mirror of
https://github.com/Misterblue/opensim-docker.git
synced 2026-07-31 04:02:17 +00:00
Include configuration and files for basilalpha
UPdate and debug run scripts. Bump version number
This commit is contained in:
+1
-1
@@ -1 +1 @@
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3.1.4
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3.1.5
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@@ -40,6 +40,7 @@ RUN apt-get update \
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cron \
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mariadb-client \
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sqlite \
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libgdiplus \
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&& rm -rf /var/lib/{apt,dpkg,cache,log}/
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# The simulator is run under the user name 'opensim'
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@@ -114,6 +115,9 @@ RUN cd $OPENSIMDIR \
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&& grep "const string VersionNumber" ./OpenSim/Framework/VersionInfo.cs | \
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sed -e "s/^.*VersionNumber = \"\(.*\)\".*$/\1/" > $VERSIONDIR/OS_VERSION
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# Use the proper drawing library
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RUN cp $OPENSIMDIR/bin/System.Drawing.Common.dll.linux $OPENSIMDIR/bin/System.Drawing.Common.dll
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# Build OpenSimulator
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RUN cd $OPENSIMDIR \
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&& chmod +x runprebuild.sh \
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@@ -0,0 +1,33 @@
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; Example ini file. Put in the directory bin/config
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[Loden]
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Enabled=true
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; Base directory for Loden asset storage,
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OutputDir = "./LodenAssets"
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; the string added to be beginning of asset name to create URI,
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URIBase = "./"
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; Whether to write .gltf or .glb file,
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WriteBinaryGltf = false
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; Number of vertices to cause splitting of buffer files,
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VerticesMaxForBuffer = 50000
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; whether double sided mesh rendering specified in GLTF,
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DoubleSided = false
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; Whether to reduce the terrain resolution by 2,
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HalfRezTerrain = true
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; The maximum pixel dimension for images if exporting,
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TextureMaxSize = 1024
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; One of: PNG, JPG, GIF, BMP, PNG
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PreferredTextureFormat = "PNG"
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; One of: PNG, JPG, GIF, BMP,
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PreferredTextureFormatIfNoTransparency = "JPG"
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; If to delay mesh scaling to display/GPU time,
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DisplayTimeScaling = false
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; log detail BScene/BInstance object building,
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LogBuilding = false
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; output detailed gltf construction details,
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LogGltfBuilding = false
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@@ -0,0 +1,2 @@
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[OSAuth]
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Enabled=true;
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@@ -0,0 +1,56 @@
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[Ragu]
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Enabled=true
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; Hostname for external clients it access. Computed if zero length
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ExternalAccessHostname = "basilalpha.bluestuff.org"
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; For debugging, you can turn off auth checks for fetching assets
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ShouldEnforceAccessAuthorization=true
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; Each transport for each layer takes parameters. The current ones
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; defined are:
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; WSConnectionHost (default "0.0.0.0" if not specified
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; WSIsSecure (default false)
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; WSPort (at least base must be specified to compute port or specific port)
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; WSCertificate (must be specified for secure connections
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; DisableNaglesAlgorithm (default true if not specified.
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;
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; The parameters are computed based on values that can be in RegionInfo or in
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; the RaguOS.ini file. If specific port numbers are not specified, they are
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; computed based on a base port number given in one if the INI files.
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; To find a value, this looks for value in order:
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; "SpaceServer.LAYER.PARAM" in RegionInfo
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; "SpaceServer.LAYER.PARAM" in RaguOS.ini
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; "SpaceServer.PARAM" in RegionInfo (if found, builds value based on LAYER)
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; "SpaceServer.PARAM" in RaguOS.ini (if found, builds value based on LAYER)
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; For ports, if the above tests don't find anything, it looks for:
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; "SpaceServer.LAYER.BasePort" in RegionInfo
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; "SpaceServer.LAYER.BasePort" in RaguOS.ini
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; "SpaceServer.BasePort" in RegionInfo
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; "SpaceServer.BasePort" in RaguOS.ini
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; If any of these base ports are found, the port number is computed using
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; that number and the value in LayerPortOffset. (see RaguParams.cs)
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; NOTE: The following parameters are per-simulator and per transport
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; is in either bin/config or included into OpenSim.ini.
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; If there are multiple regions per simulator, these parameters
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; can also be included in the "Regions.ini" file.
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; For simple, insecure Basil Viewer connections, "Regions.ini" could look like:
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;
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; [RegionOne]
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; RegionUUID = 88247529-5f81-400d-abf9-888327c5fd91
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; Location = "1000,1000"
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; InternalAddress = "0.0.0.0"
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; InternalPort = 14500
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; SpaceServer_BasePort = 14510
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; [RegionTwo]
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; RegionUUID = d3159861-8361-480b-947f-15a37b59f4a7
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; Location = "1000,1001"
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; InternalAddress = "0.0.0.0"
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; InternalPort = 14520
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; SpaceServer_BasePort = 14530
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;
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; Whether to accect secure or unsecure WebSocket connections
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SpaceServer_WSIsSecure = false
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; URL to use to create inbound connection
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SpaceServer_BasePort = 11440
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@@ -0,0 +1,24 @@
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; This file is moved into the bin/config directory where it includes
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; all the configuration from these directories.
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; This file is read after OpenSimDefault.ini and OpenSim.ini
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; Note that config-include/Standalone.ini and the other configuration
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; files are nulled out so this becomes the only inclusion of
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; configuration files after OpenSim.ini.
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[Startup]
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; Region definitions are in this directory (rather than 'bin/Regions')
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regionload_regionsdir = "config/config-basilalpha/Regions"
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[Architecture]
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Include-osslDefaultEnable = "config/config-basilalpha/config-include/osslDefaultEnable.ini"
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; 'osslDefaultEnable.ini' includes the now empty 'bin/config-include/osslEnable.ini.ini'.
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; The next line includes the 'osslEnable.ini' from this configuration.
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Include-osslEnable = "config/config-basilalpha/config-include/osslEnable.ini"
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Include-Architecture = "config/config-basilalpha/config-include/GridHypergrid.ini"
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; 'GridHypergrid.ini' is usually a copy of the default 'GridHypergrid.ini.example' which
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; would include the now empty 'bin/config-include/StandaloneCommon.ini'.
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; The next line includes the 'GridCommon.ini' from this configuration.
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Include-Common = "config/config-basilalpha/config-include/GridCommon.ini"
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Include-Flotsam = "config/config-basilalpha/config-include/FlotsamCache.ini"
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; Last include so it overlays anything before.
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; Database is setup in this INI file as it has passwords, etc.
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Include-MiscConfig = "config/config-basilalpha/misc.ini"
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@@ -0,0 +1,26 @@
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[BasilAlpha]
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RegionUUID = 8a4ac952-5439-46a8-a394-92285f03b024
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Location = 7400,7200
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InternalAddress = 0.0.0.0
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InternalPort = 9050
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AllowAlternatePorts = False
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ExternalHostName = "basilalpha.bluestuff.org"
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DefaultLanding = <128,128,40>
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NonPhysicalPrimMax = 256
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PhysicalPrimMax = 64
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ClampPrimSize = False
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MaxPrims = 20000
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MaxAgents = 20
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MaxPrimsPerUser = 1000
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MasterAvatarFirstName = Misterblue
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MasterAvatarLastName = Waves
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SpaceServer_BasePort = 11440
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@@ -0,0 +1,97 @@
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[AssetCache]
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;;
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;; Options for FlotsamAssetCache
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;;
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; cache directory can be shared by multiple instances
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CacheDirectory = ./assetcache
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; Other examples:
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;CacheDirectory = /directory/writable/by/OpenSim/instance
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; Log level
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; 0 - (Error) Errors only
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; 1 - (Info) Hit Rate Stats + Level 0
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; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
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;
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LogLevel = 0
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; How often should hit rates be displayed (given in AssetRequests)
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; 0 to disable
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HitRateDisplay = 100
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; Set to false for no memory cache
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; assets can be requested several times in short periods
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; so even a small memory cache is useful
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MemoryCacheEnabled = false
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; If a memory cache hit happens, or the asset is still in memory
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; due to other causes, update the timestamp on the disk file anyway.
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; Don't turn this on unless you share your asset cache between simulators
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; AND use an external process, e.g. cron job, to clean it up.
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UpdateFileTimeOnCacheHit = false
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; Enabling this will cache negative fetches. If an asset is negative-cached
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; it will not be re-requested from the asset server again for a while.
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; Generally, this is a good thing.
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;
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; Regular expiration settings (non-sliding) mean that the asset will be
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; retried after the time has expired. Sliding expiration means that
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; the time the negative cache will keep the asset is refreshed each
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; time a fetch is attempted. Use sliding expiration if you have rogue
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; scripts hammering the asset server with requests for nonexistent
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; assets.
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;
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; There are two cases where negative caching may cause issues:
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;
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; 1 - If an invalid asset is repeatedly requested by a script and that asset is
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; subsequently created, it will not be seen until fcache clear
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; is used. This is a very theoretical scenario since UUID collisions
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; are deemed to be not occuring in practice.
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; This can only become an issue with sliding expiration time.
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;
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; 2 - If the asset service is clustered, an asset may not have propagated
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; to all cluster members when it is first attempted to fetch it.
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; This may theoretically occur with networked vendor systems and
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; would lead to an asset not found message. However, after the
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; expiration time has elapsed, the asset will then be fetchable.
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;
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; The defaults below are suitable for all small to medium installations
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; including grids.
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NegativeCacheEnabled = true
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NegativeCacheTimeout = 120
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NegativeCacheSliding = false
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; Set to false for no file cache
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FileCacheEnabled = true
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; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
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; even a few minutes may mean many assets loaded to memory, if not all.
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; this is good if memory is not a problem.
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; if memory is a problem then a few seconds may actually save same.
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; see hit rates with console comand: fcache status
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MemoryCacheTimeout = .016 ; one minute
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; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
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; Specify 0 if you do not want your disk cache to expire
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FileCacheTimeout = 48
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; How often {in hours} should the disk be checked for expired files
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; Specify 0 to disable expiration checking
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FileCleanupTimer = 0.0 ; disabled
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; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
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; long (in miliseconds) to block a request thread while trying to complete
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; an existing write to disk.
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; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
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; WaitOnInprogressTimeout = 3000
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; Number of tiers to use for cache directories (current valid
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; range 1 to 3)
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;CacheDirectoryTiers = 1
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; Number of letters per path tier, 1 will create 16 directories
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; per tier, 2 - 256, 3 - 4096 and 4 - 65K
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;CacheDirectoryTierLength = 3
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; Warning level for cache directory size
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;CacheWarnAt = 30000
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@@ -0,0 +1,63 @@
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;;
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;; Please don't change this file.
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;; All optional settings are in GridCommon.ini.example,
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;; which you can copy and change.
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;;
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[Includes]
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Include-Common = "config-include/GridCommon.ini"
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[Modules]
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AssetServices = "RegionAssetConnector"
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InventoryServices = "RemoteXInventoryServicesConnector"
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GridServices = "RegionGridServicesConnector"
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AvatarServices = "RemoteAvatarServicesConnector"
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NeighbourServices = "NeighbourServicesOutConnector"
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AuthenticationServices = "RemoteAuthenticationServicesConnector"
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AuthorizationServices = "LocalAuthorizationServicesConnector"
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PresenceServices = "RemotePresenceServicesConnector"
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UserAccountServices = "RemoteUserAccountServicesConnector"
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AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector"
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GridUserServices = "RemoteGridUserServicesConnector"
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SimulationServices = "RemoteSimulationConnectorModule"
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EntityTransferModule = "BasicEntityTransferModule"
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InventoryAccessModule = "BasicInventoryAccessModule"
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LandServices = "RemoteLandServicesConnector"
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MapImageService = "MapImageServiceModule"
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SearchModule = "BasicSearchModule"
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MuteListService = "RemoteMuteListServicesConnector"
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LandServiceInConnector = true
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NeighbourServiceInConnector = true
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SimulationServiceInConnector = true
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LibraryModule = true
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[SimulationDataStore]
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LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
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[EstateDataStore]
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LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
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||||
[AssetService]
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LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
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||||
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[GridService]
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LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
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; for the LocalGridServicesConnector which is used by the Remote one
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StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
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NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector"
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||||
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||||
; Because LocalGridServicesConnector starts this service, in grid mode we need to suppress
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||||
; the inappropriate console commands that it registers.
