life"
;;
;; Example 2: allow all clients except these
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
;;
;; Note that these are regular expressions, so every character counts.
;; Also note that this is very weak security and should not be trusted as a reliable means
;; for keeping bad clients out; modified clients can fake their identifiers.
;;
;;
;AllowedClients = ""
;DeniedClients = ""
;; Are foreign visitors allowed?
;ForeignAgentsAllowed = true
;;
;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
;; Leave blank or commented for no exceptions.
; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
;;
;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
;; Leave blank or commented for no exceptions.
; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"
[UserAgentService]
;; User level required to be contacted from other grids
;LevelOutsideContacts = 0
;; Restrictions on destinations of local users.
;; Are local users allowed to visit other grids?
;; What user level? Use variables of this forrm:
;; ForeignTripsAllowed_Level_<UserLevel> = true | false
;; (the default is true)
;; For example:
; ForeignTripsAllowed_Level_0 = false
; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it
;;
;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept
;; Leave blank or commented for no exceptions.
; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002"
;;
;; If ForeignTripsAllowed is true, make exceptions using AllowExcept.
;; Leave blank or commented for no exceptions.
; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002"
;; This variable controls what is exposed to profiles of local users
;; as seen from outside of this grid. Leave it uncommented for exposing
;; UserTitle, UserFlags and the creation date. Uncomment and change to False
;; to block this info from being exposed.
; ShowUserDetailsInHGProfile = True
[HGAssetService]
;; The asset types that this grid can export to / import from other grids.
;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;;
;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so:
; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode"
[HGInventoryAccessModule]
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
;; true = allow exports, false = disallow exports. True by default.
; OutboundPermission = True
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
;; and available when they return. True by default.
;RestrictInventoryAccessAbroad = True
[HGFriendsModule]
; User level required to be able to send friendship invitations to foreign users
;LevelHGFriends = 0;
[Messaging]
[EntityTransfer]
;; User level from which local users are allowed to HG teleport. Default 0 (all users)
;LevelHGTeleport = 0
;; Are local users restricted from taking their appearance abroad?
;; Default is no restrictions
;RestrictAppearanceAbroad = false
;; If appearance is restricted, which accounts' appearances are allowed to be exported?
;; Comma-separated list of account names
AccountForAppearance = "Test User, Astronaut Smith"
[UserProfilesService]
;; To use, set Enabled to true then configure for your site...
Enabled = false
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
;; Configure this for separate databse
; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; Realm = UserProfiles
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
@@ -0,0 +1,198 @@
;;
;; Please don't change this file.
;; All optional settings are in StandaloneCommon.ini.example,
;; which you can copy and change.
;;
[Startup]
WorldMapModule = "HGWorldMap"
[Modules]
AssetServices = "RegionAssetConnector"
InventoryServices = "HGInventoryBroker"
NeighbourServices = "NeighbourServicesOutConnector"
AuthenticationServices = "LocalAuthenticationServicesConnector"
AuthorizationServices = "LocalAuthorizationServicesConnector"
GridServices = "RegionGridServicesConnector"
PresenceServices = "LocalPresenceServicesConnector"
UserAccountServices = "LocalUserAccountServicesConnector"
AgentPreferencesServices= "LocalAgentPreferencesServicesConnector"
GridUserServices = "LocalGridUserServicesConnector"
SimulationServices = "RemoteSimulationConnectorModule"
AvatarServices = "LocalAvatarServicesConnector"
UserProfilesServices = "LocalUserProfilesServicesConnector"
MapImageService = "MapImageServiceModule"
EntityTransferModule = "HGEntityTransferModule"
InventoryAccessModule = "HGInventoryAccessModule"
FriendsModule = "HGFriendsModule"
UserManagementModule = "HGUserManagementModule"
SearchModule = "BasicSearchModule"
MuteListService = "LocalMuteListServicesConnector"
InventoryServiceInConnector = true
AssetServiceInConnector = true
HypergridServiceInConnector = true
NeighbourServiceInConnector = true
LibraryModule = true
LLLoginServiceInConnector = true
GridInfoServiceInConnector = true
AuthenticationServiceInConnector = true
SimulationServiceInConnector = true
MapImageServiceInConnector = true
[Messaging]
MessageTransferModule = HGMessageTransferModule
LureModule = HGLureModule
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
[EstateDataStore]
LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
[AssetService]
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
; For RegionAssetConnector
LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
[InventoryService]
; For HGInventoryBroker
LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
[AvatarService]
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
[LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
[AuthenticationService]
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
Realm = "regions"
StorageProvider = "OpenSim.Data.Null.dll"
; Needed to display non-default map tile images for remote regions
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
HypergridLinker = true
AllowHypergridMapSearch = true
[PresenceService]
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
StorageProvider = "OpenSim.Data.Null.dll"
[UserAccountService]
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
;; These are for creating new accounts by the service
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
CreateDefaultAvatarEntries = true
[GridUserService]
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
[FriendsService]
LocalServiceModule = "OpenSim.Services.FriendsService.dll"
[Friends]
Connector = "OpenSim.Services.FriendsService.dll"
[AgentPreferencesService]
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
[LoginService]
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
; This inventory service will be used to initialize the user's inventory
HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
HGInventoryServiceConstructorArg = "HGInventoryService"
[MapImageService]
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
[GatekeeperService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
;; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
[UserAgentService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
;; for the service
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
GridService = "OpenSim.Services.GridService.dll:GridService"
GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
CreateDefaultAvatarEntries = true
;; The interface that local users get when they are in other grids
;; This greatly restricts the inventory operations while in other grids
[HGInventoryService]
; For the InventoryServiceInConnector
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
;; alternatives:
;; HG1.5, more permissive, not recommended, but still supported
;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService"
;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
;; The interface that local users get when they are in other grids
;; This restricts/filters the asset operations from the outside
[HGAssetService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
[HGFriendsService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridService = "OpenSim.Services.GridService.dll:GridService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
[HGInstantMessageService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
GridService = "OpenSim.Services.GridService.dll:GridService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
InGatekeeper = True
[MuteListService]
LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
;; This should always be the very last thing on this file
[Includes]
Include-Common = "config-include/StandaloneCommon.ini"
@@ -0,0 +1,235 @@
; Enable OSSL functions.