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SuppressConsoleCommands = true
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||||
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||||
[LibraryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
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||||
LibraryName = "OpenSim Library"
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DefaultLibrary = "./inventory/Libraries.xml"
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||||
|
||||
[Friends]
|
||||
Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
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||||
|
||||
[MapImageService]
|
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LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector"
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||||
@@ -0,0 +1,233 @@
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||||
; This is the main configuration file for an instance of OpenSim running in grid mode
|
||||
|
||||
[DatabaseService]
|
||||
;
|
||||
; ### Choose the DB
|
||||
;
|
||||
|
||||
; SQLite
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||||
;Include-Storage = "config-include/storage/SQLiteStandalone.ini";
|
||||
|
||||
; MySql
|
||||
; Uncomment these lines if you want to use mysql storage
|
||||
; Change the connection string to your db details
|
||||
; Remove SslMode=None if you need secure connection to the local mysql
|
||||
; In most cases ssl is just a pure waste of resources, specially when mySql is on same machine, and closed to outside
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
|
||||
; Uncomment this line if you are using MySQL and want to use a different database for estates
|
||||
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
|
||||
; Most people won't need to do this so only uncomment if you know what you're doing.
|
||||
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
|
||||
|
||||
; MSSQL
|
||||
; Uncomment these lines if you want to use MSSQL storage
|
||||
; Change the connection string to your db details
|
||||
; The value for server property is shown in your SQL Server Management Studio login dialog.
|
||||
; (This sample is the default of express edition)
|
||||
;StorageProvider = "OpenSim.Data.MSSQL.dll"
|
||||
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
|
||||
|
||||
; PGSQL
|
||||
; Uncomment these lines if you want to use PGSQL storage
|
||||
; Change the connection string to your db details
|
||||
;StorageProvider = "OpenSim.Data.PGSQL.dll"
|
||||
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
|
||||
|
||||
[Hypergrid]
|
||||
; Uncomment the variable GatekeeperURI in this section to enable
|
||||
; Hypergrid configuration. Otherwise, ignore.
|
||||
|
||||
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
|
||||
;; If this is a standalone world, this is the address of this instance.
|
||||
;; If this is a grided simulator, this is the address of the external robust server
|
||||
;; that runs the Gatekeeper service.
|
||||
;; For example http://myworld.com:9000 or http://myworld.com:8002
|
||||
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
;# {GatekeeperURIAlias} {Hypergrid} {alternative hostnames (FQDN), or IPs of the gatekeeper of this world and port} {}
|
||||
;; comma separated list,
|
||||
;; in case there was for example a dns change, etc
|
||||
; GatekeeperURIAlias = myoldname.something.org
|
||||
|
||||
;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
|
||||
;; If this is a standalone world, this is the address of this instance.
|
||||
;; If this is a grided simulator, this is the address of the external robust server that
|
||||
;; runs the UserAgentsService.
|
||||
;; For example http://myworld.com:9000 or http://myworld.com:8002
|
||||
HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
;# {HomeURIAlias} {Hypergrid} {Old http schema (default http://), hostnames (FQDN), or IPs of the gatekeeper of this world and port (default 80 or 443)} {}
|
||||
;; comma separated list,
|
||||
;; in case there was for example a dns change, etc but it is still same grid
|
||||
; HomeURIAlias = myoldname.something.org, 127.0.0.1,127.0.0.1:8043
|
||||
|
||||
|
||||
[Modules]
|
||||
;; Asset cache module.
|
||||
;; Warning this is required for several region features
|
||||
|
||||
AssetCaching = "FlotsamAssetCache"
|
||||
Include-FlotsamCache = "config-include/FlotsamCache.ini"
|
||||
|
||||
;; Optionally, the port for the LLProxyLoginModule module can be changed
|
||||
;Setup_LLProxyLoginModule = "9090/"
|
||||
|
||||
;; Authorization is not on by default, as it depends on external php
|
||||
;AuthorizationServices = "RemoteAuthorizationServicesConnector"
|
||||
|
||||
[AssetService]
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
|
||||
;
|
||||
; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
|
||||
;
|
||||
AssetServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[InventoryService]
|
||||
;
|
||||
; Change this to your grid-wide inventory server
|
||||
;
|
||||
InventoryServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
;MaxRetries = 0
|
||||
|
||||
[GridInfo]
|
||||
;
|
||||
; Change this to your grid info service
|
||||
;
|
||||
GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
[GridService]
|
||||
;
|
||||
; Change this to your grid-wide grid server
|
||||
;
|
||||
GridServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
;AllowHypergridMapSearch = true
|
||||
|
||||
;; Directory for map tile images of linked regions
|
||||
; MapTileDirectory = "./maptiles"
|
||||
|
||||
; === HG ONLY ===
|
||||
;; Change this to the address of your Gatekeeper service
|
||||
;; (usually bundled with the rest of the services in one
|
||||
;; Robust server in port ${Const|PublicPort}, but not always)
|
||||
Gatekeeper="${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
[EstateDataStore]
|
||||
;
|
||||
; Uncomment if you want centralized estate data at robust server,
|
||||
; in which case the URL in [EstateService] will be used
|
||||
;
|
||||
;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector"
|
||||
|
||||
[EstateService]
|
||||
EstateServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[Messaging]
|
||||
; === HG ONLY ===
|
||||
;; Change this to the address of your Gatekeeper service
|
||||
;; (usually bundled with the rest of the services in one
|
||||
;; Robust server in port ${Const|PublicPort}, but not always)
|
||||
Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
[AvatarService]
|
||||
;
|
||||
; Change this to your grid-wide grid server
|
||||
;
|
||||
AvatarServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[AgentPreferencesService]
|
||||
;
|
||||
; Change this to your grid-wide avatar prefs server
|
||||
;
|
||||
AgentPreferencesServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[PresenceService]
|
||||
;
|
||||
; Change this to your grid-wide presence server
|
||||
;
|
||||
PresenceServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[UserAccountService]
|
||||
;
|
||||
; Change this to your grid-wide user accounts server
|
||||
;
|
||||
UserAccountServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[GridUserService]
|
||||
;
|
||||
; Change this to your grid-wide user server
|
||||
;
|
||||
GridUserServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[AuthenticationService]
|
||||
;
|
||||
; Change this to your grid-wide authentication server
|
||||
;
|
||||
AuthenticationServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[FriendsService]
|
||||
;
|
||||
; Change this to your grid-wide friends server
|
||||
;
|
||||
FriendsServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[HGInventoryAccessModule]
|
||||
;
|
||||
; === HG ONLY ===
|
||||
; Change this to your server
|
||||
; accessible from other grids
|
||||
;
|
||||
;; If you want to protect your assets from being copied by foreign visitors
|
||||
;; set this to false. You may want to do this on sims that have licensed content.
|
||||
;; Default is true.
|
||||
; OutboundPermission = True
|
||||
|
||||
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
|
||||
;; and available when they return. True by default.
|
||||
;RestrictInventoryAccessAbroad = True
|
||||
|
||||
;; Warning: advanced and unusual. Default is false.
|
||||
;; Enables configurations where grids share user services, including inventory,
|
||||
;; while separating regions' assets from users' assets. Asset transfer between
|
||||
;; the users' asset server and the regions' asset server is done in HG-like manner.
|
||||
; CheckSeparateAssets = false
|
||||
; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort}
|
||||
|
||||
|
||||
[HGAssetService]
|
||||
;
|
||||
; === HG ONLY ===
|
||||
;; The asset types that this grid can export to / import from other grids.
|
||||
;; Comma separated.
|
||||
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
|
||||
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
|
||||
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
|
||||
;;
|
||||
;; Leave blank or commented if you don't want to apply any restrictions.
|
||||
;; A more strict, but still reasonable, policy may be to disallow the exchange
|
||||
;; of scripts, like so:
|
||||
; DisallowExport ="LSLText"
|
||||
; DisallowImport ="LSLBytecode"
|
||||
|
||||
[HGFriendsModule]
|
||||
; User level required to be able to send friendship invitations to foreign users
|
||||
;LevelHGFriends = 0;
|
||||
|
||||
[MapImageService]
|
||||
MapImageServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[AuthorizationService]
|
||||
; If you have regions with access restrictions
|
||||
; specify them here using the convention
|
||||
; Region_<Region_Name> = <flags>
|
||||
; Valid flags are:
|
||||
; DisallowForeigners -- HG visitors not allowed
|
||||
; DisallowResidents -- only Admins and Managers allowed
|
||||
; Example:
|
||||
; Region_Test_1 = "DisallowForeigners"
|
||||
|
||||
|
||||
[MuteListService]
|
||||
MuteListServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
@@ -0,0 +1,88 @@
|
||||
;;
|
||||
;; Please don't change this file.
|
||||
;; All optional settings are in GridCommon.ini.example,
|
||||
;; which you can copy and change.
|
||||
;;
|
||||
|
||||
[Includes]
|
||||
Include-Common = "config-include/GridCommon.ini"
|
||||
|
||||
[Startup]
|
||||
WorldMapModule = "HGWorldMap"
|
||||
|
||||
[Modules]
|
||||
AssetServices = "RegionAssetConnector"
|
||||
InventoryServices = "HGInventoryBroker"
|
||||
GridServices = "RegionGridServicesConnector"
|
||||
AvatarServices = "RemoteAvatarServicesConnector"
|
||||
NeighbourServices = "NeighbourServicesOutConnector"
|
||||
AuthenticationServices = "RemoteAuthenticationServicesConnector"
|
||||
AuthorizationServices = "LocalAuthorizationServicesConnector"
|
||||
PresenceServices = "RemotePresenceServicesConnector"
|
||||
UserAccountServices = "RemoteUserAccountServicesConnector"
|
||||
AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector"
|
||||
GridUserServices = "RemoteGridUserServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
EntityTransferModule = "HGEntityTransferModule"
|
||||
InventoryAccessModule = "HGInventoryAccessModule"
|
||||
LandServices = "RemoteLandServicesConnector"
|
||||
FriendsModule = "HGFriendsModule"
|
||||
MapImageService = "MapImageServiceModule"
|
||||
UserManagementModule = "HGUserManagementModule"
|
||||
SearchModule = "BasicSearchModule"
|
||||
MuteListService = "RemoteMuteListServicesConnector"
|
||||
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
SimulationServiceInConnector = true
|
||||
LibraryModule = true
|
||||
|
||||
Setup_EntityTransferModule = disabled
|
||||
Setup_WorldMapModule = disabled
|
||||
|
||||
[SimulationDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
|
||||
|
||||
[EstateDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
|
||||
|
||||
[AssetService]
|
||||
LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
|
||||
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
|
||||
|
||||
[InventoryService]
|
||||
LocalGridInventoryService = "OpenSim.Region.CoreModules.dll:RemoteXInventoryServicesConnector"
|
||||
|
||||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
|
||||
NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector"
|
||||
|
||||
; Needed to display non-default map tile images for linked regions
|
||||
AssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
|
||||
|
||||
HypergridLinker = true
|
||||
AllowHypergridMapSearch = true
|
||||
SuppressConsoleCommands = true
|
||||
|
||||
[LibraryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
|
||||
LibraryName = "OpenSim Library"
|
||||
DefaultLibrary = "./inventory/Libraries.xml"
|
||||
|
||||
[Friends]
|
||||
Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
|
||||
|
||||
[Messaging]
|
||||
MessageTransferModule = HGMessageTransferModule
|
||||
LureModule = HGLureModule
|
||||
|
||||
[HGInstantMessageService]
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
|
||||
GridService = "OpenSim.Services.Connectors.dll:GridServicesConnector"
|
||||
PresenceService = "OpenSim.Services.Connectors.dll:PresenceServicesConnector"
|
||||
UserAgentService = "OpenSim.Services.Connectors.dll:UserAgentServiceConnector"
|
||||
|
||||
[MapImageService]
|
||||
LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector"
|
||||
@@ -0,0 +1,124 @@
|
||||
;;
|
||||
;; Please don't change this file.
|
||||
;; All optional settings are in StandaloneCommon.ini.example,
|
||||
;; which you can copy and change.
|
||||
;;
|
||||
|
||||
[Modules]
|
||||
AssetServices = "RegionAssetConnector"
|
||||
InventoryServices = "LocalInventoryServicesConnector"
|
||||
NeighbourServices = "NeighbourServicesOutConnector"
|
||||
AuthenticationServices = "LocalAuthenticationServicesConnector"
|
||||
AuthorizationServices = "LocalAuthorizationServicesConnector"
|
||||
GridServices = "RegionGridServicesConnector"
|
||||
PresenceServices = "LocalPresenceServicesConnector"
|
||||
UserProfilesServices = "LocalUserProfilesServicesConnector"
|
||||
UserAccountServices = "LocalUserAccountServicesConnector"
|
||||
AgentPreferencesServices= "LocalAgentPreferencesServicesConnector"
|
||||
GridUserServices = "LocalGridUserServicesConnector"
|
||||
SimulationServices = "LocalSimulationConnectorModule"
|
||||
AvatarServices = "LocalAvatarServicesConnector"
|
||||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
InventoryAccessModule = "BasicInventoryAccessModule"
|
||||
MapImageService = "MapImageServiceModule"
|
||||
SearchModule = "BasicSearchModule"
|
||||
MuteListService = "LocalMuteListServicesConnector"
|
||||
|
||||
LibraryModule = true
|
||||
LLLoginServiceInConnector = true
|
||||
GridInfoServiceInConnector = true
|
||||
MapImageServiceInConnector = true
|
||||
|
||||
[SimulationDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
|
||||
|
||||
[EstateDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
|
||||
|
||||
[AssetService]
|
||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
; For RegionAssetConnector
|
||||
LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
||||
[InventoryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
[LibraryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
|
||||
LibraryName = "OpenSim Library"
|
||||
DefaultLibrary = "./inventory/Libraries.xml"
|
||||
|
||||
[AvatarService]
|
||||
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
|
||||
[AuthenticationService]
|
||||
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
|
||||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
Realm = "regions"
|
||||
StorageProvider = "OpenSim.Data.Null.dll"
|
||||
|
||||
[PresenceService]
|
||||
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
StorageProvider = "OpenSim.Data.Null.dll"
|
||||
|
||||
[UserAccountService]
|
||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
|
||||
;; These are for creating new accounts
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
|
||||
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
|
||||
CreateDefaultAvatarEntries = true
|
||||
|
||||
[GridUserService]
|
||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
|
||||
[FriendsService]
|
||||
LocalServiceModule = "OpenSim.Services.FriendsService.dll"
|
||||
|
||||
[Friends]
|
||||
Connector = "OpenSim.Services.FriendsService.dll"
|
||||
|
||||
[AgentPreferencesService]
|
||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
|
||||
|
||||
[LoginService]
|
||||
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
|
||||
|
||||
WelcomeMessage = "Welcome, Avatar!"
|
||||
|
||||
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
|
||||
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
|
||||
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
|
||||
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
|
||||
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
|
||||
;; Options are
|
||||
;; "none" no DST
|
||||
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
|
||||
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
|
||||
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
|
||||
DSTZone = "America/Los_Angeles;Pacific Standard Time"
|
||||
|
||||
[MapImageService]
|
||||
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
|
||||
|
||||
[MuteListService]
|
||||
LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
|
||||
|
||||
;; This should always be the very last thing on this file
|
||||
[Includes]
|
||||
Include-Common = "config-include/StandaloneCommon.ini"
|
||||
@@ -0,0 +1,400 @@
|
||||
; This is the main configuration file for an instance of OpenSim running in standalone mode
|
||||
|
||||
[DatabaseService]
|
||||
;
|
||||
; ### Choose the DB
|
||||
;
|
||||
|
||||
; SQLite
|
||||
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
|
||||
|
||||
; MySql
|
||||
; Uncomment these lines if you want to use mysql storage
|
||||
; Change the connection string to your db detail
|
||||
; Remove SslMode=None if you need secure connection to the local mysql
|
||||
; In most cases ssl is just a pure waste of resources, specially when mySql is on same machine, and closed to outside
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
|
||||
|
||||
; Uncomment this line if you are using MySQL and want to use a different database for estates.
|
||||
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
|
||||
; Most people won't need to do this so only uncomment if you know what you're doing.
|
||||
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
|
||||
|
||||
; MSSQL
|
||||
; Uncomment these lines if you want to use MSSQL storage
|
||||
; Change the connection string to your db details
|
||||
; The value for server property is shown in your SQL Server Management Studio login dialog.
|
||||
; (This sample is the default of express edition)
|
||||
;StorageProvider = "OpenSim.Data.MSSQL.dll"
|
||||
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
|
||||
|
||||
; PGSQL
|
||||
; Uncomment these lines if you want to use PGSQL storage
|
||||
; Change the connection string to your db details
|
||||
;StorageProvider = "OpenSim.Data.PGSQL.dll"
|
||||
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
|
||||
|
||||
[Hypergrid]
|
||||
; Uncomment the variable GatekeeperURI to enable
|
||||
; Hypergrid configuration. Otherwise, ignore.
|
||||
|
||||
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
|
||||
;; If this is a standalone world, this is the address of this instance.
|
||||
;; If this is a grided simulator, this is the address of the external robust server
|
||||
;; that runs the Gatekeeper service.
|
||||
;; For example http://myworld.com:9000 or http://myworld.com:8002
|
||||
;; This is a default that can be overwritten in some sections.
|
||||
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
;# {GatekeeperURIAlias} {Hypergrid} {alternative hostnames (FQDN) or IPs of the gatekeeper of this world and port (default 80 or 443 if entry starts with https://)} {}
|
||||
;; comma separated list,
|
||||
;; this is to allow this world to identify this entries also as references to itself
|
||||
;; entries can be unsecure url (host:port) if using ssl, direct login url if diferent, old grid url, etc
|
||||
; GatekeeperURIAlias = myoldname.something.org, 127.0.0.1,127.0.0.1:8043
|
||||
|
||||
;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
|
||||
;; If this is a standalone world, this is the address of this instance.
|
||||
;; If this is a grided simulator, this is the address of the external robust server that
|
||||
;; runs the UserAgentsService.
|
||||
;; For example http://myworld.com:9000 or http://myworld.com:8002
|
||||
;; This is a default that can be overwritten in some sections.
|
||||
HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
;# {HomeURIAlias} {Hypergrid} {alternative hostnames (FQDN), or IPs of the home service of this world and port (default 80 or 443)} {}
|
||||
;; comma separated list,
|
||||
;; see GatekeeperURIAlias
|
||||
; HomeURIAlias = myoldname.something.org, 127.0.0.1,127.0.0.1:8043
|
||||
|
||||
[Modules]
|
||||
;; Asset cache module.
|
||||
;; Warning this is required for several region features
|
||||
|
||||
AssetCaching = "FlotsamAssetCache"
|
||||
Include-FlotsamCache = "config-include/FlotsamCache.ini"
|
||||
|
||||
;; Authorization is not on by default, as it depends on external php
|
||||
;AuthorizationServices = "LocalAuthorizationServicesConnector"
|
||||
|
||||
[AssetService]
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
|
||||
[GridService]
|
||||
;; For in-memory region storage (default)
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
;;--- For MySql region storage (alternative)
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
|
||||
|
||||
;; Directory for map tile images of remote regions
|
||||
; MapTileDirectory = "./maptiles"
|
||||
|
||||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegionName> = "<flags>"
|
||||
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
|
||||
;;
|
||||
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
|
||||
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
|
||||
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
|
||||
;; an explicit region.
|
||||
;;
|
||||
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
|
||||
;; region will be used.
|
||||
;;
|
||||
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
|
||||
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
|
||||
;;
|
||||
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
|
||||
;;
|
||||
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
|
||||
;;
|
||||
;; For example:
|
||||
Region_Welcome_Area = "DefaultRegion, DefaultHGRegion"
|
||||
|
||||
;; Allow supporting viewers to export content
|
||||
;; Set to false to prevent export
|
||||
ExportSupported = true
|
||||
|
||||
|
||||
[LibraryModule]
|
||||
; Set this if you want to change the name of the OpenSim Library
|
||||
;LibraryName = "My World's Library"
|
||||
|
||||
[LoginService]
|
||||
WelcomeMessage = "Welcome, Avatar!"
|
||||
|
||||
SRV_HomeURI = "${Hypergrid|HomeURI}"
|
||||
SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
;; For Viewer 2
|
||||
MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/"
|
||||
|
||||
; Url to search service
|
||||
; SearchURL = "${Const|BaseURL}:${Const|PublicPort}";
|
||||
|
||||
; For V3 destination guide
|
||||
; DestinationGuide = "${Const|BaseURL}/guide"
|
||||
|
||||
; The minimum user level required for a user to be able to login. 0 by default
|
||||
; If you disable a particular user's account then you can set their login level below this number.
|
||||
; You can also change this level from the console though these changes will not be persisted.
|
||||
; MinLoginLevel = 0
|
||||
|
||||
;; Ask co-operative viewers to use a different currency name
|
||||
;Currency = ""
|
||||
|
||||
;; Set minimum fee to publish classified
|
||||
; ClassifiedFee = 0
|
||||
|
||||
;; If the region requested at login is not found and there are no default or fallback regions
|
||||
;; online or defined in section [GridService], try to send user to any region online
|
||||
;; this similar to legacy (was disabled on 0.9.2.0)
|
||||
;; you should set this to false and define regions with Default and possible Fallback flags
|
||||
;; With this option set to true, users maybe sent to regions they where not supposed to be, or even know about
|
||||
;AllowLoginFallbackToAnyRegion = true
|
||||
|
||||
; Basic Login Service Dos Protection Tweaks
|
||||
|
||||
;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
|
||||
;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
|
||||
;; get around this basic DOS protection.
|
||||
; DOSAllowXForwardedForHeader = false
|
||||
|
||||
;; The protector adds up requests during this rolling period of time, default 10 seconds
|
||||
; DOSRequestTimeFrameMS = 10000
|
||||
;;
|
||||
;; The amount of requests in the above timeframe from the same endpoint that triggers protection
|
||||
; DOSMaxRequestsInTimeFrame = 5
|
||||
;;
|
||||
;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
|
||||
; DOSForgiveClientAfterMS = 120000
|
||||
|
||||
;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
|
||||
|
||||
[FreeswitchService]
|
||||
;; If FreeSWITCH is not being used then you don't need to set any of these parameters
|
||||
;;
|
||||
;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone
|
||||
;; This has to be set for the FreeSWITCH service to work
|
||||
;; This address must be reachable by viewers.
|
||||
;ServerAddress = 127.0.0.1
|
||||
|
||||
;; The following configuration parameters are optional
|
||||
|
||||
;; By default, this is the same as the ServerAddress
|
||||
; Realm = 127.0.0.1
|
||||
|
||||
;; By default, this is the same as the ServerAddress on port 5060
|
||||
; SIPProxy = 127.0.0.1:5060
|
||||
|
||||
;; Default is 5000ms
|
||||
; DefaultTimeout = 5000
|
||||
|
||||
;; The dial plan context. Default is "default"
|
||||
; Context = default
|
||||
|
||||
;; Currently unused
|
||||
; UserName = freeswitch
|
||||
|
||||
;; Currently unused
|
||||
; Password = password
|
||||
|
||||
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
|
||||
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
|
||||
;; stun.freeswitch.org is not guaranteed to be running so use it in
|
||||
;; production at your own risk
|
||||
; EchoServer = 127.0.0.1
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = false
|
||||
|
||||
[GridInfoService]
|
||||
; These settings are used to return information on a get_grid_info call.
|
||||
; Client launcher scripts and third-party clients make use of this to
|
||||
; autoconfigure the client and to provide a nice user experience. If you
|
||||
; want to facilitate that, you should configure the settings here according
|
||||
; to your grid or standalone setup.