; Including this file in a region's set of INI files, causes the OpenSimulator
; specific functions to be enabled.
; See http://opensimulator.org/wiki/Category:OSSL_Functions for a description of OSSL functions
; do not edit this file.
; copy the line you want to change and paste it on osslEnable.ini, then change there
[OSSL]
; Allow the use of os* functions (some are always available)
AllowOSFunctions = true
; Allow the user of mod* functions. This allows a script to pass messages
; to a region module via the modSendCommand() function and is used by some
; modules to extend the scripting language.
AllowMODFunctions = true
; Allow the use of LightShare functions.
; The setting enable_windlight = true must also be enabled in the [LightShare] section.
AllowLightShareFunctions = true
; Send function permission error to owner if true, to all if false
PermissionErrorToOwner = false
; Function Threat level
; Several functions have a predefined threat level, one of: None, VeryLow, Low, Moderate, High, VeryHigh, Severe.
; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
; Blanket enabling the ossl functions is dangerous and we do not recommend setting higher
; than 'Low' unless you have a high level of trust in all the users that can run scripts
; in your simulator. It is safer to explicitly allow certain types of user to run
; higher threat level OSSL functions, as detailed later on.
; This setting defines the highest level allowed to execute
OSFunctionThreatLevel = VeryLow
; The threat level can be replaced by more detailed rules by lines of the form
; Allow_FunctionName = parameters
; To use the default threat level coment the respective line
; parameters can be:
; 'false' disables the function.
; 'true' enables for everyone
; or to enable for individuals or groups, set it to a comma separated list. This checks
; against the owner of the object containing the script.
; The comma separated entries in the list may be one of:
; "GRID_GOD" -- enable for users with UserLevel >= 200
; "GOD" -- enable for users with rights to be god (local or grid)
; "ACTIVE_GOD" -- enable for users that are present and with active god power
; "ESTATE_MANAGER" -- enable for estate manager
; "ESTATE_OWNER" -- enable for estate owner
; "PARCEL_OWNER" -- enable for parcel owner
; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group
; uuid -- enable for specified ID (may be avatar or group ID)
; from this we can also create macros that can be include in the list as
; ${OSSL|macroname} see examples below
; parcel macros
; Allowing ossl functions for anyone owning a parcel can be dangerous especially if
; a region is selling or otherwise giving away parcel ownership. By default, parcel
; ownership or group membership does not enable OSSL functions. Uncomment the
; appropriate line below to allow parcel ownership and groups to do restricted
; OSSL functions. It might be better to check the list below and edit the ones
; to enable individually.
osslParcelO = ""
osslParcelOG = ""
; osslParcelO = "PARCEL_OWNER,"
; osslParcelOG = "PARCEL_GROUP_MEMBER,PARCEL_OWNER,"
; NPC macros
; These can be mis-used so limit use to those you can trust.
osslNPC = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
; The threat level also can be replaced by lines of the form
; Creators__FunctionName = comma separated list of UUIDs
; this will enable the function for users that are the script creators and owners of the prim
; *************************************************
; ThreatLevel None
Allow_osGetAgents = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetAvatarList = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
;Allow_osGetGender = true
;Allow_osGetHealth = true
;Allow_osGetHealRate = true
Allow_osGetNPCList = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
;Allow_osGetRezzingObject = true
;Allow_osGetSunParam = true
Allow_osNpcGetOwner = ${OSSL|osslNPC}
Allow_osSetSunParam = ESTATE_MANAGER,ESTATE_OWNER
Allow_osTeleportOwner = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
;Allow_osWindActiveModelPluginName = true
; ThreatLevel Nuisance
Allow_osSetEstateSunSettings = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetRegionSunSettings = ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel VeryLow
Allow_osEjectFromGroup = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osForceBreakAllLinks = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osForceBreakLink = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetWindParam = true
Allow_osInviteToGroup = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osReplaceString = true
Allow_osSetDynamicTextureData = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetDynamicTextureDataFace = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetDynamicTextureDataBlend = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetDynamicTextureDataBlendFace = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetParcelMediaURL = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetParcelMusicURL = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetParcelSIPAddress = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetPrimFloatOnWater = true
Allow_osSetWindParam = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osTerrainFlush = ESTATE_MANAGER,ESTATE_OWNER
Allow_osUnixTimeToTimestamp = true
; ThreatLevel Low
Allow_osAvatarName2Key = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osFormatString = true
Allow_osKey2Name = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osListenRegex = true
Allow_osLoadedCreationDate = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osLoadedCreationID = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osLoadedCreationTime = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osMessageObject = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osRegexIsMatch = true
Allow_osGetAvatarHomeURI = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osNpcSetProfileAbout = ${OSSL|osslNPC}
Allow_osNpcSetProfileImage = ${OSSL|osslNPC}
Allow_osDie = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel Moderate
Allow_osDetectedCountry = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osDropAttachment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osDropAttachmentAt = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetAgentCountry = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetGridCustom = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetGridGatekeeperURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetGridHomeURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetGridLoginURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetGridName = true
Allow_osGetGridNick = true
Allow_osGetNumberOfAttachments = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetRegionStats = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetSimulatorMemory = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetSimulatorMemoryKB = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osMessageAttachments = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osReplaceAgentEnvironment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetSpeed = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetOwnerSpeed = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osRequestURL = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osRequestSecureURL = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel High
Allow_osCauseDamage = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osCauseHealing = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetHealth = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetHealRate = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osForceAttachToAvatar = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osForceAttachToAvatarFromInventory = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osForceCreateLink = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osForceDropAttachment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osForceDropAttachmentAt = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetLinkPrimitiveParams = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetPhysicsEngineType = true
Allow_osGetRegionMapTexture = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetScriptEngineName = true
Allow_osGetSimulatorVersion = true
Allow_osMakeNotecard = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osMatchString = true
Allow_osNpcCreate = ${OSSL|osslNPC}
Allow_osNpcGetPos = ${OSSL|osslNPC}
Allow_osNpcGetRot = ${OSSL|osslNPC}
Allow_osNpcLoadAppearance = ${OSSL|osslNPC}
Allow_osNpcMoveTo = ${OSSL|osslNPC}
Allow_osNpcMoveToTarget = ${OSSL|osslNPC}
Allow_osNpcPlayAnimation = ${OSSL|osslNPC}
Allow_osNpcRemove = ${OSSL|osslNPC}
Allow_osNpcSaveAppearance = ${OSSL|osslNPC}
Allow_osNpcSay = ${OSSL|osslNPC}
Allow_osNpcSayTo = ${OSSL|osslNPC}
Allow_osNpcSetRot = ${OSSL|osslNPC}
Allow_osNpcShout = ${OSSL|osslNPC}
Allow_osNpcSit = ${OSSL|osslNPC}
Allow_osNpcStand = ${OSSL|osslNPC}
Allow_osNpcStopAnimation = ${OSSL|osslNPC}
Allow_osNpcStopMoveToTarget = ${OSSL|osslNPC}
Allow_osNpcTouch = ${OSSL|osslNPC}
Allow_osNpcWhisper = ${OSSL|osslNPC}
Allow_osOwnerSaveAppearance = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osParcelJoin = ESTATE_MANAGER,ESTATE_OWNER
Allow_osParcelSubdivide = ESTATE_MANAGER,ESTATE_OWNER
Allow_osRegionRestart = ESTATE_MANAGER,ESTATE_OWNER
Allow_osRegionNotice = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetProjectionParams = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetRegionWaterHeight = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetTerrainHeight = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetTerrainTexture = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetTerrainTextureHeight = ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel VeryHigh
Allow_osAgentSaveAppearance = ESTATE_MANAGER,ESTATE_OWNER
; Warning: The next function allows scripts to force animations on avatars without the user giving permission.
; Enabling this can allow forced animations which can trigger traumatic episodes in vulnerable populations.
; Similar things can be said for several of the 'force' functions. Enable with care and control.
; Some of these were added as early functionality for NPCs. This has been replaced with the NPC functions.
Allow_osAvatarPlayAnimation = false
Allow_osAvatarStopAnimation = false
Allow_osForceAttachToOtherAvatarFromInventory = false
Allow_osForceDetachFromAvatar = false
Allow_osForceOtherSit = false
; The notecard functions can cause a lot of load on the region if over used
Allow_osGetNotecard = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetNotecardLine = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetNumberOfNotecardLines = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetDynamicTextureURL = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetDynamicTextureURLBlend = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetDynamicTextureURLBlendFace = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetRot = false
Allow_osSetParcelDetails = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel Severe
Allow_osConsoleCommand = false
Allow_osKickAvatar = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osTeleportAgent = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osTeleportObject = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel Severe with additional internal restrictions
Allow_osGetAgentIP = true ; always restricted to Administrators (true or false to disable)
Allow_osSetContentType = false
; Always available
; see http://opensimulator.org/wiki/Category:OSSL_Functions
;; do no remove this line
Include-osslEnable = "config-include/osslEnable.ini"
@@ -0,0 +1,82 @@
; local region changes for Enable OSSL functions.
; copy this file to osslEnable.ini, unless you already have one with local changes that are still valid for current opensim version.
; this file is included from osslDefaultEnable.ini file where defaults are defined, and allows to override them
; to not edit that file, copy the line you want to change to this file, then edit here
; see osslDefaultEnable.ini and
; http://opensimulator.org/wiki/Category:OSSL_Functions for a description of OSSL functions
; do not delete this line;
[OSSL]
; Allow the use of os* functions (some are always available)
;AllowOSFunctions = true
; Allow the user of mod* functions. This allows a script to pass messages
; to a region module via the modSendCommand() function and is used by some
; modules to extend the scripting language.