|
||||
;
|
||||
; See http://opensimulator.org/wiki/GridInfo
|
||||
|
||||
; login uri: for grid this is the login server URI
|
||||
login = ${Const|BaseURL}:${Const|PublicPort}/
|
||||
|
||||
; long grid name: the long name of your grid
|
||||
gridname = "the lost continent of hippo"
|
||||
|
||||
; short grid name: the short name of your grid
|
||||
gridnick = "hippogrid"
|
||||
|
||||
; login page: optional: if it exists it will be used to tell the client to use
|
||||
; this as splash page. May also be served from an external web server, e.g. for
|
||||
; information on a standalone
|
||||
;welcome = ${Const|BaseURL}/welcome
|
||||
|
||||
; helper uri: optional: if it exists it will be used to tell the client to use
|
||||
; this for all economy related things
|
||||
;economy = ${Const|BaseURL}/economy
|
||||
|
||||
; web page of grid: optional: page providing further information about your grid
|
||||
;about = ${Const|BaseURL}/about
|
||||
|
||||
; account creation: optional: page providing further information about obtaining
|
||||
; a user account on your grid
|
||||
;register = ${Const|BaseURL}/register
|
||||
|
||||
; help: optional: page providing further assistance for users of your grid
|
||||
;help = ${Const|BaseURL}/help
|
||||
|
||||
; password help: optional: page providing password assistance for users of your grid
|
||||
;password = ${Const|BaseURL}/password
|
||||
|
||||
; HG address of the gatekeeper, if you have one
|
||||
; this is the entry point for all the regions of the world
|
||||
; gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/
|
||||
|
||||
; HG user domain, if you have one
|
||||
; this is the entry point for all user-related HG services
|
||||
; uas = ${Const|BaseURL}:${Const|PublicPort}/
|
||||
|
||||
;; a http page for grid status
|
||||
;GridStatus = ${Const|BaseURL}:${Const|PublicPort}/GridStatus
|
||||
;; a RSS page for grid status
|
||||
;GridStatusRSS = ${Const|BaseURL}:${Const|PublicPort}/GridStatusRSS
|
||||
|
||||
[MapImageService]
|
||||
; Set this if you want to change the default
|
||||
; TilesStoragePath = "maptiles"
|
||||
|
||||
[AuthorizationService]
|
||||
; If you have regions with access restrictions
|
||||
; specify them here using the convention
|
||||
; Region_<Region_Name> = <flags>
|
||||
; Valid flags are:
|
||||
; DisallowForeigners -- HG visitors not allowed
|
||||
; DisallowResidents -- only Admins and Managers allowed
|
||||
; Example:
|
||||
; Region_Test_1 = "DisallowForeigners"
|
||||
|
||||
;;
|
||||
;; HG configurations
|
||||
;;
|
||||
[GatekeeperService]
|
||||
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
|
||||
; ExternalName = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
; Does this grid allow incoming links to any region in it?
|
||||
; If false, HG TPs happen only to the Default regions specified in [GridService] section
|
||||
AllowTeleportsToAnyRegion = true
|
||||
|
||||
;; Regular expressions for controlling which client versions are accepted/denied.
|
||||
;; An empty string means nothing is checked.
|
||||
;;
|
||||
;; Example 1: allow only these 3 types of clients (any version of them)
|
||||
;; AllowedClients = "Imprudence|Hippo|Second Life"
|
||||
;;
|
||||
;; Example 2: allow all clients except these
|
||||
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
|
||||
;;
|
||||
;; Note that these are regular expressions, so every character counts.
|
||||
;; Also note that this is very weak security and should not be trusted as a reliable means
|
||||
;; for keeping bad clients out; modified clients can fake their identifiers.
|
||||
;;
|
||||
;;
|
||||
;AllowedClients = ""
|
||||
;DeniedClients = ""
|
||||
|
||||
;; Are foreign visitors allowed?
|
||||
;ForeignAgentsAllowed = true
|
||||
;;
|
||||
;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
|
||||
;; Leave blank or commented for no exceptions.
|
||||
; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
|
||||
;;
|
||||
;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
|
||||
;; Leave blank or commented for no exceptions.
|
||||
; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"
|
||||
|
||||
[UserAgentService]
|
||||
;; User level required to be contacted from other grids
|
||||
;LevelOutsideContacts = 0
|
||||
|
||||
;; Restrictions on destinations of local users.
|
||||
;; Are local users allowed to visit other grids?
|
||||
;; What user level? Use variables of this forrm:
|
||||
;; ForeignTripsAllowed_Level_<UserLevel> = true | false
|
||||
;; (the default is true)
|
||||
;; For example:
|
||||
; ForeignTripsAllowed_Level_0 = false
|
||||
; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it
|
||||
;;
|
||||
;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept
|
||||
;; Leave blank or commented for no exceptions.
|
||||
; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002"
|
||||
;;
|
||||
;; If ForeignTripsAllowed is true, make exceptions using AllowExcept.
|
||||
;; Leave blank or commented for no exceptions.
|
||||
; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002"
|
||||
|
||||
;; This variable controls what is exposed to profiles of local users
|
||||
;; as seen from outside of this grid. Leave it uncommented for exposing
|
||||
;; UserTitle, UserFlags and the creation date. Uncomment and change to False
|
||||
;; to block this info from being exposed.
|
||||
; ShowUserDetailsInHGProfile = True
|
||||
|
||||
|
||||
[HGAssetService]
|
||||
;; The asset types that this grid can export to / import from other grids.
|
||||
;; Comma separated.
|
||||
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
|
||||
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
|
||||
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
|
||||
;;
|
||||
;; Leave blank or commented if you don't want to apply any restrictions.
|
||||
;; A more strict, but still reasonable, policy may be to disallow the exchange
|
||||
;; of scripts, like so:
|
||||
; DisallowExport ="LSLText"
|
||||
; DisallowImport ="LSLBytecode"
|
||||
|
||||
[HGInventoryAccessModule]
|
||||
;; If you want to protect your assets from being copied by foreign visitors
|
||||
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||
;; true = allow exports, false = disallow exports. True by default.
|
||||
; OutboundPermission = True
|
||||
|
||||
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
|
||||
;; and available when they return. True by default.
|
||||
;RestrictInventoryAccessAbroad = True
|
||||
|
||||
[HGFriendsModule]
|
||||
; User level required to be able to send friendship invitations to foreign users
|
||||
;LevelHGFriends = 0;
|
||||
|
||||
[Messaging]
|
||||
|
||||
|
||||
[EntityTransfer]
|
||||
;; User level from which local users are allowed to HG teleport. Default 0 (all users)
|
||||
;LevelHGTeleport = 0
|
||||
|
||||
;; Are local users restricted from taking their appearance abroad?
|
||||
;; Default is no restrictions
|
||||
;RestrictAppearanceAbroad = false
|
||||
|
||||
;; If appearance is restricted, which accounts' appearances are allowed to be exported?
|
||||
;; Comma-separated list of account names
|
||||
AccountForAppearance = "Test User, Astronaut Smith"
|
||||
|
||||
[UserProfilesService]
|
||||
;; To use, set Enabled to true then configure for your site...
|
||||
Enabled = false
|
||||
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
|
||||
|
||||
;; Configure this for separate databse
|
||||
; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
||||
; Realm = UserProfiles
|
||||
|
||||
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
|
||||
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
+198
@@ -0,0 +1,198 @@
|
||||
;;
|
||||
;; Please don't change this file.
|
||||
;; All optional settings are in StandaloneCommon.ini.example,
|
||||
;; which you can copy and change.
|
||||
;;
|
||||
|
||||
[Startup]
|
||||
WorldMapModule = "HGWorldMap"
|
||||
|
||||
[Modules]
|
||||
AssetServices = "RegionAssetConnector"
|
||||
InventoryServices = "HGInventoryBroker"
|
||||
NeighbourServices = "NeighbourServicesOutConnector"
|
||||
AuthenticationServices = "LocalAuthenticationServicesConnector"
|
||||
AuthorizationServices = "LocalAuthorizationServicesConnector"
|
||||
GridServices = "RegionGridServicesConnector"
|
||||
PresenceServices = "LocalPresenceServicesConnector"
|
||||
UserAccountServices = "LocalUserAccountServicesConnector"
|
||||
AgentPreferencesServices= "LocalAgentPreferencesServicesConnector"
|
||||
GridUserServices = "LocalGridUserServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
AvatarServices = "LocalAvatarServicesConnector"
|
||||
UserProfilesServices = "LocalUserProfilesServicesConnector"
|
||||
MapImageService = "MapImageServiceModule"
|
||||
EntityTransferModule = "HGEntityTransferModule"
|
||||
InventoryAccessModule = "HGInventoryAccessModule"
|
||||
FriendsModule = "HGFriendsModule"
|
||||
UserManagementModule = "HGUserManagementModule"
|
||||
SearchModule = "BasicSearchModule"
|
||||
MuteListService = "LocalMuteListServicesConnector"
|
||||
|
||||
InventoryServiceInConnector = true
|
||||
AssetServiceInConnector = true
|
||||
HypergridServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
LibraryModule = true
|
||||
LLLoginServiceInConnector = true
|
||||
GridInfoServiceInConnector = true
|
||||
AuthenticationServiceInConnector = true
|
||||
SimulationServiceInConnector = true
|
||||
MapImageServiceInConnector = true
|
||||
|
||||
[Messaging]
|
||||
MessageTransferModule = HGMessageTransferModule
|
||||
LureModule = HGLureModule
|
||||
|
||||
[SimulationDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
|
||||
|
||||
[EstateDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
|
||||
|
||||
[AssetService]
|
||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
||||
; For RegionAssetConnector
|
||||
LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
|
||||
|
||||
[InventoryService]
|
||||
; For HGInventoryBroker
|
||||
LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
[AvatarService]
|
||||
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
|
||||
[LibraryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
|
||||
LibraryName = "OpenSim Library"
|
||||
DefaultLibrary = "./inventory/Libraries.xml"
|
||||
|
||||
[AuthenticationService]
|
||||
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
|
||||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
Realm = "regions"
|
||||
StorageProvider = "OpenSim.Data.Null.dll"
|
||||
|
||||
; Needed to display non-default map tile images for remote regions
|
||||
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
||||
HypergridLinker = true
|
||||
AllowHypergridMapSearch = true
|
||||
|
||||
[PresenceService]
|
||||
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
StorageProvider = "OpenSim.Data.Null.dll"
|
||||
|
||||
[UserAccountService]
|
||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
|
||||
;; These are for creating new accounts by the service
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
|
||||
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
|
||||
CreateDefaultAvatarEntries = true
|
||||
|
||||
[GridUserService]
|
||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
|
||||
[FriendsService]
|
||||
LocalServiceModule = "OpenSim.Services.FriendsService.dll"
|
||||
|
||||
[Friends]
|
||||
Connector = "OpenSim.Services.FriendsService.dll"
|
||||
|
||||
[AgentPreferencesService]
|
||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
|
||||
|
||||
[LoginService]
|
||||
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
|
||||
|
||||
; This inventory service will be used to initialize the user's inventory
|
||||
HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
|
||||
HGInventoryServiceConstructorArg = "HGInventoryService"
|
||||
|
||||
[MapImageService]
|
||||
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
|
||||
|
||||
[GatekeeperService]
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
|
||||
;; for the service
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
|
||||
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
|
||||
|
||||
[UserAgentService]
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
||||
;; for the service
|
||||
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
|
||||
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
|
||||
CreateDefaultAvatarEntries = true
|
||||
|
||||
;; The interface that local users get when they are in other grids
|
||||
;; This greatly restricts the inventory operations while in other grids
|
||||
[HGInventoryService]
|
||||
; For the InventoryServiceInConnector
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
|
||||
;; alternatives:
|
||||
;; HG1.5, more permissive, not recommended, but still supported
|
||||
;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService"
|
||||
;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
|
||||
;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
|
||||
;; The interface that local users get when they are in other grids
|
||||
;; This restricts/filters the asset operations from the outside
|
||||
[HGAssetService]
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
|
||||
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
|
||||
[HGFriendsService]
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
|
||||
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
||||
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
|
||||
[HGInstantMessageService]
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
||||
InGatekeeper = True
|
||||
|
||||
[MuteListService]
|
||||
LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
|
||||
|
||||
;; This should always be the very last thing on this file
|
||||
[Includes]
|
||||
Include-Common = "config-include/StandaloneCommon.ini"
|
||||
@@ -0,0 +1,235 @@
|
||||
; Enable OSSL functions.