;AllowMODFunctions = true
; Allow the use of LightShare functions.
; The setting enable_windlight = true must also be enabled in the [LightShare] section.
;AllowLightShareFunctions = true
; Send function permission error to owner if true, to all if false
;PermissionErrorToOwner = false
; Function Threat level
; Several functions have a predefined threat level, one of: None, VeryLow, Low, Moderate, High, VeryHigh, Severe.
; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
; Blanket enabling the ossl functions is dangerous and we do not recommend setting higher
; than 'Low' unless you have a high level of trust in all the users that can run scripts
; in your simulator. It is safer to explicitly allow certain types of user to run
; higher threat level OSSL functions, as detailed later on.
; This setting defines the highest level allowed to execute
OSFunctionThreatLevel = VeryLow
; The threat level can be replaced by more detailed rules by lines of the form
; Allow_FunctionName = parameters
; To use the default threat level coment the respective line
; parameters can be:
; 'false' disables the function.
; 'true' enables for everyone
; or to enable for individuals or groups, set it to a comma separated list. This checks
; against the owner of the object containing the script.
; The comma separated entries in the list may be one of:
; "GRID_GOD" -- enable for users with UserLevel >= 200
; "GOD" -- enable for users with rights to be god (local or grid)
; "ACTIVE_GOD" -- enable for users that are present and with active god power
; "ESTATE_MANAGER" -- enable for estate manager
; "ESTATE_OWNER" -- enable for estate owner
; "PARCEL_OWNER" -- enable for parcel owner
; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group
; uuid -- enable for specified ID (may be avatar or group ID)
; from this we can also create macros that can be include in the list as
; ${OSSL|macroname} see examples below
; parcel macros
; Allowing ossl functions for anyone owning a parcel can be dangerous especially if
; a region is selling or otherwise giving away parcel ownership. By default, parcel
; ownership or group membership does not enable OSSL functions. Uncomment the
; appropriate line below to allow parcel ownership and groups to do restricted
; OSSL functions. It might be better to check the list below and edit the ones
; to enable individually.
osslParcelO = ""
osslParcelOG = ""
; osslParcelO = "PARCEL_OWNER,"
; osslParcelOG = "PARCEL_GROUP_MEMBER,PARCEL_OWNER,"
; NPC macros
; These can be mis-used so limit use to those you can trust.
osslNPC = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
; example
; Allow_osNpcCreate = ${OSSL|osslNPC}
; The threat level also can be replaced by lines of the form
; Creators__FunctionName = comma separated list of UUIDs
; this will enable the function for users that are the script creators and owners of the prim
; *************************************************
; add lines with our region local changes, below this to replace the default on osslDefaultEnable.ini or code.
@@ -0,0 +1,39 @@
; These are the initialization settings for running OpenSim Standalone with an SQLite database
[DatabaseService]
StorageProvider = "OpenSim.Data.SQLite.dll"
ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True"
[AssetService]
ConnectionString = "URI=file:Asset.db,version=3"
; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration.
; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead.
; However, the internal asset service will still use the [AssetService] section.
; Therefore, you will almost certainly want the ConnectionString in [HGAssetService] to be the same as in [AssetService]
; so that they both access the same database.
; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and
; do not have separate connection strings for different services.
[HGAssetService]
ConnectionString = "URI=file:Asset.db,version=3"
[InventoryService]
;ConnectionString = "URI=file:inventory.db,version=3"
; if you have a legacy inventory store use the connection string below
ConnectionString = "URI=file:inventory.db,version=3,UseUTF16Encoding=True"
[AvatarService]
ConnectionString = "URI=file:avatars.db,version=3"
[AuthenticationService]
ConnectionString = "URI=file:auth.db,version=3"
[UserAccountService]
ConnectionString = "URI=file:userprofiles.db,version=3"
[GridUserService]
ConnectionString = "URI=file:griduser.db,version=3"
[FriendsService]
ConnectionString = "URI=file:friends.db,version=3"
@@ -0,0 +1,46 @@
version: '3'
services:
dbservice:
image: mariadb:latest
environment:
MARIADB_ROOT_PASSWORD: ${MYSQL_ROOT_PASSWORD}
# Parameters added to invocation.
# Default is to flush after every operation which slows Docker image down.
# This flushes log once a second.
command: --innodb_flush_log_at_trx_commit=2 --sync_binlog=0
volumes:
# NOTE: you must create this directory before starting the simulator
# This mysql data directory can be placed anywhere
- /root/opensim-sql-data:/var/lib/mysql
restart: unless-stopped
opensim:
depends_on:
- dbservice
image: opensim-herbal3d
environment:
CONFIG_NAME:
CONFIGKEY:
EXTERNAL_HOSTNAME:
volumes:
# overlay the OpenSimulator bin/config/ with external config/
- ./config:/home/opensim/opensim/bin/config
# Loden generated asset directory tree is stored externally
- /root/LodenAssets:/home/opensim/opensim/bin/LodenAssets
ports:
- 8002:8002/tcp
- 9000:9000/tcp
- 9050-9060:9050-9060/udp
- 11400-11410:11400-11410/tcp
- 11440:11440/tcp
links:
- dbservice:dbservice
restart: unless-stopped
@@ -0,0 +1,46 @@
version: '3'
services:
dbservice:
# MySql version 8 requires a bunch of new security stuff. Stay with v5.
# image: mysql:5
image: mariadb:latest
environment:
MYSQL_ROOT_PASSWORD:
# Parameters added to invocation.
# Default is to flush after every operation which slows Docker image down.
# This flushes log once a second.
command: --innodb_flush_log_at_trx_commit=2 --sync_binlog=0
volumes:
# NOTE: you must create this directory before starting the simulator
# This mysql data directory can be placed anywhere
- ~/opensim-sql-data:/var/lib/mysql
restart: unless-stopped
opensim:
depends_on:
- dbservice
image: opensim-herbal3d
environment:
CONFIG_NAME:
CONFIGKEY:
EXTERNAL_HOSTNAME:
# If the configuration is outside the container.
volumes:
- ./config:/home/opensim/opensim/bin/config
ports:
- 8002:8002/tcp
- 8002:8002/udp
- 9000:9000/tcp
- 9000:9000/udp
- 9010:9010/tcp
- 9010:9010/udp
links:
- dbservice:dbservice
restart: unless-stopped
@@ -0,0 +1,158 @@
; Misc over-rides and settings
; ===== OpenSim.ini =================================================
[Startup]
MaxPoolThreads = 300
MinPoolThreads = 32
CacheSculptMaps = false
PhysicalPrimMax = 256
; physics = BulletSim
physics = ubODE
meshing = ubODEMeshmerizer
; physics = OpenDynamicsEngine
; CombineContiguousRegions = true
DefaultScriptEngine = "YEngine"
; Turn off periodic statistics output to console
LogShowStatsSeconds = 0
[Network]
MapTileURL = "http://maptiles.osgrid.org:80"
[Messaging]
OfflineMessageModule = OfflineMessageModule
OfflineMessageURL = http://im.osgrid.org/offline
MuteListModule = OpenSImMuteList
MuteListURL = http://im.osgrid.org/mute/index.php
ForwardOfflineGroupMessages = false
[DataSnapshot]
index_sims = true
data_exposure = minimum
gridname = "OSGrid"
data_services = "http://search.osgrid.org/register.php"
[Search]
Module = "OpenSimSearch"
SearchURL = http://search.osgrid.org/query.php
[Economy]
AllowFreeTestUpload = true
MeshModelAllowTextureToInventory = true
economy = http://helper.osgrid.org/
[Groups]
Enabled = true
Module = "Groups Module V2"
GroupsServerURI = "http://groups.osgrid.org/xmlrpc.php"
MessagingModule = "Groups Messaging Module V2"
ServicesConnectorModule = "Groups HG Service Connector"
LocalService = remote
HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
NoticesEnabled = true
MessagingEnabled = true
MessageOnlineUsersOnly = true
[NPC]
Enabled = true
[Estates]
; NOTE That names and passwords come from environment variables set from os-secrets
DefaultEstateName = Basil Estate
DefaultEstateOwnerName = MisterBlue Waves
; ** Standalone Estate Settings **
; The following parameters will only be used on a standalone system to
; create an estate owner that does not already exist
DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
DefaultEstateOwnerEMail = owner@example.com
DefaultEstateOwnerPassword = OnlyOwnerKnows
[Terrain]
SendTerrainUpdatesByViewDistance = true
[YEngine]
Enabled = true
ScriptStackSize = 256
ScriptHeapSize = 256
UseSourceHashCode = true
MinTimerInterval = 0.1
ScriptEnginesPath = "ScriptEngines"
[XEngine]
Enabled = false
; If one uses XEngine, use a larger thread stack
ThreadStackSize = 500000
[BulletSim]
UseSeparatePhysicsThread = true
TerrainImplementation = 0
; ===== GridCommon.ini ==============================================
[Hypergrid]
HomeURI = "http://hg.osgrid.org:80"
GatekeeperURI = "http://hg.osgrid.org:80"
GatekeeperURIAlias = "login.osgrid.org , users.osgrid.org"
[Modules]
AssetCaching = "FlotsamAssetCache"
SearchModule = "BasicSearchModule"
[AssetService]
AssetServerURI = "http://assets.osgrid.org"
[InventoryService]
InventoryServerURI = "http://inventory.osgrid.org"
[GridInfo]
GridInfoURI = "http://hg.osgrid.org:80"
[GridService]
GridServerURI = "http://grid.osgrid.org"
AllowHypergridMapSearch = true
MapTileDirectory = "./maptiles"
Gatekeeper = "http://hg.osgrid.org:80"
[Messaging]
Gatekeeper = "http://hg.osgrid.org:80"
[AvatarService]
AvatarServerURI = "http://avatar.osgrid.org"
[AgentPreferencesService]
AgentPreferencesServerURI = "http://presence.osgrid.org"
[PresenceService]
PresenceServerURI = "http://presence.osgrid.org"
[UserAccountService]
UserAccountServerURI = "http://users.osgrid.org"
[GridUserService]
GridUserServerURI = "http://users.osgrid.org"
[AuthenticationService]
AuthenticationServerURI = "http://login.osgrid.org"
[FriendService]
FriendServerURI = "http://friends.osgrid.org"
[HGInventoryAccessModule]
HomeURI = "http://hg.osgrid.org:80"
Gatekeeper = "http://hg.osgrid.org:80"
RestrictInventoryAccessAbroad = false
[HGAssetService]
HomeURI = "http://hg.osgrid.org:80"
[UserAgentService]
UserAgentServerURI = "http://hg.osgrid.org:80"
[MapImageService]
MapImageServerURI = "http://maptiles.osgrid.org:80"
[MuteListService]
MuteListServiceURI = http://im.osgrid.org/mute/index.php
; ===== OpenSim.ini =================================================
[DatabaseService]
; SQLite
; Include-Storage = "config/standalone/config-include/storage/SQLiteStandalone.ini"
; MySql
; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details
; NOTE That password comes from environment variables set from os-secrets
StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=MYSQL_DB_SOURCE;Database=MYSQL_DB_DB;User ID=MYSQL_DB_USER;Password=MYSQL_DB_USER_PASSWORD;Old Guids=true;"
@@ -0,0 +1,97 @@
[AssetCache]