|
||||
; Including this file in a region's set of INI files, causes the OpenSimulator
|
||||
; specific functions to be enabled.
|
||||
; See http://opensimulator.org/wiki/Category:OSSL_Functions for a description of OSSL functions
|
||||
; do not edit this file.
|
||||
; copy the line you want to change and paste it on osslEnable.ini, then change there
|
||||
|
||||
|
||||
[OSSL]
|
||||
; Allow the use of os* functions (some are always available)
|
||||
AllowOSFunctions = true
|
||||
|
||||
; Allow the user of mod* functions. This allows a script to pass messages
|
||||
; to a region module via the modSendCommand() function and is used by some
|
||||
; modules to extend the scripting language.
|
||||
AllowMODFunctions = true
|
||||
|
||||
; Allow the use of LightShare functions.
|
||||
; The setting enable_windlight = true must also be enabled in the [LightShare] section.
|
||||
AllowLightShareFunctions = true
|
||||
|
||||
; Send function permission error to owner if true, to all if false
|
||||
PermissionErrorToOwner = false
|
||||
|
||||
; Function Threat level
|
||||
; Several functions have a predefined threat level, one of: None, VeryLow, Low, Moderate, High, VeryHigh, Severe.
|
||||
; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
|
||||
; Blanket enabling the ossl functions is dangerous and we do not recommend setting higher
|
||||
; than 'Low' unless you have a high level of trust in all the users that can run scripts
|
||||
; in your simulator. It is safer to explicitly allow certain types of user to run
|
||||
; higher threat level OSSL functions, as detailed later on.
|
||||
; This setting defines the highest level allowed to execute
|
||||
OSFunctionThreatLevel = VeryLow
|
||||
|
||||
; The threat level can be replaced by more detailed rules by lines of the form
|
||||
; Allow_FunctionName = parameters
|
||||
; To use the default threat level coment the respective line
|
||||
; parameters can be:
|
||||
; 'false' disables the function.
|
||||
; 'true' enables for everyone
|
||||
; or to enable for individuals or groups, set it to a comma separated list. This checks
|
||||
; against the owner of the object containing the script.
|
||||
; The comma separated entries in the list may be one of:
|
||||
; "GRID_GOD" -- enable for users with UserLevel >= 200
|
||||
; "GOD" -- enable for users with rights to be god (local or grid)
|
||||
; "ACTIVE_GOD" -- enable for users that are present and with active god power
|
||||
; "ESTATE_MANAGER" -- enable for estate manager
|
||||
; "ESTATE_OWNER" -- enable for estate owner
|
||||
; "PARCEL_OWNER" -- enable for parcel owner
|
||||
; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group
|
||||
; uuid -- enable for specified ID (may be avatar or group ID)
|
||||
; from this we can also create macros that can be include in the list as
|
||||
; ${OSSL|macroname} see examples below
|
||||
|
||||
; parcel macros
|
||||
; Allowing ossl functions for anyone owning a parcel can be dangerous especially if
|
||||
; a region is selling or otherwise giving away parcel ownership. By default, parcel
|
||||
; ownership or group membership does not enable OSSL functions. Uncomment the
|
||||
; appropriate line below to allow parcel ownership and groups to do restricted
|
||||
; OSSL functions. It might be better to check the list below and edit the ones
|
||||
; to enable individually.
|
||||
osslParcelO = ""
|
||||
osslParcelOG = ""
|
||||
; osslParcelO = "PARCEL_OWNER,"
|
||||
; osslParcelOG = "PARCEL_GROUP_MEMBER,PARCEL_OWNER,"
|
||||
|
||||
; NPC macros
|
||||
; These can be mis-used so limit use to those you can trust.
|
||||
osslNPC = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; The threat level also can be replaced by lines of the form
|
||||
; Creators__FunctionName = comma separated list of UUIDs
|
||||
; this will enable the function for users that are the script creators and owners of the prim
|
||||
|
||||
|
||||
; *************************************************
|
||||
|
||||
; ThreatLevel None
|
||||
Allow_osGetAgents = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetAvatarList = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
;Allow_osGetGender = true
|
||||
;Allow_osGetHealth = true
|
||||
;Allow_osGetHealRate = true
|
||||
Allow_osGetNPCList = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
;Allow_osGetRezzingObject = true
|
||||
;Allow_osGetSunParam = true
|
||||
Allow_osNpcGetOwner = ${OSSL|osslNPC}
|
||||
Allow_osSetSunParam = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osTeleportOwner = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
;Allow_osWindActiveModelPluginName = true
|
||||
|
||||
; ThreatLevel Nuisance
|
||||
Allow_osSetEstateSunSettings = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetRegionSunSettings = ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel VeryLow
|
||||
Allow_osEjectFromGroup = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceBreakAllLinks = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceBreakLink = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetWindParam = true
|
||||
Allow_osInviteToGroup = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osReplaceString = true
|
||||
Allow_osSetDynamicTextureData = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureDataFace = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureDataBlend = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureDataBlendFace = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetParcelMediaURL = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetParcelMusicURL = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetParcelSIPAddress = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetPrimFloatOnWater = true
|
||||
Allow_osSetWindParam = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osTerrainFlush = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osUnixTimeToTimestamp = true
|
||||
|
||||
; ThreatLevel Low
|
||||
Allow_osAvatarName2Key = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osFormatString = true
|
||||
Allow_osKey2Name = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osListenRegex = true
|
||||
Allow_osLoadedCreationDate = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osLoadedCreationID = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osLoadedCreationTime = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osMessageObject = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osRegexIsMatch = true
|
||||
Allow_osGetAvatarHomeURI = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osNpcSetProfileAbout = ${OSSL|osslNPC}
|
||||
Allow_osNpcSetProfileImage = ${OSSL|osslNPC}
|
||||
Allow_osDie = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel Moderate
|
||||
Allow_osDetectedCountry = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osDropAttachment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osDropAttachmentAt = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetAgentCountry = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetGridCustom = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetGridGatekeeperURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetGridHomeURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetGridLoginURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetGridName = true
|
||||
Allow_osGetGridNick = true
|
||||
Allow_osGetNumberOfAttachments = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetRegionStats = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetSimulatorMemory = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetSimulatorMemoryKB = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osMessageAttachments = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osReplaceAgentEnvironment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetSpeed = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetOwnerSpeed = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osRequestURL = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osRequestSecureURL = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel High
|
||||
Allow_osCauseDamage = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osCauseHealing = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetHealth = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetHealRate = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceAttachToAvatar = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceAttachToAvatarFromInventory = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceCreateLink = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceDropAttachment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceDropAttachmentAt = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetLinkPrimitiveParams = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetPhysicsEngineType = true
|
||||
Allow_osGetRegionMapTexture = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetScriptEngineName = true
|
||||
Allow_osGetSimulatorVersion = true
|
||||
Allow_osMakeNotecard = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osMatchString = true
|
||||
Allow_osNpcCreate = ${OSSL|osslNPC}
|
||||
Allow_osNpcGetPos = ${OSSL|osslNPC}
|
||||
Allow_osNpcGetRot = ${OSSL|osslNPC}
|
||||
Allow_osNpcLoadAppearance = ${OSSL|osslNPC}
|
||||
Allow_osNpcMoveTo = ${OSSL|osslNPC}
|
||||
Allow_osNpcMoveToTarget = ${OSSL|osslNPC}
|
||||
Allow_osNpcPlayAnimation = ${OSSL|osslNPC}
|
||||
Allow_osNpcRemove = ${OSSL|osslNPC}
|
||||
Allow_osNpcSaveAppearance = ${OSSL|osslNPC}
|
||||
Allow_osNpcSay = ${OSSL|osslNPC}
|
||||
Allow_osNpcSayTo = ${OSSL|osslNPC}
|
||||
Allow_osNpcSetRot = ${OSSL|osslNPC}
|
||||
Allow_osNpcShout = ${OSSL|osslNPC}
|
||||
Allow_osNpcSit = ${OSSL|osslNPC}
|
||||
Allow_osNpcStand = ${OSSL|osslNPC}
|
||||
Allow_osNpcStopAnimation = ${OSSL|osslNPC}
|
||||
Allow_osNpcStopMoveToTarget = ${OSSL|osslNPC}
|
||||
Allow_osNpcTouch = ${OSSL|osslNPC}
|
||||
Allow_osNpcWhisper = ${OSSL|osslNPC}
|
||||
Allow_osOwnerSaveAppearance = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osParcelJoin = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osParcelSubdivide = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osRegionRestart = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osRegionNotice = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetProjectionParams = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetRegionWaterHeight = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetTerrainHeight = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetTerrainTexture = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetTerrainTextureHeight = ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel VeryHigh
|
||||
Allow_osAgentSaveAppearance = ESTATE_MANAGER,ESTATE_OWNER
|
||||
; Warning: The next function allows scripts to force animations on avatars without the user giving permission.
|
||||
; Enabling this can allow forced animations which can trigger traumatic episodes in vulnerable populations.
|
||||
; Similar things can be said for several of the 'force' functions. Enable with care and control.
|
||||
; Some of these were added as early functionality for NPCs. This has been replaced with the NPC functions.
|
||||
Allow_osAvatarPlayAnimation = false
|
||||
Allow_osAvatarStopAnimation = false
|
||||
Allow_osForceAttachToOtherAvatarFromInventory = false
|
||||
Allow_osForceDetachFromAvatar = false
|
||||
Allow_osForceOtherSit = false
|
||||
; The notecard functions can cause a lot of load on the region if over used
|
||||
Allow_osGetNotecard = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetNotecardLine = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetNumberOfNotecardLines = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureURL = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureURLBlend = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureURLBlendFace = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetRot = false
|
||||
Allow_osSetParcelDetails = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel Severe
|
||||
Allow_osConsoleCommand = false
|
||||
Allow_osKickAvatar = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osTeleportAgent = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osTeleportObject = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel Severe with additional internal restrictions
|
||||
Allow_osGetAgentIP = true ; always restricted to Administrators (true or false to disable)
|
||||
Allow_osSetContentType = false
|
||||
|
||||
|
||||
; Always available
|
||||
; see http://opensimulator.org/wiki/Category:OSSL_Functions
|
||||
|
||||
;; do no remove this line
|
||||
Include-osslEnable = "config-include/osslEnable.ini"
|
||||
@@ -0,0 +1,82 @@
|
||||
; local region changes for Enable OSSL functions.
|
||||
; copy this file to osslEnable.ini, unless you already have one with local changes that are still valid for current opensim version.
|
||||
; this file is included from osslDefaultEnable.ini file where defaults are defined, and allows to override them
|
||||
; to not edit that file, copy the line you want to change to this file, then edit here
|
||||
; see osslDefaultEnable.ini and
|
||||
; http://opensimulator.org/wiki/Category:OSSL_Functions for a description of OSSL functions
|
||||
|
||||
; do not delete this line;
|
||||
[OSSL]
|
||||
; Allow the use of os* functions (some are always available)
|
||||
;AllowOSFunctions = true
|
||||
|
||||
; Allow the user of mod* functions. This allows a script to pass messages
|
||||
; to a region module via the modSendCommand() function and is used by some
|
||||
; modules to extend the scripting language.
|
||||
;AllowMODFunctions = true
|
||||
|
||||
; Allow the use of LightShare functions.
|
||||
; The setting enable_windlight = true must also be enabled in the [LightShare] section.
|
||||
;AllowLightShareFunctions = true
|
||||
|
||||
; Send function permission error to owner if true, to all if false
|
||||
;PermissionErrorToOwner = false
|
||||
|
||||
; Function Threat level
|
||||
; Several functions have a predefined threat level, one of: None, VeryLow, Low, Moderate, High, VeryHigh, Severe.