;;
;; Options for FlotsamAssetCache
;;
; cache directory can be shared by multiple instances
CacheDirectory = ./assetcache
; Other examples:
;CacheDirectory = /directory/writable/by/OpenSim/instance
; Log level
; 0 - (Error) Errors only
; 1 - (Info) Hit Rate Stats + Level 0
; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
;
LogLevel = 0
; How often should hit rates be displayed (given in AssetRequests)
; 0 to disable
HitRateDisplay = 100
; Set to false for no memory cache
; assets can be requested several times in short periods
; so even a small memory cache is useful
MemoryCacheEnabled = false
; If a memory cache hit happens, or the asset is still in memory
; due to other causes, update the timestamp on the disk file anyway.
; Don't turn this on unless you share your asset cache between simulators
; AND use an external process, e.g. cron job, to clean it up.
UpdateFileTimeOnCacheHit = false
; Enabling this will cache negative fetches. If an asset is negative-cached
; it will not be re-requested from the asset server again for a while.
; Generally, this is a good thing.
;
; Regular expiration settings (non-sliding) mean that the asset will be
; retried after the time has expired. Sliding expiration means that
; the time the negative cache will keep the asset is refreshed each
; time a fetch is attempted. Use sliding expiration if you have rogue
; scripts hammering the asset server with requests for nonexistent
; assets.
;
; There are two cases where negative caching may cause issues:
;
; 1 - If an invalid asset is repeatedly requested by a script and that asset is
; subsequently created, it will not be seen until fcache clear
; is used. This is a very theoretical scenario since UUID collisions
; are deemed to be not occuring in practice.
; This can only become an issue with sliding expiration time.
;
; 2 - If the asset service is clustered, an asset may not have propagated
; to all cluster members when it is first attempted to fetch it.
; This may theoretically occur with networked vendor systems and
; would lead to an asset not found message. However, after the
; expiration time has elapsed, the asset will then be fetchable.
;
; The defaults below are suitable for all small to medium installations
; including grids.
NegativeCacheEnabled = true
NegativeCacheTimeout = 120
NegativeCacheSliding = false
; Set to false for no file cache
FileCacheEnabled = true
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
; even a few minutes may mean many assets loaded to memory, if not all.
; this is good if memory is not a problem.
; if memory is a problem then a few seconds may actually save same.
; see hit rates with console comand: fcache status
MemoryCacheTimeout = .016 ; one minute
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
; Specify 0 if you do not want your disk cache to expire
FileCacheTimeout = 48
; How often {in hours} should the disk be checked for expired files
; Specify 0 to disable expiration checking
FileCleanupTimer = 1.0 ; disabled
; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
; long (in miliseconds) to block a request thread while trying to complete
; an existing write to disk.
; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
; WaitOnInprogressTimeout = 3000
; Number of tiers to use for cache directories (current valid
; range 1 to 3)
;CacheDirectoryTiers = 1
; Number of letters per path tier, 1 will create 16 directories
; per tier, 2 - 256, 3 - 4096 and 4 - 65K
;CacheDirectoryTierLength = 3
; Warning level for cache directory size
;CacheWarnAt = 30000
@@ -0,0 +1,226 @@
; This is the main configuration file for an instance of OpenSim running in grid mode
[DatabaseService]
;
; ### Choose the DB
;
; SQLite
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
; MySql
; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
; Uncomment this line if you are using MySQL and want to use a different database for estates
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
; Most people won't need to do this so only uncomment if you know what you're doing.
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
; MSSQL
; Uncomment these lines if you want to use MSSQL storage
; Change the connection string to your db details
; The value for server property is shown in your SQL Server Management Studio login dialog.
; (This sample is the default of express edition)
;StorageProvider = "OpenSim.Data.MSSQL.dll"
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
; PGSQL
; Uncomment these lines if you want to use PGSQL storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.PGSQL.dll"
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
[Hypergrid]
; Uncomment the variables in this section only if you are in
; Hypergrid configuration. Otherwise, ignore.
;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
;; If this is a standalone world, this is the address of this instance.
;; If this is a grided simulator, this is the address of the external robust server that
;; runs the UserAgentsService.
;; For example http://myworld.com:9000 or http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
HomeURI = "http://hg.osgrid.org:80"
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
;; If this is a standalone world, this is the address of this instance.
;; If this is a grided simulator, this is the address of the external robust server
;; that runs the Gatekeeper service.
;; For example http://myworld.com:9000 or http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
GatekeeperURI = "http://hg.osgrid.org:80"
GatekeeperURIAlias = "login.osgrid.org , users.osgrid.org"
[Modules]
;; Choose one cache module and the corresponding config file, if it exists.
;; Copy the config .example file into your own .ini file and adapt that.
;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
AssetCaching = "FlotsamAssetCache"
Include-FlotsamCache = "config-include/FlotsamCache.ini"
;AssetCaching = "CenomeMemoryAssetCache"
;Include-CenomeCache = "config-include/CenomeCache.ini"
;AssetCaching = "GlynnTuckerAssetCache"
;; Optionally, the port for the LLProxyLoginModule module can be changed
;Setup_LLProxyLoginModule = "9090/"
;; Authorization is not on by default, as it depends on external php
;AuthorizationServices = "RemoteAuthorizationServicesConnector"
;;OpenSimSearch module
SearchModule = "BasicSearchModule"
[AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
;
; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
;
AssetServerURI = "http://assets.osgrid.org"
[InventoryService]
;
; Change this to your grid-wide inventory server
;
InventoryServerURI = "http://inventory.osgrid.org"
;MaxRetries = 0
[GridInfo]
;
; Change this to your grid info service
;
GridInfoURI = "http://hg.osgrid.org:80"
[GridService]
;
; Change this to your grid-wide grid server
;
GridServerURI = "http://grid.osgrid.org"
AllowHypergridMapSearch = true
;; Directory for map tile images of linked regions
MapTileDirectory = "./maptiles"
; === HG ONLY ===
;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one
;; Robust server in port ${Const|PublicPort}, but not always)
Gatekeeper="http://hg.osgrid.org:80"
[Messaging]
; === HG ONLY ===
;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one
;; Robust server in port ${Const|PublicPort}, but not always)
Gatekeeper = "http://hg.osgrid.org:80"
[AvatarService]
;
; Change this to your grid-wide grid server
;
AvatarServerURI = "http://avatar.osgrid.org"
[AgentPreferencesService]
;
; Change this to your grid-wide avatar prefs server
;
AgentPreferencesServerURI = "http://presence.osgrid.org"
[PresenceService]
;
; Change this to your grid-wide presence server
;
PresenceServerURI = "http://presence.osgrid.org"
[UserAccountService]
;
; Change this to your grid-wide user accounts server
;
UserAccountServerURI = "http://users.osgrid.org"
[GridUserService]
;
; Change this to your grid-wide user accounts server
;
GridUserServerURI = "http://users.osgrid.org"
[AuthenticationService]
;
; Change this to your grid-wide authentication server
;
AuthenticationServerURI = "http://login.osgrid.org"
[FriendsService]
;
; Change this to your grid-wide friends server
;
FriendsServerURI = "http://friends.osgrid.org"
[HGInventoryAccessModule]
;
; === HG ONLY ===
; Change this to your server
; accessible from other grids
;
HomeURI = "http://hg.osgrid.org:80"
Gatekeeper = "http://hg.osgrid.org:80"
;; If you want to protect your assets from being copied by foreign visitors
;; set this to false. You may want to do this on sims that have licensed content.
;; Default is true.
; OutboundPermission = True
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
;; and available when they return. True by default.
RestrictInventoryAccessAbroad = false
[HGAssetService]
;
; === HG ONLY ===
; Change this to your server
; accessible from other grids
;
HomeURI = "http://hg.osgrid.org:80"
;; The asset types that this grid can export to / import from other grids.
;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;;
;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so:
; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode"
[HGFriendsModule]
; User level required to be able to send friendship invitations to foreign users
;LevelHGFriends = 0;
[UserAgentService]
;
; === HG ONLY ===
; Change this to your user agent server (HG robust)
;
UserAgentServerURI = "http://hg.osgrid.org:80"
[MapImageService]
MapImageServerURI = "http://maptiles.osgrid.org:80"
[AuthorizationService]
; If you have regions with access restrictions
; specify them here using the convention
; Region_<Region_Name> = <flags>
; Valid flags are:
; DisallowForeigners -- HG visitors not allowed
; DisallowResidents -- only Admins and Managers allowed
; Example:
; Region_Test_1 = "DisallowForeigners"