|
||||
; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
|
||||
; Blanket enabling the ossl functions is dangerous and we do not recommend setting higher
|
||||
; than 'Low' unless you have a high level of trust in all the users that can run scripts
|
||||
; in your simulator. It is safer to explicitly allow certain types of user to run
|
||||
; higher threat level OSSL functions, as detailed later on.
|
||||
; This setting defines the highest level allowed to execute
|
||||
OSFunctionThreatLevel = VeryLow
|
||||
|
||||
; The threat level can be replaced by more detailed rules by lines of the form
|
||||
; Allow_FunctionName = parameters
|
||||
; To use the default threat level coment the respective line
|
||||
; parameters can be:
|
||||
; 'false' disables the function.
|
||||
; 'true' enables for everyone
|
||||
; or to enable for individuals or groups, set it to a comma separated list. This checks
|
||||
; against the owner of the object containing the script.
|
||||
; The comma separated entries in the list may be one of:
|
||||
; "GRID_GOD" -- enable for users with UserLevel >= 200
|
||||
; "GOD" -- enable for users with rights to be god (local or grid)
|
||||
; "ACTIVE_GOD" -- enable for users that are present and with active god power
|
||||
; "ESTATE_MANAGER" -- enable for estate manager
|
||||
; "ESTATE_OWNER" -- enable for estate owner
|
||||
; "PARCEL_OWNER" -- enable for parcel owner
|
||||
; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group
|
||||
; uuid -- enable for specified ID (may be avatar or group ID)
|
||||
; from this we can also create macros that can be include in the list as
|
||||
; ${OSSL|macroname} see examples below
|
||||
|
||||
; parcel macros
|
||||
; Allowing ossl functions for anyone owning a parcel can be dangerous especially if
|
||||
; a region is selling or otherwise giving away parcel ownership. By default, parcel
|
||||
; ownership or group membership does not enable OSSL functions. Uncomment the
|
||||
; appropriate line below to allow parcel ownership and groups to do restricted
|
||||
; OSSL functions. It might be better to check the list below and edit the ones
|
||||
; to enable individually.
|
||||
osslParcelO = ""
|
||||
osslParcelOG = ""
|
||||
; osslParcelO = "PARCEL_OWNER,"
|
||||
; osslParcelOG = "PARCEL_GROUP_MEMBER,PARCEL_OWNER,"
|
||||
|
||||
; NPC macros
|
||||
; These can be mis-used so limit use to those you can trust.
|
||||
osslNPC = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; example
|
||||
; Allow_osNpcCreate = ${OSSL|osslNPC}
|
||||
|
||||
; The threat level also can be replaced by lines of the form
|
||||
; Creators__FunctionName = comma separated list of UUIDs
|
||||
; this will enable the function for users that are the script creators and owners of the prim
|
||||
|
||||
; *************************************************
|
||||
; add lines with our region local changes, below this to replace the default on osslDefaultEnable.ini or code.
|
||||
|
||||
|
||||
|
||||
+39
@@ -0,0 +1,39 @@
|
||||
; These are the initialization settings for running OpenSim Standalone with an SQLite database
|
||||
|
||||
[DatabaseService]
|
||||
StorageProvider = "OpenSim.Data.SQLite.dll"
|
||||
ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True"
|
||||
|
||||
[AssetService]
|
||||
ConnectionString = "URI=file:Asset.db,version=3"
|
||||
|
||||
; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration.
|
||||
; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead.
|
||||
; However, the internal asset service will still use the [AssetService] section.
|
||||
; Therefore, you will almost certainly want the ConnectionString in [HGAssetService] to be the same as in [AssetService]
|
||||
; so that they both access the same database.
|
||||
; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and
|
||||
; do not have separate connection strings for different services.
|
||||
[HGAssetService]
|
||||
ConnectionString = "URI=file:Asset.db,version=3"
|
||||
|
||||
[InventoryService]
|
||||
;ConnectionString = "URI=file:inventory.db,version=3"
|
||||
; if you have a legacy inventory store use the connection string below
|
||||
ConnectionString = "URI=file:inventory.db,version=3,UseUTF16Encoding=True"
|
||||
|
||||
[AvatarService]
|
||||
ConnectionString = "URI=file:avatars.db,version=3"
|
||||
|
||||
[AuthenticationService]
|
||||
ConnectionString = "URI=file:auth.db,version=3"
|
||||
|
||||
[UserAccountService]
|
||||
ConnectionString = "URI=file:userprofiles.db,version=3"
|
||||
|
||||
[GridUserService]
|
||||
ConnectionString = "URI=file:griduser.db,version=3"
|
||||
|
||||
[FriendsService]
|
||||
ConnectionString = "URI=file:friends.db,version=3"
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
|
||||
version: '3'
|
||||
|
||||
services:
|
||||
|
||||
dbservice:
|
||||
image: mariadb:latest
|
||||
environment:
|
||||
MARIADB_ROOT_PASSWORD: ${MYSQL_ROOT_PASSWORD}
|
||||
# Parameters added to invocation.
|
||||
# Default is to flush after every operation which slows Docker image down.
|
||||
# This flushes log once a second.
|
||||
command: --innodb_flush_log_at_trx_commit=2 --sync_binlog=0
|
||||
volumes:
|
||||
# NOTE: you must create this directory before starting the simulator
|
||||
# This mysql data directory can be placed anywhere
|
||||
- /root/opensim-sql-data:/var/lib/mysql
|
||||
restart: unless-stopped
|
||||
|
||||
opensim:
|
||||
depends_on:
|
||||
- dbservice
|
||||
image: opensim-herbal3d
|
||||
|
||||
environment:
|
||||
CONFIG_NAME:
|
||||
CONFIGKEY:
|
||||
EXTERNAL_HOSTNAME:
|
||||
|
||||
volumes:
|
||||
# overlay the OpenSimulator bin/config/ with external config/
|
||||
- ./config:/home/opensim/opensim/bin/config
|
||||
# Loden generated asset directory tree is stored externally
|
||||
- /root/LodenAssets:/home/opensim/opensim/bin/LodenAssets
|
||||
|
||||
ports:
|
||||
- 8002:8002/tcp
|
||||
- 9000:9000/tcp
|
||||
- 9050-9060:9050-9060/udp
|
||||
- 11400-11410:11400-11410/tcp
|
||||
- 11440:11440/tcp
|
||||
|
||||
links:
|
||||
- dbservice:dbservice
|
||||
|
||||
restart: unless-stopped
|
||||
@@ -0,0 +1,46 @@
|
||||
|
||||
version: '3'
|
||||
|
||||
services:
|
||||
|
||||
dbservice:
|
||||
# MySql version 8 requires a bunch of new security stuff. Stay with v5.
|
||||
# image: mysql:5
|
||||
image: mariadb:latest
|
||||
environment:
|
||||
MYSQL_ROOT_PASSWORD:
|
||||
# Parameters added to invocation.
|
||||
# Default is to flush after every operation which slows Docker image down.
|
||||
# This flushes log once a second.
|
||||
command: --innodb_flush_log_at_trx_commit=2 --sync_binlog=0
|
||||
volumes:
|
||||
# NOTE: you must create this directory before starting the simulator
|
||||
# This mysql data directory can be placed anywhere
|
||||
- ~/opensim-sql-data:/var/lib/mysql
|
||||
restart: unless-stopped
|
||||
|
||||
opensim:
|
||||
depends_on:
|
||||
- dbservice
|
||||
image: opensim-herbal3d
|
||||
|
||||
environment:
|
||||
CONFIG_NAME:
|
||||
CONFIGKEY:
|
||||
EXTERNAL_HOSTNAME:
|
||||
|
||||
# If the configuration is outside the container.
|
||||
volumes:
|
||||
- ./config:/home/opensim/opensim/bin/config
|
||||
|
||||
ports:
|
||||
- 8002:8002/tcp
|
||||
- 8002:8002/udp
|
||||
- 9000:9000/tcp
|
||||
- 9000:9000/udp
|
||||
- 9010:9010/tcp
|
||||
- 9010:9010/udp
|
||||
links:
|
||||
- dbservice:dbservice
|
||||
|
||||
restart: unless-stopped
|
||||
@@ -0,0 +1,158 @@
|
||||
; Misc over-rides and settings
|
||||
|
||||
; ===== OpenSim.ini =================================================
|
||||
[Startup]
|
||||
MaxPoolThreads = 300
|
||||
MinPoolThreads = 32
|
||||
|
||||
CacheSculptMaps = false
|
||||
|
||||
PhysicalPrimMax = 256
|
||||
; physics = BulletSim
|
||||
physics = ubODE
|
||||
meshing = ubODEMeshmerizer
|
||||
; physics = OpenDynamicsEngine
|
||||
; CombineContiguousRegions = true
|
||||
|
||||
DefaultScriptEngine = "YEngine"
|
||||
|
||||
; Turn off periodic statistics output to console
|
||||
LogShowStatsSeconds = 0
|
||||
|
||||
[Network]
|
||||
MapTileURL = "http://maptiles.osgrid.org:80"
|
||||
|
||||
[Messaging]
|
||||
OfflineMessageModule = OfflineMessageModule
|
||||
OfflineMessageURL = http://im.osgrid.org/offline
|
||||
MuteListModule = OpenSImMuteList
|
||||
MuteListURL = http://im.osgrid.org/mute/index.php
|
||||
ForwardOfflineGroupMessages = false
|
||||
|
||||
[DataSnapshot]
|
||||
index_sims = true
|
||||
data_exposure = minimum
|
||||
gridname = "OSGrid"
|
||||
data_services = "http://search.osgrid.org/register.php"
|
||||
|
||||
[Search]
|
||||
Module = "OpenSimSearch"
|
||||
SearchURL = http://search.osgrid.org/query.php
|
||||
|
||||
[Economy]
|
||||
AllowFreeTestUpload = true
|
||||
MeshModelAllowTextureToInventory = true
|
||||
economy = http://helper.osgrid.org/
|
||||
|
||||
[Groups]
|
||||
Enabled = true
|
||||
Module = "Groups Module V2"
|
||||
GroupsServerURI = "http://groups.osgrid.org/xmlrpc.php"
|
||||
MessagingModule = "Groups Messaging Module V2"
|
||||
ServicesConnectorModule = "Groups HG Service Connector"
|
||||
LocalService = remote
|
||||
HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
NoticesEnabled = true
|
||||
MessagingEnabled = true
|
||||
MessageOnlineUsersOnly = true
|
||||
|
||||
[NPC]
|
||||
Enabled = true
|
||||
|
||||
[Estates]
|
||||
; NOTE That names and passwords come from environment variables set from os-secrets
|
||||
DefaultEstateName = Basil Estate
|
||||
DefaultEstateOwnerName = MisterBlue Waves
|
||||
; ** Standalone Estate Settings **
|
||||
; The following parameters will only be used on a standalone system to
|
||||
; create an estate owner that does not already exist
|
||||
DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
|
||||
DefaultEstateOwnerEMail = owner@example.com
|
||||
DefaultEstateOwnerPassword = OnlyOwnerKnows
|
||||
|
||||
[Terrain]
|
||||
SendTerrainUpdatesByViewDistance = true
|
||||
|
||||
[YEngine]
|
||||
Enabled = true
|
||||
ScriptStackSize = 256
|
||||
ScriptHeapSize = 256
|
||||
UseSourceHashCode = true