@@ -0,0 +1,36 @@
# File of secrets for the build and run images.
# This file is a template of the values to use.
# NEVER, NEVER EVER CHECK-IN the version with the real values!!
# The configuration files look for the file 'os-secrets.crypt' and, when
# found, runs 'ccrypt' using the password from the environment variable
# "CONFIGKEY". So, edit this file and do:
# cp os-secrets tempFile
# <edit 'tempFile' adding real passwords>
# ccrypt -e -E "CONFIGKEY" < tempFile > os-secrets.crypt
# rm tempFile
# or (exposing the key in the bash history):
# ccrypt -e -K thekey < os-secrets > os-secrets.crypt
#
# Later, if you need to review the passwords, decrypt the file with:
# ccrypt -d -E "CONFIGKEY" < os-secrets.crypt
# If this next variable is defined, MYSQL is configured
export MYSQL_ROOT_ACCOUNT=root
export MYSQL_ROOT_PASSWORD=NotFoundAnywhere
export MYSQL_DB_SOURCE=dbservice
export MYSQL_DB_DB=opensim
export MYSQL_DB_USER=opensim
export MYSQL_DB_USER_PASSWORD=StuffAndNonsense
export OPENSIM_USER=opensim
export OPENSIM_USER_PASSWORD=unknownPassword
# The following are used to initialize estate if running standalone
export DEFAULT_ESTATE_NAME="Basil Estate"
export DEFAULT_ESTATE_OWNER="Donald Duck"
export PW_FOR_DEFAULT_ESTATE_OWNER=OnlyOwnerKnows
# Did I mention that one should NEVER, NEVER, EVER check-in a version
# with the real passwords in it?
@@ -22,6 +22,9 @@ if [[ ! -z "$MYSQL_ROOT_PASSWORD" ]] ; then
fi
done
# set a default for the account (downward compatibility)
export MYSQL_ROOT_ACCOUNT=${MYSQL_ROOT_ACCOUNT:-root}
SQLCMDS=/tmp/mymy$$
SQLOPTIONS=/tmp/mymyoptions$$
rm -f "$SQLCMDS"
@@ -36,7 +39,7 @@ quit
EOFFFF
cat > "$SQLOPTIONS" <<EOFFFF
[client]
user=root
user=$MYSQL_ROOT_ACCOUNT
password=$MYSQL_ROOT_PASSWORD
host=$MYSQL_DB_SOURCE
EOFFFF
+9 -1
View File
@@ -22,7 +22,15 @@ fi
echo "Restarting configuration $CONFIG_NAME from \"$COMPOSEFILE\""
# update any of the images
# docker-compose \
# --file "$COMPOSEFILE" \
# pull
docker-compose \
--file "$COMPOSEFILE" \
--project-name opensim-${CONFIG_NAME} \
restart
--project-directory "$BASE" \
up \
--detach \
--remove-orphans
+3 -1
View File
@@ -34,7 +34,8 @@ export CONFIG_NAME=${CONFIG_NAME:-standalone}
export OPENSIMBIN=$BASE
# set all environment variables
echo "Setting environemtn vars"
echo "Setting environment vars"
cd "$BASE"
source config/scripts/setEnvironment.sh
# echo "================================"
# env | sort
@@ -43,6 +44,7 @@ source config/scripts/setEnvironment.sh
# if configuration files are external to the container, run the configuration
if [[ -z "$OS_DOCKER_CONTAINER_CONFIG" ]] ; then
echo "opensim-docker: running configuration file initialization"
cd "$BASE"
config/scripts/updateConfigFiles.sh
config/scripts/linkInConfigs.sh
fi
View File
+5 -4
View File
@@ -1,10 +1,11 @@
# OpenSim for a container
# docker build -t opensim-standalone .
FROM mono:6
FROM mcr.microsoft.com/dotnet/sdk:6.0-focal
LABEL Description="Docker container running OpenSimulator"
ENV BASEDIR=/home/opensim
ENV OPENSIMDIR=/home/opensim/opensim
ENV VERSIONDIR=/home/opensim/VERSION
@@ -18,7 +19,7 @@ ARG OS_DOCKER_GIT_COMMIT_SHORT
# Arguments for fetching OpenSimulator
ARG OS_REPO=git://opensimulator.org/git/opensim
ARG OS_BRANCH=master
ARG OS_BRANCH=dotnet6
# Include required packages ('coreutils git vim' included for debugging)
# (20220127 using MariaDB as Mono image built on Debian 10)
@@ -67,8 +68,8 @@ RUN cd $OPENSIMDIR \
# Build OpenSimulator
RUN cd $OPENSIMDIR \
&& chmod +x runprebuild48.sh \
&& ./runprebuild48.sh \
&& msbuild
&& ./runprebuild.sh \
&& dotnet build --configuration Release OpenSim.sln
# OpenSim.ini and other INI files include from "config-include/*"
# so copy an empty versions to nullfy the default configuration.
+1 -17
View File
@@ -7,20 +7,4 @@ cd "$OPENSIMBIN"
rm -f screenlog.0
rm -f *.log
export MONO_THREADS_PER_CPU=100
# parameters suggested by Ubit (20170526)
ulimit -s 262144
export MONO_GC_PARAMS="soft-heap-limit=1280m,minor=split,promotion-age=14"
export MONO_ENV_OPTIONS="--desktop"
screen -L -S OpenSimScreen -p - -d -m mono OpenSim.exe -console=basic
# screen -L -S OpenSimScreen -p - -d -m mono --profile=log:sample=cycles/100 OpenSim.exe -console=basic
# screen -L -S OpenSimScreen -p - -d -m mono --profile=log:sample=instr/100 OpenSim.exe -console=basic
# screen -L -S OpenSimScreen -p - -d -m mono --profile=log:noalloc,calls,maxframes=4 OpenSim.exe -console=basic
# To analyze:
# mprof-report --traces output.mlpd > /tmp/frog2
# mprof-report --reports=sample output.mlpd
# mprof-report --reports=sample --verbose output.mlpd
# mprof-report --reports=call --verbose output.mlpd
screen -L -S OpenSimScreen -p - -d -m ./OpenSim -console=basic