|
||||
MinTimerInterval = 0.1
|
||||
ScriptEnginesPath = "ScriptEngines"
|
||||
|
||||
[XEngine]
|
||||
Enabled = false
|
||||
; If one uses XEngine, use a larger thread stack
|
||||
ThreadStackSize = 500000
|
||||
|
||||
[BulletSim]
|
||||
UseSeparatePhysicsThread = true
|
||||
TerrainImplementation = 0
|
||||
|
||||
; ===== GridCommon.ini ==============================================
|
||||
[Hypergrid]
|
||||
HomeURI = "http://hg.osgrid.org:80"
|
||||
GatekeeperURI = "http://hg.osgrid.org:80"
|
||||
GatekeeperURIAlias = "login.osgrid.org , users.osgrid.org"
|
||||
|
||||
[Modules]
|
||||
AssetCaching = "FlotsamAssetCache"
|
||||
SearchModule = "BasicSearchModule"
|
||||
|
||||
[AssetService]
|
||||
AssetServerURI = "http://assets.osgrid.org"
|
||||
[InventoryService]
|
||||
InventoryServerURI = "http://inventory.osgrid.org"
|
||||
[GridInfo]
|
||||
GridInfoURI = "http://hg.osgrid.org:80"
|
||||
[GridService]
|
||||
GridServerURI = "http://grid.osgrid.org"
|
||||
AllowHypergridMapSearch = true
|
||||
MapTileDirectory = "./maptiles"
|
||||
Gatekeeper = "http://hg.osgrid.org:80"
|
||||
[Messaging]
|
||||
Gatekeeper = "http://hg.osgrid.org:80"
|
||||
[AvatarService]
|
||||
AvatarServerURI = "http://avatar.osgrid.org"
|
||||
[AgentPreferencesService]
|
||||
AgentPreferencesServerURI = "http://presence.osgrid.org"
|
||||
[PresenceService]
|
||||
PresenceServerURI = "http://presence.osgrid.org"
|
||||
[UserAccountService]
|
||||
UserAccountServerURI = "http://users.osgrid.org"
|
||||
[GridUserService]
|
||||
GridUserServerURI = "http://users.osgrid.org"
|
||||
[AuthenticationService]
|
||||
AuthenticationServerURI = "http://login.osgrid.org"
|
||||
[FriendService]
|
||||
FriendServerURI = "http://friends.osgrid.org"
|
||||
|
||||
[HGInventoryAccessModule]
|
||||
HomeURI = "http://hg.osgrid.org:80"
|
||||
Gatekeeper = "http://hg.osgrid.org:80"
|
||||
RestrictInventoryAccessAbroad = false
|
||||
[HGAssetService]
|
||||
HomeURI = "http://hg.osgrid.org:80"
|
||||
|
||||
[UserAgentService]
|
||||
UserAgentServerURI = "http://hg.osgrid.org:80"
|
||||
[MapImageService]
|
||||
MapImageServerURI = "http://maptiles.osgrid.org:80"
|
||||
[MuteListService]
|
||||
MuteListServiceURI = http://im.osgrid.org/mute/index.php
|
||||
|
||||
; ===== OpenSim.ini =================================================
|
||||
|
||||
[DatabaseService]
|
||||
; SQLite
|
||||
; Include-Storage = "config/standalone/config-include/storage/SQLiteStandalone.ini"
|
||||
|
||||
; MySql
|
||||
; Uncomment these lines if you want to use mysql storage
|
||||
; Change the connection string to your db details
|
||||
; NOTE That password comes from environment variables set from os-secrets
|
||||
StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
ConnectionString = "Data Source=MYSQL_DB_SOURCE;Database=MYSQL_DB_DB;User ID=MYSQL_DB_USER;Password=MYSQL_DB_USER_PASSWORD;Old Guids=true;"
|
||||
|
||||
+97
@@ -0,0 +1,97 @@
|
||||
[AssetCache]
|
||||
;;
|
||||
;; Options for FlotsamAssetCache
|
||||
;;
|
||||
|
||||
; cache directory can be shared by multiple instances
|
||||
CacheDirectory = ./assetcache
|
||||
; Other examples:
|
||||
;CacheDirectory = /directory/writable/by/OpenSim/instance
|
||||
|
||||
; Log level
|
||||
; 0 - (Error) Errors only
|
||||
; 1 - (Info) Hit Rate Stats + Level 0
|
||||
; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
|
||||
;
|
||||
LogLevel = 0
|
||||
|
||||
; How often should hit rates be displayed (given in AssetRequests)
|
||||
; 0 to disable
|
||||
HitRateDisplay = 100
|
||||
|
||||
; Set to false for no memory cache
|
||||
; assets can be requested several times in short periods
|
||||
; so even a small memory cache is useful
|
||||
MemoryCacheEnabled = false
|
||||
|
||||
; If a memory cache hit happens, or the asset is still in memory
|
||||
; due to other causes, update the timestamp on the disk file anyway.
|
||||
; Don't turn this on unless you share your asset cache between simulators
|
||||
; AND use an external process, e.g. cron job, to clean it up.
|
||||
UpdateFileTimeOnCacheHit = false
|
||||
|
||||
; Enabling this will cache negative fetches. If an asset is negative-cached
|
||||
; it will not be re-requested from the asset server again for a while.
|
||||
; Generally, this is a good thing.
|
||||
;
|
||||
; Regular expiration settings (non-sliding) mean that the asset will be
|
||||
; retried after the time has expired. Sliding expiration means that
|
||||
; the time the negative cache will keep the asset is refreshed each
|
||||
; time a fetch is attempted. Use sliding expiration if you have rogue
|
||||
; scripts hammering the asset server with requests for nonexistent
|
||||
; assets.
|
||||
;
|
||||
; There are two cases where negative caching may cause issues:
|
||||
;
|
||||
; 1 - If an invalid asset is repeatedly requested by a script and that asset is
|
||||
; subsequently created, it will not be seen until fcache clear
|
||||
; is used. This is a very theoretical scenario since UUID collisions
|
||||
; are deemed to be not occuring in practice.
|
||||
; This can only become an issue with sliding expiration time.
|
||||
;
|
||||
; 2 - If the asset service is clustered, an asset may not have propagated
|
||||
; to all cluster members when it is first attempted to fetch it.
|
||||
; This may theoretically occur with networked vendor systems and
|
||||
; would lead to an asset not found message. However, after the
|
||||
; expiration time has elapsed, the asset will then be fetchable.
|
||||
;
|
||||
; The defaults below are suitable for all small to medium installations
|
||||
; including grids.
|
||||
NegativeCacheEnabled = true
|
||||
NegativeCacheTimeout = 120
|
||||
NegativeCacheSliding = false
|
||||
|
||||
; Set to false for no file cache
|
||||
FileCacheEnabled = true
|
||||
|
||||
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
|
||||
; even a few minutes may mean many assets loaded to memory, if not all.
|
||||
; this is good if memory is not a problem.
|
||||
; if memory is a problem then a few seconds may actually save same.
|
||||
; see hit rates with console comand: fcache status
|
||||
MemoryCacheTimeout = .016 ; one minute
|
||||
|
||||
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
|
||||
; Specify 0 if you do not want your disk cache to expire
|
||||
FileCacheTimeout = 48
|
||||
|
||||
; How often {in hours} should the disk be checked for expired files
|
||||
; Specify 0 to disable expiration checking
|
||||
FileCleanupTimer = 1.0 ; disabled
|
||||
|
||||
; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
|
||||
; long (in miliseconds) to block a request thread while trying to complete
|
||||
; an existing write to disk.
|
||||
; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
|
||||
; WaitOnInprogressTimeout = 3000
|
||||
|
||||
; Number of tiers to use for cache directories (current valid
|
||||
; range 1 to 3)
|
||||
;CacheDirectoryTiers = 1
|
||||
|
||||
; Number of letters per path tier, 1 will create 16 directories
|
||||
; per tier, 2 - 256, 3 - 4096 and 4 - 65K
|
||||
;CacheDirectoryTierLength = 3
|
||||
|
||||
; Warning level for cache directory size
|
||||
;CacheWarnAt = 30000
|
||||
+226
@@ -0,0 +1,226 @@
|
||||
; This is the main configuration file for an instance of OpenSim running in grid mode
|
||||
|
||||
[DatabaseService]
|
||||
;
|
||||
; ### Choose the DB
|
||||
;
|
||||
|
||||
; SQLite
|
||||
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
|
||||
|
||||
; MySql
|
||||
; Uncomment these lines if you want to use mysql storage
|
||||
; Change the connection string to your db details
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
|
||||
; Uncomment this line if you are using MySQL and want to use a different database for estates
|
||||
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
|
||||
; Most people won't need to do this so only uncomment if you know what you're doing.
|
||||
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
|
||||
|
||||
; MSSQL
|
||||
; Uncomment these lines if you want to use MSSQL storage
|
||||
; Change the connection string to your db details
|
||||
; The value for server property is shown in your SQL Server Management Studio login dialog.
|
||||
; (This sample is the default of express edition)
|
||||
;StorageProvider = "OpenSim.Data.MSSQL.dll"
|
||||
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
|
||||
|
||||
; PGSQL
|
||||
; Uncomment these lines if you want to use PGSQL storage
|
||||
; Change the connection string to your db details
|
||||
;StorageProvider = "OpenSim.Data.PGSQL.dll"
|
||||
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
|
||||
|
||||
[Hypergrid]
|
||||
; Uncomment the variables in this section only if you are in
|
||||
; Hypergrid configuration. Otherwise, ignore.
|
||||
|
||||
;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
|
||||
;; If this is a standalone world, this is the address of this instance.
|
||||
;; If this is a grided simulator, this is the address of the external robust server that
|
||||
;; runs the UserAgentsService.
|
||||
;; For example http://myworld.com:9000 or http://myworld.com:8002
|
||||
;; This is a default that can be overwritten in some sections.
|
||||
HomeURI = "http://hg.osgrid.org:80"
|
||||
|
||||
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
|
||||
;; If this is a standalone world, this is the address of this instance.
|
||||
;; If this is a grided simulator, this is the address of the external robust server
|
||||
;; that runs the Gatekeeper service.
|
||||
;; For example http://myworld.com:9000 or http://myworld.com:8002
|
||||
;; This is a default that can be overwritten in some sections.
|
||||
GatekeeperURI = "http://hg.osgrid.org:80"
|
||||
GatekeeperURIAlias = "login.osgrid.org , users.osgrid.org"
|
||||
|
||||
[Modules]
|
||||
;; Choose one cache module and the corresponding config file, if it exists.
|
||||
;; Copy the config .example file into your own .ini file and adapt that.
|
||||
;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
|
||||
|
||||
AssetCaching = "FlotsamAssetCache"
|
||||
Include-FlotsamCache = "config-include/FlotsamCache.ini"
|
||||
|
||||
;AssetCaching = "CenomeMemoryAssetCache"
|
||||
;Include-CenomeCache = "config-include/CenomeCache.ini"
|
||||
|
||||
;AssetCaching = "GlynnTuckerAssetCache"
|
||||
|
||||
;; Optionally, the port for the LLProxyLoginModule module can be changed
|
||||
;Setup_LLProxyLoginModule = "9090/"
|
||||
|
||||
;; Authorization is not on by default, as it depends on external php
|
||||
;AuthorizationServices = "RemoteAuthorizationServicesConnector"
|
||||
|
||||
;;OpenSimSearch module
|
||||
SearchModule = "BasicSearchModule"
|
||||
|
||||
[AssetService]
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
|
||||
;
|
||||
; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
|
||||
;
|
||||
AssetServerURI = "http://assets.osgrid.org"
|
||||
|
||||
[InventoryService]
|
||||
;
|
||||
; Change this to your grid-wide inventory server
|
||||
;
|
||||
InventoryServerURI = "http://inventory.osgrid.org"
|
||||
;MaxRetries = 0
|
||||
|
||||
[GridInfo]
|
||||
;
|
||||
; Change this to your grid info service
|
||||
;
|
||||
GridInfoURI = "http://hg.osgrid.org:80"
|
||||
|
||||
[GridService]
|
||||
;
|
||||
; Change this to your grid-wide grid server
|
||||
;
|
||||
GridServerURI = "http://grid.osgrid.org"
|
||||
AllowHypergridMapSearch = true
|
||||
|
||||
;; Directory for map tile images of linked regions
|
||||
MapTileDirectory = "./maptiles"
|
||||
|
||||
; === HG ONLY ===
|
||||
;; Change this to the address of your Gatekeeper service
|
||||
;; (usually bundled with the rest of the services in one
|
||||
;; Robust server in port ${Const|PublicPort}, but not always)
|
||||
Gatekeeper="http://hg.osgrid.org:80"
|
||||
|
||||
[Messaging]
|
||||
; === HG ONLY ===
|
||||
;; Change this to the address of your Gatekeeper service
|
||||
;; (usually bundled with the rest of the services in one
|
||||
;; Robust server in port ${Const|PublicPort}, but not always)
|
||||
Gatekeeper = "http://hg.osgrid.org:80"
|
||||
|
||||
[AvatarService]
|
||||
;
|
||||
; Change this to your grid-wide grid server
|
||||
;
|
||||
AvatarServerURI = "http://avatar.osgrid.org"
|
||||
|
||||
[AgentPreferencesService]
|
||||
;
|
||||
; Change this to your grid-wide avatar prefs server
|
||||
;
|
||||
AgentPreferencesServerURI = "http://presence.osgrid.org"
|
||||
|
||||
[PresenceService]
|
||||
;
|
||||
; Change this to your grid-wide presence server
|
||||
;
|
||||
PresenceServerURI = "http://presence.osgrid.org"
|
||||
|
||||
[UserAccountService]
|
||||
;
|
||||
; Change this to your grid-wide user accounts server
|
||||
;
|
||||
UserAccountServerURI = "http://users.osgrid.org"
|
||||
|
||||
[GridUserService]
|
||||
;
|
||||
; Change this to your grid-wide user accounts server
|
||||
;
|
||||
GridUserServerURI = "http://users.osgrid.org"
|
||||
|
||||
[AuthenticationService]
|
||||
;
|
||||
; Change this to your grid-wide authentication server
|
||||
;
|
||||
AuthenticationServerURI = "http://login.osgrid.org"
|
||||
|
||||
[FriendsService]
|
||||
;
|
||||
; Change this to your grid-wide friends server
|
||||
;
|
||||
FriendsServerURI = "http://friends.osgrid.org"
|
||||
|
||||
[HGInventoryAccessModule]
|
||||
;
|
||||
; === HG ONLY ===
|
||||
; Change this to your server
|
||||
; accessible from other grids
|
||||
;
|
||||
HomeURI = "http://hg.osgrid.org:80"
|
||||
Gatekeeper = "http://hg.osgrid.org:80"
|
||||
;; If you want to protect your assets from being copied by foreign visitors
|
||||
;; set this to false. You may want to do this on sims that have licensed content.
|
||||
;; Default is true.
|
||||
; OutboundPermission = True
|
||||
|
||||
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
|
||||
;; and available when they return. True by default.
|
||||
RestrictInventoryAccessAbroad = false
|
||||
|
||||
|
||||
[HGAssetService]
|
||||
;
|
||||
; === HG ONLY ===
|
||||
; Change this to your server
|
||||
; accessible from other grids
|
||||
;
|
||||
HomeURI = "http://hg.osgrid.org:80"
|
||||
|
||||
;; The asset types that this grid can export to / import from other grids.
|
||||
;; Comma separated.
|
||||
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
|
||||
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
|
||||
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
|
||||
;;
|
||||
;; Leave blank or commented if you don't want to apply any restrictions.
|
||||
;; A more strict, but still reasonable, policy may be to disallow the exchange
|
||||
;; of scripts, like so:
|
||||
; DisallowExport ="LSLText"
|
||||
; DisallowImport ="LSLBytecode"
|
||||
|
||||
[HGFriendsModule]
|
||||
; User level required to be able to send friendship invitations to foreign users
|
||||
;LevelHGFriends = 0;
|
||||
|
||||
[UserAgentService]
|
||||
;
|
||||
; === HG ONLY ===
|
||||
; Change this to your user agent server (HG robust)
|
||||
;
|
||||
UserAgentServerURI = "http://hg.osgrid.org:80"
|
||||
|
||||
[MapImageService]
|
||||
MapImageServerURI = "http://maptiles.osgrid.org:80"
|
||||
|
||||
[AuthorizationService]
|
||||
; If you have regions with access restrictions
|
||||
; specify them here using the convention
|
||||
; Region_<Region_Name> = <flags>
|
||||
; Valid flags are:
|
||||
; DisallowForeigners -- HG visitors not allowed
|
||||
; DisallowResidents -- only Admins and Managers allowed
|
||||
; Example:
|
||||
; Region_Test_1 = "DisallowForeigners"
|
||||
|
||||
+1225
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,36 @@
|
||||
# File of secrets for the build and run images.
|
||||
# This file is a template of the values to use.
|
||||
# NEVER, NEVER EVER CHECK-IN the version with the real values!!
|
||||
|
||||
# The configuration files look for the file 'os-secrets.crypt' and, when
|
||||
# found, runs 'ccrypt' using the password from the environment variable
|
||||
# "CONFIGKEY". So, edit this file and do:
|
||||
# cp os-secrets tempFile
|
||||
# <edit 'tempFile' adding real passwords>
|
||||
# ccrypt -e -E "CONFIGKEY" < tempFile > os-secrets.crypt
|
||||
# rm tempFile
|
||||
# or (exposing the key in the bash history):
|
||||
# ccrypt -e -K thekey < os-secrets > os-secrets.crypt
|
||||
#
|
||||
# Later, if you need to review the passwords, decrypt the file with:
|
||||
# ccrypt -d -E "CONFIGKEY" < os-secrets.crypt
|
||||
|
||||
# If this next variable is defined, MYSQL is configured
|
||||
export MYSQL_ROOT_ACCOUNT=root
|
||||
export MYSQL_ROOT_PASSWORD=NotFoundAnywhere
|
||||
export MYSQL_DB_SOURCE=dbservice
|
||||
export MYSQL_DB_DB=opensim
|
||||
export MYSQL_DB_USER=opensim
|
||||
export MYSQL_DB_USER_PASSWORD=StuffAndNonsense
|
||||
|
||||
export OPENSIM_USER=opensim
|
||||
export OPENSIM_USER_PASSWORD=unknownPassword
|
||||
|
||||
# The following are used to initialize estate if running standalone
|
||||
export DEFAULT_ESTATE_NAME="Basil Estate"
|
||||
export DEFAULT_ESTATE_OWNER="Donald Duck"
|
||||
export PW_FOR_DEFAULT_ESTATE_OWNER=OnlyOwnerKnows
|
||||
|
||||
# Did I mention that one should NEVER, NEVER, EVER check-in a version
|
||||
# with the real passwords in it?
|
||||
|
||||
@@ -22,6 +22,9 @@ if [[ ! -z "$MYSQL_ROOT_PASSWORD" ]] ; then
|
||||
fi
|
||||
done
|
||||
|
||||
# set a default for the account (downward compatibility)
|
||||
export MYSQL_ROOT_ACCOUNT=${MYSQL_ROOT_ACCOUNT:-root}
|
||||
|
||||
SQLCMDS=/tmp/mymy$$
|
||||
SQLOPTIONS=/tmp/mymyoptions$$
|
||||
rm -f "$SQLCMDS"
|
||||
@@ -36,7 +39,7 @@ quit
|
||||
EOFFFF
|
||||
cat > "$SQLOPTIONS" <<EOFFFF
|
||||
[client]
|
||||
user=root
|
||||
user=$MYSQL_ROOT_ACCOUNT
|
||||
password=$MYSQL_ROOT_PASSWORD
|
||||
host=$MYSQL_DB_SOURCE
|
||||
EOFFFF
|
||||
|
||||
@@ -22,7 +22,15 @@ fi
|
||||
|
||||
echo "Restarting configuration $CONFIG_NAME from \"$COMPOSEFILE\""
|
||||
|
||||
# update any of the images
|
||||
# docker-compose \
|
||||
# --file "$COMPOSEFILE" \
|
||||
# pull
|
||||
|
||||
docker-compose \
|
||||
--file "$COMPOSEFILE" \
|
||||
--project-name opensim-${CONFIG_NAME} \
|
||||
restart
|
||||
--project-directory "$BASE" \
|
||||
up \
|
||||
--detach \
|
||||
--remove-orphans
|
||||
|
||||
@@ -34,7 +34,8 @@ export CONFIG_NAME=${CONFIG_NAME:-standalone}
|
||||
export OPENSIMBIN=$BASE
|
||||
|
||||
# set all environment variables
|
||||
echo "Setting environemtn vars"
|
||||
echo "Setting environment vars"
|
||||
cd "$BASE"
|
||||
source config/scripts/setEnvironment.sh
|
||||
# echo "================================"
|
||||
# env | sort
|
||||
@@ -43,6 +44,7 @@ source config/scripts/setEnvironment.sh
|
||||
# if configuration files are external to the container, run the configuration
|
||||
if [[ -z "$OS_DOCKER_CONTAINER_CONFIG" ]] ; then
|
||||
echo "opensim-docker: running configuration file initialization"
|
||||
cd "$BASE"
|
||||
config/scripts/updateConfigFiles.sh
|
||||
config/scripts/linkInConfigs.sh
|
||||
fi
|
||||
|
||||
Regular → Executable
@@ -1,10 +1,11 @@
|
||||
# OpenSim for a container
|
||||
# docker build -t opensim-standalone .
|
||||
|
||||
FROM mono:6
|
||||
FROM mcr.microsoft.com/dotnet/sdk:6.0-focal
|
||||
|
||||
LABEL Description="Docker container running OpenSimulator"
|
||||
|
||||
ENV BASEDIR=/home/opensim
|
||||
ENV OPENSIMDIR=/home/opensim/opensim
|
||||
ENV VERSIONDIR=/home/opensim/VERSION
|
||||
|
||||
@@ -18,7 +19,7 @@ ARG OS_DOCKER_GIT_COMMIT_SHORT
|
||||
|
||||
# Arguments for fetching OpenSimulator
|
||||
ARG OS_REPO=git://opensimulator.org/git/opensim
|
||||
ARG OS_BRANCH=master
|
||||
ARG OS_BRANCH=dotnet6
|
||||
|
||||
# Include required packages ('coreutils git vim' included for debugging)
|
||||
# (20220127 using MariaDB as Mono image built on Debian 10)
|
||||
@@ -67,8 +68,8 @@ RUN cd $OPENSIMDIR \
|
||||
# Build OpenSimulator
|
||||
RUN cd $OPENSIMDIR \
|
||||
&& chmod +x runprebuild48.sh \
|
||||
&& ./runprebuild48.sh \
|
||||
&& msbuild
|
||||
&& ./runprebuild.sh \
|
||||
&& dotnet build --configuration Release OpenSim.sln
|
||||
|
||||
# OpenSim.ini and other INI files include from "config-include/*"
|
||||
# so copy an empty versions to nullfy the default configuration.
|
||||
|
||||
@@ -7,20 +7,4 @@ cd "$OPENSIMBIN"
|
||||
rm -f screenlog.0
|
||||
rm -f *.log
|
||||
|
||||
export MONO_THREADS_PER_CPU=100
|
||||
# parameters suggested by Ubit (20170526)
|
||||
ulimit -s 262144
|
||||
export MONO_GC_PARAMS="soft-heap-limit=1280m,minor=split,promotion-age=14"
|
||||
export MONO_ENV_OPTIONS="--desktop"
|
||||
|
||||
screen -L -S OpenSimScreen -p - -d -m mono OpenSim.exe -console=basic
|
||||
# screen -L -S OpenSimScreen -p - -d -m mono --profile=log:sample=cycles/100 OpenSim.exe -console=basic
|
||||
# screen -L -S OpenSimScreen -p - -d -m mono --profile=log:sample=instr/100 OpenSim.exe -console=basic
|
||||
# screen -L -S OpenSimScreen -p - -d -m mono --profile=log:noalloc,calls,maxframes=4 OpenSim.exe -console=basic
|
||||
|
||||
# To analyze:
|
||||
# mprof-report --traces output.mlpd > /tmp/frog2
|
||||
# mprof-report --reports=sample output.mlpd
|
||||
# mprof-report --reports=sample --verbose output.mlpd
|
||||
# mprof-report --reports=call --verbose output.mlpd
|
||||
|
||||
screen -L -S OpenSimScreen -p - -d -m ./OpenSim -console=basic
|
||||
|
||||
Reference in New Issue
Block a user